Anya Ability Tree

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The Ability Tree of Anya.

Passive Trait[edit]

AnyaPassive-Blood-Rite.png
Blood Rite
Slain enemies will drop a Blood Fragment that Anya can consume ( by walking near it ).
Each Blood Fragment regenerates corrupted blood and health, and temporarily increases damage.

Primary Attack[edit]

A furious long range whip combo.

Whipslash
Bloodboil Explosion

Last combo hit has 20% chance to cause enemies to explode when dying for 100% physical damage in 3m radius.

Quick Fix

Each Combo hit reduces Vitality Rush cooldown by 0.3s

Blood Clot

Last combo hit has 20% chance to spawn blood fragment.

Secondary Attack[edit]

AnyaSpinningSlash.png
Spinning Slash ( RMB )
Powerful 360 degree whip slash that deals damage and pushes enemies back.

Move[edit]

AnyaVitalityRush.png
Vitality Rush ( Shift )
Dash through enemies and leech health from them.

Abilities[edit]

  • Ability level 1 attributes
  • Ability level 2 attributes
  • Ability level 3 attributes

Bloodsucker[edit]

Send out a huge blood bat that inflicts damage to all enemies it passes through and then returns to the caster, healing it for every enemy hit.

  • Physical Damage 200% (250%) (300%)
  • Range 8m
  • Width 3m
  • Life Leech 3%
AnyaBloodsucker.png
Infusion I

Additional Life Leech per enemy hit.

Life Leech 1%

Infusion II

Additional Life Leech per enemy hit.

Life Leech 1%

Infusion III

Additional Life Leech per enemy hit.

Life Leech 1%

Blood Force

If an enemy is hit twice With the same bat and it does not die, it drops a blood fragment.

Animalistic Speed I

Gain move speed buff for 5 seconds for each enemy hit.

Increased movement speed 1%

Animalistic Speed II

Gain move speed buff for 5 seconds for each enemy hit.

Increased movement speed 1%

Animalistic Speed III

Gain move speed buff for 5 seconds for each enemy hit.

Increased movement speed 1%

Panic

Recast bloodsucker to detonate it and fear all enemies for 4s.

A bite from beyond I

Range increased

Range 1m

A bite from beyond II

Range increased

Range 1m

A bite from beyond III

Range increased

Range 1m

Extreme Gore

Double Damage to targets affected With Bleed.

Swarm[edit]

Summon a swarm of bats that inflicts bleed and to any enemy that enters the area.

  • Physical Damage 80% (100%) (120%)
  • Target AOE Radius 2.5m
  • Swarm Duration 5s
AnyaSwarm.png
Decay I

Swarm also inflicts Slow.

Slow 10%

Swarm Duration 1s

Decay II

Swarm also inflicts Slow.

Slow 10%

Swarm Duration 1s

Decay III

Swarm also inflicts Slow.

Slow 10%

Swarm Duration 1s

Spawn of Darkness

When the swarm expires, one Level 1 Bloodsucker spawns from it center, and flies towards nearest living enemy.

For the Swarm I

AOE Radius Increased

Range 1m

For the Swarm II

AOE Radius Increased

Range 1m

For the Swarm III

AOE Radius Increased

Range 1m

Vortex

When swarm expires it pulls all enemies in lom radius towards it.

Protection of Flesh I

All allies receive physical and elemental resistances when standing in the Swarm.

Physical damage reduction 10%

Elemental resistances 10%

Protection of Flesh II

All allies receive physical and elemental resistances when standing in the Swarm.

Physical damage reduction 10%

Elemental resistances 10%

Protection of Flesh III

All allies receive physical and elemental resistances when standing in the Swarm.

Physical damage reduction 10%

Elemental resistances 10%

Rejuvenation

When swarm expires it heals you and all allies in lom radius for 10% of their max health.

Bloodbolt[edit]

Expend your own blood andcest a powerful projectile that explodes for small AOE when it hits an enemy. The projectile explodes leaving blood fragments on the ground

  • Physical Damage 300% (340%) (380%)
  • Range 10m
  • Blood Fragments generated 5
  • Health Cost: 20% of maximum health
AnyaBloodbolt.png
Sticky Blood I

Bloodbolt also roots enemies.

Root Duration 2s

Sticky Blood II

Bloodbolt also roots enemies.

Root Duration 2s

Sticky Blood III

Bloodbolt also roots enemies.

Root Duration 2s

Piercer

Bloodbolt does not explode when hitting an enemy.

Instead it passes through all enemies.

