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| | [[File:Bonuses off Icon.png|50px|Sleight of Hand I]] | | | [[File:Bonuses off Icon.png|50px|Sleight of Hand I]] |
Revision as of 20:44, 21 August 2019
The Ability Tree of Valeria.
Passive Trait
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Haste Gain increased movement speed, primary attack speed and passive Focus gain after not taking damage for 6 seconds.
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Primary Attack
Continual barrage of crossbow fire.
- Attacks per Second 4
- Range 900
Hold LMB to do continous damage.
60% reduced move speed when shooting barrage
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While using Barrage gain +10% chance to dodge.
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While in combat gain +1% critical chance for each 5s of continuos barrage. Stacks 10 times. Lose stacks after 2 seconds of not attacking with Barrage.
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While in combat for each Ss of continuous Barrage reduce cooldown of Jump Out by 1s.
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Secondary Attack
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Bursting Shot ( RMB ) A short-ranged quick shot that damages, pushes back, and slows enemies. Bursting Shot generates Focus per enemy hit.
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Move
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Jump Out ( Shift ) Jump out of danger. Jump Out has 2 charges that can be either used as 2 separate jumps, or by expending both charges during one jump. If recast during the jump, it triggers an aerial attack that strikes all enemies in the targeted area.
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Abilities
- Ability level 1 attributes
- Ability level 2 attributes
- Ability level 3 attributes
True Shot
A powerful line shot that deals damage dependant on the enemy's current health.
- Percentage of Enemy Health removed for non Boss type enemies 40% (45%) (50%)
- Physical Damage 600%
- Physical damage to boss type enemies 0.5 (1)
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Trueshot also slows targets
Slow 10%
Slow Duration 3s
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Trueshot also slows targets
Slow 10%
Slow Duration 1s
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Trueshot also slows targets
Slow 10%
Slow Duration 1s
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Instead of fixed non-boss enemy damage deal 50% of boss damage to all enemies.
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Bolt size increased
Bolt size increase 15%
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Bolt size increased
Bolt size increase 15%
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Bolt size increased
Bolt size increase 15%
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If Trueshot hits more than 3 enemies root all enemies for 3 seconds.
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Trueshot also decreases targets physical damage reduction for 5 seconds.
Physical damage reduction -10%
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Trueshot also decreases targets physical damage reduction for 5 seconds.
Physical damage reduction -10%
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Trueshot also decreases targets physical damage reduction for 5 seconds.
Physical damage reduction -10%
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Each enemy affected has a 75% chance to shoot a Iesser arrow for 50% physical damage towards random enemy.
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Leash Trap
Shoot a bolt into the ground. The bolt leashes all enemies in the area so they cannot move until this leash expires.
- Target AOE Radius 2m
- Trap Duration 3s
- Duration 1s (2s)
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Leash Trap also does Sunfire Damage over time.
Sunfire Damage per second 40%
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Leash Trap also does Sunfire Damage over time.
Sunfire Damage per second 40%
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Leash Trap also does Sunfire Damage over time.
Sunfire Damage per second 40%
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Trap detonates for 200% sunfire upon expiration.
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AOE Radius Increased
Range 0.5m
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AOE Radius Increased
Range 0.5m
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AOE Radius Increased
Range 0.5m
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Each trapped enemy that dies prolongs duration of the trap for 0.5s for all enemies affected.
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Cooldown decreased
Cooldown -1s
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Cooldown decreased
Cooldown -1s
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Cooldown decreased
Cooldown -1s
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For each enemy trapped gain +7% move speed for 3 seconds.
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Bond
Bind yourself to an enemy to apply damage over time to it.
- Physical damage per second 80%
- Duration 6s (7s)
- Duration 1s
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Bond slows enemies that intersect it.
- Slow 30%
- Slow Duration 3s
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Bond slows enemies that intersect it.
- Slow 10%
- Slow Duration 1s
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Bond slows enemies that intersect it.
