Difference between revisions of "Drop Rate"

From Pagan Online Wiki
Jump to navigation Jump to search
 
(21 intermediate revisions by 2 users not shown)
Line 3: Line 3:
 
= [[Base Items]] =
 
= [[Base Items]] =
  
This stats were done to calculate how many [[School of Magic]] and [[Flawless]] [[Base Items]] we could have on a [[Missions]] run.
+
These stats were done to calculate how many [[School of Magic]] and [[Flawless]] [[Base Items]] we could have on a [[Missions]] run.
  
The following stats were made over 225 dropped items on [[Patrols]] +41 in [[Hard]] [[Difficulty]].
+
The following stats were made over 225 dropped items on [[Patrols]] +41 in [[Difficulty|Hard]].
  
 
== Percentage of Quality ==
 
== Percentage of Quality ==
Line 13: Line 13:
 
|-
 
|-
 
|
 
|
| Total
+
| '''Total'''
 
| Normal
 
| Normal
 
| Superior
 
| Superior
Line 19: Line 19:
 
|-
 
|-
 
| Number  
 
| Number  
| 225
+
| '''225'''
 
| 72
 
| 72
 
| 71
 
| 71
Line 25: Line 25:
 
|-
 
|-
 
| Percentage
 
| Percentage
| 100%
+
| '''100%'''
 
| 32%
 
| 32%
 
| 31.56%
 
| 31.56%
Line 39: Line 39:
 
|-
 
|-
 
|
 
|
| Total
+
| '''Total'''
 
| [[School of Magic]]
 
| [[School of Magic]]
 
| [[School of Magic]] AND [[Flawless]]
 
| [[School of Magic]] AND [[Flawless]]
 
|-
 
|-
 
| Number  
 
| Number  
| 225
+
| '''225'''
 
| 25
 
| 25
 
| 12
 
| 12
 
|-
 
|-
 
| Percentage
 
| Percentage
| 100%
+
| '''100%'''
 
| 11.11%
 
| 11.11%
 
| 5.33%
 
| 5.33%
 
|}
 
|}
  
'''We have 5% of chance of finding a [[School of Magic]] and [[Flawless]] [[Base Item]]. So 1/20'''
+
'''We have 5% chance of finding a [[School of Magic]] and [[Flawless]] [[Base Item]]. So 1/20'''
  
 
== Percentage of Types ==
 
== Percentage of Types ==
Line 62: Line 62:
 
|-
 
|-
 
|
 
|
| Total
+
| '''Total'''
 
| Total of Wards
 
| Total of Wards
 
| Total of Charms
 
| Total of Charms
Line 71: Line 71:
 
|-
 
|-
 
| Number  
 
| Number  
| 225
+
| '''225'''
 
| 31
 
| 31
 
| 34
 
| 34
Line 80: Line 80:
 
|-
 
|-
 
| Percentage
 
| Percentage
| 100%
+
| '''100%'''
 
| 13.77%
 
| 13.77%
 
| 15.11%
 
| 15.11%
Line 89: Line 89:
 
|}
 
|}
  
'''We have 30 of chance of finding a [[Weapon]] on [[Base Item]]. So 1/3'''
+
'''We have 30% chance of finding a [[Weapon]] on [[Base Item]]. So 1/3'''
  
'''We have 15% of chance of finding a [[Ward]], [[Chard]], [[Tome]] or [[Ring]] on [[Base Item]]. So 1/7'''
+
'''We have 15% chance of finding a [[Ward]], [[Chard]], [[Tome]] or [[Ring]] on [[Base Item]]. So 1/7'''
  
'''We have 5% of chance of finding an [[Amulet]] on [[Base Item]]. So 1/20'''
+
'''We have 5% chance of finding an [[Amulet]] on [[Base Item]]. So 1/20'''
  
 
== Percentage of Weapons==
 
== Percentage of Weapons==
  
When playing a specific [[Heroes|Hero]] you feel by the drop that you have more chance to drop a [[Weapon]] according to this [[Heroes|Hero]].  
+
When playing a specific [[Heroes|Hero]], you can sense, based on the drop, that you have more chance to drop a [[Weapon]] according to this [[Heroes|Hero]].  
This is what we tried to proved here.
+
This is what we tried to prove here.
  
 
So by playing [[Hector]] here is the percentage of [[Weapons]] dropped for each [[Heroes|Hero]].
 
