Difference between revisions of "Kingewitch Ability Tree"
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− | = | + | The [[Abilities#Ability Tree|Ability Tree]] of [[Anya]]. |
− | == | + | |
+ | == Notations == | ||
+ | |||
+ | *<span style="color:green">''Ability level 1 attributes''</span> | ||
+ | *<span style="color:orange">''Ability level 2 attributes''</span> | ||
+ | *<span style="color:red">''Ability level 3 attributes''</span> | ||
+ | |||
+ | == Passive Trait == | ||
+ | |||
+ | {| | ||
+ | | [[File:AnyaPassive-Blood-Rite.png|60px|left]] | ||
+ | | '''Blood Rite'''<br>Slain enemies will drop a Blood Fragment that Anya can consume ( by walking near it ).<br>Each Blood Fragment regenerates corrupted blood and health, and temporarily increases damage. | ||
+ | |} | ||
− | + | = Primary Attack = | |
− | + | A furious long range whip combo. | |
− | |||
− | |||
− | |||
− | |||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
− | ! rowspan="4"| [[File: | + | ! rowspan="4"| [[File:AnyaWhipslash.png|60px|Whipslash]] |
|- | |- | ||
− | | [[File: | + | | [[File:Abilities Modifiers off Icon.png|50px|Bloodboil Explosion]] |
− | + | Last combo hit has 20% chance to cause enemies to explode when dying for 100% physical damage in 3m radius. | |
− | + | <span style="color:grey">''Level Requirement:xx'' | |
+ | |- | ||
+ | | [[File:Abilities Modifiers off Icon.png|50px|Quick Fix]] | ||
− | + | Each Combo hit reduces Vitality Rush cooldown by 0.3s | |
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
− | | [[File: | + | |- |
+ | | [[File:Abilities Modifiers off Icon.png|50px|Blood Clot]] | ||
+ | |||
+ | Last combo hit has 20% chance to spawn blood fragment. | ||
− | + | <span style="color:grey">''Level Requirement:xx'' | |
+ | |- | ||
+ | |} | ||
+ | |||
+ | = Secondary Attack = | ||
+ | {| | ||
+ | | [[File:AnyaSpinningSlash.png|60px|left]] | ||
+ | | '''Spinning Slash ( RMB )'''<br>Powerful 360 degree whip slash that deals damage and pushes enemies back. | ||
+ | |} | ||
+ | |||
+ | = Move = | ||
+ | |||
+ | {| | ||
+ | | [[File:AnyaVitalityRush.png|60px|left]] | ||
+ | | '''Vitality Rush ( Shift )'''<br>Dash through enemies and leech health from them. | ||
+ | |} | ||
+ | |||
+ | = Abilities = | ||
+ | == Bloodsucker == | ||
+ | Send out a huge blood bat that inflicts damage to all enemies it passes through and then returns to the caster, healing it for every enemy hit. | ||
+ | |||
+ | *<span style="color:green">Physical Damage 200% <span style="color:orange">(250%) <span style="color:red">(300%) | ||
+ | *<span style="color:green">Range 8m | ||
+ | *<span style="color:green">Width 3m | ||
+ | *<span style="color:green">Life Leech 3% | ||
+ | |||
+ | {| class="wikitable" style="text-align: center;" | ||
+ | ! rowspan="4"| [[File:AnyaBloodsucker.png|60px]] | ||
+ | |- | ||
+ | | [[File:Bonuses off Icon.png|50px|Infusion I]] | ||
− | + | Additional Life Leech per enemy hit. | |
− | + | Life Leech 1% | |
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Infusion II]] |
− | + | Additional Life Leech per enemy hit. | |
− | + | Life Leech 1% | |
− | |||
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
− | | [[File: | + | | [[File:Bonuses off Icon.png|50px|Infusion III]] |
+ | |||
+ | Additional Life Leech per enemy hit. | ||
− | + | Life Leech 1% | |
− | |||
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Abilities Modifiers off Icon.png|50px|Blood Force]] | ||
+ | |||
+ | If an enemy is hit twice With the same bat and it does not die, it drops a blood fragment. | ||
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Animalistic Speed I]] |
− | Increased | + | Gain move speed buff for 5 seconds for each enemy hit. |
+ | |||
+ | Increased movement speed 1% | ||
− | |||
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Animalistic Speed II]] |
− | Increased | + | Gain move speed buff for 5 seconds for each enemy hit. |
+ | |||
+ | Increased movement speed 1% | ||
− | |||
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Animalistic Speed III]] |
− | Increased | + | Gain move speed buff for 5 seconds for each enemy hit. |
+ | |||
+ | Increased movement speed 1% | ||
− | |||
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
− | | [[File:Abilities Modifiers off Icon.png|50px| | + | | [[File:Abilities Modifiers off Icon.png|50px|Panic]] |
− | |||
− | |||
− | + | Recast bloodsucker to detonate it and fear all enemies for 4s. | |
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|A bite from beyond I]] |
− | + | Range increased | |
− | + | Range 1m | |
