Difference between revisions of "Valeria Ability Tree"
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The [[Abilities#Ability Tree|Ability Tree]] of [[Valeria]]. | The [[Abilities#Ability Tree|Ability Tree]] of [[Valeria]]. | ||
+ | |||
+ | = Passive Trait = | ||
+ | |||
+ | {| | ||
+ | | [[File:ValeriaPassive-Haste.png|60px|left|]] | ||
+ | | '''Haste''' <br>Gain increased movement speed, primary attack speed and passive Focus gain after not taking damage for 6 seconds. | ||
+ | |} | ||
= Primary Attack = | = Primary Attack = | ||
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While in combat for each Ss of continuous Barrage reduce cooldown of Jump Out by 1s. | While in combat for each Ss of continuous Barrage reduce cooldown of Jump Out by 1s. | ||
|- | |- | ||
+ | |} | ||
+ | |||
+ | = Secondary Attack = | ||
+ | |||
+ | {| | ||
+ | | [[File:ValeriaBurstingShot.png|60px|left]] | ||
+ | | '''Bursting Shot ( RMB )'''<br>A short-ranged quick shot that damages, pushes back, and slows enemies. <br>Bursting Shot generates Focus per enemy hit. | ||
+ | |} | ||
+ | |||
+ | = Move = | ||
+ | |||
+ | {| | ||
+ | | [[File:ValeriaJumpOut.png|60px|left]] | ||
+ | | '''Jump Out ( Shift )'''<br>Jump out of danger. Jump Out has 2 charges that can be either used as 2 separate jumps, or by expending both charges during one jump. <br>If recast during the jump, it triggers an aerial attack that strikes all enemies in the targeted area. | ||
|} | |} | ||
Revision as of 15:31, 5 August 2019
The Ability Tree of Valeria.
Contents
Passive Trait
Haste Gain increased movement speed, primary attack speed and passive Focus gain after not taking damage for 6 seconds. |
Primary Attack
Continual barrage of crossbow fire.
- Attacks per Second 4
- Range 900
Hold LMB to do continous damage.
60% reduced move speed when shooting barrage
Secondary Attack
Bursting Shot ( RMB ) A short-ranged quick shot that damages, pushes back, and slows enemies. Bursting Shot generates Focus per enemy hit. |
Move
Jump Out ( Shift ) Jump out of danger. Jump Out has 2 charges that can be either used as 2 separate jumps, or by expending both charges during one jump. If recast during the jump, it triggers an aerial attack that strikes all enemies in the targeted area. |
Abilities
- Ability level 1 attributes
- Ability level 2 attributes
- Ability level 3 attributes
True Shot
A powerful line shot that deals damage dependant on the enemy's current health.
- Percentage of Enemy Health removed for non Boss type enemies 40% (45%) (50%)
- Physical Damage 600%
- Physical damage to boss type enemies 0.5 (1)
Leash Trap
Shoot a bolt into the ground. The bolt leashes all enemies in the area so they cannot move until this leash expires.
- Target AOE Radius 2m
- Trap Duration 3s
- Duration 1s (2s)
Bond
Bind yourself to an enemy to apply damage over time to it.
- Physical damage per second 80%
- Duration 6s (7s)
- Duration 1s
Shadow Twin
Summon a static shadow-clone of yourself that mimics your primary attacks and follows your lead.
- Health 20%
- Duration 6s (7s) (8s)
Summoning Shadow Twin instantly refreshes Bursting Shot cooldown.
Smoke Bomb
Throw a smoke bomb that deals low physical damage and blinds all enemies in radius.
- Physical damage per second 40%
- Target AOE Radius 3m
- Duration 4s (5s) (6s)
60px | |||
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Enemies also have their movement speed slowed Slow 20% |
Enemies also have their movement speed slowed Slow 20% |
Enemies also have their movement speed slowed Slow 20% |
Entering the Smoke resets cooldown of a single "Jump Out" Charge. |
Radius Increased Range 0.5m |
Radius Increased Range 0.5m |
Radius Increased Range 0.5m |
Upon exploding smoke bomb ricochets and makes additional 4 random Iesser bombs With 50% Iesser radius. |
If enemies are standing in the smoke when it expires, they receive a Stun. Stun duration 0.5s |
If enemies are standing in the smoke when it expires, they receive a Stun. Stun duration 0.5s |
If enemies are standing in the smoke when it expires, they receive a Stun. Stun duration 0.5s |
Hitting any smoke With primary attack or Jump Out damages all targets standing in the smoke for 20% Sunfire Damage per hit. |
Chakram
Throw a chakram that travels at moderate speed in zig-zag direction of the cast and damages enemies it goes through.
- Physical damage per second 50% (60%) (70%)
- Range 8m
60px | |||
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Ability gains an additional charge. Number of Chakrams Added 1 |
Ability gains an additional charge. Number of Chakrams Added 1 |
Ability gains an additional charge. Number of Chakrams Added 1 |
Chakram spirals outward, instead of traveling in a line. |
Range Increased Range 2m |
Range Increased Range 2m |
Range Increased Range 2m |
Chakram returns to you once it reaches max distance. |
Upon reaching max range, the chakram spins in place for a short duration. Spin Duration 1.5s |
Upon reaching max range, the chakram spins in place for a short duration. Spin Duration 1.5s |
Upon reaching max range, the chakram spins in place for a short duration. Spin Duration 1.5s |
Chakram deals Sunfire Damage instead of Physical Damage. |