So by playing [[Hector]] here is the percentage of [[Weapons]] dropped for each [[Heroes|Hero]].
Line 106: Line 106:
 
|-
 
|-
 
|
 
|
| '''Total of Weapons'''
+
| '''Total'''
 
| '''Hector's Weapon'''
 
| '''Hector's Weapon'''
| King's Weapon
+
| Kingewitch's Weapon
 
| Anya's Weapon
 
| Anya's Weapon
 
| Istok's Weapon
 
| Istok's Weapon
 
| Morokh's Weapon
 
| Morokh's Weapon
 
| Lukian's Weapon
 
| Lukian's Weapon
| Valeera's Weapon
+
| Valeria's Weapon
 
| Masha's Weapon
 
| Masha's Weapon
 +
| Dameer's Weapon
 
| Elden's Weapon
 
| Elden's Weapon
 
| '''Sum of OTHER Hero'''
 
| '''Sum of OTHER Hero'''
Line 128: Line 129:
 
| 1
 
| 1
 
| 3
 
| 3
 +
| 4
 
| 6
 
| 6
 
| '''36'''
 
| '''36'''
Line 133: Line 135:
 
| Percentage
 
| Percentage
 
| '''100%'''
 
| '''100%'''
| '''52.63%'''
+
| '''50%'''
| 4.54%
+
| 3.75%
| 6.06%
+
| 5%
| 10.60%
+
| 8.75%
| 7.57%
+
| 6.25%
| 10.60%
+
| 8.75%
| 1.51%
+
| 1.25%
| 4.54%
+
| 3.75%
| 9.09%
+
| 5%
| '''47.36%'''
+
| 7.5%
 +
| 50%
 
|}
 
|}
  
 
'''We have 50% chances of finding a [[Weapon]] for our [[Heros|Hero]] on [[Base Item]]. So 1/2'''
 
'''We have 50% chances of finding a [[Weapon]] for our [[Heros|Hero]] on [[Base Item]]. So 1/2'''
  
 +
== Chance of Specific [[School of Magic]] ==
 +
 +
{| class="wikitable"
 +
! colspan="12"| [[Weapons]]
 +
|-
 +
|
 +
| '''Total'''
 +
| Heritage of Darkness
 +
| Gift of Svarog
 +
| Battle-remnant of Krah
 +
| Titan-Forged
 +
| Bathed in Dragon Flame
 +
|-
 +
| Number
 +
| '''107'''
 +
| 36
 +
| 8
 +
| 23
 +
| 14
 +
| 26
 +
|-
 +
| Percentage
 +
| '''100%'''
 +
| 38.52%
 +
| 8.56%
 +
| 24.61%
 +
| 14.98%
 +
| 27.82%
 +
|}
 +
 +
So let's say for example, you want a specific item.
 +
 +
'''You want it to be a specific (you have 7 weapons from [[Legacy]] 6+ [[Base Items]]) weapon (so 30% for a weapon [[Drop Rate#Percentage of Types|Percentage of Types]]) for your hero (50% [[Drop Rate#Percentage of Weapons|Percentage of Weapons]]) [[Flawless]] and with [[School of Magic]] (5% [[Drop Rate#Percentage of School of Magic|Percentage of School of Magic]]) and [[Gift of Savog]] (8,65%).'''
 +
 +
'''You'll have 0.009% chance of having it. Or 1 chance out of 10903 items drop... Good Luck.'''
 +
 +
== Per Run ==
 +
 +
'''On 6 Runs we dropped in average 22.66 [[Base Items]] per Run.'''
  
  
''Done with [[Hector]] 23,74 [[Might]] on patch 1.0.151456 in [[Hard Difficulty]] on [[Missions]] :  ''
+
''Done with [[Hector]] 23,74 [[Might]] on patch 1.0.151456 in [[Difficulty|Hard]] on [[Missions]] :  ''
 
*''[[End Times]] > [[Vultures and Scavengers]]''
 
*''[[End Times]] > [[Vultures and Scavengers]]''
 
*''[[End Times]] > [[Antedeluvian]]''
 
*''[[End Times]] > [[Antedeluvian]]''
Line 157: Line 199:
 
Here is a calculation of the best [[Missions]] to drop Fragments.
 
Here is a calculation of the best [[Missions]] to drop Fragments.
  
There was several try, which lead us to sum the time and the fragments dropped. Once we have the sum we just have to normalise everything one one hour to see the best drop rate.
+
There were several attempts, which lead us to sum the time and the fragments dropped. Once we have the sum, we just have to normalize everything to one hour to see the best drop rate.
  
