Difference between revisions of "Valeria Ability Tree"
() |
|||
(26 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
The [[Abilities#Ability Tree|Ability Tree]] of [[Valeria]]. | The [[Abilities#Ability Tree|Ability Tree]] of [[Valeria]]. | ||
+ | |||
+ | == Notations == | ||
+ | |||
+ | *<span style="color:green">''Ability level 1 attributes''</span> | ||
+ | *<span style="color:orange">''Ability level 2 attributes''</span> | ||
+ | *<span style="color:red">''Ability level 3 attributes''</span> | ||
+ | |||
+ | = Passive Trait = | ||
+ | |||
+ | {| | ||
+ | | [[File:ValeriaPassive-Haste.png|60px|left|]] | ||
+ | | '''Haste''' <br>Gain increased movement speed, primary attack speed and passive Focus gain after not taking damage for 6 seconds. | ||
+ | |} | ||
= Primary Attack = | = Primary Attack = | ||
+ | |||
+ | Continual barrage of crossbow fire. | ||
+ | |||
+ | *Attacks per Second 4 | ||
+ | *Range 900 | ||
+ | |||
+ | Hold LMB to do continous damage. | ||
+ | |||
+ | 60% reduced move speed when shooting barrage | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
− | ! rowspan="4"| [[File:ValeriaBarrage.png|60px]] | + | ! rowspan="4"| [[File:ValeriaBarrage.png|60px|Barrage]] |
|- | |- | ||
− | | [[File:Abilities Modifiers off Icon.png|50px| ]] | + | | [[File:Abilities Modifiers off Icon.png|50px|Evasive Manouvers]] |
+ | While using Barrage gain +10% chance to dodge. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
− | | [[File:Abilities Modifiers off Icon.png|50px| ]] | + | | [[File:Abilities Modifiers off Icon.png|50px|Rain of Pain]] |
+ | While in combat gain +1% critical chance for each 5s of continuos barrage. Stacks 10 times. Lose stacks after 2 seconds of not attacking with Barrage. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
− | | [[File:Abilities Modifiers off Icon.png|50px| ]] | + | | [[File:Abilities Modifiers off Icon.png|50px|Wits and Wisdom ]] |
+ | While in combat for each Ss of continuous Barrage reduce cooldown of Jump Out by 1s. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
+ | |} | ||
+ | |||
+ | = Secondary Attack = | ||
+ | |||
+ | {| | ||
+ | | [[File:ValeriaBurstingShot.png|60px|left]] | ||
+ | | '''Bursting Shot ( RMB )'''<br>A short-ranged quick shot that damages, pushes back, and slows enemies. <br>Bursting Shot generates Focus per enemy hit. | ||
+ | |} | ||
+ | |||
+ | = Move = | ||
+ | |||
+ | {| | ||
+ | | [[File:ValeriaJumpOut.png|60px|left]] | ||
+ | | '''Jump Out ( Shift )'''<br>Jump out of danger. Jump Out has 2 charges that can be either used as 2 separate jumps, or by expending both charges during one jump. <br>If recast during the jump, it triggers an aerial attack that strikes all enemies in the targeted area. | ||
|} | |} | ||
= Abilities = | = Abilities = | ||
− | + | == True Shot == | |
− | + | ||
− | + | A powerful line shot that deals damage dependant on the enemy's current health. | |
− | == | + | *<span style="color:green">Percentage of Enemy Health removed for non Boss type enemies 40% <span style="color:orange">(45%) <span style="color:red">(50%) |
+ | *<span style="color:green">Physical Damage 600% | ||
+ | *<span style="color:orange">Physical damage to boss type enemies 0.5 <span style="color:red">(1) | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
! rowspan="4"| [[File:ValeriaTrueshot.png|60px]] | ! rowspan="4"| [[File:ValeriaTrueshot.png|60px]] | ||
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Bolt of Wounding I]] |
+ | Trueshot also slows targets | ||
− | + | Slow 10% | |
− | + | Slow Duration 3s | |
− | + | <span style="color:grey">''Level Requirement:xx'' | |
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Bolt of Wounding II]] |
− | + | Trueshot also slows targets | |
− | |||
− | + | Slow 10% | |