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|A bite from beyond II]] |
− | + | Range increased | |
− | + | Range 1m | |
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|A bite from beyond III]] |
− | + | Range increased | |
− | + | Range 1m | |
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
− | | [[File:Abilities Modifiers off Icon.png|50px| | + | | [[File:Abilities Modifiers off Icon.png|50px|Extreme Gore]] |
− | |||
− | |||
− | + | Double Damage to targets affected With Bleed. | |
|- | |- | ||
|} | |} | ||
− | == | + | == Swarm == |
− | + | Summon a swarm of bats that inflicts bleed and to any enemy that enters the area. | |
− | *<span style="color:green">Physical Damage | + | *<span style="color:green">Physical Damage 80% <span style="color:orange">(100%) <span style="color:red">(120%) |
− | *<span style="color:green"> | + | *<span style="color:green">Target AOE Radius 2.5m |
− | *<span style="color:green">Duration | + | *<span style="color:green">Swarm Duration 5s |
− | |||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
− | ! rowspan="4"| [[File: | + | ! rowspan="4"| [[File:AnyaSwarm.png|60px]] |
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Decay I]] |
+ | |||
+ | Swarm also inflicts Slow. | ||
+ | |||
+ | Slow 10% | ||
− | + | Swarm Duration 1s | |
− | |||
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Decay II]] |
+ | |||
+ | Swarm also inflicts Slow. | ||
+ | |||
+ | Slow 10% | ||
− | + | Swarm Duration 1s | |
− | |||
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Decay III]] |
− | + | Swarm also inflicts Slow. | |
− | + | Slow 10% | |
− | + | Swarm Duration 1s | |
− | |||
− | |||
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Abilities Modifiers off Icon.png|50px|Spawn of Darkness]] | ||
+ | |||
+ | When the swarm expires, one Level 1 Bloodsucker spawns from it center, and flies towards nearest living enemy. | ||
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|For the Swarm I]] |
− | Increased | + | AOE Radius Increased |
− | + | Range 1m | |
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|For the Swarm II]] |
− | Increased | + | AOE Radius Increased |
− | + | Range 1m | |
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|For the Swarm III]] |
− | Increased | + | AOE Radius Increased |
− | + | Range 1m | |
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
− | | [[File:Abilities Modifiers off Icon.png|50px| | + | | [[File:Abilities Modifiers off Icon.png|50px|Vortex]] |
− | + | When swarm expires it pulls all enemies in lom radius towards it. | |
+ | |- | ||
+ | | [[File:Bonuses off Icon.png|50px|Protection of Flesh I]] | ||
− | + | All allies receive physical and elemental resistances when standing in the Swarm. | |
− | |||
− | |||
− | + | Physical damage reduction 10% | |
− | + | Elemental resistances 10% | |
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Protection of Flesh II]] |
− | + | All allies receive physical and elemental resistances when standing in the Swarm. | |
− | + | Physical damage reduction 10% | |
+ | |||
+ | Elemental resistances 10% | ||
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Protection of Flesh III]] |
− | + | All allies receive physical and elemental resistances when standing in the Swarm. | |
− | + | Physical damage reduction 10% | |
+ | |||
+ | Elemental resistances 10% | ||
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
− | | [[File:Abilities Modifiers off Icon.png|50px| | + | | [[File:Abilities Modifiers off Icon.png|50px|Rejuvenation]] |
− | + | When swarm expires it heals you and all allies in lom radius for 10% of their max health. | |
− | |||
− | |||
|- | |- | ||
|} | |} | ||
− | == | + | == Bloodbolt == |
− | + | Expend your own blood andcest a powerful projectile that explodes for small AOE when it hits an enemy. The projectile explodes leaving blood fragments on the ground | |
− | *<span style="color:green">Physical Damage | + | *<span style="color:green">Physical Damage 300% <span style="color:orange">(340%) <span style="color:red">(380%) |
− | *<span style="color:green"> | + | *<span style="color:green">Range 10m |
+ | *<span style="color:green">Blood Fragments generated 5 | ||
+ | *<span style="color:green">Health Cost: 20% of maximum health | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
− | ! rowspan="4"| [[File: | + | ! rowspan="4"| [[File:AnyaBloodbolt.png|60px]] |
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Sticky Blood I]] |
− | + | Bloodbolt also roots enemies. | |
− | + | Root Duration 2s | |
