Difference between revisions of "Anya Ability Tree"

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Last combo hit has 20% chance to cause enemies to explode when dying for 100% physical damage in 3m radius.  
 
Last combo hit has 20% chance to cause enemies to explode when dying for 100% physical damage in 3m radius.  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
| [[File:Abilities Modifiers off Icon.png|50px|Quick Fix]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Quick Fix]]
  
 
Each Combo hit reduces Vitality Rush cooldown by 0.3s  
 
Each Combo hit reduces Vitality Rush cooldown by 0.3s  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
| [[File:Abilities Modifiers off Icon.png|50px|Blood Clot]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Blood Clot]]
  
 
Last combo hit has 20% chance to spawn blood fragment.  
 
Last combo hit has 20% chance to spawn blood fragment.  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
|}
 
|}
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= Abilities =
 
= Abilities =
 
*<span style="color:green">''Ability level 1 attributes''</span>
 
*<span style="color:orange">''Ability level 2 attributes''</span>
 
*<span style="color:red">''Ability level 3 attributes''</span>
 
  
 
== Bloodsucker ==
 
== Bloodsucker ==
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Life Leech 1%  
 
Life Leech 1%  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Infusion II]]
 
| [[File:Bonuses off Icon.png|50px|Infusion II]]
  
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Life Leech 1%  
 
Life Leech 1%  
  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Infusion III]]
 
| [[File:Bonuses off Icon.png|50px|Infusion III]]
  
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Life Leech 1%  
 
Life Leech 1%  
  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Abilities Modifiers off Icon.png|50px|Blood Force]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Blood Force]]
  
 
If an enemy is hit twice With the same bat and it does not die, it drops a blood fragment.  
 
If an enemy is hit twice With the same bat and it does not die, it drops a blood fragment.  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
| [[File:Bonuses off Icon.png|50px|Animalistic Speed I]]
 
| [[File:Bonuses off Icon.png|50px|Animalistic Speed I]]
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Increased movement speed 1%  
 
Increased movement speed 1%  
  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Animalistic Speed II]]
 
| [[File:Bonuses off Icon.png|50px|Animalistic Speed II]]
  
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Increased movement speed 1%  
 
Increased movement speed 1%  
  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Animalistic Speed III]]
 
| [[File:Bonuses off Icon.png|50px|Animalistic Speed III]]
  
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Increased movement speed 1%  
 
Increased movement speed 1%  
  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Abilities Modifiers off Icon.png|50px|Panic]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Panic]]
  
 
Recast bloodsucker to detonate it and fear all enemies for 4s.  
 
Recast bloodsucker to detonate it and fear all enemies for 4s.  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
| [[File:Bonuses off Icon.png|50px|A bite from beyond I]]
 
| [[File:Bonuses off Icon.png|50px|A bite from beyond I]]
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Range 1m
 
Range 1m
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|A bite from beyond II]]
 
| [[File:Bonuses off Icon.png|50px|A bite from beyond II]]
  
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Range 1m
 
Range 1m
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|A bite from beyond III]]
 
| [[File:Bonuses off Icon.png|50px|A bite from beyond III]]
  
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Range 1m
 
Range 1m
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Abilities Modifiers off Icon.png|50px|Extreme Gore]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Extreme Gore]]
  
 
Double Damage to targets affected With Bleed.  
 
Double Damage to targets affected With Bleed.  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
|}
 
|}
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Swarm Duration 1s  
 
Swarm Duration 1s  
  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Decay II]]
 
| [[File:Bonuses off Icon.png|50px|Decay II]]
  
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Swarm Duration 1s  
 
Swarm Duration 1s  
  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Decay III]]
 
| [[File:Bonuses off Icon.png|50px|Decay III]]
  
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Swarm Duration 1s  
 
Swarm Duration 1s  
  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Abilities Modifiers off Icon.png|50px|Spawn of Darkness]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Spawn of Darkness]]
  
 
When the swarm expires, one Level 1 Bloodsucker spawns from it center, and flies towards nearest living enemy.  
 
