Kingewitch Ability Tree

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The Ability Tree of Kingewtich.

Notations[edit]

  • Ability level 1 attributes
  • Ability level 2 attributes
  • Ability level 3 attributes

Passive Trait[edit]

After using any of the abilities gain a temporary buff that increases damage of next primary attack. This effect does not stack.

  • Damage Bonus 100%
  • Duration 3s (4s) (5s)
Warrior 's Focus
Healing Wounds I

Primary Attack leeches life while Warrior's Focus is active.

  • Percentage of Maximum Health converted to healing + 7%
  • Life Leech per Hit +3%

Level Requirement: 1

Healing Wounds II

Primary Attack leeches life while Warrior's Focus is active.

  • Percentage of Maximum Health converted to healing + 7%
  • Life Leech per Hit +3%

Level Requirement: 3

Healing Wounds III

Primary Attack leeches life while Warrior's Focus is active.

  • Percentage of Maximum Health converted to healing + 7%
  • Life Leech per Hit +3%

Level Requirement: 3

Burning Hit

Converts Primary Attack Damage to Sunfire while Warrior's Focus is active

Level Requirement: 3

Primary Attack[edit]

A furious frontal attack With two-handed axe.

Furious Strikes
Rage

Last Combo hit grants 10% crit chance buff for 6 seconds. Stacks 3 times.

Level Requirement: 1

Throat Slash

Hitting an unharmed enemy With the primary attack gives a 30% chance to stun for 1s.

Level Requirement: 1

Guarding Strikes

Each Combo hit grants 5% physical damage reduction and 5% to elemental resists for 6 seconds. Stacks 4 times.

Level Requirement: 1

Secondary Attack[edit]

KingewitchPowerslam.png
Powerslam ( RMB )
Overhead AOE power slam that deals massive AOE damage and generates 10 fury per enemy hit.
  • Physical DMG 350%
  • Target AoE radius 3m

Move[edit]

KingewitchDash.png
Dash ( Shift )
Dash through enemies and leave a fiery trail on the ground that damages enemies.
  • Range 8m
  • Sunfire Damage per second 20%

Abilities[edit]

Kubura[edit]

Fire the Kubura twice, dealing damage in frontal cone.

  • Physical Damage per Hit 100% (130%) (160%)
  • Range 6m
  • Angle 20 degrees
  • Cooldown 7s
  • Resource Cost 20
Kubura
Slow I

Kubura also inficts a Slow effect

Slow Duration 3s

Slow 10%

Level Requirement: 1

Slow II

Kubura also inficts a Slow effect

Slow Duration 1s

Slow 10%

Level Requirement: 3

Slow III

Kubura also inficts a Slow effect

Slow Duration 1s

Slow 10%

Level Requirement: 5

Hipshot

Kubura shoots 4 times at increased attack speed.

Cannot move while casting.

Level Requirement: 5

Range I

Increased Range on the Kubura

Range 1.5m

Level Requirement: 3

Range II

Increased Range on the Kubura

Range 1.5m

Level Requirement: 5

Range III

Increased Range on the Kubura

Range 1.5m

Level Requirement: 7

Precision

When Kubura crits gain 50% attack speed bonus for 6 seconds.

Level Requirement: 8

Spread I

Increased Spread on the Kubura

Angle 5 degrees

Level Requirement: 1

Spread II

Increased Spread on the Kubura

Angle 5 degrees

Level Requirement: 3

Spread III

Increased Spread on the Kubura

Angle 5 degrees

Level Requirement: 5

Eagle Eye

Converts Kubura to single target shot that deals triple damage.

Level Requirement: 7

Whirlwind[edit]

Begin a melee whirlwind, dealing damage for a few seconds to all nearby enemies.

  • Physical Damage per Hit 60% (80%) (100%)
  • Range 3.2m
  • Duration 2.7s
  • Number of Hits 7
KingewitchWhirlwind.png
Savagery I

Increased number of hits.

Number of Hits 1

Level Requirement: 5

Savagery II

Increased number of hits.

Number of Hits 1

Level Requirement: 5

Savagery III

Increased number of hits.

Number of Hits 1

Level Requirement: 5

Exploit Weakness

Deal double damage to targets With Slow.

Level Requirement: 10

Lightning Fast I

Increased movement speed during whirlwind.

Increased movement speed 20%

Level Requirement: 7

Lightning Fast II

Increased movement speed during whirlwind.

Increased movement speed 20%

Level Requirement: 9

Lightning Fast III

Increased movement speed during whirlwind.

Increased movement speed 20%

Level Requirement: 11

Bloodlust

Each critical hit of whirlwind heals you for 0.5% of max health.

Level Requirement: 13

Far Reach I

Increased range.

Range 0.5m

Level Requirement: 5

Far Reach II

Increased range.

Range 0.5m

Level Requirement: 7

Far Reach III

Increased range.

Range 0.5m

Level Requirement: 9

Static and Strong

Travel less than 3m during whirlwind to reset whirlwind cooldown.

Level Requirement: 11

Stomp[edit]

Jump forward and stomp the ground, damaging enemies.

  • Physical Damage 200% (240%) (280%)
  • Target AOE Radius 2m
KingewitchStomp.png
Don't Move I

Stomp also inflicts stun.

Stun duration 1s

Level Requirement: 8

Don't Move II

Stomp also inflicts stun.

Stun duration 1s

Level Requirement: 8

Don't Move III

Stomp also inflicts stun.

Stun duration 1s

Level Requirement: 10

Pre-emptive Violence

Double damage vs enemies on full health.

