Difference between revisions of "Valeria Ability Tree"
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| [[File:Abilities Modifiers off Icon.png|50px|Evasive Manouvers]] | | [[File:Abilities Modifiers off Icon.png|50px|Evasive Manouvers]] | ||
While using Barrage gain +10% chance to dodge. | While using Barrage gain +10% chance to dodge. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
| [[File:Abilities Modifiers off Icon.png|50px|Rain of Pain]] | | [[File:Abilities Modifiers off Icon.png|50px|Rain of Pain]] | ||
While in combat gain +1% critical chance for each 5s of continuos barrage. Stacks 10 times. Lose stacks after 2 seconds of not attacking with Barrage. | While in combat gain +1% critical chance for each 5s of continuos barrage. Stacks 10 times. Lose stacks after 2 seconds of not attacking with Barrage. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
| [[File:Abilities Modifiers off Icon.png|50px|Wits and Wisdom ]] | | [[File:Abilities Modifiers off Icon.png|50px|Wits and Wisdom ]] | ||
While in combat for each Ss of continuous Barrage reduce cooldown of Jump Out by 1s. | While in combat for each Ss of continuous Barrage reduce cooldown of Jump Out by 1s. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
|} | |} | ||
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Slow 10% | Slow 10% | ||
Slow Duration 3s | Slow Duration 3s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Bolt of Wounding II]] | | [[File:Bonuses off Icon.png|50px|Bolt of Wounding II]] | ||
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Slow 10% | Slow 10% | ||
Slow Duration 1s | Slow Duration 1s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Bolt of Wounding III]] | | [[File:Bonuses off Icon.png|50px|Bolt of Wounding III]] | ||
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Slow 10% | Slow 10% | ||
Slow Duration 1s | Slow Duration 1s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Abilities Modifiers off Icon.png|50px|Equilibrium]] | | [[File:Abilities Modifiers off Icon.png|50px|Equilibrium]] | ||
Instead of fixed non-boss enemy damage deal 50% of boss damage to all enemies. | Instead of fixed non-boss enemy damage deal 50% of boss damage to all enemies. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
| [[File:Bonuses off Icon.png|50px|fffffffff]] | | [[File:Bonuses off Icon.png|50px|fffffffff]] | ||
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Bolt size increase 15% | Bolt size increase 15% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|fffffffff]] | | [[File:Bonuses off Icon.png|50px|fffffffff]] | ||
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Bolt size increase 15% | Bolt size increase 15% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|fffffffff]] | | [[File:Bonuses off Icon.png|50px|fffffffff]] | ||
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Bolt size increase 15% | Bolt size increase 15% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Abilities Modifiers off Icon.png|50px|Clutch]] | | [[File:Abilities Modifiers off Icon.png|50px|Clutch]] | ||
If Trueshot hits more than 3 enemies root all enemies for 3 seconds. | If Trueshot hits more than 3 enemies root all enemies for 3 seconds. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
| [[File:Bonuses off Icon.png|50px|A Thousand Cuts I]] | | [[File:Bonuses off Icon.png|50px|A Thousand Cuts I]] | ||
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Physical damage reduction -10% | Physical damage reduction -10% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|A Thousand Cuts II]] | | [[File:Bonuses off Icon.png|50px|A Thousand Cuts II]] | ||
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Physical damage reduction -10% | Physical damage reduction -10% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|A Thousand Cuts III]] | | [[File:Bonuses off Icon.png|50px|A Thousand Cuts III]] | ||
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Physical damage reduction -10% | Physical damage reduction -10% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Abilities Modifiers off Icon.png|50px|Spreadshot]] | | [[File:Abilities Modifiers off Icon.png|50px|Spreadshot]] | ||
Each enemy affected has a 75% chance to shoot a Iesser arrow for 50% physical damage towards random enemy. | Each enemy affected has a 75% chance to shoot a Iesser arrow for 50% physical damage towards random enemy. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
|} | |} | ||
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Sunfire Damage per second 40% | Sunfire Damage per second 40% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Slow Burn II]] | | [[File:Bonuses off Icon.png|50px|Slow Burn II]] | ||
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Sunfire Damage per second 40% | Sunfire Damage per second 40% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Slow Burn III]] | | [[File:Bonuses off Icon.png|50px|Slow Burn III]] | ||
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Sunfire Damage per second 40% | Sunfire Damage per second 40% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Abilities Modifiers off Icon.png|50px|Nothing Remains]] | | [[File:Abilities Modifiers off Icon.png|50px|Nothing Remains]] | ||