When the swarm expires, one Level 1 Bloodsucker spawns from it center, and flies towards nearest living enemy.  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
| [[File:Bonuses off Icon.png|50px|For the Swarm I]]
 
| [[File:Bonuses off Icon.png|50px|For the Swarm I]]
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Range 1m  
 
Range 1m  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|For the Swarm II]]
 
| [[File:Bonuses off Icon.png|50px|For the Swarm II]]
  
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Range 1m  
 
Range 1m  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|For the Swarm III]]
 
| [[File:Bonuses off Icon.png|50px|For the Swarm III]]
  
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Range 1m  
 
Range 1m  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Abilities Modifiers off Icon.png|50px|Vortex]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Vortex]]
  
 
When swarm expires it pulls all enemies in lom radius towards it.  
 
When swarm expires it pulls all enemies in lom radius towards it.  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
| [[File:Bonuses off Icon.png|50px|Protection of Flesh I]]
 
| [[File:Bonuses off Icon.png|50px|Protection of Flesh I]]
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Elemental resistances 10%  
 
Elemental resistances 10%  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Protection of Flesh II]]
 
| [[File:Bonuses off Icon.png|50px|Protection of Flesh II]]
  
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Elemental resistances 10%  
 
Elemental resistances 10%  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Protection of Flesh III]]
 
| [[File:Bonuses off Icon.png|50px|Protection of Flesh III]]
  
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Elemental resistances 10%  
 
Elemental resistances 10%  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Abilities Modifiers off Icon.png|50px|Rejuvenation]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Rejuvenation]]
  
 
When swarm expires it heals you and all allies in lom radius for 10% of their max health.  
 
When swarm expires it heals you and all allies in lom radius for 10% of their max health.  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
|}
 
|}
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Root Duration 2s  
 
Root Duration 2s  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Sticky Blood II]]
 
| [[File:Bonuses off Icon.png|50px|Sticky Blood II]]
  
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Root Duration 2s  
 
Root Duration 2s  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Sticky Blood III]]
 
| [[File:Bonuses off Icon.png|50px|Sticky Blood III]]
  
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Root Duration 2s  
 
Root Duration 2s  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Abilities Modifiers off Icon.png|50px|Piercer]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Piercer]]
  
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Instead it passes through all enemies.  
 
Instead it passes through all enemies.  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
| [[File:Bonuses off Icon.png|50px|Fountain of Youth I]]
 
| [[File:Bonuses off Icon.png|50px|Fountain of Youth I]]
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Blood Fragments generated 1  
 
Blood Fragments generated 1  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Fountain of Youth II]]
 
| [[File:Bonuses off Icon.png|50px|Fountain of Youth II]]
  
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Blood Fragments generated 1  
 
Blood Fragments generated 1  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Fountain of Youth III]]
 
| [[File:Bonuses off Icon.png|50px|Fountain of Youth III]]
  
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Blood Fragments generated 1  
 
Blood Fragments generated 1  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Abilities Modifiers off Icon.png|50px|Bloodchill Explosion]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Bloodchill Explosion]]
  
 
Each blood fragment that is generated by Bloodbolt explodes after 2s for 80% Cold Damage.  
 
Each blood fragment that is generated by Bloodbolt explodes after 2s for 80% Cold Damage.  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
| [[File:Bonuses off Icon.png|50px|Longevity II]]
 
| [[File:Bonuses off Icon.png|50px|Longevity II]]
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Health Cost -4%  
 
Health Cost -4%  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Longevity II]]
 
| [[File:Bonuses off Icon.png|50px|Longevity II]]
  
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Health Cost -4%  
 
Health Cost -4%  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Longevity III]]
 
| [[File:Bonuses off Icon.png|50px|Longevity III]]
  
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Health Cost -4%  
 
Health Cost -4%  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Abilities Modifiers off Icon.png|50px|Carnage]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Carnage]]
  
 
Bloodbolt gains 3 charges.  
 
Bloodbolt gains 3 charges.  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
|}
 
|}
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Range 0.4m  
 
Range 0.4m  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Pulse II]]
 
| [[File:Bonuses off Icon.png|50px|Pulse II]]
  
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Range 0.4m  
 
Range 0.4m  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Pulse III]]
 
| [[File:Bonuses off Icon.png|50px|Pulse III]]
  
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Range 0.4m  
 
Range 0.4m  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Abilities Modifiers off Icon.png|50px|Heart-throb]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Heart-throb]]
  
 
Double damage to targets afflicted by STUN.  
 
