Difference between revisions of "Anya Ability Tree"

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The [[Abilities#Ability Tree|Ability Tree]] of [[Anya]].
 
The [[Abilities#Ability Tree|Ability Tree]] of [[Anya]].
 +
 +
== Notations ==
 +
 +
*<span style="color:green">''Ability level 1 attributes''</span>
 +
*<span style="color:orange">''Ability level 2 attributes''</span>
 +
*<span style="color:red">''Ability level 3 attributes''</span>
 +
 +
== Passive Trait ==
 +
 +
{|
 +
| [[File:AnyaPassive-Blood-Rite.png|60px|left]]
 +
| '''Blood Rite'''<br>Slain enemies will drop a Blood Fragment that Anya can consume ( by walking near it ).<br>Each Blood Fragment regenerates corrupted blood and health, and temporarily increases damage.
 +
|}
  
 
= Primary Attack =
 
= Primary Attack =
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Last combo hit has 20% chance to cause enemies to explode when dying for 100% physical damage in 3m radius.  
 
Last combo hit has 20% chance to cause enemies to explode when dying for 100% physical damage in 3m radius.  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
| [[File:Abilities Modifiers off Icon.png|50px|Quick Fix]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Quick Fix]]
  
 
Each Combo hit reduces Vitality Rush cooldown by 0.3s  
 
Each Combo hit reduces Vitality Rush cooldown by 0.3s  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
| [[File:Abilities Modifiers off Icon.png|50px|Blood Clot]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Blood Clot]]
  
 
Last combo hit has 20% chance to spawn blood fragment.  
 
Last combo hit has 20% chance to spawn blood fragment.  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 +
|}
 +
 +
= Secondary Attack =
 +
{|
 +
| [[File:AnyaSpinningSlash.png|60px|left]]
 +
| '''Spinning Slash ( RMB )'''<br>Powerful 360 degree whip slash that deals damage and pushes enemies back.
 +
|}
 +
 +
= Move =
 +
 +
{|
 +
| [[File:AnyaVitalityRush.png|60px|left]]
 +
| '''Vitality Rush ( Shift )'''<br>Dash through enemies and leech health from them.
 
|}
 
|}
  
 
= Abilities =
 
= Abilities =
 
*<span style="color:green">''Ability level 1 attributes''</span>
 
*<span style="color:orange">''Ability level 2 attributes''</span>
 
*<span style="color:red">''Ability level 3 attributes''</span>
 
  
 
== Bloodsucker ==
 
== Bloodsucker ==
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Life Leech 1%  
 
Life Leech 1%  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Infusion II]]
 
| [[File:Bonuses off Icon.png|50px|Infusion II]]
  
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Life Leech 1%  
 
Life Leech 1%  
  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Infusion III]]
 
| [[File:Bonuses off Icon.png|50px|Infusion III]]
  
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Life Leech 1%  
 
Life Leech 1%  
  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Abilities Modifiers off Icon.png|50px|Blood Force]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Blood Force]]
  
 
If an enemy is hit twice With the same bat and it does not die, it drops a blood fragment.  
 
If an enemy is hit twice With the same bat and it does not die, it drops a blood fragment.  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
| [[File:Bonuses off Icon.png|50px|Animalistic Speed I]]
 
| [[File:Bonuses off Icon.png|50px|Animalistic Speed I]]
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Increased movement speed 1%  
 
Increased movement speed 1%  
  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Animalistic Speed II]]
 
| [[File:Bonuses off Icon.png|50px|Animalistic Speed II]]
  
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Increased movement speed 1%  
 
Increased movement speed 1%  
  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Animalistic Speed III]]
 
| [[File:Bonuses off Icon.png|50px|Animalistic Speed III]]
  
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Increased movement speed 1%  
 
Increased movement speed 1%  
  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Abilities Modifiers off Icon.png|50px|Panic]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Panic]]
  
 
Recast bloodsucker to detonate it and fear all enemies for 4s.  
 
Recast bloodsucker to detonate it and fear all enemies for 4s.  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
| [[File:Bonuses off Icon.png|50px|A bite from beyond I]]
 
| [[File:Bonuses off Icon.png|50px|A bite from beyond I]]
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Range 1m
 
Range 1m
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|A bite from beyond II]]
 
| [[File:Bonuses off Icon.png|50px|A bite from beyond II]]
  
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Range 1m
 
Range 1m
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|A bite from beyond III]]
 
| [[File:Bonuses off Icon.png|50px|A bite from beyond III]]
  
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Range 1m
 
Range 1m
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Abilities Modifiers off Icon.png|50px|Extreme Gore]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Extreme Gore]]
  
 
Double Damage to targets affected With Bleed.  
 
