Crafting

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Crafting in pagan online placeholder, needs a description of how to craft and crafting modifiers (e.g., how different materials create modifiers for items).

It can be easily accessed by the top selection tool :

This page is currently OUTDATED

Top Selection Crafting.png

How to Craft[edit]

Unlock the Crafting Bench via the Campaign

In general, craft items to gain offensive stats in the following priority:

1. Elemental Damage

2. Elemental DMG Bonus

Hero Primary Elemental Damage Type(s) Secondary Elemental Damage Type(s)
Lukian Fire
Lightning
None
Anya Physical None
Kingewitch Physical Fire
Istok Physical Lightning
Masha Physical Fire
Poison
Dameer Physical Poison
Morokh Physical None
Valeria Physical Fire

3. Attack (STR-based characters) or Spell (INT-based characters) Damage Bonus %

4. Main character stat

5. Crit Chance %

6. Crit Attack (STR-based characters) or Ability (Int-based characters) %


For defensive stats, craft items based on the hero:

1. Fortitude over Health (always)

2. Armor % over Armor (most of the time)

3. Evasion % over Evasion (most of the time)

4. Elemental Resistances

Note: Players will need to weigh Evasion and Armor stats based upon their build.


Item Modifiers[edit]

(Credit goes to @ItsCappuccino#9828 of the Pagan Online Discord)

Below is the list of how modifiers work when crafting. See Materials for more information.

When crafting an item, only the initial recipe sets the type of item in place and gives the first craft stats as shown on the recipe. Reforging gives all possibilities as shown in the table below based on material and position.

Each item puts materials in a specific position:

  • Weapon - Uses up to all four material slots
  • Amulet - Uses only right slots
  • Ring - Uses only left slots
  • Charm - Uses up to all four material slots
  • Ward - Uses up to all four material slots
  • Tome - Uses up to all four material slots

Finally, crafting with a higher crafter level increases the chance additional stats are added to a position (this may be by material, but is not confirmed).

Material
Position
Weapon
Fragment
Armor
Segment
Architectural
Element
Growing
Rainment
Living
Plate
Arboreal
Shard
Bottled
Gale
Enchanted
Pyre
Celestial
Light
Limb Brain Spine
Left Fire x-y Str Dex Dex Cold x-y Int Health # Fort
Left Phys x-y Fire x-y Evasion Rating Poison x-y Phys x-y Cold x-y Fort Lightning x-y
Left Str Poison x-y Int Lightning x-y
Left Armor Rating
Right Fire Res % Phys dmg % Crit Chance % Crit Chance % Cold Res % Phys dmg % Armor % Lightning Res %
Right Crit Atk Dmg % Fire dmg % Poison Res % Poison Res % Crit ability dmg% Crit ability dmg % Lightning Res % Armor %
Right Phys dmg % Attack dmg % Evasion % Evasion % Cold dmg % Cold dmg % Health % Lightning Dmg %
Right Crit Atk Dmg % Poison dmg % Cold Res % Cold Res % Health %
Right Fire Res % Spell damage % Spell damage %

Example 1: A player wants to craft a weapon for Kingewitch.

The best route would be to find a recipe with the following options in the four slots:

  • L Slot 1 - Armor Segment (STR) or Bottled Gale (Phys x-y) or Weapon Fragment (STR or Phys x-y)
  • L Slot 2 - Armor Segment (STR) or Bottled Gale (Phys x-y) or Weapon Fragment (STR or Phys x-y)
  • R Slot 1 - Armor Segment (Crit Attack DMG % or Phys DMG %) or Architectural Element (Phys dmg % or Attack dmg % or Crit Attack DMG %) or Bottled Gale (Phys x-y) or Living Plate (Crit Chance %) or Celestial Light (Phys dmg %)
  • R Slot 2 - Armor Segment (Crit Attack DMG % or Phys DMG %) or Architectural Element (Phys dmg % or Attack dmg % or Crit Attack DMG %) or Bottled Gale (Phys x-y) or Living Plate (Crit Chance %) or Celestial Light (Phys dmg %)

Based on the above the player would then need to reforge until gaining the proper mix of stats according to the section on How to Craft.

Future examples forthcoming