Dameer Ability Tree

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The Ability Tree of Dameer.

Passive Trait[edit]

DameerPassive-ChildoftheForest.png
Child of the Forest
Dameer has a trusty bear companion, Vavvan, to fight by his side.
Vavvan protects Dameer and benefits from Dameer's gear bonuses.

Primary Attack[edit]

Throw a boomerang that deals damage and returns to Dameer.

Boomerang Throw
Special Mod I

Every 4th hit heals Vavvan for 1% of his max health.

Once per boomerang thrown.

Special Mod II

Every 4th hit reduces cooldown of Bearserk by 0.3s.

Once per boomerang thrown.

Special Mod III

Every 4th hit reduces cooldown of Bearserk by 0.3s.

Once per boomerang thrown.

Secondary Attack[edit]

DameerCommand-Stance.png
Command: Stance ( RMB )
Change between the 2 stances of your bear companion, Guard and Frenzy.
Guard stance grants bonus protections, while Frenzy grants bonus damage.

Move[edit]

DameerCommand-Shelter.png
Command: Shelter ( Shift )
Become immaterial and phase your soul into the bear companion for a short duration, healing him in the process.
Recast ability to quickly re-emerge.

Abilities[edit]

  • Ability level 1 attributes
  • Ability level 2 attributes
  • Ability level 3 attributes

Call of the Ravens[edit]

Send a flock of ravens that inflict damage Recasting Spell calls the ravens back, and they inflict damage to every enemy in their path.

  • Physical Damage 250% (290%) (330%)
  • Range 9m
DameerCalloftheRavens.png
Range increased

Range 2m

Range increased

Range 2m

Range increased

Range 2m

Pack Mentality

If a companion gets hit, increase its Damage by 50% for 5s. Can be recast to call the ravens back to deal additional damage.

Birds of Prey I

Ravens size increased

Raven Size Increase 15%

Birds of Prey II

Ravens size increased

Raven Size Increase 15%

Birds of Prey III

Ravens size increased

Raven Size Increase 15%

Rip and Tear

At first target hit, all 3 ravens spread apart and target random solo enemies. Each raven explodes on them for 450% Poison Damage in 3m radius.

Vigor of Veles I

Cooldown reduced

Cooldown -1s

Vigor of Veles II

Cooldown reduced

Cooldown -1s

Vigor of Veles III

Cooldown reduced

Cooldown -1s

Toxicity

Call of the Ravens does Poison damage instead of Physical.

Call of Hrast[edit]

Summon an ancient forest tree that heals allies over time. Heal percentage of max health per sec 4%

  • Range 3m
  • Duration 5s (6s) (7s)
DameerCallofHrast.png
Regrowth I

Heal per second increased

Heal percentage of max health per sec 1%

Regrowth II

Heal per second increased

Heal percentage of max health per sec 1%

Regrowth III

Heal per second increased

Heal percentage of max health per sec 1%

Deep Roots

Root all enemies affected at the time of Call of Hrast cast.

Toxic Seeds I

Call of Hrast also does damage each second its active.

Poison Damage 50%

Toxic Seeds II

Call of Hrast also does damage each second its active.

Poison Damage 50%

Toxic Seeds III

Call of Hrast also does damage each second its active.

Poison Damage 50%

Iron Bark

Grant 2s damage immunity to all allies upon expiration.

Grasping Canopy I

Radius increased

Range 0.5m

Grasping Canopy II

Radius increased

Range 0.5m

Grasping Canopy III

Radius increased

Range 0.5m

Venomous Trunk

Upon expiration explode and inflict 50% Poison Damage

DOT for 5 seconds to all enemies in 8m radius.

Call to Action[edit]

Depending on the bear companions stance he will execute an action. If in Guard stance he jumps towards Dameer, and Taunts all enemies around him. If in Frenzy Stance he will perform a massive AOE stomp.

Frenzy - Stomp

  • Physical Damage 500%
  • Range 4m
  • Taunt Duration 1s (2s)

Guard - Taunt

  • Taunt Duration 6s
  • Taunt Range 9m
  • Physical Damage 60% (120%)
DameerCalltoAction.png
Booming Roar I

Taunt Range Increased

Taunt Range 2m

Booming Roar II

Taunt Range Increased

Taunt Range 2m

Booming Roar III

Taunt Range Increased

Taunt Range 2m

Daze

Stomp Also stuns all enemies affected for 3 seconds.