Double Damage to targets affected With Bleed.  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
|}
 
|}
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Swarm Duration 1s  
 
Swarm Duration 1s  
  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Decay II]]
 
| [[File:Bonuses off Icon.png|50px|Decay II]]
  
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Swarm Duration 1s  
 
Swarm Duration 1s  
  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Decay III]]
 
| [[File:Bonuses off Icon.png|50px|Decay III]]
  
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Swarm Duration 1s  
 
Swarm Duration 1s  
  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Abilities Modifiers off Icon.png|50px|Spawn of Darkness]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Spawn of Darkness]]
  
 
When the swarm expires, one Level 1 Bloodsucker spawns from it center, and flies towards nearest living enemy.  
 
When the swarm expires, one Level 1 Bloodsucker spawns from it center, and flies towards nearest living enemy.  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
| [[File:Bonuses off Icon.png|50px|For the Swarm I]]
 
| [[File:Bonuses off Icon.png|50px|For the Swarm I]]
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Range 1m  
 
Range 1m  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|For the Swarm II]]
 
| [[File:Bonuses off Icon.png|50px|For the Swarm II]]
  
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Range 1m  
 
Range 1m  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|For the Swarm III]]
 
| [[File:Bonuses off Icon.png|50px|For the Swarm III]]
  
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Range 1m  
 
Range 1m  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Abilities Modifiers off Icon.png|50px|Vortex]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Vortex]]
  
 
When swarm expires it pulls all enemies in lom radius towards it.  
 
When swarm expires it pulls all enemies in lom radius towards it.  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
| [[File:Bonuses off Icon.png|50px|Protection of Flesh I]]
 
| [[File:Bonuses off Icon.png|50px|Protection of Flesh I]]
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Elemental resistances 10%  
 
Elemental resistances 10%  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Protection of Flesh II]]
 
| [[File:Bonuses off Icon.png|50px|Protection of Flesh II]]
  
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Elemental resistances 10%  
 
Elemental resistances 10%  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Protection of Flesh III]]
 
| [[File:Bonuses off Icon.png|50px|Protection of Flesh III]]
  
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Elemental resistances 10%  
 
Elemental resistances 10%  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Abilities Modifiers off Icon.png|50px|Rejuvenation]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Rejuvenation]]
  
 
When swarm expires it heals you and all allies in lom radius for 10% of their max health.  
 
When swarm expires it heals you and all allies in lom radius for 10% of their max health.  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
|}
 
|}
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Root Duration 2s  
 
Root Duration 2s  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Sticky Blood II]]
 
| [[File:Bonuses off Icon.png|50px|Sticky Blood II]]
  
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Root Duration 2s  
 
Root Duration 2s  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Sticky Blood III]]
 
| [[File:Bonuses off Icon.png|50px|Sticky Blood III]]
  
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Root Duration 2s  
 
Root Duration 2s  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Abilities Modifiers off Icon.png|50px|Piercer]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Piercer]]
  
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Instead it passes through all enemies.  
 
Instead it passes through all enemies.  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
| [[File:Bonuses off Icon.png|50px|Fountain of Youth I]]
 
| [[File:Bonuses off Icon.png|50px|Fountain of Youth I]]
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Blood Fragments generated 1  
 
Blood Fragments generated 1  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Fountain of Youth II]]
 
| [[File:Bonuses off Icon.png|50px|Fountain of Youth II]]
  
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Blood Fragments generated 1  
 
Blood Fragments generated 1  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Fountain of Youth III]]
 
| [[File:Bonuses off Icon.png|50px|Fountain of Youth III]]
  
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Blood Fragments generated 1  
 
Blood Fragments generated 1  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Abilities Modifiers off Icon.png|50px|Bloodchill Explosion]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Bloodchill Explosion]]
  
 
Each blood fragment that is generated by Bloodbolt explodes after 2s for 80% Cold Damage.  
 
Each blood fragment that is generated by Bloodbolt explodes after 2s for 80% Cold Damage.  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
| [[File:Bonuses off Icon.png|50px|Longevity II]]
 
| [[File:Bonuses off Icon.png|50px|Longevity II]]
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Health Cost -4%  
 
Health Cost -4%  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Longevity II]]
 
| [[File:Bonuses off Icon.png|50px|Longevity II]]
  
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Health Cost -4%  
 
Health Cost -4%  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Longevity III]]
 
| [[File:Bonuses off Icon.png|50px|Longevity III]]
  
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Health Cost -4%  
 
Health Cost -4%  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Abilities Modifiers off Icon.png|50px|Carnage]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Carnage]]
  
 
Bloodbolt gains 3 charges.  
 