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Sticky Blood II]] |
− | + | Bloodbolt also roots enemies. | |
− | + | Root Duration 2s | |
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Sticky Blood III]] |
− | + | Bloodbolt also roots enemies. | |
− | + | Root Duration 2s | |
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
− | | [[File:Abilities Modifiers off Icon.png|50px| | + | | [[File:Abilities Modifiers off Icon.png|50px|Piercer]] |
− | + | Bloodbolt does not explode when hitting an enemy. | |
− | + | ||
− | + | Instead it passes through all enemies. | |
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Fountain of Youth I]] |
− | + | Additional Blood fragments generated. | |
− | + | Blood Fragments generated 1 | |
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Fountain of Youth II]] |
− | + | Additional Blood fragments generated. | |
− | + | Blood Fragments generated 1 | |
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Fountain of Youth III]] |
− | + | Additional Blood fragments generated. | |
− | + | Blood Fragments generated 1 | |
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
− | | [[File:Abilities Modifiers off Icon.png|50px| | + | | [[File:Abilities Modifiers off Icon.png|50px|Bloodchill Explosion]] |
− | |||
− | |||
− | + | Each blood fragment that is generated by Bloodbolt explodes after 2s for 80% Cold Damage. | |
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Longevity II]] |
− | + | Health Cost Decreased | |
− | + | Health Cost -4% | |
− | |||
− | |||
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Longevity II]] |
− | |||
− | |||
− | + | Health Cost Decreased | |
− | + | Health Cost -4% | |
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Longevity III]] |
− | + | Health Cost Decreased | |
− | + | Health Cost -4% | |
− | |||
− | |||
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
− | | [[File:Abilities Modifiers off Icon.png|50px| | + | | [[File:Abilities Modifiers off Icon.png|50px|Carnage]] |
− | |||
− | |||
− | + | Bloodbolt gains 3 charges. | |
|- | |- | ||
|} | |} | ||
− | == | + | == Heartbeat == |
− | + | Summon a huge beating heart that explodes after a short period, dealing massive damage in the area around it. Hitting the heart with primary attacks makes the effect more powerful. | |
− | *<span style="color:green">Physical Damage | + | *<span style="color:green">Physical Damage 400% <span style="color:orange">(460%) <span style="color:red">(520%) |
− | *<span style="color:green"> | + | *<span style="color:green">Target AOE Radius 5m |
− | *<span style="color:green"> | + | *<span style="color:green">Each Primary hit delays heart explosion by 0.2s, increases total damage by 50% |
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
− | ! rowspan="4"| [[File: | + | ! rowspan="4"| [[File:AnyaHeartbeat.png|60px]] |
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Pulse I]] |
− | + | Each primary hit also expands the radius. | |
− | + | Range 0.4m | |
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Pulse II]] |
− | + | Each primary hit also expands the radius. | |
− | + | Range 0.4m | |
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Pulse III]] |
− | + | Each primary hit also expands the radius. | |
− | + | Range 0.4m | |
− | |||
− | + | <span style="color:grey">''Level Requirement:xx'' | |
+ | | [[File:Abilities Modifiers off Icon.png|50px|Heart-throb]] | ||
− | + | Double damage to targets afflicted by STUN. | |
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Heavy Heart I]] |
− | + | Each primary hit also roots enemies. | |
− | + | Root Duration 0.3s | |
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Heavy Heart II]] |
− | + | Each primary hit also roots enemies. | |
− | + | Root Duration 0.3s | |
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Heavy Heart III]] |
− | + | Each primary hit also roots enemies. | |
− | + | Root Duration 0.3s | |
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
− | | [[File:Abilities Modifiers off Icon.png|50px| | + | | [[File:Abilities Modifiers off Icon.png|50px|Restoration]] |
− | + | Heartbeat explosion heals you and all allies for 50% of max health. | |
− | |||
− | |||
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Warmth I]] |
− | + | Each primary hit heals you and all allies. | |
− | + | Heal bonus per enemy affected 1% | |
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Warmth II]] |
− | + | Each primary hit heals you and all allies. | |
− | + | Heal bonus per enemy affected 1% | |
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Warmth III]] |
