Valeria Ability Tree

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The Ability Tree of Valeria.

Notations[edit]

  • Ability level 1 attributes
  • Ability level 2 attributes
  • Ability level 3 attributes

Passive Trait[edit]

ValeriaPassive-Haste.png
Haste
Gain increased movement speed, primary attack speed and passive Focus gain after not taking damage for 6 seconds.

Primary Attack[edit]

Continual barrage of crossbow fire.

  • Attacks per Second 4
  • Range 900

Hold LMB to do continous damage.

60% reduced move speed when shooting barrage

Barrage
Evasive Manouvers

While using Barrage gain +10% chance to dodge.

Level Requirement:xx

Rain of Pain

While in combat gain +1% critical chance for each 5s of continuos barrage. Stacks 10 times. Lose stacks after 2 seconds of not attacking with Barrage.

Level Requirement:xx

Wits and Wisdom

While in combat for each Ss of continuous Barrage reduce cooldown of Jump Out by 1s.

Level Requirement:xx

Secondary Attack[edit]

ValeriaBurstingShot.png
Bursting Shot ( RMB )
A short-ranged quick shot that damages, pushes back, and slows enemies.
Bursting Shot generates Focus per enemy hit.

Move[edit]

ValeriaJumpOut.png
Jump Out ( Shift )
Jump out of danger. Jump Out has 2 charges that can be either used as 2 separate jumps, or by expending both charges during one jump.
If recast during the jump, it triggers an aerial attack that strikes all enemies in the targeted area.

Abilities[edit]

True Shot[edit]

A powerful line shot that deals damage dependant on the enemy's current health.

  • Percentage of Enemy Health removed for non Boss type enemies 40% (45%) (50%)
  • Physical Damage 600%
  • Physical damage to boss type enemies 0.5 (1)
ValeriaTrueshot.png
Bolt of Wounding I

Trueshot also slows targets

Slow 10% Slow Duration 3s

Level Requirement:xx

Bolt of Wounding II

Trueshot also slows targets

Slow 10% Slow Duration 1s

Level Requirement:xx

Bolt of Wounding III

Trueshot also slows targets

Slow 10% Slow Duration 1s

Level Requirement:xx

Equilibrium

Instead of fixed non-boss enemy damage deal 50% of boss damage to all enemies.

Level Requirement:xx

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Bolt size increased

Bolt size increase 15%

Level Requirement:xx

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Bolt size increased

Bolt size increase 15%

Level Requirement:xx

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Bolt size increased

Bolt size increase 15%

Level Requirement:xx

Clutch

If Trueshot hits more than 3 enemies root all enemies for 3 seconds.

Level Requirement:xx

A Thousand Cuts I

Trueshot also decreases targets physical damage reduction for 5 seconds.

Physical damage reduction -10%

Level Requirement:xx

A Thousand Cuts II

Trueshot also decreases targets physical damage reduction for 5 seconds.

Physical damage reduction -10%

Level Requirement:xx

A Thousand Cuts III

Trueshot also decreases targets physical damage reduction for 5 seconds.

Physical damage reduction -10%

Level Requirement:xx

Spreadshot

Each enemy affected has a 75% chance to shoot a Iesser arrow for 50% physical damage towards random enemy.

Level Requirement:xx

Leash Trap[edit]

Shoot a bolt into the ground. The bolt leashes all enemies in the area so they cannot move until this leash expires.

  • Target AOE Radius 2m
  • Trap Duration 3s
  • Duration 1s (2s)
ValeriaLeashTrap.png
Slow Burn I

Leash Trap also does Sunfire Damage over time.

Sunfire Damage per second 40%

Level Requirement:xx

Slow Burn II

Leash Trap also does Sunfire Damage over time.

Sunfire Damage per second 40%

Level Requirement:xx

Slow Burn III

Leash Trap also does Sunfire Damage over time.

Sunfire Damage per second 40%

Level Requirement:xx

Nothing Remains

Trap detonates for 200% sunfire upon expiration.

Level Requirement:xx

Iron Trap I

AOE Radius Increased

Range 0.5m

Level Requirement:xx

Iron Trap II

AOE Radius Increased

Range 0.5m

Level Requirement:xx

Iron Trap III

AOE Radius Increased

Range 0.5m

Level Requirement:xx

The Weight of Failure

Each trapped enemy that dies prolongs duration of the trap for 0.5s for all enemies affected.

Level Requirement:xx

Efficient Hunter I

Cooldown decreased

Cooldown -1s

Level Requirement:xx

Efficient Hunter II

Cooldown decreased

Cooldown -1s

Level Requirement:xx

Efficient Hunter III

Cooldown decreased

Cooldown -1s

Level Requirement:xx

Quickening

For each enemy trapped gain +7% move speed for 3 seconds.

Level Requirement:xx

Bond[edit]

Bind yourself to an enemy to apply damage over time to it.

  • Physical damage per second 80%
  • Duration 6s (7s)
  • Duration 1s
ValeriaBond.png
Crestfallen I

Bond slows enemies that intersect it.

  • Slow 30%
  • Slow Duration 3s

Level Requirement:xx

Crestfallen II

Bond slows enemies that intersect it.

  • Slow 10%
  • Slow Duration 1s

Level Requirement:xx

Crestfallen III

Bond slows enemies that intersect it.

  • Slow 10%
  • Slow Duration 1s

Level Requirement:xx

Helping Hand

Bond can also be cast on an Ally. It grants 25% Damage

Increased for both and heals received affect both allies.

Level Requirement:xx

Focused Shots I

Also gain critical hit chance while Bond is active.