Trap detonates for 200% sunfire upon expiration. | Trap detonates for 200% sunfire upon expiration. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
| [[File:Bonuses off Icon.png|50px|Iron Trap I]] | | [[File:Bonuses off Icon.png|50px|Iron Trap I]] | ||
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Range 0.5m | Range 0.5m | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Iron Trap II]] | | [[File:Bonuses off Icon.png|50px|Iron Trap II]] | ||
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Range 0.5m | Range 0.5m | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Iron Trap III]] | | [[File:Bonuses off Icon.png|50px|Iron Trap III]] | ||
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Range 0.5m | Range 0.5m | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Abilities Modifiers off Icon.png|50px|The Weight of Failure ]] | | [[File:Abilities Modifiers off Icon.png|50px|The Weight of Failure ]] | ||
Each trapped enemy that dies prolongs duration of the trap for 0.5s for all enemies affected. | Each trapped enemy that dies prolongs duration of the trap for 0.5s for all enemies affected. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
| [[File:Bonuses off Icon.png|50px|Efficient Hunter I]] | | [[File:Bonuses off Icon.png|50px|Efficient Hunter I]] | ||
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Cooldown -1s | Cooldown -1s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Efficient Hunter II]] | | [[File:Bonuses off Icon.png|50px|Efficient Hunter II]] | ||
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Cooldown -1s | Cooldown -1s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Efficient Hunter III]] | | [[File:Bonuses off Icon.png|50px|Efficient Hunter III]] | ||
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Cooldown -1s | Cooldown -1s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Abilities Modifiers off Icon.png|50px|Quickening]] | | [[File:Abilities Modifiers off Icon.png|50px|Quickening]] | ||
For each enemy trapped gain +7% move speed for 3 seconds. | For each enemy trapped gain +7% move speed for 3 seconds. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
|} | |} | ||
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*Slow 30% | *Slow 30% | ||
*Slow Duration 3s | *Slow Duration 3s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Crestfallen II]] | | [[File:Bonuses off Icon.png|50px|Crestfallen II]] | ||
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*Slow 10% | *Slow 10% | ||
*Slow Duration 1s | *Slow Duration 1s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Crestfallen III]] | | [[File:Bonuses off Icon.png|50px|Crestfallen III]] | ||
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*Slow 10% | *Slow 10% | ||
*Slow Duration 1s | *Slow Duration 1s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Abilities Modifiers off Icon.png|50px|Helping Hand]] | | [[File:Abilities Modifiers off Icon.png|50px|Helping Hand]] | ||
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Increased for both and heals received affect both allies. | Increased for both and heals received affect both allies. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
| [[File:Bonuses off Icon.png|50px|Focused Shots I]] | | [[File:Bonuses off Icon.png|50px|Focused Shots I]] | ||
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Critical Chance 2% | Critical Chance 2% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Focused Shots II]] | | [[File:Bonuses off Icon.png|50px|Focused Shots II]] | ||
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Critical Chance 2% | Critical Chance 2% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Focused Shots III]] | | [[File:Bonuses off Icon.png|50px|Focused Shots III]] | ||
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Critical Chance 2% | Critical Chance 2% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Abilities Modifiers off Icon.png|50px|Unbroken Bond]] | | [[File:Abilities Modifiers off Icon.png|50px|Unbroken Bond]] | ||
Enemy interesecting Bond do not shorten the duration any more. | Enemy interesecting Bond do not shorten the duration any more. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
| [[File:Bonuses off Icon.png|50px|Parasite I]] | | [[File:Bonuses off Icon.png|50px|Parasite I]] | ||
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Heal percentage of max health per sec 0% | Heal percentage of max health per sec 0% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Parasite II]] | | [[File:Bonuses off Icon.png|50px|Parasite II]] | ||
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Heal percentage of max health per sec 0% | Heal percentage of max health per sec 0% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Parasite III]] | | [[File:Bonuses off Icon.png|50px|Parasite III]] | ||
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Heal percentage of max health per sec 0% | Heal percentage of max health per sec 0% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Abilities Modifiers off Icon.png|50px|Reign of Fire]] | | [[File:Abilities Modifiers off Icon.png|50px|Reign of Fire]] | ||
While bond is active gain +50% Sunfire Damage Bonus and Primary Attack deals Sunfire damage. | While bond is active gain +50% Sunfire Damage Bonus and Primary Attack deals Sunfire damage. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