 
== [[Torment Key]] ==
 
== [[Torment Key]] ==
  
 
{| class="wikitable"
 
{| class="wikitable"
! colspan="3"| [[Survival]] Mission : [[The Thawing of the Dawn]]
+
! colspan="3"| [[Survival]] Mission: [[The Thawing of the Dawn]]
 
|-
 
|-
 
|  
 
|  
 
| Time Taken
 
| Time Taken
| Number of Fragment dropped
+
| Number of Fragments dropped
 
|-
 
|-
 
| '''Try 1'''
 
| '''Try 1'''
Line 172: Line 214:
 
| 3
 
| 3
 
|-
 
|-
| '''NORMALISED'''
+
| '''NORMALIZED'''
 
| '''60:00:00'''
 
| '''60:00:00'''
 
| '''35.52631579'''
 
| '''35.52631579'''
Line 178: Line 220:
  
 
{| class="wikitable"
 
{| class="wikitable"
! colspan="3"| [[Patrol]] Mission : [[The Hand of the Beast]]
+
! colspan="3"| [[Patrol]] Mission: [[The Hand of the Beast]]
 
|-
 
|-
 
|  
 
|  
 
| Time Taken
 
| Time Taken
| Number of Fragment dropped
+
| Number of Fragments dropped
 
|-
 
|-
 
| '''Try 1'''
 
| '''Try 1'''
Line 188: Line 230:
 
| 2
 
| 2
 
|-
 
|-
| '''NORMALISED'''
+
| '''NORMALIZED'''
 
| '''60:00:00'''
 
| '''60:00:00'''
 
| '''28.91566265'''
 
| '''28.91566265'''
Line 196: Line 238:
  
 
{| class="wikitable"
 
{| class="wikitable"
! colspan="3"| [[Expedition]] Mission : [[Talons, fangs, blades, and death]]
+
! colspan="3"| [[Expedition]] Mission: [[Talons, fangs, blades, and death]]
 
|-
 
|-
 
|  
 
|  
 
| Time Taken
 
| Time Taken
| Number of Fragment dropped
+
| Number of Fragments dropped
 
|-
 
|-
 
| '''Try 1'''
 
| '''Try 1'''
Line 214: Line 256:
 
| 21
 
| 21
 
|-
 
|-
| '''NORMALISED'''
+
| '''NORMALIZED'''
 
| '''60:00:00'''
 
| '''60:00:00'''
 
| '''98.82352941'''
 
| '''98.82352941'''
Line 220: Line 262:
  
 
{| class="wikitable"
 
{| class="wikitable"
! colspan="3"| [[Expedition]] Mission : [[The Lurking Horror]]
+
! colspan="3"| [[Expedition]] Mission: [[The Lurking Horror]]
 
|-
 
|-
 
|  
 
|  
 
| Time Taken
 
| Time Taken
| Number of Fragment dropped
+
| Number of Fragments dropped
 
|-
 
|-
 
| '''Try 1'''
 
| '''Try 1'''
Line 230: Line 272:
 
| 12
 
| 12
 
|-
 
|-
| '''NORMALISED'''
+
| '''NORMALIZED'''
 
| '''60:00:00'''
 
| '''60:00:00'''
 
| '''106.6666667'''
 
| '''106.6666667'''
Line 236: Line 278:
  
 
{| class="wikitable"
 
{| class="wikitable"
! colspan="3"| [[Defense]] Mission : [[Honor-marked]]
+
! colspan="3"| [[Defense]] Mission: [[Honor-marked]]
 
|-
 
|-
 
|  
 
|  
 
| Time Taken
 
| Time Taken
| Number of Fragment dropped
+
| Number of Fragments dropped
 
|-
 
|-
 
| '''Try 1'''
 
| '''Try 1'''
Line 266: Line 308:
 
| 15
 
| 15
 
|-
 
|-
| '''NORMALISED'''
+
| '''NORMALIZED'''
 
| '''60:00:00'''
 
| '''60:00:00'''
 
| '''105.0583658'''
 
| '''105.0583658'''
Line 273: Line 315:
 
== [[Unholy Key]] ==
 
== [[Unholy Key]] ==
  
The [[Survival]] and [[Patrol]] were not done here because they are the worst for Fragment drop as showed here : [[Torment Key#Drop Rate|Torment Key -> Drop Rate]]
+
The [[Survival]] and [[Patrol]] were not done here because they are the less worthy for Fragment drop as shown here: [[Torment Key#Drop Rate|Torment Key -> Drop Rate]]
  
 
{| class="wikitable"
 
{| class="wikitable"
! colspan="3"| [[Defense]] Mission : [[These monks of stone...]]
+
! colspan="3"| [[Defense]] Mission: [[These monks of stone...]]
 