+ | Slow Duration 1s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Bolt of Wounding III]] | ||
+ | |||
+ | Trueshot also slows targets | ||
+ | |||
+ | Slow 10% | ||
+ | Slow Duration 1s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Abilities Modifiers off Icon.png|50px|Equilibrium]] | ||
+ | |||
+ | Instead of fixed non-boss enemy damage deal 50% of boss damage to all enemies. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
| [[File:Bonuses off Icon.png|50px|fffffffff]] | | [[File:Bonuses off Icon.png|50px|fffffffff]] | ||
− | + | Bolt size increased | |
+ | |||
+ | Bolt size increase 15% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|fffffffff]] | | [[File:Bonuses off Icon.png|50px|fffffffff]] | ||
− | + | Bolt size increased | |
+ | |||
+ | Bolt size increase 15% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|fffffffff]] | | [[File:Bonuses off Icon.png|50px|fffffffff]] | ||
− | + | Bolt size increased | |
− | + | ||
+ | Bolt size increase 15% | ||
− | + | <span style="color:grey">''Level Requirement:xx'' | |
+ | | [[File:Abilities Modifiers off Icon.png|50px|Clutch]] | ||
+ | |||
+ | If Trueshot hits more than 3 enemies root all enemies for 3 seconds. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|A Thousand Cuts I]] |
+ | |||
+ | Trueshot also decreases targets physical damage reduction for 5 seconds. | ||
+ | |||
+ | Physical damage reduction -10% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Bonuses off Icon.png|50px|A Thousand Cuts II]] | ||
+ | |||
+ | Trueshot also decreases targets physical damage reduction for 5 seconds. | ||
+ | |||
+ | Physical damage reduction -10% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Bonuses off Icon.png|50px|A Thousand Cuts III]] | ||
− | + | Trueshot also decreases targets physical damage reduction for 5 seconds. | |
− | |||
− | + | Physical damage reduction -10% | |
− | |||
− | + | <span style="color:grey">''Level Requirement:xx'' | |
− | | [[File:Abilities Modifiers off Icon.png|50px| | + | | [[File:Abilities Modifiers off Icon.png|50px|Spreadshot]] |
− | + | Each enemy affected has a 75% chance to shoot a Iesser arrow for 50% physical damage towards random enemy. | |
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
|} | |} | ||
− | == Leash Trap== | + | == Leash Trap == |
+ | |||
+ | Shoot a bolt into the ground. The bolt leashes all enemies in the area so they cannot move until this leash expires. | ||
+ | |||
+ | *<span style="color:green">Target AOE Radius 2m | ||
+ | *<span style="color:green">Trap Duration 3s | ||
+ | *<span style="color:orange">Duration 1s <span style="color:red">(2s) | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
! rowspan="4"| [[File:ValeriaLeashTrap.png|60px]] | ! rowspan="4"| [[File:ValeriaLeashTrap.png|60px]] | ||
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Slow Burn I]] |
+ | |||
+ | Leash Trap also does Sunfire Damage over time. | ||
+ | |||
+ | Sunfire Damage per second 40% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Slow Burn II]] | ||
+ | |||
+ | Leash Trap also does Sunfire Damage over time. | ||
+ | |||
+ | Sunfire Damage per second 40% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Slow Burn III]] | ||
− | + | Leash Trap also does Sunfire Damage over time. | |
− | |||
− | + | Sunfire Damage per second 40% | |
− | |||
− | + | <span style="color:grey">''Level Requirement:xx'' | |
− | | [[File:Abilities Modifiers off Icon.png|50px| | + | | [[File:Abilities Modifiers off Icon.png|50px|Nothing Remains]] |
− | + | Trap detonates for 200% sunfire upon expiration. | |
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Iron Trap I]] |
+ | |||
+ | AOE Radius Increased | ||
+ | |||
+ | Range 0.5m | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Iron Trap II]] | ||
