Kingewitch Ability Tree

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The Ability Tree of Kingewtich.

Passive Trait[edit]

KingewithPassive-Warrior sFocus.png
Warrior’s Focus
After using any of his abilities, the Juggernaut gains 30% attack damage increase for primary attacks, for 4 seconds.
This effect does not stack.

Primary Attack[edit]

A furious frontal attack With two-handed axe.

Furious Strikes
Rage

Last Combo hit grants 10% crit chance buff for 6 seconds. Stacks 3 times.

Throat Slash

Hitting an unharmed enemy With the primary attack gives a 30% chance to stun for 1s.

Guarding Strikes

Each Combo hit grants 5% physical damage reduction and 5% to elemental resists for 6 seconds. Stacks 4 times.

Secondary Attack[edit]

KingewitchPowerslam.png
Powerslam ( RMB )
A jumping powerslam to the ground that deals massive AoE damage to all enemies hit and generates extra Fury.

Move[edit]

KingewitchDash.png
Dash ( Shift )
Dash through enemies and leave a fiery trail on the ground that damages enemies.

Abilities[edit]

  • Ability level 1 attributes
  • Ability level 2 attributes
  • Ability level 3 attributes

Kubura[edit]

Fire the Kubura twice, dealing damage in frontal cone.

  • Physical Damage per Hit 100% (130%) (160%)
  • Range 6m
  • Angle 20 degrees
KingewitchKubura.png
Slow I

Kubura also inficts a Slow effect

Slow Duration 3s

Slow 10%

Slow II

Kubura also inficts a Slow effect

Slow Duration 1s

Slow 10%

Slow III

Kubura also inficts a Slow effect

Slow Duration 1s

Slow 10%

Hipshot

Kubura shoots 4 times at increased attack speed.

Cannot move while casting.

Range I

Increased Range on the Kubura

Range 1.5m

Range II

Increased Range on the Kubura

Range 1.5m

Range III

Increased Range on the Kubura

Range 1.5m

Precision

When Kubura crits gain 50% attack speed bonus for 6 seconds.

Spread I

Increased Spread on the Kubura

Angle 5 degrees

Spread II

Increased Spread on the Kubura

Angle 5 degrees

Spread III

Increased Spread on the Kubura

Angle 5 degrees

Eagle Eye

Converts Kubura to single target shot that deals triple damage.

Whirlwind[edit]

Begin a melee whirlwind, dealing damage for a few seconds to all nearby enemies.

  • Physical Damage per Hit 60% (80%) (100%)
  • Range 3.2m
  • Duration 2.7s
  • Number of Hits 7
KingewitchWhirlwind.png
Savagery I

Increased number of hits.

Number of Hits 1

Savagery II

Increased number of hits.

Number of Hits 1

Savagery III

Increased number of hits.

Number of Hits 1

Exploit Weakness

Deal double damage to targets With Slow.

Lightning Fast I

Increased movement speed during whirlwind.

Increased movement speed 20%

Lightning Fast II

Increased movement speed during whirlwind.

Increased movement speed 20%

Lightning Fast III

Increased movement speed during whirlwind.

Increased movement speed 20%

Bloodlust

Each critical hit of whirlwind heals you for 0.5% of max health.

Far Reach I

Increased range.

Range 0.5m

Far Reach II

Increased range.

Range 0.5m

Far Reach III

Increased range.

Range 0.5m

Static and Strong

Travel less than 3m during whirlwind to reset whirlwind cooldown.

Stomp[edit]

Jump forward and stomp the ground, damaging enemies.

  • Physical Damage 200% (240%) (280%)
  • Target AOE Radius 2m
KingewitchStomp.png
Don't Move I

Stomp also inflicts stun.

Stun duration 1s

Don't Move II

Stomp also inflicts stun.

Stun duration 1s

Don't Move III

Stomp also inflicts stun.

Stun duration 1s

Pre-emptive Violence

Double damage vs enemies on full health.

Carnage I

Increased radius of impact.

Target AOE Radius 1m

Carnage II

Increased radius of impact.

Target AOE Radius 1m

Carnage III

Increased radius of impact.