|-
 
|-
 
|  
 
|  
 
| Time Taken
 
| Time Taken
| Number of Fragment dropped
+
| Number of Fragments dropped
 
|-
 
|-
 
|''' Try 1'''
 
|''' Try 1'''
Line 298: Line 340:
 
| 7
 
| 7
 
|-
 
|-
| '''NORMALISED'''
+
| '''NORMALIZED'''
 
| '''60:00:00'''
 
| '''60:00:00'''
 
| '''98.82352941'''
 
| '''98.82352941'''
Line 304: Line 346:
  
 
{| class="wikitable"
 
{| class="wikitable"
! colspan="3"| [[Expedition]] Mission : [[The Plight of Igman]]
+
! colspan="3"| [[Expedition]] Mission: [[The Plight of Igman]]
 
|-
 
|-
 
|  
 
|  
 
| Time Taken
 
| Time Taken
| Number of Fragment dropped
+
| Number of Fragments dropped
 
|-
 
|-
 
| '''Try 1'''
 
| '''Try 1'''
Line 314: Line 356:
 
| 18
 
| 18
 
|-
 
|-
| '''NORMALISED'''
+
| '''NORMALIZED'''
 
| '''60:00:00'''
 
| '''60:00:00'''
 
| '''174.1935484'''
 
| '''174.1935484'''
 
|}
 
|}
  
You will drop much more on the [[Expidition]] because each spot you end will increase your drop. Plus in a [[Defense]] you have to count the loading time as well.
+
You will drop much more on the [[Expedition]] because each spot you finish will increase your drop. Plus, in a [[Defense]], you have to count the loading time as well.
  
''The mission were mesured in time by the begining of the map (without loading time), and the end when pressing R.''
+
''The missions were measured in time from the beginning of the map (without loading time), until the end when pressing R.''
  
''It was done with [[Dameer]] 18,49 [[Might]] on patch 0.31 in [[Master]].''
+
''It was done with [[Dameer]] 18.49 [[Might]] on patch 0.31 in [[Master]].''
  
 
= [[Shards]] =  
 
= [[Shards]] =  
  
This statistics was made to calculate how many [[Assassinations]] you need to do in order to have 150 [[File:Hero-Shard.png|18px|link=Shards |Shards]]<br>  
+
These statistics were made to calculate how many [[Assassinations]] you need to do in order to have 150 [[File:Hero-Shard.png|18px|link=Shards |Shards]]<br>  
 
So you can buy the <span style="color:#FF8000">'''Legendary'''</span> Skins.
 
So you can buy the <span style="color:#FF8000">'''Legendary'''</span> Skins.
  
Line 372: Line 414:
 
|}
 
|}
  
Which give us :  
+
Which gives us:  
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 386: Line 428:
 
|}
 
|}
  
Seems like you can drop from 13 to 20 [[File:Hero-Shard.png|18px|link=Shards |Shards]] by once. And you get in average 16.25 of them.  
+
Seems like you can drop from 13 to 20 [[File:Hero-Shard.png|18px|link=Shards |Shards]] at once. And you get, on average, 16.25 of them.  
So you need to do 10 times the [[Assassination]] in order to have 150 [[File:Hero-Shard.png|18px|link=Shards |Shards]]
+
So you need to do the [[Assassination]] 10 times in order to have 150 [[File:Hero-Shard.png|18px|link=Shards |Shards]]
  
''Done with [[Dameer]] 18,49 [[Might]] on patch 0.31 in [[Master]] on [[Assassinations]] : [[Iron Made]] > [[Lord Gvozden]]''
+
''Done with [[Dameer]] 18.49 [[Might]] on patch 0.31 in [[Master]] on [[Assassinations]]: [[Iron Made]] > [[Lord Gvozden]]''

Latest revision as of 22:32, 15 September 2019

On this page you can find multiple Drop Rate calculation made by players.

Base Items

These stats were done to calculate how many School of Magic and Flawless Base Items we could have on a Missions run.

The following stats were made over 225 dropped items on Patrols +41 in Hard.

Percentage of Quality

Quality
Total Normal Superior Flawless
Number 225 72 71 82
Percentage 100% 32% 31.56% 36.44%

We can conclude that you have 1/3 of chance of having a Flawless Base Item.

Percentage of School of Magic

School of Magic
Total School of Magic School of Magic AND Flawless
Number 225 25 12
Percentage 100% 11.11% 5.33%

We have 5% chance of finding a School of Magic and Flawless Base Item. So 1/20

Percentage of Types

Types
Total Total of Wards Total of Charms Total of Tomes Total of Rings Total of Amulets Total of Weapons
Number 225 31 34 26 42 11 66
Percentage 100% 13.77% 15.11% 11.55% 18.66% 4.88% 29.33%

We have 30% chance of finding a Weapon on Base Item. So 1/3

We have 15% chance of finding a Ward, Chard, Tome or Ring on Base Item. So 1/7

We have 5% chance of finding an Amulet on Base Item. So 1/20

Percentage of Weapons

When playing a specific Hero, you can sense, based on the drop, that you have more chance to drop a Weapon according to this Hero. This is what we tried to prove here.

