Stats

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Overview

General stats are shown when opening a Hero's Inventory (default "I" key):

Characterstats.png

In-depth stats are brought up using the stat icon Stats 100x100.png when opening up the inventory. It is important to use this when changing items on a character because the overall effect of the change in stats of the item will affect the power of the Hero being played.

The stat icon will bring up:

Statchange.png

Hero Stats

As of patch 0.1.3.40056, item values as displayed in the inventory are WRONG. An item must be looked at in the crafting bench to show its proper values. The bench values are used in the calculation of all stats beyond base stats with no gear equipped.

Main Stats

Stat Description Affect on other Stats
Strength Determines the Hero's physical prowess. Every point of strength increases Attack Damage and Critical Attack Damage. Every 5 points = 1% bonus Attack Damage
Every 10 points = 1% Critical Attack Damage
Dexterity Determines how swift and agile the Hero is. Every point of Dexterity increases Critical Strike Chance and Evasion Rating. Every 5 points = 1% Critical Hit Chance
Every 10 points = 1% Evasion Rating
Intelligence Determines the Hero's willpower. Every point of Intelligence increases Spell Damage and Critical Spell Damage. Every 5 points = 1% Spell Damage Bonus
Every 10 points = 1% Critical Ability (Spell) Damage
Fortitude Determines the overall resilience of the Hero. Every point of Fortitude increases Life and Armor rating. Every 1 point = 4 Life
Every 5 points = 1% Armor

Offensive

Hero damage is divided into two types - Attack Damage and Spell Damage based on Hero main stat. The damage and defense schema determine the Hero's overall DPS.

Stat Description Main Stat
DPS Average damage the Hero does per second on a unit with no armor or resistance. INT/STR
Attack Damage Amount of damage the Hero deals out with all of their Attack-type attacks. STR
Critical Attack Chance A chance to inflict bonus damage on a successful hit. DEX
Critical Attack Damage How much bonus damage the Hero inflicts with Attack type critical strikes. STR
Attack Speed Bonus Multiplies the Hero's base attack speed.
Spell Damage Amount of damage the Hero deals with all of their Spell-type attacks. INT
Critical Spell Damage How much bonus damage the Hero inflicts with Spell type critical strikes. INT

Defensive

Stat Description Main Stat
Life How much damage the Hero can soak up without perishing. FORT
Armor Rating Determines the amount of Physical Damage Reduction Stat the Hero has. FORT
Evasion Rating Evasion Rating determines the Chance to Dodge [Stat] attacks directed at the Hero. DEX
Elemental Resistances Amount of damage negated from Fire, Lightning, Poison, and Cold type sources. None

General Notes:

  • Total Life (Displayed Value in Stat Sheet) = Life + (Life*(Bonus Health %/100)) + Bonus Health
  • Armor Rating (rounded up to the nearest 10) = SUM[Item Armor Rating] + (SUM[Item Armor Rating]*(Fort*0.002))

For Physical Damage Reduction the values are as follows:

  • 2% physical damage reduction = 15 armour
  • 3% physical damage reduction = 30 armour
  • 4% physical damage reduction = 50 armour
  • 5% physical damage reduction = 75 armour
  • 6% physical damage reduction = 105 armour
  • 7% physical damage reduction = 140 armour...
  • 90% physical damage reduction = 20475 armour

Adventure

Stat Description Obtained Via
Movement Speed Bonus to the character's base Movement Speed. The maximum Movement Speed Bonus is 15%. Gear
Gold Drop Chance Bonus to the base amount of Gold dropped from units. Pet
Magic Item Find Chance Bonus to the base chance of finding an item of Magic rarity or higher. Not implemented

Weapon and Item Stats

Weapon and item stats are manipulated by crafting materials used on an item. See the section on Crafting for more details.

Stat Description
Hero Stats Weapons and items, as well as some temporary buffs, can give increases to base Hero stats.
Armor Rating and Bonus % Increase to the base Armor Rating by a set amount or percentage.
Attack/Spell DMG Bonus % Increase to the base Attack or Spell Damage by a percentage.
Health/Bonus Health Increase to base life by a set amount or percentage.
Critical Attack/Ability DMG % Increase to the base Critical Attack/Spell Damage stat by percentage.
Element DMG and Bonus % Increase to base elemental damage type by a set amount or percentage.
Elemental Resistance Items can give resistance percentage increases to a particular type of elemental damage.
Physical DMG and Bonus % Increase to base physical damage by a set amount or percentage.
Legendary Item Bonus This is a particular flavor text added to Legendaries that give a bonus based on artifacts used in the creation of the Legendary item


Experience

Experience is increasing by killings Enemies.

There is no low level limit. Which mean that even if you are level 29, a level 2 enemy will still give you experiences.

As for now the level limit is of 30.

Level Experience recquired to level up
1 100
2 500
3 625
4 781
5 976
6
7 1,525
8 1,906
9 2,383
10 2,979
11 3,724
12 4,655
13 5,891
14 7,274
15 9,093
16 11,366
17 14,208
18 17,760
19 22,200
20 27,750
21 34,688
22 43,360
23 54,200
24 67,750
25 84,688
26 105,860
27 132,325
28 165,406
29 206,758

Experience curve

According to the current XP recquired, it seems the equation is an exponential of the approximative formula :

Experience recquires = 319*e(0.223*Level)

Template:Math

If we extrapolate we can aproximate the next experience recquired for level 50 :

Level Experience recquired to level up extrapolation
30 256,578
31 320,677
32 400,789
33 500,914
34 626,053
35 782,454
36 977,927
37 1.222,234
38 1.527,573
39 1.909,192
40 2.386,148
41 2.982,257
42 3.727,286
43 4.658,439
44 5.822,213
45 7.276,722
46 9.094,597
47 11.366,614
48 14.206,229
49 17.755,237