Double damage to targets afflicted by STUN.  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
| [[File:Bonuses off Icon.png|50px|Heavy Heart I]]
 
| [[File:Bonuses off Icon.png|50px|Heavy Heart I]]
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Root Duration 0.3s  
 
Root Duration 0.3s  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Heavy Heart II]]
 
| [[File:Bonuses off Icon.png|50px|Heavy Heart II]]
  
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Root Duration 0.3s  
 
Root Duration 0.3s  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Heavy Heart III]]
 
| [[File:Bonuses off Icon.png|50px|Heavy Heart III]]
  
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Root Duration 0.3s  
 
Root Duration 0.3s  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Abilities Modifiers off Icon.png|50px|Restoration]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Restoration]]
  
 
Heartbeat explosion heals you and all allies for 50% of max health.  
 
Heartbeat explosion heals you and all allies for 50% of max health.  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
| [[File:Bonuses off Icon.png|50px|Warmth I]]
 
| [[File:Bonuses off Icon.png|50px|Warmth I]]
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Heal bonus per enemy affected 1%  
 
Heal bonus per enemy affected 1%  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Warmth II]]
 
| [[File:Bonuses off Icon.png|50px|Warmth II]]
  
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Heal bonus per enemy affected 1%  
 
Heal bonus per enemy affected 1%  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Warmth III]]
 
| [[File:Bonuses off Icon.png|50px|Warmth III]]
  
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Heal bonus per enemy affected 1%  
 
Heal bonus per enemy affected 1%  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Abilities Modifiers off Icon.png|50px|Mass Effect]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Mass Effect]]
  
 
After casting Heartbeat, you can recast it for 3s to spawn another heart.  
 
After casting Heartbeat, you can recast it for 3s to spawn another heart.  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
|}
 
|}
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Range 1m  
 
Range 1m  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Gore Tentacles II]]
 
| [[File:Bonuses off Icon.png|50px|Gore Tentacles II]]
  
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Range 1m  
 
Range 1m  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Gore Tentacles III]]
 
| [[File:Bonuses off Icon.png|50px|Gore Tentacles III]]
  
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Range 1m  
 
Range 1m  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Abilities Modifiers off Icon.png|50px|Sanguine Protection]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Sanguine Protection]]
  
 
Gain +5% physical damage reduction and +5% to all elemental resists for the duration of Blood Spikes for each enemy impaled.  
 
Gain +5% physical damage reduction and +5% to all elemental resists for the duration of Blood Spikes for each enemy impaled.  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
| [[File:Bonuses off Icon.png|50px|Mass Murder I]]
 
| [[File:Bonuses off Icon.png|50px|Mass Murder I]]
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Max Impaled Enemies 1  
 
Max Impaled Enemies 1  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Mass Murder II]]
 
| [[File:Bonuses off Icon.png|50px|Mass Murder II]]
  
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Max Impaled Enemies 1  
 
Max Impaled Enemies 1  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Mass Murder III]]
 
| [[File:Bonuses off Icon.png|50px|Mass Murder III]]
  
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Max Impaled Enemies 1  
 
Max Impaled Enemies 1  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Abilities Modifiers off Icon.png|50px|Cold Blooded]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Cold Blooded]]
  
 
After Blood Spikes retract the ground freezes and deals 100% Cold Damage each second for 4 seconds.  
 
After Blood Spikes retract the ground freezes and deals 100% Cold Damage each second for 4 seconds.  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
| [[File:Bonuses off Icon.png|50px|Pain and Suffering I]]
 
| [[File:Bonuses off Icon.png|50px|Pain and Suffering I]]
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Physical Damage 20%  
 
Physical Damage 20%  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Pain and Suffering II]]
 
| [[File:Bonuses off Icon.png|50px|Pain and Suffering II]]
  
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Physical Damage 20%  
 
Physical Damage 20%  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Pain and Suffering III]]
 
| [[File:Bonuses off Icon.png|50px|Pain and Suffering III]]
  
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Physical Damage 20%  
 
Physical Damage 20%  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Abilities Modifiers off Icon.png|50px|Bloodfreeze]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Bloodfreeze]]
  
 
Instead of stunning all enemies for a duration, instantly deal 400% Cold Damage to all enemies.  
 