− | + | Each primary hit heals you and all allies. | |
− | + | Heal bonus per enemy affected 1% | |
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
− | | [[File:Abilities Modifiers off Icon.png|50px| | + | | [[File:Abilities Modifiers off Icon.png|50px|Mass Effect]] |
− | |||
− | |||
− | + | After casting Heartbeat, you can recast it for 3s to spawn another heart. | |
|- | |- | ||
|} | |} | ||
− | == | + | == Blood Spikes == |
− | + | Summon blood spikes from the ground to impale enemies, inflicting stun and low damage over time. | |
− | *<span style="color:green"> | + | *<span style="color:green">Physical damage per second 40% |
− | + | *<span style="color:green">Range 5m | |
− | *<span style="color:green"> | + | *<span style="color:green">Duration 3s <span style="color:orange">(5s) <span style="color:red">(7s) |
+ | *<span style="color:green">Max Impaled Enemies 5 | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
− | ! rowspan="4"| [[File: | + | ! rowspan="4"| [[File:Anya Blood Spikes.png|60px]] |
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Gore Tentacles I]] |
− | + | Increased Radius | |
− | + | Range 1m | |
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Gore Tentacles II]] |
− | + | Increased Radius | |
− | + | Range 1m | |
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Gore Tentacles III]] |
− | + | Increased Radius | |
− | + | Range 1m | |
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
− | | [[File:Abilities Modifiers off Icon.png|50px| | + | | [[File:Abilities Modifiers off Icon.png|50px|Sanguine Protection]] |
− | + | Gain +5% physical damage reduction and +5% to all elemental resists for the duration of Blood Spikes for each enemy impaled. | |
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Mass Murder I]] |
− | + | Max Impaled Enemies Increased | |
− | + | Max Impaled Enemies 1 | |
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Mass Murder II]] |
− | + | Max Impaled Enemies Increased | |
− | + | Max Impaled Enemies 1 | |
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Mass Murder III]] |
− | + | Max Impaled Enemies Increased | |
− | + | Max Impaled Enemies 1 | |
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
− | | [[File:Abilities Modifiers off Icon.png|50px| | + | | [[File:Abilities Modifiers off Icon.png|50px|Cold Blooded]] |
− | + | After Blood Spikes retract the ground freezes and deals 100% Cold Damage each second for 4 seconds. | |
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Pain and Suffering I]] |
− | + | Damage Further increased | |
− | + | Physical Damage 20% | |
− | |||
− | |||
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Pain and Suffering II]] |
− | |||
− | |||
− | + | Damage Further increased | |
− | + | Physical Damage 20% | |
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Pain and Suffering III]] |
− | |||
− | |||
− | + | Damage Further increased | |
− | + | Physical Damage 20% | |
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
− | | [[File:Abilities Modifiers off Icon.png|50px| | + | | [[File:Abilities Modifiers off Icon.png|50px|Bloodfreeze]] |
− | + | Instead of stunning all enemies for a duration, instantly deal 400% Cold Damage to all enemies. | |
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
Line 581: | Line 616: | ||
|} | |} | ||
− | == | + | == Altar of Gore == |
− | + | Impale single enemy on a blood spear and make a blood altar out of it. Enemy is stunned for the duration and receives continuous damage while all allies in the radius leech health. | |
− | *<span style="color:green"> | + | *<span style="color:green">Enemy Max Health Damage 6% <span style="color:orange">(9%) <span style="color:red">(12%) |
− | + | *<span style="color:green">Life Leech 3% <span style="color:orange">(5%) <span style="color:red">(7%) | |
− | + | *<span style="color:green">Range 8m | |
− | *<span style="color:green"> | + | *<span style="color:green">Duration 5s |
− | *<span style="color:green"> | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
− | ! rowspan="4"| [[File: | + | ! rowspan="4"| [[File:Anya Altar of Gore.png|60px]] |
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Quick Lashes I]] |
− | + | Attack speed increased during life leech | |
− | + | Attack Speed Bonus 3% | |
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Quick Lashes II]] |
− | + | Attack speed increased during life leech | |
− | + | Attack Speed Bonus 3% | |
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Quick Lashes III]] |
− | + | Attack speed increased during life leech | |