So by playing Hector here is the percentage of Weapons dropped for each Hero.

Weapons
Total Hector's Weapon Kingewitch's Weapon Anya's Weapon Istok's Weapon Morokh's Weapon Lukian's Weapon Valeria's Weapon Masha's Weapon Dameer's Weapon Elden's Weapon Sum of OTHER Hero
Number 76 40 3 4 7 5 7 1 3 4 6 36
Percentage 100% 50% 3.75% 5% 8.75% 6.25% 8.75% 1.25% 3.75% 5% 7.5% 50%

We have 50% chances of finding a Weapon for our Hero on Base Item. So 1/2

Chance of Specific School of Magic

Weapons
Total Heritage of Darkness Gift of Svarog Battle-remnant of Krah Titan-Forged Bathed in Dragon Flame
Number 107 36 8 23 14 26
Percentage 100% 38.52% 8.56% 24.61% 14.98% 27.82%

So let's say for example, you want a specific item.

You want it to be a specific (you have 7 weapons from Legacy 6+ Base Items) weapon (so 30% for a weapon Percentage of Types) for your hero (50% Percentage of Weapons) Flawless and with School of Magic (5% Percentage of School of Magic) and Gift of Savog (8,65%).

You'll have 0.009% chance of having it. Or 1 chance out of 10903 items drop... Good Luck.

Per Run

On 6 Runs we dropped in average 22.66 Base Items per Run.


Done with Hector 23,74 Might on patch 1.0.151456 in Hard on Missions :

Key Fragments

Here is a calculation of the best Missions to drop Fragments.

There were several attempts, which lead us to sum the time and the fragments dropped. Once we have the sum, we just have to normalize everything to one hour to see the best drop rate.

Torment Key

Survival Mission: The Thawing of the Dawn
Time Taken Number of Fragments dropped
Try 1 5:04:00 3
NORMALIZED 60:00:00 35.52631579
Patrol Mission: The Hand of the Beast
Time Taken Number of Fragments dropped
Try 1 4:09:00 2
NORMALIZED 60:00:00 28.91566265

Here you can see Patrol and Survival are not adapted for Fragment drop.

Expedition Mission: Talons, fangs, blades, and death
Time Taken Number of Fragments dropped
Try 1 5:56:00 10
Try 2 5:56:00 11
SUM 12:45:00 21
NORMALIZED 60:00:00 98.82352941
Expedition Mission: The Lurking Horror
Time Taken Number of Fragments dropped
Try 1 6:45:00 12
NORMALIZED 60:00:00 106.6666667
Defense Mission: Honor-marked
Time Taken Number of Fragments dropped
Try 1 1:44:00 3
Try 2 1:40:00 3
Try 3 1:40:00 2
Try 4 1:45:00 5
Try 5 1:45:00 2
SUM 8:34:00 15
NORMALIZED 60:00:00 105.0583658

Unholy Key

The Survival and Patrol were not done here because they are the less worthy for Fragment drop as shown here: Torment Key -> Drop Rate

Defense Mission: These monks of stone...
Time Taken Number of Fragments dropped
Try 1 1:39:00 2
Try 2 1:40:00 2
Try 3 1:43:00 3
SUM 5:02:00 7
NORMALIZED 60:00:00 98.82352941
Expedition Mission: The Plight of Igman
Time Taken Number of Fragments dropped
Try 1 6:12:00 18
NORMALIZED 60:00:00 174.1935484

You will drop much more on the Expedition because each spot you finish will increase your drop. Plus, in a Defense, you have to count the loading time as well.

The missions were measured in time from the beginning of the map (without loading time), until the end when pressing R.

It was done with Dameer 18.49 Might on patch 0.31 in Master.

Shards

These statistics were made to calculate how many Assassinations you need to do in order to have 150 Shards
So you can buy the Legendary Skins.

Try Shards Dropped
1 13
2 20
3 18
4 15
5 18
6 16
7 15
8 20
9 15
10 15
11 15
12 15

Which gives us:

Average Median Minimum Maximum
16.25 15 13 20

Seems like you can drop from 13 to 20 Shards at once. And you get, on average, 16.25 of them. So you need to do the Assassination 10 times in order to have 150 Shards

Done with Dameer 18.49 Might on patch 0.31 in Master on Assassinations: Iron Made > Lord Gvozden