Difference between revisions of "Gameplay"
Jump to navigation
Jump to search
Line 119: | Line 119: | ||
| [[File:Traps.png|150px]] | | [[File:Traps.png|150px]] | ||
| Roots the player in place for a short time. | | Roots the player in place for a short time. | ||
− | | | + | |- |
| Walls/Structures | | Walls/Structures | ||
| [[File:Walls.png|150px]] | | [[File:Walls.png|150px]] | ||
| Breakable objects like walls exist in areas that can cause damage to enemies when broken. | | Breakable objects like walls exist in areas that can cause damage to enemies when broken. | ||
|} | |} |
Revision as of 23:55, 27 April 2019
There are many different aspects to gameplay in Pagan Online including:
User Interface
Movement
Map
Buffs and Debuffs
Name | Type | Icon | Result |
---|---|---|---|
Alchemy Cauldron | Buff | Refreshes Hero cooldowns. If knocked over by damage, creates a stun debuff area and renders it unusable by the player. | |
Healing Pool | Buff | Provides both the player and monsters life regeneration while in the area of the pool. Some healing pools are specific only to monsters. | |
Health Potion | Buff | Instantly restores the Hero's health to maximum. | |
Divine Favor | Buff | Heroes' experience gain increased until level equal to Divine Favor rank. | |
Smithy | Buff | Strengthens the Hero's weapon damage for a period of time. | |
Burning | Debuff | Burning causes a player to debuffed with fire-based damage over time. Additionally, burning can be applied to enemies through the use of fire-based attacks. | |
Corruption | Debuff | Causes players to receive a debuff for a short time, causing them to take increased damage. Leaving the corrupted area will allow the debuff to come off. | |
Frozen/ Petrify |
Debuff | Freezes the player in place (the player can still use potions). To break, the player must click the RMB and LMB as quickly as possible. | |
Silence | Debuff | Need Icon | Disables the Shift and right-side actions of the Hero for a time. |
Spears | Debuff | Spears are a type of trap that comes up from the ground when the player or a monster step over it causing light damage. | |
Stun | Debuff | Stuns the player in place so they cannot move or use a skill for a short amount of time. |
Objects
Name | Icon | Description |
---|---|---|
Chest | Can be filled with gold, items, or nothing! | |
Large Chest | Reward for completing a mission filled with items and possibly a key. | |
Portal | Used by a player to return to Pantheon after completing a mission. | |
Lumbermill | Releases a log in a straight line from the lumbermill to damage enemies. | |
Fireworks | Creates AoE damage in the encounter area. | |
Old Shrine | Can give a player a buff or debuff randomly. | |
Explosives | Sets off the timed explosions to other points in the area. | |
Mines | Explode when a Hero walks over them for damage | |
Traps | Roots the player in place for a short time. | |
Walls/Structures | Breakable objects like walls exist in areas that can cause damage to enemies when broken. |