+ | |||
+ | AOE Radius Increased | ||
+ | |||
+ | Range 0.5m | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Iron Trap III]] | ||
+ | |||
+ | AOE Radius Increased | ||
− | + | Range 0.5m | |
− | |||
− | + | <span style="color:grey">''Level Requirement:xx'' | |
− | | [[File: | + | | [[File:Abilities Modifiers off Icon.png|50px|The Weight of Failure ]] |
− | + | Each trapped enemy that dies prolongs duration of the trap for 0.5s for all enemies affected. | |
− | |||
− | + | <span style="color:grey">''Level Requirement:xx'' | |
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Efficient Hunter I]] |
− | + | Cooldown decreased | |
− | |||
− | + | Cooldown -1s | |
− | |||
− | + | <span style="color:grey">''Level Requirement:xx'' | |
− | | [[File: | + | | [[File:Bonuses off Icon.png|50px|Efficient Hunter II]] |
− | + | Cooldown decreased | |
+ | |||
+ | Cooldown -1s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Efficient Hunter III]] | ||
+ | |||
+ | Cooldown decreased | ||
+ | |||
+ | Cooldown -1s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Abilities Modifiers off Icon.png|50px|Quickening]] | ||
+ | |||
+ | For each enemy trapped gain +7% move speed for 3 seconds. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
|} | |} | ||
== Bond == | == Bond == | ||
+ | |||
+ | Bind yourself to an enemy to apply damage over time to it. | ||
+ | |||
+ | *<span style="color:green">Physical damage per second 80% | ||
+ | *<span style="color:green">Duration 6s <span style="color:orange">(7s) | ||
+ | *<span style="color:red">Duration 1s | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
! rowspan="4"| [[File:ValeriaBond.png|60px]] | ! rowspan="4"| [[File:ValeriaBond.png|60px]] | ||
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Crestfallen I]] |
+ | |||
+ | Bond slows enemies that intersect it. | ||
+ | |||
+ | *Slow 30% | ||
+ | *Slow Duration 3s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Crestfallen II]] | ||
+ | |||
+ | Bond slows enemies that intersect it. | ||
+ | |||
+ | *Slow 10% | ||
+ | *Slow Duration 1s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Crestfallen III]] | ||
+ | |||
+ | Bond slows enemies that intersect it. | ||
+ | |||
+ | *Slow 10% | ||
+ | *Slow Duration 1s | ||
− | + | <span style="color:grey">''Level Requirement:xx'' | |
− | | [[File: | + | | [[File:Abilities Modifiers off Icon.png|50px|Helping Hand]] |
− | + | Bond can also be cast on an Ally. It grants 25% Damage | |
− | |||
− | + | Increased for both and heals received affect both allies. | |
− | |||
− | + | <span style="color:grey">''Level Requirement:xx'' | |
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Focused Shots I]] |
+ | |||
+ | Also gain critical hit chance while Bond is active. | ||
+ | |||
+ | Critical Chance 2% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Focused Shots II]] | ||
+ | |||
+ | Also gain critical hit chance while Bond is active. | ||
+ | |||
+ | Critical Chance 2% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Focused Shots III]] | ||
+ | |||
+ | Also gain critical hit chance while Bond is active. | ||
− | + | Critical Chance 2% | |
− | |||
− | + | <span style="color:grey">''Level Requirement:xx'' | |
− | | [[File: | + | | [[File:Abilities Modifiers off Icon.png|50px|Unbroken Bond]] |
− | + | Enemy interesecting Bond do not shorten the duration any more. | |
− | |||
− | + | <span style="color:grey">''Level Requirement:xx'' | |
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Parasite I]] |
+ | |||
+ | Bond also heals you exponentinally for the duration, if cast on an enemy. | ||
+ | |||
+ | Heal percentage of max health per sec 0% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Parasite II]] | ||
+ | |||