Bloodbolt gains 3 charges.  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
|}
 
|}
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Range 0.4m  
 
Range 0.4m  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Pulse II]]
 
| [[File:Bonuses off Icon.png|50px|Pulse II]]
  
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Range 0.4m  
 
Range 0.4m  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Pulse III]]
 
| [[File:Bonuses off Icon.png|50px|Pulse III]]
  
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Range 0.4m  
 
Range 0.4m  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Abilities Modifiers off Icon.png|50px|Heart-throb]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Heart-throb]]
  
 
Double damage to targets afflicted by STUN.  
 
Double damage to targets afflicted by STUN.  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
| [[File:Bonuses off Icon.png|50px|Heavy Heart I]]
 
| [[File:Bonuses off Icon.png|50px|Heavy Heart I]]
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Root Duration 0.3s  
 
Root Duration 0.3s  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Heavy Heart II]]
 
| [[File:Bonuses off Icon.png|50px|Heavy Heart II]]
  
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Root Duration 0.3s  
 
Root Duration 0.3s  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Heavy Heart III]]
 
| [[File:Bonuses off Icon.png|50px|Heavy Heart III]]
  
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Root Duration 0.3s  
 
Root Duration 0.3s  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Abilities Modifiers off Icon.png|50px|Restoration]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Restoration]]
  
 
Heartbeat explosion heals you and all allies for 50% of max health.  
 
Heartbeat explosion heals you and all allies for 50% of max health.  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
| [[File:Bonuses off Icon.png|50px|Warmth I]]
 
| [[File:Bonuses off Icon.png|50px|Warmth I]]
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Heal bonus per enemy affected 1%  
 
Heal bonus per enemy affected 1%  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Warmth II]]
 
| [[File:Bonuses off Icon.png|50px|Warmth II]]
  
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Heal bonus per enemy affected 1%  
 
Heal bonus per enemy affected 1%  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Bonuses off Icon.png|50px|Warmth III]]
 
| [[File:Bonuses off Icon.png|50px|Warmth III]]
  
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Heal bonus per enemy affected 1%  
 
Heal bonus per enemy affected 1%  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
| [[File:Abilities Modifiers off Icon.png|50px|Mass Effect]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Mass Effect]]
  
 
After casting Heartbeat, you can recast it for 3s to spawn another heart.  
 
After casting Heartbeat, you can recast it for 3s to spawn another heart.  
 +
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
|}
 
|}
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Summon blood spikes from the ground to impale enemies, inflicting stun and low damage over time.  
 
Summon blood spikes from the ground to impale enemies, inflicting stun and low damage over time.  
  
*Physical damage per second 40%  
+
*<span style="color:green">Physical damage per second 40%  
*Range 5m  
+
*<span style="color:green">Range 5m  
*Duration 3s (5s) (7s)
+
*<span style="color:green">Duration 3s <span style="color:orange">(5s) <span style="color:red">(7s)
*Max Impaled Enemies 5  
+
*<span style="color:green">Max Impaled Enemies 5  
  
 
{| class="wikitable" style="text-align: center;"
 
{| class="wikitable" style="text-align: center;"
 
! rowspan="4"| [[File:Anya Blood Spikes.png|60px]]  
 
! rowspan="4"| [[File:Anya Blood Spikes.png|60px]]  
 
|-
 
|-
| [[File:Bonuses off Icon.png|50px|bbbbbbbb]]
+
| [[File:Bonuses off Icon.png|50px|Gore Tentacles I]]
 +
 
 +
Increased Radius
  
cccccccc
+
Range 1m
| [[File:Bonuses off Icon.png|50px|bbbbbbbb]]
 
  
cccccccc
+
<span style="color:grey">''Level Requirement:xx''
| [[File:Bonuses off Icon.png|50px|bbbbbbbb]]
+
| [[File:Bonuses off Icon.png|50px|Gore Tentacles II]]
  
cccccccc
+
Increased Radius
| [[File:Abilities Modifiers off Icon.png|50px|dddddddd]]
 
  
eeeeeeeeee
+
Range 1m
 +
 
 +
<span style="color:grey">''Level Requirement:xx''
 +
| [[File:Bonuses off Icon.png|50px|Gore Tentacles III]]
 +
 
 +
Increased Radius
 +
 
 +
Range 1m
 +
 
 +
<span style="color:grey">''Level Requirement:xx''
 +
| [[File:Abilities Modifiers off Icon.png|50px|Sanguine Protection]]
 +
 
