Difference between revisions of "Crafting"
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Crafting in pagan online placeholder, needs a description of how to craft and crafting modifiers (e.g., how different materials create modifiers for items). | Crafting in pagan online placeholder, needs a description of how to craft and crafting modifiers (e.g., how different materials create modifiers for items). | ||
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== How to Craft == | == How to Craft == | ||
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''Note: Players will need to weigh Evasion and Armor stats based upon their build.'' | ''Note: Players will need to weigh Evasion and Armor stats based upon their build.'' | ||
+ | == Blacksmith Levels == | ||
+ | |||
+ | Levels are gained by crafting items from recipes, completing Blacksmith challenges, and reforging items. | ||
+ | |||
+ | '''''As of patch 01.3.40056, the fastest way to leveling crafting levels is by reforging Rare items in between reforging gear upgrades due to the abundance of rare [[materials]] players gain.''''' | ||
+ | |||
+ | {| class="wikitable" style="text-align: center;" | ||
+ | |- | ||
+ | ! scope="col" |Level | ||
+ | ! scope="col" |Random Stat Chance % | ||
+ | ! score="col" |Crafting Stat Bonus % | ||
+ | ! score="col" |Exp for Next Level | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | Level - Random Stat Chance% / Crafting Stat Bonus% - Exp for next level | ||
+ | |||
+ | *'''Novice''' | ||
+ | :-1 - 20/12 50 | ||
+ | :-2 - 20/14 70 | ||
+ | :-3 - 20/16 120 | ||
+ | :-4 - 20/18 170 | ||
+ | :-5 - 20/20 220 | ||
+ | |||
+ | *'''Apprentice''' | ||
+ | :-6 - 20/22 270 | ||
+ | :-7 - 20/24 320 | ||
+ | :-8 - 20/26 370 | ||
+ | :-9 - 20/28 420 | ||
+ | :-10 - 20/30 480 | ||
+ | |||
+ | *'''Journeyman''' | ||
+ | :-11 - 20/32 540 | ||
+ | :-12 - 20/34 600 | ||
+ | :-13 - 20/36 660 | ||
+ | :-14 - 20/38 720 | ||
+ | :-15 - 20/40 780 | ||
+ | |||
+ | *'''Artisan''' | ||
+ | :-16 - 20/42 - 840 | ||
+ | :-17 - 20/44 - 900 | ||
+ | :-18 - 20/46 - 960 | ||
+ | :-19 - 20/48 - 1020 | ||
+ | :-20 - 20/50 - 1100 | ||
+ | |||
+ | *'''Expert''' | ||
+ | :-21 - 20/52 - 1180 | ||
+ | :-22 - 20/54 - 1260 | ||
+ | :-23 - 20/56 - 1340 | ||
+ | :-24 - 20/58 - 1420 | ||
+ | :-25 - 20/60 - 1500 | ||
+ | |||
+ | *'''Master''' | ||
+ | :-26 - 20/62 - 1580 | ||
+ | :-27 - 20/64 - 1660 | ||
+ | :-28 - 20/66 - 1740 | ||
+ | :-29 - 20/68 - 1820 | ||
+ | :-30 - 20/70 - 1940 | ||
+ | |||
+ | *'''Grandmaster''' | ||
+ | :-31 - 20/72 - 2060 | ||
+ | :-32 - 20/74 - 2180 | ||
+ | :-33 - 20/76 - 2300 | ||
+ | :-34 - 20/78 - 2420 | ||
+ | :-35 - 20/80 - 2540 | ||
+ | |||
+ | *'''Prime Grandmaster''' | ||
+ | :-36 - 20/82 - 2660 | ||
+ | :-37 - 20/84 - 2780 | ||
+ | :-38 - 20/86 - 2900 | ||
+ | :-39 - 20/88 - 3020 | ||
+ | :-40 - 20/90 - 3200 | ||
+ | |||
+ | *'''Smith of Legend''' | ||
+ | :-41 - 20/92 - 3380 | ||
+ | :-42 - 20/94 - 3560 | ||
+ | :-43 - 20/96 - 3740 | ||
+ | :-44 - 20/98 - 3920 | ||
+ | :-45 - 20/100 - 4100 | ||
+ | |||
+ | *'''Mythic Artisan''' | ||
+ | :-46 - 20/102 - 4280 | ||
+ | :-47 - 20/104 - 4460 | ||
+ | :-48 - 20/106 - 4640 | ||
+ | :-49 - 20/108 - 4820 | ||
+ | :-50 - 20/110 - 100000 | ||
== Item Modifiers == | == Item Modifiers == |
Revision as of 18:14, 19 May 2019
Crafting in pagan online placeholder, needs a description of how to craft and crafting modifiers (e.g., how different materials create modifiers for items).
How to Craft
Unlock the Crafting Bench via the Campaign
In general, craft items to gain offensive stats in the following priority:
1. Elemental Damage
2. Elemental DMG Bonus
Hero | Primary Elemental Damage Type(s) | Secondary Elemental Damage Type(s) |
---|---|---|
Lukian | Fire Lightning |
None |
Anya | Physical | None |
Kingewitch | Physical | Fire |
Istok | Physical | Lightning |
Masha | Physical | Fire Poison |
Dameer | Physical | Poison |
Morokh | Physical | None |
Valeria | Physical | Fire |
3. Attack (STR-based characters) or Spell (INT-based characters) Damage Bonus %
4. Main character stat
5. Crit Chance %
6. Crit Attack (STR-based characters) or Ability (Int-based characters) %
For defensive stats, craft items based on the hero:
1. Fortitude over Health (always)
2. Armor % over Armor (most of the time)
3. Evasion % over Evasion (most of the time)
4. Elemental Resistances
Note: Players will need to weigh Evasion and Armor stats based upon their build.
