Difference between revisions of "Gameplay"

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=== Large Chest ===
 
=== Large Chest ===
  
[[File:Largechest.png]] Reward for completing a mission filled with items and possibly a [[key]].
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[[File:Largechest.png| 250pz]]  
 +
 
 +
Reward for completing a mission filled with items and possibly a [[key]].
  
 
=== Portal ===
 
=== Portal ===
  
[[File:Portal.png|350px]] Used by a player to return to [[Pantheon]] after completing a mission.
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[[File:Portal.png|250px]]  
 +
 
 +
Used by a player to return to [[Pantheon]] after completing a mission.
  
 
=== Shrine ===
 
=== Shrine ===
  
[[File:OldShrine.png]] Can give a player a buff or debuff randomly.  
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[[File:OldShrine.png]]  
 +
 
 +
Can give a player a buff or debuff randomly.  
  
 
=== Smithy ===
 
=== Smithy ===
  
[[File:Smithy.png| 350px|]] Strengthens the Hero's weapon damage for a period of time.
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[[File:Smithy.png| 350px]]  
 +
 
 +
Strengthens the Hero's weapon damage for a period of time.
  
 
=== Lumbermill ===
 
=== Lumbermill ===
  
[[File:Lumbermill.png|350px]] Releases a log in a straight line from the lumbermill to damage enemies.
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[[File:Lumbermill.png| 350px]]  
 +
 
 +
Releases a log in a straight line from the lumbermill to damage enemies.
  
 
=== Fireworks ===
 
=== Fireworks ===
  
[[File:Fireworks.png]] Creates AoE damage in the encounter area.
+
[[File:Fireworks.png]]  
 +
 
 +
Creates AoE damage in the encounter area.
  
 
=== Explosives ===
 
=== Explosives ===
  
[[File:Explosives.png]] Sets off the timed explosions to other points in the area.
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[[File:Explosives.png]]  
 +
 
 +
Sets off the timed explosions to other points in the area.
  
 
=== Mines ===
 
=== Mines ===
  
[[File:Mines.png| 200px]] Explode when a Hero walks over them for damage.
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[[File:Mines.png| 200px]]  
 +
 
 +
Explode when a Hero walks over them for damage.
  
 
=== Traps ===
 
=== Traps ===
  
[[File:Traps.png]] Root the player in place for a short time.
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[[File:Traps.png]]  
 +
 
 +
Roots the player in place for a short time.
  
 
=== Healing Pool ===
 
=== Healing Pool ===
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=== Walls ===
 
=== Walls ===
  
[[File:Walls.png|300px]] Breakable objects like walls exist in areas that can cause damage to enemies when broken.
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[[File:Walls.png|300px]]  
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Breakable objects like walls exist in areas that can cause damage to enemies when broken.

Revision as of 02:25, 25 April 2019

There are many different aspects to gameplay in Pagan Online including:

User Interface

PressRinteract.png

Movement

Map

MissionMap.png

Buffs and Debuffs

Buffs

Debuffs

Corruption

CorruptionPool.png

Causes players to receive a debuff for a short time, causing them to take increased damage. Leaving the corrupted area will allow the debuff to come off.

Frozen

Frozen.png

Freezes the player in place (the player can still use potions). To break, the player must click the RMB and LMB as quickly as possible.

Petrify

Disables all movement (the player can still use potions). To break Petrify, the player must click the RMB and LMB as quickly as possible.

Silence

Disables right side actions for the player for a time.

Objects

Chest

Chest.png

Can be filled with gold, items, or nothing!

Large Chest

250pz

Reward for completing a mission filled with items and possibly a key.

Portal

Portal.png

Used by a player to return to Pantheon after completing a mission.

Shrine

OldShrine.png

Can give a player a buff or debuff randomly.

Smithy

Smithy.png

Strengthens the Hero's weapon damage for a period of time.

Lumbermill

Lumbermill.png

Releases a log in a straight line from the lumbermill to damage enemies.

Fireworks

Fireworks.png

Creates AoE damage in the encounter area.

Explosives

Explosives.png

Sets off the timed explosions to other points in the area.

Mines

Mines.png

Explode when a Hero walks over them for damage.

Traps

Traps.png

Roots the player in place for a short time.

Healing Pool

Walls

Walls.png

Breakable objects like walls exist in areas that can cause damage to enemies when broken.