 +
Gain +5% physical damage reduction and +5% to all elemental resists for the duration of Blood Spikes for each enemy impaled.
 +
 
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
| [[File:Bonuses off Icon.png|50px|fffffffff]]
+
| [[File:Bonuses off Icon.png|50px|Mass Murder I]]
 +
 
 +
Max Impaled Enemies Increased
 +
 
 +
Max Impaled Enemies 1
 +
 
 +
<span style="color:grey">''Level Requirement:xx''
 +
| [[File:Bonuses off Icon.png|50px|Mass Murder II]]
 +
 
 +
Max Impaled Enemies Increased
 +
 
 +
Max Impaled Enemies 1
  
gggggggggg
+
<span style="color:grey">''Level Requirement:xx''
| [[File:Bonuses off Icon.png|50px|fffffffff]]
+
| [[File:Bonuses off Icon.png|50px|Mass Murder III]]
  
gggggggggg
+
Max Impaled Enemies Increased
| [[File:Bonuses off Icon.png|50px|fffffffff]]
 
  
gggggggggg
+
Max Impaled Enemies 1
| [[File:Abilities Modifiers off Icon.png|50px|hhhhhhhhh]]
 
  
iiiiiiiiii
+
<span style="color:grey">''Level Requirement:xx''
 +
| [[File:Abilities Modifiers off Icon.png|50px|Cold Blooded]]
 +
 
 +
After Blood Spikes retract the ground freezes and deals 100% Cold Damage each second for 4 seconds.
 +
 
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
| [[File:Bonuses off Icon.png|50px|jjjjjjjjj]]
+
| [[File:Bonuses off Icon.png|50px|Pain and Suffering I]]
 +
 
 +
Damage Further increased
 +
 
 +
Physical Damage 20%
 +
 
 +
<span style="color:grey">''Level Requirement:xx''
 +
| [[File:Bonuses off Icon.png|50px|Pain and Suffering II]]
 +
 
 +
Damage Further increased
 +
 
 +
Physical Damage 20%
 +
 
 +
<span style="color:grey">''Level Requirement:xx''
 +
| [[File:Bonuses off Icon.png|50px|Pain and Suffering III]]
 +
 
 +
Damage Further increased
  
kkkkkkk
+
Physical Damage 20%
| [[File:Bonuses off Icon.png|50px|jjjjjjjjj]]
 
  
kkkkkkk
+
<span style="color:grey">''Level Requirement:xx''
| [[File:Bonuses off Icon.png|50px|jjjjjjjjj]]
+
| [[File:Abilities Modifiers off Icon.png|50px|Bloodfreeze]]
  
kkkkkkk
+
Instead of stunning all enemies for a duration, instantly deal 400% Cold Damage to all enemies.  
| [[File:Abilities Modifiers off Icon.png|50px|llllllllll]]
 
  
mmmmmmmmmmm
+
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
 
|}
 
|}
  
 
== Altar of Gore ==
 
== Altar of Gore ==
 +
 +
Impale single enemy on a blood spear and make a blood altar out of it. Enemy is stunned for the duration and receives continuous damage while all allies in the radius leech health.
 +
 +
*<span style="color:green">Enemy Max Health Damage 6% <span style="color:orange">(9%) <span style="color:red">(12%)
 +
*<span style="color:green">Life Leech 3% <span style="color:orange">(5%) <span style="color:red">(7%)
 +
*<span style="color:green">Range 8m
 +
*<span style="color:green">Duration 5s
  
 
{| class="wikitable" style="text-align: center;"
 
{| class="wikitable" style="text-align: center;"
 
! rowspan="4"| [[File:Anya Altar of Gore.png|60px]]  
 
! rowspan="4"| [[File:Anya Altar of Gore.png|60px]]  
 
|-
 
|-
| [[File:Bonuses off Icon.png|50px|bbbbbbbb]]
+
| [[File:Bonuses off Icon.png|50px|Quick Lashes I]]
  
cccccccc
+
Attack speed increased during life leech
| [[File:Bonuses off Icon.png|50px|bbbbbbbb]]
 
  
cccccccc
+
Attack Speed Bonus 3%
| [[File:Bonuses off Icon.png|50px|bbbbbbbb]]
 
  
cccccccc
+
<span style="color:grey">''Level Requirement:xx''
| [[File:Abilities Modifiers off Icon.png|50px|dddddddd]]
+
| [[File:Bonuses off Icon.png|50px|Quick Lashes II]]
  
eeeeeeeeee
+
Attack speed increased during life leech
 +
 
 +
Attack Speed Bonus 3%
 +
 
 +
<span style="color:grey">''Level Requirement:xx''
 +
| [[File:Bonuses off Icon.png|50px|Quick Lashes III]]
 +
 
