Difference between revisions of "Valeria Ability Tree"
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Throw a chakram that travels at moderate speed in zig-zag direction of the cast and damages enemies it goes through. | Throw a chakram that travels at moderate speed in zig-zag direction of the cast and damages enemies it goes through. | ||
− | *Physical damage per second 50% (60%) (70%) | + | *<span style="color:green">Physical damage per second 50% <span style="color:orange">(60%) <span style="color:red">(70%) |
− | *Range 8m | + | *<span style="color:green">Range 8m |
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" |
Revision as of 14:40, 5 August 2019
The Ability Tree of Valeria.
Contents
Primary Attack
Continual barrage of crossbow fire.
- Attacks per Second 4
- Range 900
Hold LMB to do continous damage.
60% reduced move speed when shooting barrage
Abilities
- Ability level 1 attributes
- Ability level 2 attributes
- Ability level 3 attributes
True Shot
A powerful line shot that deals damage dependant on the enemy's current health.
- Percentage of Enemy Health removed for non Boss type enemies 40% (45%) (50%)
- Physical Damage 600%
- Physical damage to boss type enemies 0.5 (1)
Leash Trap
Shoot a bolt into the ground. The bolt leashes all enemies in the area so they cannot move until this leash expires.
- Target AOE Radius 2m
- Trap Duration 3s
- Duration 1s (2s)
Bond
Bind yourself to an enemy to apply damage over time to it.
- Physical damage per second 80%
- Duration 6s (7s)
- Duration 1s
Shadow Twin
Summon a static shadow-clone of yourself that mimics your primary attacks and follows your lead.
- Health 20%
- Duration 6s (7s) (8s)
Summoning Shadow Twin instantly refreshes Bursting Shot cooldown.
Smoke Bomb
Throw a smoke bomb that deals low physical damage and blinds all enemies in radius.
- Physical damage per second 40%
- Target AOE Radius 3m
- Duration 4s (5s) (6s)
60px | |||
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Enemies also have their movement speed slowed Slow 20% |
Enemies also have their movement speed slowed Slow 20% |
Enemies also have their movement speed slowed Slow 20% |
Entering the Smoke resets cooldown of a single "Jump Out" Charge. |
Radius Increased Range 0.5m |
Radius Increased Range 0.5m |
Radius Increased Range 0.5m |
Upon exploding smoke bomb ricochets and makes additional 4 random Iesser bombs With 50% Iesser radius. |
If enemies are standing in the smoke when it expires, they receive a Stun. Stun duration 0.5s |
If enemies are standing in the smoke when it expires, they receive a Stun. Stun duration 0.5s |
If enemies are standing in the smoke when it expires, they receive a Stun. Stun duration 0.5s |
Hitting any smoke With primary attack or Jump Out damages all targets standing in the smoke for 20% Sunfire Damage per hit. |
Chakram
Throw a chakram that travels at moderate speed in zig-zag direction of the cast and damages enemies it goes through.
- Physical damage per second 50% (60%) (70%)
- Range 8m
60px | |||
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Ability gains an additional charge. Number of Chakrams Added 1 |
Ability gains an additional charge. Number of Chakrams Added 1 |
Ability gains an additional charge. Number of Chakrams Added 1 |
Chakram spirals outward, instead of traveling in a line. |
Range Increased Range 2m |
Range Increased Range 2m |
Range Increased Range 2m |
Chakram returns to you once it reaches max distance. |
Upon reaching max range, the chakram spins in place for a short duration. Spin Duration 1.5s |
Upon reaching max range, the chakram spins in place for a short duration. Spin Duration 1.5s |
Upon reaching max range, the chakram spins in place for a short duration. Spin Duration 1.5s |
Chakram deals Sunfire Damage instead of Physical Damage. |