+ | Bond also heals you exponentinally for the duration, if cast on an enemy. | ||
+ | |||
+ | Heal percentage of max health per sec 0% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Parasite III]] | ||
+ | |||
+ | Bond also heals you exponentinally for the duration, if cast on an enemy. | ||
− | + | Heal percentage of max health per sec 0% | |
− | |||
− | + | <span style="color:grey">''Level Requirement:xx'' | |
− | | [[File: | + | | [[File:Abilities Modifiers off Icon.png|50px|Reign of Fire]] |
− | + | While bond is active gain +50% Sunfire Damage Bonus and Primary Attack deals Sunfire damage. | |
− | |||
− | + | <span style="color:grey">''Level Requirement:xx'' | |
|- | |- | ||
|} | |} | ||
− | == Shadow Twin== | + | == Shadow Twin == |
+ | |||
+ | Summon a static shadow-clone of yourself that mimics your primary attacks and follows your lead. | ||
+ | |||
+ | *<span style="color:green">Health 20% | ||
+ | *<span style="color:green">Duration 6s <span style="color:orange">(7s) <span style="color:red">(8s) | ||
+ | |||
+ | Summoning Shadow Twin instantly refreshes Bursting Shot cooldown. | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
! rowspan="4"| [[File:ValeriaShadowTwin.png|60px]] | ! rowspan="4"| [[File:ValeriaShadowTwin.png|60px]] | ||
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Fatal Attraction I]] |
+ | |||
+ | Shadow Twin also Taunts enemies | ||
+ | |||
+ | *Taunt Duration 1s | ||
+ | *Range 3m | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Fatal Attraction II]] | ||
− | + | Shadow Twin also Taunts enemies | |
− | |||
− | + | *Taunt Duration 1s | |
− | + | *Range 3m | |
− | + | <span style="color:grey">''Level Requirement:xx'' | |
− | | [[File: | + | | [[File:Bonuses off Icon.png|50px|Fatal Attraction III]] |
− | + | Shadow Twin also Taunts enemies | |
+ | |||
+ | *Taunt Duration 1s | ||
+ | *Range 3m | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Abilities Modifiers off Icon.png|50px|Mimicry]] | ||
+ | |||
+ | Shadow Twin replicates Bursting Shot and Trueshot attacks. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Delusion I]] |
+ | |||
+ | Shadow Twin health increased | ||
+ | |||
+ | Health 10% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Delusion II]] | ||
+ | |||
+ | Shadow Twin health increased | ||
+ | |||
+ | Health 10% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Delusion III]] | ||
+ | |||
+ | Shadow Twin health increased | ||
− | + | Health 10% | |
− | |||
− | + | <span style="color:grey">''Level Requirement:xx'' | |
− | | [[File: | + | | [[File:Abilities Modifiers off Icon.png|50px|Inner Fire ]] |
− | + | Shadow Twin explodes on death causing 500% sunfire damage. | |
− | |||
− | + | <span style="color:grey">''Level Requirement:xx'' | |
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Get good I]] |
+ | |||
+ | Cooldown decreased | ||
+ | |||
+ | Cooldown -2s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Get good II]] | ||
+ | |||
+ | Cooldown decreased | ||
+ | |||
+ | Cooldown -2s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Get good III]] | ||
+ | |||
+ | Cooldown decreased | ||
− | + | Cooldown -2s | |
− | |||
− | + | <span style="color:grey">''Level Requirement:xx'' | |
− | | [[File: | + | | [[File:Abilities Modifiers off Icon.png|50px|Blur]] |
− | + | Both Valeria and her Shadow-Twin gain 20% chance to dodge while Shadow Twin is active. | |
− | |||
− | + | <span style="color:grey">''Level Requirement:xx'' | |
|- | |- | ||
|} | |} | ||
== Smoke Bomb == | == Smoke Bomb == | ||
+ | |||
+ | Throw a smoke bomb that deals low physical damage and blinds all enemies in radius. | ||
+ | |||
+ | *<span style="color:green">Physical damage per second 40% | ||
+ | *<span style="color:green">Target AOE Radius 3m | ||