Instead of stunning all enemies for a duration, instantly deal 400% Cold Damage to all enemies.  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
|}
 
|}
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Attack Speed Bonus 3%  
 
Attack Speed Bonus 3%  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Quick Lashes II]]
 
| [[File:Bonuses off Icon.png|50px|Quick Lashes II]]
  
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Attack Speed Bonus 3%  
 
Attack Speed Bonus 3%  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Quick Lashes III]]
 
| [[File:Bonuses off Icon.png|50px|Quick Lashes III]]
  
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Attack Speed Bonus 3%  
 
Attack Speed Bonus 3%  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Abilities Modifiers off Icon.png|50px|Sustenance]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Sustenance]]
  
 
If enemy dies while impaled all allies are healed instantly for 10% of their max health.  
 
If enemy dies while impaled all allies are healed instantly for 10% of their max health.  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
| [[File:Bonuses off Icon.png|50px|All About Range I]]
 
| [[File:Bonuses off Icon.png|50px|All About Range I]]
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Range 1.5m  
 
Range 1.5m  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|All About Range II]]
 
| [[File:Bonuses off Icon.png|50px|All About Range II]]
  
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Range 1.5m  
 
Range 1.5m  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|All About Range III]]
 
| [[File:Bonuses off Icon.png|50px|All About Range III]]
  
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Range 1.5m  
 
Range 1.5m  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Abilities Modifiers off Icon.png|50px|Bloody Efficiency]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Bloody Efficiency]]
  
 
Blood Altar gains 1 additinal charge.  
 
Blood Altar gains 1 additinal charge.  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
| [[File:Bonuses off Icon.png|50px|Sanguine Longevity II]]
 
| [[File:Bonuses off Icon.png|50px|Sanguine Longevity II]]
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Duration 1s
 
Duration 1s
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Sanguine Longevity II]]
 
| [[File:Bonuses off Icon.png|50px|Sanguine Longevity II]]
  
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Duration 1s
 
Duration 1s
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Sanguine Longevity III]]
 
| [[File:Bonuses off Icon.png|50px|Sanguine Longevity III]]
  
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Duration 1s
 
Duration 1s
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Abilities Modifiers off Icon.png|50px|Corruption of Gore]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Corruption of Gore]]
  
 
If an enemy dies while impaled it explodes for 450% Cold Damage, affecting all enemies in the Blood Atar radius.  
 
If an enemy dies while impaled it explodes for 450% Cold Damage, affecting all enemies in the Blood Atar radius.  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
|}
 
|}

Latest revision as of 21:17, 15 September 2019

The Ability Tree of Anya.

Notations

  • Ability level 1 attributes
  • Ability level 2 attributes
  • Ability level 3 attributes

Passive Trait

AnyaPassive-Blood-Rite.png
Blood Rite
Slain enemies will drop a Blood Fragment that Anya can consume ( by walking near it ).
Each Blood Fragment regenerates corrupted blood and health, and temporarily increases damage.

Primary Attack

A furious long range whip combo.

Whipslash
Bloodboil Explosion

Last combo hit has 20% chance to cause enemies to explode when dying for 100% physical damage in 3m radius.

Level Requirement:xx

Quick Fix

Each Combo hit reduces Vitality Rush cooldown by 0.3s

Level Requirement:xx

Blood Clot

Last combo hit has 20% chance to spawn blood fragment.

Level Requirement:xx

Secondary Attack

AnyaSpinningSlash.png
Spinning Slash ( RMB )
Powerful 360 degree whip slash that deals damage and pushes enemies back.

Move

AnyaVitalityRush.png
Vitality Rush ( Shift )
Dash through enemies and leech health from them.

Abilities

Bloodsucker

Send out a huge blood bat that inflicts damage to all enemies it passes through and then returns to the caster, healing it for every enemy hit.

  • Physical Damage 200% (250%) (300%)
  • Range 8m
  • Width 3m
  • Life Leech 3%
AnyaBloodsucker.png
Infusion I

Additional Life Leech per enemy hit.

Life Leech 1%

Level Requirement:xx

Infusion II

Additional Life Leech per enemy hit.

Life Leech 1%


Level Requirement:xx

Infusion III

Additional Life Leech per enemy hit.

Life Leech 1%


Level Requirement:xx

Blood Force

If an enemy is hit twice With the same bat and it does not die, it drops a blood fragment.

Level Requirement:xx

Animalistic Speed I

Gain move speed buff for 5 seconds for each enemy hit.

Increased movement speed 1%


Level Requirement:xx

Animalistic Speed II

Gain move speed buff for 5 seconds for each enemy hit.