Target AOE Radius 1m

Favor of Dabog

Release ring of fire on impact dealing 300% Sunfire Damage

jjjjjjjjj

Gain physical damage reduction for every enemy hit for 3 seconds.

Damage Reduction per Enemy 2%

Gain physical damage reduction for every enemy hit for 3 seconds.

jjjjjjjjj

Gain physical damage reduction for every enemy hit for 3 seconds.

Damage Reduction per Enemy 2%

Gain physical damage reduction for every enemy hit for 3 seconds.

jjjjjjjjj

Gain physical damage reduction for every enemy hit for 3 seconds.

Damage Reduction per Enemy 2%

Gain physical damage reduction for every enemy hit for 3 seconds.

Quick Recovery

Gain additional charge of Stomp.

Execution[edit]

Unleash a massive frontal hit that instantly kills most enemies if they have less than a certain amount of health.

  • Physical Damage 500% (600%) (700%)
  • Range 7m
  • Health threshold for instant-kill 50%


KingewitchExecution.png
Enraging Strike I

Kill threshold increased.

Health threshold for instant-kill 5%

Enraging Strike II

Kill threshold increased.

Health threshold for instant-kill 5%

Enraging Strike III

Kill threshold increased.

Health threshold for instant-kill 5%

Open Wounds

Deals double damage vs enemies affected With Bleed.

Overrach I

Range Increased

Range 1m

Overrach II

Range Increased

Range 1m

Overrach III

Range Increased

Range 1m

Easy Shot

Releases a flame wave that does 300% Sunfire Damage before the execute impact.

Warlord I

Gain invulnerability after casting Execution.

Invulnerability duration 1s

Warlord II

Gain invulnerability after casting Execution.

Invulnerability duration 1s

Warlord III

Gain invulnerability after casting Execution.

Invulnerability duration 1s

Judgement

If Execution crits it can be recast for 3 seconds at O resource cost.

FlameStrike[edit]

An axe swing that unleashes a wave of fire, hitting all enemies in line.

  • Sunfire Damage 350% (390%) (430%)
  • Width 2m
  • Range 15m
Kingewitch FlameStrike.png
Heat Up I

Wave width increased

Width 0.5m

Heat Up II

Wave width increased

Width 0.5m

Heat Up III

Wave width increased

Width 0.5m

Recovery

50% chance of cooldown reset when using Dash.

Raging Fire I

Critical chance for Flamestrike increased

Critical Chance 10%

Raging Fire II

Critical chance for Flamestrike increased

Critical Chance 10%

Raging Fire III

Critical chance for Flamestrike increased

Critical Chance 10%

Fiery Torment

Any enemy killed by Flamestrike explodes for 200% sunfire damage.

Slow Roast I

Inflict burn for 50% sunfire damage each second.

Duration 2s

Inflict burn for 50% sunfire damage each second.

Slow Roast II

Inflict burn for 50% sunfire damage each second.

Duration 2s

Inflict burn for 50% sunfire damage each second.

Slow Roast III

Inflict burn for 50% sunfire damage each second.

Duration 2s

Inflict burn for 50% sunfire damage each second.

Punishment

Deals double damage to enemies affected With Stun.

Judgement of Svarog[edit]

Summon a divine banner of Svarog from the skies which creates a divine area, inflicting low damage over time and granting protection for allies.

  • Duration 6s
  • Physical damage per second 60%
  • Target AOE Radius 4m
  • Physical damage reduction 5% (10%) (15%)
  • Elemental resistances 5% (10%) (15%)
Kingewitch Judgement of Svarog.png
Longevity I

Duration Increased

Duration 1s

Longevity II

Duration Increased

Duration 1s

Longevity III

Duration Increased

Duration 1s

Stalwart

Each critical hit of the pulsing damage adds 1s duration. (up to 5s)

Devotion I

Radius Increased.

Target AOE Radius 1m

Devotion II

Radius Increased.

Target AOE Radius 1m

Devotion III

Radius Increased.

Target AOE Radius 1m

Undying

Prevent fatal blow and grant 2s total damage immunity once per cast.

Wrath I

Damage Increased

Damage 20%

Wrath II

Damage Increased

Damage 20%

Wrath III

Damage Increased

Damage 20%

Control

Svarog's banner explode on expiration stunning everything for 4 seconds.