- Slow 10%
- Slow Duration 1s
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Bond can also be cast on an Ally. It grants 25% Damage
Increased for both and heals received affect both allies.
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Also gain critical hit chance while Bond is active.
Critical Chance 2%
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Also gain critical hit chance while Bond is active.
Critical Chance 2%
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Also gain critical hit chance while Bond is active.
Critical Chance 2%
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Enemy interesecting Bond do not shorten the duration any more.
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Bond also heals you exponentinally for the duration, if cast on an enemy.
Heal percentage of max health per sec 0%
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Bond also heals you exponentinally for the duration, if cast on an enemy.
Heal percentage of max health per sec 0%
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Bond also heals you exponentinally for the duration, if cast on an enemy.
Heal percentage of max health per sec 0%
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While bond is active gain +50% Sunfire Damage Bonus and Primary Attack deals Sunfire damage.
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Shadow Twin
Summon a static shadow-clone of yourself that mimics your primary attacks and follows your lead.
- Health 20%
- Duration 6s (7s) (8s)
Summoning Shadow Twin instantly refreshes Bursting Shot cooldown.
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Shadow Twin also Taunts enemies
- Taunt Duration 1s
- Range 3m
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Shadow Twin also Taunts enemies
- Taunt Duration 1s
- Range 3m
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Shadow Twin also Taunts enemies
- Taunt Duration 1s
- Range 3m
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Shadow Twin replicates Bursting Shot and Trueshot attacks.
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Shadow Twin health increased
Health 10%
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Shadow Twin health increased
Health 10%
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Shadow Twin health increased
Health 10%
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Shadow Twin explodes on death causing 500% sunfire damage.
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Cooldown decreased
Cooldown -2s
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Cooldown decreased
Cooldown -2s
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Cooldown decreased
Cooldown -2s
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Both Valeria and her Shadow-Twin gain 20% chance to dodge while Shadow Twin is active.
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Smoke Bomb
Throw a smoke bomb that deals low physical damage and blinds all enemies in radius.
- Physical damage per second 40%
- Target AOE Radius 3m
- Duration 4s (5s) (6s)
60px
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Enemies also have their movement speed slowed
Slow 20%
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Enemies also have their movement speed slowed
Slow 20%
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Enemies also have their movement speed slowed
Slow 20%
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Entering the Smoke resets cooldown of a single "Jump Out" Charge.
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Radius Increased
Range 0.5m
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Radius Increased
Range 0.5m
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Radius Increased
Range 0.5m
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Upon exploding smoke bomb ricochets and makes additional 4 random Iesser bombs With 50% Iesser radius.
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If enemies are standing in the smoke when it expires, they receive a Stun.
Stun duration 0.5s
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If enemies are standing in the smoke when it expires, they receive a Stun.
Stun duration 0.5s
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If enemies are standing in the smoke when it expires, they receive a Stun.
Stun duration 0.5s
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Hitting any smoke With primary attack or Jump Out damages all targets standing in the smoke for 20% Sunfire Damage per hit.
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Chakram
Throw a chakram that travels at moderate speed in zig-zag direction of the cast and damages enemies it goes through.
- Physical damage per second 50% (60%) (70%)
- Range 8m
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Ability gains an additional charge.
Number of Chakrams Added 1
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Ability gains an additional charge.
Number of Chakrams Added 1
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Ability gains an additional charge.
Number of Chakrams Added 1
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Chakram spirals outward, instead of traveling in a line.
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Range Increased
Range 2m
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Range Increased
Range 2m
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Range Increased
Range 2m
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Chakram returns to you once it reaches max distance.
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Upon reaching max range, the chakram spins in place for a short duration.
Spin Duration 1.5s
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Upon reaching max range, the chakram spins in place for a short duration.
Spin Duration 1.5s
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Upon reaching max range, the chakram spins in place for a short duration.
Spin Duration 1.5s
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Chakram deals Sunfire Damage instead of Physical Damage.
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