|} | |} | ||
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*Taunt Duration 1s | *Taunt Duration 1s | ||
*Range 3m | *Range 3m | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Fatal Attraction II]] | | [[File:Bonuses off Icon.png|50px|Fatal Attraction II]] | ||
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*Taunt Duration 1s | *Taunt Duration 1s | ||
*Range 3m | *Range 3m | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Fatal Attraction III]] | | [[File:Bonuses off Icon.png|50px|Fatal Attraction III]] | ||
Line 302: | Line 384: | ||
*Taunt Duration 1s | *Taunt Duration 1s | ||
*Range 3m | *Range 3m | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Abilities Modifiers off Icon.png|50px|Mimicry]] | | [[File:Abilities Modifiers off Icon.png|50px|Mimicry]] | ||
Shadow Twin replicates Bursting Shot and Trueshot attacks. | Shadow Twin replicates Bursting Shot and Trueshot attacks. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
| [[File:Bonuses off Icon.png|50px|Delusion I]] | | [[File:Bonuses off Icon.png|50px|Delusion I]] | ||
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Health 10% | Health 10% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Delusion II]] | | [[File:Bonuses off Icon.png|50px|Delusion II]] | ||
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Health 10% | Health 10% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Delusion III]] | | [[File:Bonuses off Icon.png|50px|Delusion III]] | ||
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Health 10% | Health 10% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Abilities Modifiers off Icon.png|50px|Inner Fire ]] | | [[File:Abilities Modifiers off Icon.png|50px|Inner Fire ]] | ||
Shadow Twin explodes on death causing 500% sunfire damage. | Shadow Twin explodes on death causing 500% sunfire damage. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
| [[File:Bonuses off Icon.png|50px|Get good I]] | | [[File:Bonuses off Icon.png|50px|Get good I]] | ||
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Cooldown -2s | Cooldown -2s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Get good II]] | | [[File:Bonuses off Icon.png|50px|Get good II]] | ||
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Cooldown -2s | Cooldown -2s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Get good III]] | | [[File:Bonuses off Icon.png|50px|Get good III]] | ||
Line 340: | Line 438: | ||
Cooldown -2s | Cooldown -2s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Abilities Modifiers off Icon.png|50px|Blur]] | | [[File:Abilities Modifiers off Icon.png|50px|Blur]] | ||
Both Valeria and her Shadow-Twin gain 20% chance to dodge while Shadow Twin is active. | Both Valeria and her Shadow-Twin gain 20% chance to dodge while Shadow Twin is active. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
|} | |} | ||
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Slow 20% | Slow 20% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Hinder II]] | | [[File:Bonuses off Icon.png|50px|Hinder II]] | ||
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Slow 20% | Slow 20% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Hinder III]] | | [[File:Bonuses off Icon.png|50px|Hinder III]] | ||
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Slow 20% | Slow 20% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Abilities Modifiers off Icon.png|50px|Nimble]] | | [[File:Abilities Modifiers off Icon.png|50px|Nimble]] | ||
Entering the Smoke resets cooldown of a single "Jump Out" Charge. | Entering the Smoke resets cooldown of a single "Jump Out" Charge. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
| [[File:Bonuses off Icon.png|50px|Darkness Falls I]] | | [[File:Bonuses off Icon.png|50px|Darkness Falls I]] | ||
Line 381: | Line 491: | ||
Range 0.5m | Range 0.5m | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Darkness Falls II]] | | [[File:Bonuses off Icon.png|50px|Darkness Falls II]] | ||
Line 386: | Line 498: | ||
Range 0.5m | Range 0.5m | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Darkness Falls III]] | | [[File:Bonuses off Icon.png|50px|Darkness Falls III]] | ||
Line 391: | Line 505: | ||
Range 0.5m | Range 0.5m | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Abilities Modifiers off Icon.png|50px|Shrapnel]] | | [[File:Abilities Modifiers off Icon.png|50px|Shrapnel]] | ||
Upon exploding smoke bomb ricochets and makes additional 4 random Iesser bombs With 50% Iesser radius. | Upon exploding smoke bomb ricochets and makes additional 4 random Iesser bombs With 50% Iesser radius. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
| [[File:Bonuses off Icon.png|50px|Sleeping Gas I]] | | [[File:Bonuses off Icon.png|50px|Sleeping Gas I]] | ||
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Stun duration 0.5s | Stun duration 0.5s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Sleeping Gas II]] | | [[File:Bonuses off Icon.png|50px|Sleeping Gas II]] | ||
Line 405: | Line 525: | ||
Stun duration 0.5s | Stun duration 0.5s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Sleeping Gas III]] | | [[File:Bonuses off Icon.png|50px|Sleeping Gas III]] | ||