Level Requirement: 14

Carnage I

Increased radius of impact.

Target AOE Radius 1m

Level Requirement: 10

Carnage II

Increased radius of impact.

Target AOE Radius 1m

Level Requirement: 12

Carnage III

Increased radius of impact.

Target AOE Radius 1m

Level Requirement: 14

Favor of Dabog

Release ring of fire on impact dealing 300% Sunfire Damage

Level Requirement: 14

Stoneskin I

Gain physical damage reduction for every enemy hit for 3 seconds.

Damage Reduction per Enemy 2%

Gain physical damage reduction for every enemy hit for 3 seconds.

Level Requirement: 8

Stoneskin II

Gain physical damage reduction for every enemy hit for 3 seconds.

Damage Reduction per Enemy 2%

Gain physical damage reduction for every enemy hit for 3 seconds.

Level Requirement: 8

Stoneskin III

Gain physical damage reduction for every enemy hit for 3 seconds.

Damage Reduction per Enemy 2%

Gain physical damage reduction for every enemy hit for 3 seconds.

Level Requirement: 8

Quick Recovery

Gain additional charge of Stomp.

Level Requirement: 8

Execution[edit]

Unleash a massive frontal hit that instantly kills most enemies if they have less than a certain amount of health.

  • Physical Damage 500% (600%) (700%)
  • Range 7m
  • Health threshold for instant-kill 50%
KingewitchExecution.png
Enraging Strike I

Kill threshold increased.

Health threshold for instant-kill 5%

Level Requirement: 10

Enraging Strike II

Kill threshold increased.

Health threshold for instant-kill 5%

Level Requirement: 10

Enraging Strike III

Kill threshold increased.

Health threshold for instant-kill 5%

Level Requirement: 10

Open Wounds

Deals double damage vs enemies affected With Bleed.

Level Requirement: 13

Overrach I

Range Increased

Range 1m

Level Requirement: 12

Overrach II

Range Increased

Range 1m

Level Requirement: 14

Overrach III

Range Increased

Range 1m

Level Requirement: 16

Easy Shot

Releases a flame wave that does 300% Sunfire Damage before the execute impact.

Level Requirement: 17

Warlord I

Gain invulnerability after casting Execution.

Invulnerability duration 1s

Level Requirement: 12

Warlord II

Gain invulnerability after casting Execution.

Invulnerability duration 1s

Level Requirement: 14

Warlord III

Gain invulnerability after casting Execution.

Invulnerability duration 1s

Level Requirement: 16

Judgement

If Execution crits it can be recast for 3 seconds at O resource cost.

Level Requirement: 17

FlameStrike[edit]

An axe swing that unleashes a wave of fire, hitting all enemies in line.

  • Sunfire Damage 350% (390%) (430%)
  • Width 2m
  • Range 15m
Kingewitch FlameStrike.png
Heat Up I

Wave width increased

Width 0.5m

Level Requirement: 15

Heat Up II

Wave width increased

Width 0.5m

Level Requirement: 16

Heat Up III

Wave width increased

Width 0.5m

Level Requirement: 17

Recovery

50% chance of cooldown reset when using Dash.

Level Requirement: 20

Raging Fire I

Critical chance for Flamestrike increased

Critical Chance 10%

Level Requirement: 18

Raging Fire II

Critical chance for Flamestrike increased

Critical Chance 10%

Level Requirement: 20

Raging Fire III

Critical chance for Flamestrike increased

Critical Chance 10%

Level Requirement: 22

Fiery Torment

Any enemy killed by Flamestrike explodes for 200% sunfire damage.

Level Requirement: 25

Slow Roast I

Inflict burn for 50% sunfire damage each second.

Duration 2s

Inflict burn for 50% sunfire damage each second.

Level Requirement: 15

Slow Roast II

Inflict burn for 50% sunfire damage each second.

Duration 2s

Inflict burn for 50% sunfire damage each second.

Level Requirement: 17

Slow Roast III

Inflict burn for 50% sunfire damage each second.

Duration 2s

Inflict burn for 50% sunfire damage each second.

Level Requirement: 19

Punishment

Deals double damage to enemies affected With Stun.

Level Requirement: 23

Judgement of Svarog[edit]

Summon a divine banner of Svarog from the skies which creates a divine area, inflicting low damage over time and granting protection for allies.

  • Duration 6s
  • Physical damage per second 60%
  • Target AOE Radius 4m
  • Physical damage reduction 5% (10%) (15%)
  • Elemental resistances 5% (10%) (15%)
Kingewitch Judgement of Svarog.png
Longevity I

Duration Increased

Duration 1s

Level Requirement: 18

Longevity II

Duration Increased

Duration 1s

Level Requirement: 20

Longevity III

Duration Increased

Duration 1s

Level Requirement: 22

Stalwart

Each critical hit of the pulsing damage adds 1s duration. (up to 5s)

Level Requirement: 29

Devotion I

Radius Increased.

Target AOE Radius 1m

Level Requirement: 21

Devotion II

Radius Increased.

Target AOE Radius 1m

Level Requirement: 23

Devotion III

Radius Increased.

Target AOE Radius 1m

Level Requirement: 25

Undying

Prevent fatal blow and grant 2s total damage immunity once per cast.

Level Requirement: 27

Wrath I

Damage Increased

Damage 20%

Level Requirement: 18

Wrath II

Damage Increased

Damage 20%

Level Requirement: 20

Wrath III

Damage Increased

Damage 20%

Level Requirement: 22

Control

Svarog's banner explode on expiration stunning everything for 4 seconds.

Level Requirement: 29