Increased movement speed 1%


Level Requirement:xx

Animalistic Speed III

Gain move speed buff for 5 seconds for each enemy hit.

Increased movement speed 1%


Level Requirement:xx

Panic

Recast bloodsucker to detonate it and fear all enemies for 4s.

Level Requirement:xx

A bite from beyond I

Range increased

Range 1m

Level Requirement:xx

A bite from beyond II

Range increased

Range 1m

Level Requirement:xx

A bite from beyond III

Range increased

Range 1m

Level Requirement:xx

Extreme Gore

Double Damage to targets affected With Bleed.

Level Requirement:xx

Swarm

Summon a swarm of bats that inflicts bleed and to any enemy that enters the area.

  • Physical Damage 80% (100%) (120%)
  • Target AOE Radius 2.5m
  • Swarm Duration 5s
AnyaSwarm.png
Decay I

Swarm also inflicts Slow.

Slow 10%

Swarm Duration 1s


Level Requirement:xx

Decay II

Swarm also inflicts Slow.

Slow 10%

Swarm Duration 1s


Level Requirement:xx

Decay III

Swarm also inflicts Slow.

Slow 10%

Swarm Duration 1s


Level Requirement:xx

Spawn of Darkness

When the swarm expires, one Level 1 Bloodsucker spawns from it center, and flies towards nearest living enemy.

Level Requirement:xx

For the Swarm I

AOE Radius Increased

Range 1m

Level Requirement:xx

For the Swarm II

AOE Radius Increased

Range 1m

Level Requirement:xx

For the Swarm III

AOE Radius Increased

Range 1m

Level Requirement:xx

Vortex

When swarm expires it pulls all enemies in lom radius towards it.

Level Requirement:xx

Protection of Flesh I

All allies receive physical and elemental resistances when standing in the Swarm.

Physical damage reduction 10%

Elemental resistances 10%

Level Requirement:xx

Protection of Flesh II

All allies receive physical and elemental resistances when standing in the Swarm.

Physical damage reduction 10%

Elemental resistances 10%

Level Requirement:xx

Protection of Flesh III

All allies receive physical and elemental resistances when standing in the Swarm.

Physical damage reduction 10%

Elemental resistances 10%

Level Requirement:xx

Rejuvenation

When swarm expires it heals you and all allies in lom radius for 10% of their max health.

Level Requirement:xx

Bloodbolt

Expend your own blood andcest a powerful projectile that explodes for small AOE when it hits an enemy. The projectile explodes leaving blood fragments on the ground

  • Physical Damage 300% (340%) (380%)
  • Range 10m
  • Blood Fragments generated 5
  • Health Cost: 20% of maximum health
AnyaBloodbolt.png
Sticky Blood I

Bloodbolt also roots enemies.

Root Duration 2s

Level Requirement:xx

Sticky Blood II

Bloodbolt also roots enemies.

Root Duration 2s

Level Requirement:xx

Sticky Blood III

Bloodbolt also roots enemies.

Root Duration 2s

Level Requirement:xx

Piercer

Bloodbolt does not explode when hitting an enemy.

Instead it passes through all enemies.

Level Requirement:xx

Fountain of Youth I

Additional Blood fragments generated.

Blood Fragments generated 1

Level Requirement:xx

Fountain of Youth II

Additional Blood fragments generated.

Blood Fragments generated 1

Level Requirement:xx

Fountain of Youth III

Additional Blood fragments generated.

Blood Fragments generated 1

Level Requirement:xx

Bloodchill Explosion

Each blood fragment that is generated by Bloodbolt explodes after 2s for 80% Cold Damage.

Level Requirement:xx

Longevity II

Health Cost Decreased

Health Cost -4%

Level Requirement:xx

Longevity II

Health Cost Decreased

Health Cost -4%

Level Requirement:xx

Longevity III

Health Cost Decreased

Health Cost -4%

Level Requirement:xx

Carnage

Bloodbolt gains 3 charges.

Level Requirement:xx

Heartbeat

Summon a huge beating heart that explodes after a short period, dealing massive damage in the area around it. Hitting the heart with primary attacks makes the effect more powerful.

  • Physical Damage 400% (460%) (520%)
  • Target AOE Radius 5m
  • Each Primary hit delays heart explosion by 0.2s, increases total damage by 50%
AnyaHeartbeat.png
Pulse I

Each primary hit also expands the radius.