Force of Nature I

Stomp Radius Increased

Range 1m

Force of Nature II

Stomp Radius Increased

Range 1m

Force of Nature III

Stomp Radius Increased

Range 1m

Breaking Point

Taunt reduces -25% physical damage reduction and -25% elemental resistances for all enemies affected for the Taunt duration.

Primal Connection I

Cooldown decreased Cooldown -1s


Cooldown decreased

Primal Connection II

Cooldown decreased Cooldown -1s


Cooldown decreased

Primal Connection III

Cooldown decreased Cooldown -1s


Cooldown decreased

BEARserk[edit]

Phase into your bear companion and take total control of him for a duration, gaining acess to his devastating attacks and attack speed bonus.

  • Attack Speed Bonus 15%
  • Duration 7s (9s) (11s)
DameerBEARserk.png
Force of Movement I

Move speed increased while in Bearserk.

Increased movement speed 5%

Force of Movement II

Move speed increased while in Bearserk.

Increased movement speed 5%

Force of Movement III

Move speed increased while in Bearserk.

Increased movement speed 5%

Staggering Wounds

When Bearserk expires stun all enemies in 8m radius for

Force of Power I

Damage increased while in Bearserk.

Damage 20%

Force of Power II

Damage increased while in Bearserk.

Damage 20%

Force of Power III

Damage increased while in Bearserk.

Damage 20%

Animal Rage

Deal double damage to Taunted enemies.

Quick Swipes I

Attack Speed bonus further increased.

Attack Speed Bonus 5%

Quick Swipes II

Attack Speed bonus further increased.

Attack Speed Bonus 5%

Quick Swipes III

Attack Speed bonus further increased.

Attack Speed Bonus 5%

Virulence

Gain Poison Damage aura that deals 100% Poison Damage each second. Range 7m.

Feral Souls[edit]

Summon a forest wolf spirit to fight for you.

  • Wolf Damage per attack 20%
  • Wolf health based on your Max Health 40%
  • Duration 8s
  • Additional Wolves Spawned 1 (2)
Dameer Feral Souls.png
Ferocity I

Wolf attacks damage increased.

Wolf Damage per attack 5%

Ferocity II

Wolf attacks damage increased.

Wolf Damage per attack 5%

Ferocity III

Wolf attacks damage increased.

Wolf Damage per attack 5%

Rage

Wolves also gain bonuses from Bearserk bonuses. (not special modifiers)

Endurance I

Wolf Health Increased

Wolf health based on your Max Health 5%

Endurance II

Wolf Health Increased

Wolf health based on your Max Health 5%

Endurance III

Wolf Health Increased

Wolf health based on your Max Health 5%

Pack Leader

Each wolf attack heals Dameer for 0.2% of max health.

Stamina I

Duration Increased

Duration 2s

Stamina II

Duration Increased

Duration 2s

Stamina III

Duration Increased

Duration 2s

Tenacity

Wolves never expire.

Ring of Thorns[edit]

Summon a ring of Thorns that deals damage and slow all enemies.

  • Physical Damage 250% (300%) (350%)
  • Slow 20%
  • Slow Duration 3s
  • Range 6m
  • Duration 6s
Dameer Ring of Thorns.png
Bloom I

Duration Increased

Duration 1.5s

Bloom II

Duration Increased

Duration 1.5s

Bloom III

Duration Increased

Duration 1.5s

Carnivore

The wall also contains 4 meat-eater plants that periodically attack nearby enemies for 200% Physical Damage.

Difficult Terrain I

Slow amount further increased

Slow

Difficult Terrain II

Slow amount further increased

Slow

Difficult Terrain III

Slow amount further increased

Slow

Nectar

The wall also contains raspberries that heal allies that go through it for 15% HP. This effect has 3 second cooldown.

Overgrowth I

Ring Radius Increased

Range 1m

Overgrowth II

Ring Radius Increased

Range 1m

Overgrowth III

Ring Radius Increased

Range 1m

Venom

Ring of Thorns does Poison Damage instead of Physical damage.