Line 410: | Line 532: | ||
Stun duration 0.5s | Stun duration 0.5s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Abilities Modifiers off Icon.png|50px|Shadow Kill ]] | | [[File:Abilities Modifiers off Icon.png|50px|Shadow Kill ]] | ||
Hitting any smoke With primary attack or Jump Out damages all targets standing in the smoke for 20% Sunfire Damage per hit. | Hitting any smoke With primary attack or Jump Out damages all targets standing in the smoke for 20% Sunfire Damage per hit. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
|} | |} | ||
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Number of Chakrams Added 1 | Number of Chakrams Added 1 | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Sleight of Hand II]] | | [[File:Bonuses off Icon.png|50px|Sleight of Hand II]] | ||
Line 436: | Line 564: | ||
Number of Chakrams Added 1 | Number of Chakrams Added 1 | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Sleight of Hand III]] | | [[File:Bonuses off Icon.png|50px|Sleight of Hand III]] | ||
Line 441: | Line 571: | ||
Number of Chakrams Added 1 | Number of Chakrams Added 1 | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Abilities Modifiers off Icon.png|50px|Flurry of Blades ]] | | [[File:Abilities Modifiers off Icon.png|50px|Flurry of Blades ]] | ||
Chakram spirals outward, instead of traveling in a line. | Chakram spirals outward, instead of traveling in a line. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
| [[File:Bonuses off Icon.png|50px|Long Shot I]] | | [[File:Bonuses off Icon.png|50px|Long Shot I]] | ||
Line 450: | Line 584: | ||
Range 2m | Range 2m | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Long Shot II]] | | [[File:Bonuses off Icon.png|50px|Long Shot II]] | ||
Line 455: | Line 591: | ||
Range 2m | Range 2m | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Long Shot III]] | | [[File:Bonuses off Icon.png|50px|Long Shot III]] | ||
Line 460: | Line 598: | ||
Range 2m | Range 2m | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Abilities Modifiers off Icon.png|50px|Callback ]] | | [[File:Abilities Modifiers off Icon.png|50px|Callback ]] | ||
Chakram returns to you once it reaches max distance. | Chakram returns to you once it reaches max distance. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
| [[File:Bonuses off Icon.png|50px|Devastation I]] | | [[File:Bonuses off Icon.png|50px|Devastation I]] | ||
Line 469: | Line 611: | ||
Spin Duration 1.5s | Spin Duration 1.5s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Devastation II]] | | [[File:Bonuses off Icon.png|50px|Devastation II]] | ||
Line 474: | Line 618: | ||
Spin Duration 1.5s | Spin Duration 1.5s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Devastation III]] | | [[File:Bonuses off Icon.png|50px|Devastation III]] | ||
Line 479: | Line 625: | ||
Spin Duration 1.5s | Spin Duration 1.5s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Abilities Modifiers off Icon.png|50px|Death Star ]] | | [[File:Abilities Modifiers off Icon.png|50px|Death Star ]] | ||
Chakram deals Sunfire Damage instead of Physical Damage. | Chakram deals Sunfire Damage instead of Physical Damage. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
|} | |} |
Latest revision as of 21:18, 15 September 2019
The Ability Tree of Valeria.
Contents
Notations
- Ability level 1 attributes
- Ability level 2 attributes
- Ability level 3 attributes
Passive Trait
Haste Gain increased movement speed, primary attack speed and passive Focus gain after not taking damage for 6 seconds. |
Primary Attack
Continual barrage of crossbow fire.
- Attacks per Second 4
- Range 900
Hold LMB to do continous damage.
60% reduced move speed when shooting barrage
Secondary Attack
Bursting Shot ( RMB ) A short-ranged quick shot that damages, pushes back, and slows enemies. Bursting Shot generates Focus per enemy hit. |
Move
Jump Out ( Shift ) Jump out of danger. Jump Out has 2 charges that can be either used as 2 separate jumps, or by expending both charges during one jump. If recast during the jump, it triggers an aerial attack that strikes all enemies in the targeted area. |
Abilities
True Shot
A powerful line shot that deals damage dependant on the enemy's current health.
- Percentage of Enemy Health removed for non Boss type enemies 40% (45%) (50%)
- Physical Damage 600%
- Physical damage to boss type enemies 0.5 (1)
Leash Trap
Shoot a bolt into the ground. The bolt leashes all enemies in the area so they cannot move until this leash expires.
- Target AOE Radius 2m
- Trap Duration 3s
- Duration 1s (2s)
Bond
Bind yourself to an enemy to apply damage over time to it.
- Physical damage per second 80%
- Duration 6s (7s)
- Duration 1s
Shadow Twin
Summon a static shadow-clone of yourself that mimics your primary attacks and follows your lead.
- Health 20%
- Duration 6s (7s) (8s)
Summoning Shadow Twin instantly refreshes Bursting Shot cooldown.
Smoke Bomb
Throw a smoke bomb that deals low physical damage and blinds all enemies in radius.
- Physical damage per second 40%
- Target AOE Radius 3m
- Duration 4s (5s) (6s)
Chakram
Throw a chakram that travels at moderate speed in zig-zag direction of the cast and damages enemies it goes through.
- Physical damage per second 50% (60%) (70%)
- Range 8m