Difference between revisions of "Gameplay"
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| [[File:Divine_Favor.png|150px]] | | [[File:Divine_Favor.png|150px]] | ||
| Heroes' experience gain increased until level equal to Divine Favor rank. | | Heroes' experience gain increased until level equal to Divine Favor rank. | ||
+ | |- | ||
+ | | '''[[Smithy]]''' | ||
+ | | [[File:Smithy.png| 150px]] | ||
+ | | Strengthens the Hero's weapon damage for a period of time. | ||
|- | |- | ||
| '''[[Burning]]''' | | '''[[Burning]]''' |
Revision as of 22:09, 27 April 2019
There are many different aspects to gameplay in Pagan Online including:
Contents
User Interface
Movement
Map
Buffs and Debuffs
Name | Type | Icon | Result |
---|---|---|---|
Alchemy Cauldron | Buff | Refreshes Hero cooldowns. If knocked over by damage, creates a stun debuff area and renders it unusable by the player. | |
Healing Pool | Buff | Provides both the player and monsters life regeneration while in the area of the pool. Some healing pools are specific only to monsters. | |
Health Potion | Buff | Instantly restores the Hero's health to maximum. | |
Divine Favor | Buff | Heroes' experience gain increased until level equal to Divine Favor rank. | |
Smithy | Strengthens the Hero's weapon damage for a period of time. | ||
Burning | Debuff | Burning causes a player to debuffed with fire-based damage over time. Additionally, burning can be applied to enemies through the use of fire-based attacks. | |
Corruption | Debuff | Causes players to receive a debuff for a short time, causing them to take increased damage. Leaving the corrupted area will allow the debuff to come off. | |
Frozen/ Petrify |
Debuff | Freezes the player in place (the player can still use potions). To break, the player must click the RMB and LMB as quickly as possible. | |
Silence | Debuff | Need Icon | Disables the Shift and right-side actions of the Hero for a time. |
Spears | Debuff | Spears are a type of trap that comes up from the ground when the player or a monster step over it causing light damage. | |
Stun | Debuff | Stuns the player in place so they cannot move or use a skill for a short amount of time. |
Objects
Chest
Can be filled with gold, items, or nothing!
Large Chest
Reward for completing a mission filled with items and possibly a key.
Portal
Used by a player to return to Pantheon after completing a mission.
Shrine
Can give a player a buff or debuff randomly.
Lumbermill
Releases a log in a straight line from the lumbermill to damage enemies.
Fireworks
Creates AoE damage in the encounter area.
Explosives
Sets off the timed explosions to other points in the area.
Mines
Explode when a Hero walks over them for damage.
Traps
Roots the player in place for a short time.
Healing Pool
Walls/Structures
Breakable objects like walls exist in areas that can cause damage to enemies when broken.