The Ability Tree of Anya.
Primary Attack
A furious long range whip combo.
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Last combo hit has 20% chance to cause enemies to explode when dying for 100% physical damage in 3m radius.
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Each Combo hit reduces Vitality Rush cooldown by 0.3s
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Last combo hit has 20% chance to spawn blood fragment.
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Abilities
- Ability level 1 attributes
- Ability level 2 attributes
- Ability level 3 attributes
Bloodsucker
Send out a huge blood bat that inflicts damage to all enemies it passes through and then returns to the caster, healing it for every enemy hit.
- Physical Damage 200% (250%) (300%)
- Range 8m
- Width 3m
- Life Leech 3%
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Additional Life Leech per enemy hit.
Life Leech 1%
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Additional Life Leech per enemy hit.
Life Leech 1%
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Additional Life Leech per enemy hit.
Life Leech 1%
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If an enemy is hit twice With the same bat and it does not die, it drops a blood fragment.
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Gain move speed buff for 5 seconds for each enemy hit.
Increased movement speed 1%
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Gain move speed buff for 5 seconds for each enemy hit.
Increased movement speed 1%
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Gain move speed buff for 5 seconds for each enemy hit.
Increased movement speed 1%
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Recast bloodsucker to detonate it and fear all enemies for 4s.
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Range increased
Range 1m
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Range increased
Range 1m
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Range increased
Range 1m
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Double Damage to targets affected With Bleed.
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Swarm
Summon a swarm of bats that inflicts bleed and to any enemy that enters the area.
- Physical Damage 80% (100%) (120%)
- Target AOE Radius 2.5m
- Swarm Duration 5s
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Swarm also inflicts Slow.
Slow 10%
Swarm Duration 1s
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Swarm also inflicts Slow.
Slow 10%
Swarm Duration 1s
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Swarm also inflicts Slow.
Slow 10%
Swarm Duration 1s
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When the swarm expires, one Level 1 Bloodsucker spawns from it center, and flies towards nearest living enemy.
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AOE Radius Increased
Range 1m
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AOE Radius Increased
Range 1m
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AOE Radius Increased
Range 1m
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When swarm expires it pulls all enemies in lom radius towards it.
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All allies receive physical and elemental resistances when standing in the Swarm.
Physical damage reduction 10%
Elemental resistances 10%
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All allies receive physical and elemental resistances when standing in the Swarm.
Physical damage reduction 10%
Elemental resistances 10%
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All allies receive physical and elemental resistances when standing in the Swarm.
Physical damage reduction 10%
Elemental resistances 10%
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When swarm expires it heals you and all allies in lom radius for 10% of their max health.
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Bloodbolt
Expend your own blood andcest a powerful projectile that explodes for small AOE when it hits an enemy. The projectile explodes leaving blood fragments on the ground
- Physical Damage 300% (340%) (380%)
- Range 10m
- Blood Fragments generated 5
- Health Cost: 20% of maximum health
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Bloodbolt also roots enemies.
Root Duration 2s
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Bloodbolt also roots enemies.
Root Duration 2s
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Bloodbolt also roots enemies.
Root Duration 2s
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Bloodbolt does not explode when hitting an enemy.
Instead it passes through all enemies.
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Additional Blood fragments generated.
Blood Fragments generated 1
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Additional Blood fragments generated.
Blood Fragments generated 1
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Additional Blood fragments generated.
Blood Fragments generated 1
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Each blood fragment that is generated by Bloodbolt explodes after 2s for 80% Cold Damage.
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Health Cost Decreased
Health Cost -4%
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Health Cost Decreased
Health Cost -4%
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Health Cost Decreased
Health Cost -4%
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Bloodbolt gains 3 charges.
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Heartbeat
Summon a huge beating heart that explodes after a short period, dealing massive damage in the area around it. Hitting the heart with primary attacks makes the effect more powerful.
- Physical Damage 400% (460%) (520%)
- Target AOE Radius 5m
- Each Primary hit delays heart explosion by 0.2s, increases total damage by 50%
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Each primary hit also expands the radius.
Range 0.4m
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Each primary hit also expands the radius.
Range 0.4m
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Each primary hit also expands the radius.
Range 0.4m
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Double damage to targets afflicted by STUN.
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Each primary hit also roots enemies.
Root Duration 0.3s
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Each primary hit also roots enemies.
Root Duration 0.3s
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Each primary hit also roots enemies.
Root Duration 0.3s
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Heartbeat explosion heals you and all allies for 50% of max health.
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Each primary hit heals you and all allies.
Heal bonus per enemy affected 1%
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Each primary hit heals you and all allies.
Heal bonus per enemy affected 1%
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Each primary hit heals you and all allies.
Heal bonus per enemy affected 1%
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After casting Heartbeat, you can recast it for 3s to spawn another heart.
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Blood Spikes
Summon blood spikes from the ground to impale enemies, inflicting stun and low damage over time.
- Physical damage per second 40%
- Range 5m
- Duration 3s (5s) (7s)
- Max Impaled Enemies 5
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