Fountain of Youth I

Additional Blood fragments generated.

Blood Fragments generated 1

Fountain of Youth II

Additional Blood fragments generated.

Blood Fragments generated 1

Fountain of Youth III

Additional Blood fragments generated.

Blood Fragments generated 1

Bloodchill Explosion

Each blood fragment that is generated by Bloodbolt explodes after 2s for 80% Cold Damage.

Longevity II

Health Cost Decreased

Health Cost -4%

Longevity II

Health Cost Decreased

Health Cost -4%

Longevity III

Health Cost Decreased

Health Cost -4%

Carnage

Bloodbolt gains 3 charges.

Heartbeat[edit]

Summon a huge beating heart that explodes after a short period, dealing massive damage in the area around it. Hitting the heart with primary attacks makes the effect more powerful.

  • Physical Damage 400% (460%) (520%)
  • Target AOE Radius 5m
  • Each Primary hit delays heart explosion by 0.2s, increases total damage by 50%
AnyaHeartbeat.png
Pulse I

Each primary hit also expands the radius.

Range 0.4m

Pulse II

Each primary hit also expands the radius.

Range 0.4m

Pulse III

Each primary hit also expands the radius.

Range 0.4m

Heart-throb

Double damage to targets afflicted by STUN.

Heavy Heart I

Each primary hit also roots enemies.

Root Duration 0.3s

Heavy Heart II

Each primary hit also roots enemies.

Root Duration 0.3s

Heavy Heart III

Each primary hit also roots enemies.

Root Duration 0.3s

Restoration

Heartbeat explosion heals you and all allies for 50% of max health.

Warmth I

Each primary hit heals you and all allies.

Heal bonus per enemy affected 1%

Warmth II

Each primary hit heals you and all allies.

Heal bonus per enemy affected 1%

Warmth III

Each primary hit heals you and all allies.

Heal bonus per enemy affected 1%

Mass Effect

After casting Heartbeat, you can recast it for 3s to spawn another heart.

Blood Spikes[edit]

Summon blood spikes from the ground to impale enemies, inflicting stun and low damage over time.

  • Physical damage per second 40%
  • Range 5m
  • Duration 3s (5s) (7s)
  • Max Impaled Enemies 5
Anya Blood Spikes.png
Gore Tentacles I

Increased Radius

Range 1m

Gore Tentacles II

Increased Radius

Range 1m

Gore Tentacles III

Increased Radius

Range 1m

Sanguine Protection

Gain +5% physical damage reduction and +5% to all elemental resists for the duration of Blood Spikes for each enemy impaled.

Mass Murder I

Max Impaled Enemies Increased

Max Impaled Enemies 1

Mass Murder II

Max Impaled Enemies Increased

Max Impaled Enemies 1

Mass Murder III

Max Impaled Enemies Increased

Max Impaled Enemies 1

Cold Blooded

After Blood Spikes retract the ground freezes and deals 100% Cold Damage each second for 4 seconds.

Pain and Suffering I

Damage Further increased

Physical Damage 20%

Pain and Suffering II

Damage Further increased

Physical Damage 20%

Pain and Suffering III

Damage Further increased

Physical Damage 20%

Bloodfreeze

Instead of stunning all enemies for a duration, instantly deal 400% Cold Damage to all enemies.

Altar of Gore[edit]

Impale single enemy on a blood spear and make a blood altar out of it. Enemy is stunned for the duration and receives continuous damage while all allies in the radius leech health.

  • Enemy Max Health Damage 6% (9%) (12%)
  • Life Leech 3% (5%) (7%)
  • Range 8m
  • Duration 5s
Anya Altar of Gore.png
Quick Lashes I

Attack speed increased during life leech

Attack Speed Bonus 3%

Quick Lashes II

Attack speed increased during life leech

Attack Speed Bonus 3%

Quick Lashes III

Attack speed increased during life leech

Attack Speed Bonus 3%

Sustenance

If enemy dies while impaled all allies are healed instantly for 10% of their max health.

All About Range I

Radius Increased

Range 1.5m

All About Range II

Radius Increased

Range 1.5m

All About Range III

Radius Increased

Range 1.5m

Bloody Efficiency

Blood Altar gains 1 additinal charge.

Sanguine Longevity II

Duration Increased

Duration 1s

Sanguine Longevity II

Duration Increased

Duration 1s

Sanguine Longevity III

Duration Increased

Duration 1s

Corruption of Gore

If an enemy dies while impaled it explodes for 450% Cold Damage, affecting all enemies in the Blood Atar radius.