Critical Chance 2%

Level Requirement:xx

Focused Shots II

Also gain critical hit chance while Bond is active.

Critical Chance 2%

Level Requirement:xx

Focused Shots III

Also gain critical hit chance while Bond is active.

Critical Chance 2%

Level Requirement:xx

Unbroken Bond

Enemy interesecting Bond do not shorten the duration any more.

Level Requirement:xx

Parasite I

Bond also heals you exponentinally for the duration, if cast on an enemy.

Heal percentage of max health per sec 0%

Level Requirement:xx

Parasite II

Bond also heals you exponentinally for the duration, if cast on an enemy.

Heal percentage of max health per sec 0%

Level Requirement:xx

Parasite III

Bond also heals you exponentinally for the duration, if cast on an enemy.

Heal percentage of max health per sec 0%

Level Requirement:xx

Reign of Fire

While bond is active gain +50% Sunfire Damage Bonus and Primary Attack deals Sunfire damage.

Level Requirement:xx

Shadow Twin[edit]

Summon a static shadow-clone of yourself that mimics your primary attacks and follows your lead.

  • Health 20%
  • Duration 6s (7s) (8s)

Summoning Shadow Twin instantly refreshes Bursting Shot cooldown.

ValeriaShadowTwin.png
Fatal Attraction I

Shadow Twin also Taunts enemies

  • Taunt Duration 1s
  • Range 3m

Level Requirement:xx

Fatal Attraction II

Shadow Twin also Taunts enemies

  • Taunt Duration 1s
  • Range 3m

Level Requirement:xx

Fatal Attraction III

Shadow Twin also Taunts enemies

  • Taunt Duration 1s
  • Range 3m

Level Requirement:xx

Mimicry

Shadow Twin replicates Bursting Shot and Trueshot attacks.

Level Requirement:xx

Delusion I

Shadow Twin health increased

Health 10%

Level Requirement:xx

Delusion II

Shadow Twin health increased

Health 10%

Level Requirement:xx

Delusion III

Shadow Twin health increased

Health 10%

Level Requirement:xx

Inner Fire

Shadow Twin explodes on death causing 500% sunfire damage.

Level Requirement:xx

Get good I

Cooldown decreased

Cooldown -2s

Level Requirement:xx

Get good II

Cooldown decreased

Cooldown -2s

Level Requirement:xx

Get good III

Cooldown decreased

Cooldown -2s

Level Requirement:xx

Blur

Both Valeria and her Shadow-Twin gain 20% chance to dodge while Shadow Twin is active.

Level Requirement:xx

Smoke Bomb[edit]

Throw a smoke bomb that deals low physical damage and blinds all enemies in radius.

  • Physical damage per second 40%
  • Target AOE Radius 3m
  • Duration 4s (5s) (6s)
ValeriaSmokeBomb.png
Hinder I

Enemies also have their movement speed slowed

Slow 20%

Level Requirement:xx

Hinder II

Enemies also have their movement speed slowed

Slow 20%

Level Requirement:xx

Hinder III

Enemies also have their movement speed slowed

Slow 20%

Level Requirement:xx

Nimble

Entering the Smoke resets cooldown of a single "Jump Out" Charge.

Level Requirement:xx

Darkness Falls I

Radius Increased

Range 0.5m

Level Requirement:xx

Darkness Falls II

Radius Increased

Range 0.5m

Level Requirement:xx

Darkness Falls III

Radius Increased

Range 0.5m

Level Requirement:xx

Shrapnel

Upon exploding smoke bomb ricochets and makes additional 4 random Iesser bombs With 50% Iesser radius.

Level Requirement:xx

Sleeping Gas I

If enemies are standing in the smoke when it expires, they receive a Stun.

Stun duration 0.5s

Level Requirement:xx

Sleeping Gas II

If enemies are standing in the smoke when it expires, they receive a Stun.

Stun duration 0.5s

Level Requirement:xx

Sleeping Gas III

If enemies are standing in the smoke when it expires, they receive a Stun.

Stun duration 0.5s

Level Requirement:xx

Shadow Kill

Hitting any smoke With primary attack or Jump Out damages all targets standing in the smoke for 20% Sunfire Damage per hit.

Level Requirement:xx

Chakram[edit]

Throw a chakram that travels at moderate speed in zig-zag direction of the cast and damages enemies it goes through.

  • Physical damage per second 50% (60%) (70%)
  • Range 8m
ValeriaChakram.png
Sleight of Hand I

Ability gains an additional charge.

Number of Chakrams Added 1

Level Requirement:xx

Sleight of Hand II

Ability gains an additional charge.

Number of Chakrams Added 1

Level Requirement:xx

Sleight of Hand III

Ability gains an additional charge.

Number of Chakrams Added 1

Level Requirement:xx

Flurry of Blades

Chakram spirals outward, instead of traveling in a line.

Level Requirement:xx

Long Shot I

Range Increased

Range 2m

Level Requirement:xx

Long Shot II

Range Increased

Range 2m

Level Requirement:xx

Long Shot III

Range Increased

Range 2m

Level Requirement:xx

Callback

Chakram returns to you once it reaches max distance.

Level Requirement:xx

Devastation I

Upon reaching max range, the chakram spins in place for a short duration.

Spin Duration 1.5s

Level Requirement:xx

Devastation II

Upon reaching max range, the chakram spins in place for a short duration.

Spin Duration 1.5s

Level Requirement:xx

Devastation III

Upon reaching max range, the chakram spins in place for a short duration.

Spin Duration 1.5s

Level Requirement:xx

Death Star

Chakram deals Sunfire Damage instead of Physical Damage.

Level Requirement:xx