Blacksmith Levels
Levels are gained by crafting items from recipes, completing Blacksmith challenges, and reforging items.
As of patch 01.3.40056, the fastest way to leveling crafting levels is by reforging Rare items in between reforging gear upgrades due to the abundance of rare materials players gain.
Level | Random Stat Chance % | Crafting Stat Bonus % | Exp for Next Level |
---|
Level - Random Stat Chance% / Crafting Stat Bonus% - Exp for next level
- Novice
- -1 - 20/12 50
- -2 - 20/14 70
- -3 - 20/16 120
- -4 - 20/18 170
- -5 - 20/20 220
- Apprentice
- -6 - 20/22 270
- -7 - 20/24 320
- -8 - 20/26 370
- -9 - 20/28 420
- -10 - 20/30 480
- Journeyman
- -11 - 20/32 540
- -12 - 20/34 600
- -13 - 20/36 660
- -14 - 20/38 720
- -15 - 20/40 780
- Artisan
- -16 - 20/42 - 840
- -17 - 20/44 - 900
- -18 - 20/46 - 960
- -19 - 20/48 - 1020
- -20 - 20/50 - 1100
- Expert
- -21 - 20/52 - 1180
- -22 - 20/54 - 1260
- -23 - 20/56 - 1340
- -24 - 20/58 - 1420
- -25 - 20/60 - 1500
- Master
- -26 - 20/62 - 1580
- -27 - 20/64 - 1660
- -28 - 20/66 - 1740
- -29 - 20/68 - 1820
- -30 - 20/70 - 1940
- Grandmaster
- -31 - 20/72 - 2060
- -32 - 20/74 - 2180
- -33 - 20/76 - 2300
- -34 - 20/78 - 2420
- -35 - 20/80 - 2540
- Prime Grandmaster
- -36 - 20/82 - 2660
- -37 - 20/84 - 2780
- -38 - 20/86 - 2900
- -39 - 20/88 - 3020
- -40 - 20/90 - 3200
- Smith of Legend
- -41 - 20/92 - 3380
- -42 - 20/94 - 3560
- -43 - 20/96 - 3740
- -44 - 20/98 - 3920
- -45 - 20/100 - 4100
- Mythic Artisan
- -46 - 20/102 - 4280
- -47 - 20/104 - 4460
- -48 - 20/106 - 4640
- -49 - 20/108 - 4820
- -50 - 20/110 - 100000
Item Modifiers
(Credit goes to @ItsCappuccino#9828 of the Pagan Online Discord)
Below is the list of how modifiers work when crafting. See Materials for more information.
When crafting an item, only the initial recipe sets the type of item in place and gives the first craft stats as shown on the recipe. Reforging gives all possibilities as shown in the table below based on material and position.
Each item puts materials in a specific position:
- Weapon - Uses up to all four material slots
- Amulet - Uses only right slots
- Ring - Uses only left slots
- Charm - Uses up to all four material slots
- Ward - Uses up to all four material slots
- Tome - Uses up to all four material slots
Finally, crafting with a higher crafter level increases the chance additional stats are added to a position (this may be by material, but is not confirmed).
Material Position |
Weapon Fragment |
Armor Segment |
Architectural Element |
Growing Rainment |
Living Plate |
Arboreal Shard |
Bottled Gale |
Enchanted Pyre |
Celestial Light |
Limb | Brain | Spine |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Left | Fire x-y | Str | Dex | Dex | Cold x-y | Int | Health # | Fort | ||||
Left | Phys x-y | Fire x-y | Evasion Rating | Poison x-y | Phys x-y | Cold x-y | Fort | Lightning x-y | ||||
Left | Str | Poison x-y | Int | Lightning x-y | ||||||||
Left | Armor Rating | |||||||||||
Right | Fire Res % | Phys dmg % | Crit Chance % | Crit Chance % | Cold Res % | Phys dmg % | Armor % | Lightning Res % | ||||
Right | Crit Atk Dmg % | Fire dmg % | Poison Res % | Poison Res % | Crit ability dmg% | Crit ability dmg % | Lightning Res % | Armor % | ||||
Right | Phys dmg % | Attack dmg % | Evasion % | Evasion % | Cold dmg % | Cold dmg % | Health % | Lightning Dmg % | ||||
Right | Crit Atk Dmg % | Poison dmg % | Cold Res % | Cold Res % | Health % | |||||||
Right | Fire Res % | Spell damage % | Spell damage % |
Example 1: A player wants to craft a weapon for Kingewitch.
The best route would be to find a recipe with the following options in the four slots:
- L Slot 1 - Armor Segment (STR) or Bottled Gale (Phys x-y) or Weapon Fragment (STR or Phys x-y)
- L Slot 2 - Armor Segment (STR) or Bottled Gale (Phys x-y) or Weapon Fragment (STR or Phys x-y)
- R Slot 1 - Armor Segment (Crit Attack DMG % or Phys DMG %) or Architectural Element (Phys dmg % or Attack dmg % or Crit Attack DMG %) or Bottled Gale (Phys x-y) or Living Plate (Crit Chance %) or Celestial Light (Phys dmg %)
- R Slot 2 - Armor Segment (Crit Attack DMG % or Phys DMG %) or Architectural Element (Phys dmg % or Attack dmg % or Crit Attack DMG %) or Bottled Gale (Phys x-y) or Living Plate (Crit Chance %) or Celestial Light (Phys dmg %)
Based on the above the player would then need to reforge until gaining the proper mix of stats according to the section on How to Craft.
Future examples forthcoming