Difference between revisions of "Drop Rate"
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So let's say for example, you want a specific item. | So let's say for example, you want a specific item. | ||
− | You want it to be a specific weapon (so 30% for a weapon [[Drop Rate#Percentage of Types|Percentage of Types]]) for your hero (50% [[Drop Rate#Percentage of Weapons|Percentage of Weapons]]) [[Flawless]] and with [[School of Magic]] (5% [[Drop Rate#Percentage of School of Magic|Percentage of School of Magic]] and [[Gift of Savog]] (8,65%) | + | |
+ | '''You want it to be a specific (you have 7 weapons from [[Legacy]] 6+ [[Base Items]]) weapon (so 30% for a weapon [[Drop Rate#Percentage of Types|Percentage of Types]]) for your hero (50% [[Drop Rate#Percentage of Weapons|Percentage of Weapons]]) [[Flawless]] and with [[School of Magic]] (5% [[Drop Rate#Percentage of School of Magic|Percentage of School of Magic]]) and [[Gift of Savog]] (8,65%).''' | ||
+ | |||
+ | '''You'll have 0.009% chance of having it. Or 1 chance out of 10903 items drop... Good Luck.''' | ||
== Per Run == | == Per Run == |
Latest revision as of 22:32, 15 September 2019
On this page you can find multiple Drop Rate calculation made by players.
Contents
Base Items
These stats were done to calculate how many School of Magic and Flawless Base Items we could have on a Missions run.
The following stats were made over 225 dropped items on Patrols +41 in Hard.
Percentage of Quality
Quality | ||||
---|---|---|---|---|
Total | Normal | Superior | Flawless | |
Number | 225 | 72 | 71 | 82 |
Percentage | 100% | 32% | 31.56% | 36.44% |
We can conclude that you have 1/3 of chance of having a Flawless Base Item.
Percentage of School of Magic
School of Magic | |||
---|---|---|---|
Total | School of Magic | School of Magic AND Flawless | |
Number | 225 | 25 | 12 |
Percentage | 100% | 11.11% | 5.33% |
We have 5% chance of finding a School of Magic and Flawless Base Item. So 1/20
Percentage of Types
Types | |||||||
---|---|---|---|---|---|---|---|
Total | Total of Wards | Total of Charms | Total of Tomes | Total of Rings | Total of Amulets | Total of Weapons | |
Number | 225 | 31 | 34 | 26 | 42 | 11 | 66 |
Percentage | 100% | 13.77% | 15.11% | 11.55% | 18.66% | 4.88% | 29.33% |
We have 30% chance of finding a Weapon on Base Item. So 1/3
We have 15% chance of finding a Ward, Chard, Tome or Ring on Base Item. So 1/7
We have 5% chance of finding an Amulet on Base Item. So 1/20
Percentage of Weapons
When playing a specific Hero, you can sense, based on the drop, that you have more chance to drop a Weapon according to this Hero. This is what we tried to prove here.
So by playing Hector here is the percentage of Weapons dropped for each Hero.
Weapons | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Total | Hector's Weapon | Kingewitch's Weapon | Anya's Weapon | Istok's Weapon | Morokh's Weapon | Lukian's Weapon | Valeria's Weapon | Masha's Weapon | Dameer's Weapon | Elden's Weapon | Sum of OTHER Hero | |
Number | 76 | 40 | 3 | 4 | 7 | 5 | 7 | 1 | 3 | 4 | 6 | 36 |
Percentage | 100% | 50% | 3.75% | 5% | 8.75% | 6.25% | 8.75% | 1.25% | 3.75% | 5% | 7.5% | 50% |
We have 50% chances of finding a Weapon for our Hero on Base Item. So 1/2
Chance of Specific School of Magic
Weapons | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Total | Heritage of Darkness | Gift of Svarog | Battle-remnant of Krah | Titan-Forged | Bathed in Dragon Flame | ||||||
Number | 107 | 36 | 8 | 23 | 14 | 26 | |||||
Percentage | 100% | 38.52% | 8.56% | 24.61% | 14.98% | 27.82% |
So let's say for example, you want a specific item.