− | + | Attack Speed Bonus 3% | |
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
− | | [[File:Abilities Modifiers off Icon.png|50px| | + | | [[File:Abilities Modifiers off Icon.png|50px|Sustenance]] |
− | + | If enemy dies while impaled all allies are healed instantly for 10% of their max health. | |
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|All About Range I]] |
− | Radius Increased | + | Radius Increased |
− | + | Range 1.5m | |
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|All About Range II]] |
− | Radius Increased | + | Radius Increased |
− | + | Range 1.5m | |
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|All About Range III]] |
− | Radius Increased | + | Radius Increased |
− | + | Range 1.5m | |
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
− | | [[File:Abilities Modifiers off Icon.png|50px| | + | | [[File:Abilities Modifiers off Icon.png|50px|Bloody Efficiency]] |
− | + | Blood Altar gains 1 additinal charge. | |
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Sanguine Longevity II]] |
− | + | Duration Increased | |
− | + | Duration 1s | |
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Sanguine Longevity II]] |
− | + | Duration Increased | |
− | + | Duration 1s | |
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Sanguine Longevity III]] |
− | + | Duration Increased | |
− | + | Duration 1s | |
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
− | | [[File:Abilities Modifiers off Icon.png|50px| | + | | [[File:Abilities Modifiers off Icon.png|50px|Corruption of Gore]] |
− | + | If an enemy dies while impaled it explodes for 450% Cold Damage, affecting all enemies in the Blood Atar radius. | |
<span style="color:grey">''Level Requirement:xx'' | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
|} | |} |
Revision as of 20:25, 15 September 2019
The Ability Tree of Kingewtich.
Contents
Notations
- Ability level 1 attributes
- Ability level 2 attributes
- Ability level 3 attributes
Passive Trait
After using any of the abilities gain a temporary buff that increases damage of next primary attack. This effect does not stack.
- Damage Bonus 100%
- Duration 3s (4s) (5s)
Primary Attack
A furious frontal attack With two-handed axe.
Secondary Attack
Powerslam ( RMB ) Overhead AOE power slam that deals massive AOE damage and generates 10 fury per enemy hit.
|
Move
Dash ( Shift ) Dash through enemies and leave a fiery trail on the ground that damages enemies.
|
The Ability Tree of Anya.
Notations
- Ability level 1 attributes
- Ability level 2 attributes
- Ability level 3 attributes
Passive Trait
Blood Rite Slain enemies will drop a Blood Fragment that Anya can consume ( by walking near it ). Each Blood Fragment regenerates corrupted blood and health, and temporarily increases damage. |
Primary Attack
A furious long range whip combo.
Secondary Attack
Spinning Slash ( RMB ) Powerful 360 degree whip slash that deals damage and pushes enemies back. |
Move
Vitality Rush ( Shift ) Dash through enemies and leech health from them. |
Abilities
Bloodsucker
Send out a huge blood bat that inflicts damage to all enemies it passes through and then returns to the caster, healing it for every enemy hit.
- Physical Damage 200% (250%) (300%)
- Range 8m
- Width 3m
- Life Leech 3%
Swarm
Summon a swarm of bats that inflicts bleed and to any enemy that enters the area.
- Physical Damage 80% (100%) (120%)
- Target AOE Radius 2.5m
- Swarm Duration 5s
Bloodbolt
Expend your own blood andcest a powerful projectile that explodes for small AOE when it hits an enemy. The projectile explodes leaving blood fragments on the ground
- Physical Damage 300% (340%) (380%)
- Range 10m
- Blood Fragments generated 5
- Health Cost: 20% of maximum health
Heartbeat
Summon a huge beating heart that explodes after a short period, dealing massive damage in the area around it. Hitting the heart with primary attacks makes the effect more powerful.
- Physical Damage 400% (460%) (520%)
- Target AOE Radius 5m
- Each Primary hit delays heart explosion by 0.2s, increases total damage by 50%
Blood Spikes
Summon blood spikes from the ground to impale enemies, inflicting stun and low damage over time.
- Physical damage per second 40%
- Range 5m
- Duration 3s (5s) (7s)
- Max Impaled Enemies 5
Altar of Gore
Impale single enemy on a blood spear and make a blood altar out of it. Enemy is stunned for the duration and receives continuous damage while all allies in the radius leech health.
- Enemy Max Health Damage 6% (9%) (12%)
- Life Leech 3% (5%) (7%)
- Range 8m
- Duration 5s