Range 0.4m

Level Requirement:xx

Pulse II

Each primary hit also expands the radius.

Range 0.4m

Level Requirement:xx

Pulse III

Each primary hit also expands the radius.

Range 0.4m

Level Requirement:xx

Heart-throb

Double damage to targets afflicted by STUN.

Level Requirement:xx

Heavy Heart I

Each primary hit also roots enemies.

Root Duration 0.3s

Level Requirement:xx

Heavy Heart II

Each primary hit also roots enemies.

Root Duration 0.3s

Level Requirement:xx

Heavy Heart III

Each primary hit also roots enemies.

Root Duration 0.3s

Level Requirement:xx

Restoration

Heartbeat explosion heals you and all allies for 50% of max health.

Level Requirement:xx

Warmth I

Each primary hit heals you and all allies.

Heal bonus per enemy affected 1%

Level Requirement:xx

Warmth II

Each primary hit heals you and all allies.

Heal bonus per enemy affected 1%

Level Requirement:xx

Warmth III

Each primary hit heals you and all allies.

Heal bonus per enemy affected 1%

Level Requirement:xx

Mass Effect

After casting Heartbeat, you can recast it for 3s to spawn another heart.

Level Requirement:xx

Blood Spikes

Summon blood spikes from the ground to impale enemies, inflicting stun and low damage over time.

  • Physical damage per second 40%
  • Range 5m
  • Duration 3s (5s) (7s)
  • Max Impaled Enemies 5
Anya Blood Spikes.png
Gore Tentacles I

Increased Radius

Range 1m

Level Requirement:xx

Gore Tentacles II

Increased Radius

Range 1m

Level Requirement:xx

Gore Tentacles III

Increased Radius

Range 1m

Level Requirement:xx

Sanguine Protection

Gain +5% physical damage reduction and +5% to all elemental resists for the duration of Blood Spikes for each enemy impaled.

Level Requirement:xx

Mass Murder I

Max Impaled Enemies Increased

Max Impaled Enemies 1

Level Requirement:xx

Mass Murder II

Max Impaled Enemies Increased

Max Impaled Enemies 1

Level Requirement:xx

Mass Murder III

Max Impaled Enemies Increased

Max Impaled Enemies 1

Level Requirement:xx

Cold Blooded

After Blood Spikes retract the ground freezes and deals 100% Cold Damage each second for 4 seconds.

Level Requirement:xx

Pain and Suffering I

Damage Further increased

Physical Damage 20%

Level Requirement:xx

Pain and Suffering II

Damage Further increased

Physical Damage 20%

Level Requirement:xx

Pain and Suffering III

Damage Further increased

Physical Damage 20%

Level Requirement:xx

Bloodfreeze

Instead of stunning all enemies for a duration, instantly deal 400% Cold Damage to all enemies.

Level Requirement:xx

Altar of Gore

Impale single enemy on a blood spear and make a blood altar out of it. Enemy is stunned for the duration and receives continuous damage while all allies in the radius leech health.

  • Enemy Max Health Damage 6% (9%) (12%)
  • Life Leech 3% (5%) (7%)
  • Range 8m
  • Duration 5s
Anya Altar of Gore.png
Quick Lashes I

Attack speed increased during life leech

Attack Speed Bonus 3%

Level Requirement:xx

Quick Lashes II

Attack speed increased during life leech

Attack Speed Bonus 3%

Level Requirement:xx

Quick Lashes III

Attack speed increased during life leech

Attack Speed Bonus 3%

Level Requirement:xx

Sustenance

If enemy dies while impaled all allies are healed instantly for 10% of their max health.

Level Requirement:xx

All About Range I

Radius Increased

Range 1.5m

Level Requirement:xx

All About Range II

Radius Increased

Range 1.5m

Level Requirement:xx

All About Range III

Radius Increased

Range 1.5m

Level Requirement:xx

Bloody Efficiency

Blood Altar gains 1 additinal charge.

Level Requirement:xx

Sanguine Longevity II

Duration Increased

Duration 1s

Level Requirement:xx

Sanguine Longevity II

Duration Increased

Duration 1s

Level Requirement:xx

Sanguine Longevity III

Duration Increased

Duration 1s

Level Requirement:xx

Corruption of Gore

If an enemy dies while impaled it explodes for 450% Cold Damage, affecting all enemies in the Blood Atar radius.

Level Requirement:xx