The Ability Tree of Valeria.
Primary Attack
Continual barrage of crossbow fire.
- Attacks per Second 4
- Range 900
Hold LMB to do continous damage.
60% reduced move speed when shooting barrage
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While using Barrage gain +10% chance to dodge.
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While in combat gain +1% critical chance for each 5s of continuos barrage. Stacks 10 times. Lose stacks after 2 seconds of not attacking with Barrage.
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While in combat for each Ss of continuous Barrage reduce cooldown of Jump Out by 1s.
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Abilities
- Ability level 1 attributes
- Ability level 2 attributes
- Ability level 3 attributes
True Shot
A powerful line shot that deals damage dependant on the enemy's current health.
- Percentage of Enemy Health removed for non Boss type enemies 40% (45%) (50%)
- Physical Damage 600%
- Physical damage to boss type enemies 0.5 (1)
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Trueshot also slows targets
Slow 10%
Slow Duration 3s
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Trueshot also slows targets
Slow 10%
Slow Duration 1s
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Trueshot also slows targets
Slow 10%
Slow Duration 1s
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Instead of fixed non-boss enemy damage deal 50% of boss damage to all enemies.
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Bolt size increased
Bolt size increase 15%
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Bolt size increased
Bolt size increase 15%
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Bolt size increased
Bolt size increase 15%
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If Trueshot hits more than 3 enemies root all enemies for 3 seconds.
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Trueshot also decreases targets physical damage reduction for 5 seconds.
Physical damage reduction -10%
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Trueshot also decreases targets physical damage reduction for 5 seconds.
Physical damage reduction -10%
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Trueshot also decreases targets physical damage reduction for 5 seconds.
Physical damage reduction -10%
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Each enemy affected has a 75% chance to shoot a Iesser arrow for 50% physical damage towards random enemy.
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Leash Trap
Shoot a bolt into the ground. The bolt leashes all enemies in the area so they cannot move until this leash expires.
- Target AOE Radius 2m
- Trap Duration 3s
- Duration 1s (2s)
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Leash Trap also does Sunfire Damage over time.
Sunfire Damage per second 40%
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Leash Trap also does Sunfire Damage over time.
Sunfire Damage per second 40%
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Leash Trap also does Sunfire Damage over time.
Sunfire Damage per second 40%
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Trap detonates for 200% sunfire upon expiration.
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AOE Radius Increased
Range 0.5m
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AOE Radius Increased
Range 0.5m
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AOE Radius Increased
Range 0.5m
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Each trapped enemy that dies prolongs duration of the trap for 0.5s for all enemies affected.
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Cooldown decreased
Cooldown -1s
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Cooldown decreased
Cooldown -1s
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Cooldown decreased
Cooldown -1s
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For each enemy trapped gain +7% move speed for 3 seconds.
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Bond
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Shadow Twin
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Smoke Bomb
60px
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Chakram
60px
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