+ | *<span style="color:green">Duration 4s <span style="color:orange">(5s) <span style="color:red">(6s) | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
− | ! rowspan="4"| [[ | + | ! rowspan="4"| [[File:ValeriaSmokeBomb.png|60px]] |
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Hinder I]] |
− | + | Enemies also have their movement speed slowed | |
− | |||
− | + | Slow 20% | |
− | |||
− | + | <span style="color:grey">''Level Requirement:xx'' | |
− | | [[File: | + | | [[File:Bonuses off Icon.png|50px|Hinder II]] |
− | + | Enemies also have their movement speed slowed | |
+ | |||
+ | Slow 20% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Hinder III]] | ||
+ | |||
+ | Enemies also have their movement speed slowed | ||
+ | |||
+ | Slow 20% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Abilities Modifiers off Icon.png|50px|Nimble]] | ||
+ | |||
+ | Entering the Smoke resets cooldown of a single "Jump Out" Charge. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Darkness Falls I]] |
+ | |||
+ | Radius Increased | ||
+ | |||
+ | Range 0.5m | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Darkness Falls II]] | ||
+ | |||
+ | Radius Increased | ||
+ | |||
+ | Range 0.5m | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Darkness Falls III]] | ||
+ | |||
+ | Radius Increased | ||
− | + | Range 0.5m | |
− | |||
− | + | <span style="color:grey">''Level Requirement:xx'' | |
− | | [[File: | + | | [[File:Abilities Modifiers off Icon.png|50px|Shrapnel]] |
− | + | Upon exploding smoke bomb ricochets and makes additional 4 random Iesser bombs With 50% Iesser radius. | |
− | |||
− | + | <span style="color:grey">''Level Requirement:xx'' | |
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Sleeping Gas I]] |
+ | |||
+ | If enemies are standing in the smoke when it expires, they receive a Stun. | ||
+ | |||
+ | Stun duration 0.5s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Sleeping Gas II]] | ||
+ | |||
+ | If enemies are standing in the smoke when it expires, they receive a Stun. | ||
− | + | Stun duration 0.5s | |
− | |||
− | + | <span style="color:grey">''Level Requirement:xx'' | |
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Sleeping Gas III]] |
− | + | If enemies are standing in the smoke when it expires, they receive a Stun. | |
− | |||
− | + | Stun duration 0.5s | |
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Abilities Modifiers off Icon.png|50px|Shadow Kill ]] | ||
+ | |||
+ | Hitting any smoke With primary attack or Jump Out damages all targets standing in the smoke for 20% Sunfire Damage per hit. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
|} | |} | ||
− | == == | + | == Chakram == |
+ | |||
+ | Throw a chakram that travels at moderate speed in zig-zag direction of the cast and damages enemies it goes through. | ||
+ | |||
+ | *<span style="color:green">Physical damage per second 50% <span style="color:orange">(60%) <span style="color:red">(70%) | ||
+ | *<span style="color:green">Range 8m | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
− | ! rowspan="4"| [[ | + | ! rowspan="4"| [[File:ValeriaChakram.png|60px]] |
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Sleight of Hand I]] |
+ | |||
+ | Ability gains an additional charge. | ||
+ | |||
+ | Number of Chakrams Added 1 | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Sleight of Hand II]] | ||
+ | |||
+ | Ability gains an additional charge. | ||
+ | |||
+ | Number of Chakrams Added 1 | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Sleight of Hand III]] | ||
− | + | Ability gains an additional charge. | |
− | |||
− | + | Number of Chakrams Added 1 | |
− | |||
− | + | <span style="color:grey">''Level Requirement:xx'' | |