You want it to be a specific (you have 7 weapons from Legacy 6+ Base Items) weapon (so 30% for a weapon Percentage of Types) for your hero (50% Percentage of Weapons) Flawless and with School of Magic (5% Percentage of School of Magic) and Gift of Savog (8,65%).
You'll have 0.009% chance of having it. Or 1 chance out of 10903 items drop... Good Luck.
Per Run
On 6 Runs we dropped in average 22.66 Base Items per Run.
Done with Hector 23,74 Might on patch 1.0.151456 in Hard on Missions :
Key Fragments
Here is a calculation of the best Missions to drop Fragments.
There were several attempts, which lead us to sum the time and the fragments dropped. Once we have the sum, we just have to normalize everything to one hour to see the best drop rate.
Torment Key
Survival Mission: The Thawing of the Dawn | ||
---|---|---|
Time Taken | Number of Fragments dropped | |
Try 1 | 5:04:00 | 3 |
NORMALIZED | 60:00:00 | 35.52631579 |
Patrol Mission: The Hand of the Beast | ||
---|---|---|
Time Taken | Number of Fragments dropped | |
Try 1 | 4:09:00 | 2 |
NORMALIZED | 60:00:00 | 28.91566265 |
Here you can see Patrol and Survival are not adapted for Fragment drop.
Expedition Mission: Talons, fangs, blades, and death | ||
---|---|---|
Time Taken | Number of Fragments dropped | |
Try 1 | 5:56:00 | 10 |
Try 2 | 5:56:00 | 11 |
SUM | 12:45:00 | 21 |
NORMALIZED | 60:00:00 | 98.82352941 |
Expedition Mission: The Lurking Horror | ||
---|---|---|
Time Taken | Number of Fragments dropped | |
Try 1 | 6:45:00 | 12 |
NORMALIZED | 60:00:00 | 106.6666667 |
Defense Mission: Honor-marked | ||
---|---|---|
Time Taken | Number of Fragments dropped | |
Try 1 | 1:44:00 | 3 |
Try 2 | 1:40:00 | 3 |
Try 3 | 1:40:00 | 2 |
Try 4 | 1:45:00 | 5 |
Try 5 | 1:45:00 | 2 |
SUM | 8:34:00 | 15 |
NORMALIZED | 60:00:00 | 105.0583658 |
Unholy Key
The Survival and Patrol were not done here because they are the less worthy for Fragment drop as shown here: Torment Key -> Drop Rate
Defense Mission: These monks of stone... | ||
---|---|---|
Time Taken | Number of Fragments dropped | |
Try 1 | 1:39:00 | 2 |
Try 2 | 1:40:00 | 2 |
Try 3 | 1:43:00 | 3 |
SUM | 5:02:00 | 7 |
NORMALIZED | 60:00:00 | 98.82352941 |
Expedition Mission: The Plight of Igman | ||
---|---|---|
Time Taken | Number of Fragments dropped | |
Try 1 | 6:12:00 | 18 |
NORMALIZED | 60:00:00 | 174.1935484 |
You will drop much more on the Expedition because each spot you finish will increase your drop. Plus, in a Defense, you have to count the loading time as well.
The missions were measured in time from the beginning of the map (without loading time), until the end when pressing R.
It was done with Dameer 18.49 Might on patch 0.31 in Master.
Shards
These statistics were made to calculate how many Assassinations you need to do in order to have 150
So you can buy the Legendary Skins.
Try | Shards Dropped |
---|---|
1 | 13 |
2 | 20 |
3 | 18 |
4 | 15 |
5 | 18 |
6 | 16 |
7 | 15 |
8 | 20 |
9 | 15 |
10 | 15 |
11 | 15 |
12 | 15 |
Which gives us:
Average | Median | Minimum | Maximum |
---|---|---|---|
16.25 | 15 | 13 | 20 |
Seems like you can drop from 13 to 20 at once. And you get, on average, 16.25 of them. So you need to do the Assassination 10 times in order to have 150
Done with Dameer 18.49 Might on patch 0.31 in Master on Assassinations: Iron Made > Lord Gvozden