− | | [[File:Abilities Modifiers off Icon.png|50px| | + | | [[File:Abilities Modifiers off Icon.png|50px|Flurry of Blades ]] |
− | + | Chakram spirals outward, instead of traveling in a line. | |
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Long Shot I]] |
+ | |||
+ | Range Increased | ||
+ | |||
+ | Range 2m | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Long Shot II]] | ||
+ | |||
+ | Range Increased | ||
+ | |||
+ | Range 2m | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Long Shot III]] | ||
+ | |||
+ | Range Increased | ||
− | + | Range 2m | |
− | |||
− | + | <span style="color:grey">''Level Requirement:xx'' | |
− | | [[File: | + | | [[File:Abilities Modifiers off Icon.png|50px|Callback ]] |
− | + | Chakram returns to you once it reaches max distance. | |
− | |||
− | + | <span style="color:grey">''Level Requirement:xx'' | |
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Devastation I]] |
+ | |||
+ | Upon reaching max range, the chakram spins in place for a short duration. | ||
+ | |||
+ | Spin Duration 1.5s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Devastation II]] | ||
+ | |||
+ | Upon reaching max range, the chakram spins in place for a short duration. | ||
+ | |||
+ | Spin Duration 1.5s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Devastation III]] | ||
+ | |||
+ | Upon reaching max range, the chakram spins in place for a short duration. | ||
− | + | Spin Duration 1.5s | |
− | |||
− | + | <span style="color:grey">''Level Requirement:xx'' | |
− | | [[File: | + | | [[File:Abilities Modifiers off Icon.png|50px|Death Star ]] |
− | + | Chakram deals Sunfire Damage instead of Physical Damage. | |
− | |||
− | + | <span style="color:grey">''Level Requirement:xx'' | |
|- | |- | ||
|} | |} |
Latest revision as of 21:18, 15 September 2019
The Ability Tree of Valeria.
Contents
Notations
- Ability level 1 attributes
- Ability level 2 attributes
- Ability level 3 attributes
Passive Trait
Haste Gain increased movement speed, primary attack speed and passive Focus gain after not taking damage for 6 seconds. |
Primary Attack
Continual barrage of crossbow fire.
- Attacks per Second 4
- Range 900
Hold LMB to do continous damage.
60% reduced move speed when shooting barrage
Secondary Attack
Bursting Shot ( RMB ) A short-ranged quick shot that damages, pushes back, and slows enemies. Bursting Shot generates Focus per enemy hit. |
Move
Jump Out ( Shift ) Jump out of danger. Jump Out has 2 charges that can be either used as 2 separate jumps, or by expending both charges during one jump. If recast during the jump, it triggers an aerial attack that strikes all enemies in the targeted area. |
Abilities
True Shot
A powerful line shot that deals damage dependant on the enemy's current health.
- Percentage of Enemy Health removed for non Boss type enemies 40% (45%) (50%)
- Physical Damage 600%
- Physical damage to boss type enemies 0.5 (1)
Leash Trap
Shoot a bolt into the ground. The bolt leashes all enemies in the area so they cannot move until this leash expires.
- Target AOE Radius 2m
- Trap Duration 3s
- Duration 1s (2s)
Bond
Bind yourself to an enemy to apply damage over time to it.
- Physical damage per second 80%
- Duration 6s (7s)
- Duration 1s
Shadow Twin
Summon a static shadow-clone of yourself that mimics your primary attacks and follows your lead.
- Health 20%
- Duration 6s (7s) (8s)
Summoning Shadow Twin instantly refreshes Bursting Shot cooldown.
Smoke Bomb
Throw a smoke bomb that deals low physical damage and blinds all enemies in radius.
- Physical damage per second 40%
- Target AOE Radius 3m
- Duration 4s (5s) (6s)
Chakram
Throw a chakram that travels at moderate speed in zig-zag direction of the cast and damages enemies it goes through.
- Physical damage per second 50% (60%) (70%)
- Range 8m