 +
Attack speed increased during life leech
 +
 
 +
Attack Speed Bonus 3%
 +
 
 +
<span style="color:grey">''Level Requirement:xx''
 +
| [[File:Abilities Modifiers off Icon.png|50px|Sustenance]]
 +
 
 +
If enemy dies while impaled all allies are healed instantly for 10% of their max health.
 +
 
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
| [[File:Bonuses off Icon.png|50px|fffffffff]]
+
| [[File:Bonuses off Icon.png|50px|All About Range I]]
  
gggggggggg
+
Radius Increased
| [[File:Bonuses off Icon.png|50px|fffffffff]]
 
  
gggggggggg
+
Range 1.5m
| [[File:Bonuses off Icon.png|50px|fffffffff]]
 
  
gggggggggg
+
<span style="color:grey">''Level Requirement:xx''
| [[File:Abilities Modifiers off Icon.png|50px|hhhhhhhhh]]
+
| [[File:Bonuses off Icon.png|50px|All About Range II]]
  
iiiiiiiiii
+
Radius Increased
 +
 
 +
Range 1.5m
 +
 
 +
<span style="color:grey">''Level Requirement:xx''
 +
| [[File:Bonuses off Icon.png|50px|All About Range III]]
 +
 
 +
Radius Increased
 +
 
 +
Range 1.5m
 +
 
 +
<span style="color:grey">''Level Requirement:xx''
 +
| [[File:Abilities Modifiers off Icon.png|50px|Bloody Efficiency]]
 +
 
 +
Blood Altar gains 1 additinal charge.
 +
 
 +
<span style="color:grey">''Level Requirement:xx''
 
|-
 
|-
| [[File:Bonuses off Icon.png|50px|jjjjjjjjj]]
+
| [[File:Bonuses off Icon.png|50px|Sanguine Longevity II]]
 +
 
 +
Duration Increased
 +
 
 +
Duration 1s
 +
 
 +
<span style="color:grey">''Level Requirement:xx''
 +
| [[File:Bonuses off Icon.png|50px|Sanguine Longevity II]]
 +
 
 +
Duration Increased
 +
 
 +
Duration 1s
 +
 
 +
<span style="color:grey">''Level Requirement:xx''
 +
| [[File:Bonuses off Icon.png|50px|Sanguine Longevity III]]
 +
 
 +
Duration Increased
  
kkkkkkk
+
Duration 1s
| [[File:Bonuses off Icon.png|50px|jjjjjjjjj]]
 
  
kkkkkkk
+
<span style="color:grey">''Level Requirement:xx''
| [[File:Bonuses off Icon.png|50px|jjjjjjjjj]]
+
| [[File:Abilities Modifiers off Icon.png|50px|Corruption of Gore]]
  
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+
If an enemy dies while impaled it explodes for 450% Cold Damage, affecting all enemies in the Blood Atar radius.  
| [[File:Abilities Modifiers off Icon.png|50px|llllllllll]]
 
  
mmmmmmmmmmm
+
<span style="color:grey">''Level Requirement:xx''
 
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|}

Latest revision as of 21:17, 15 September 2019

The Ability Tree of Anya.

Notations

  • Ability level 1 attributes
  • Ability level 2 attributes
  • Ability level 3 attributes

Passive Trait

AnyaPassive-Blood-Rite.png
Blood Rite
Slain enemies will drop a Blood Fragment that Anya can consume ( by walking near it ).
Each Blood Fragment regenerates corrupted blood and health, and temporarily increases damage.

Primary Attack

A furious long range whip combo.

Whipslash
Bloodboil Explosion

Last combo hit has 20% chance to cause enemies to explode when dying for 100% physical damage in 3m radius.

Level Requirement:xx

Quick Fix

Each Combo hit reduces Vitality Rush cooldown by 0.3s

Level Requirement:xx

Blood Clot

Last combo hit has 20% chance to spawn blood fragment.

Level Requirement:xx

Secondary Attack

AnyaSpinningSlash.png
Spinning Slash ( RMB )
Powerful 360 degree whip slash that deals damage and pushes enemies back.

Move

AnyaVitalityRush.png
Vitality Rush ( Shift )
Dash through enemies and leech health from them.

Abilities

Bloodsucker

Send out a huge blood bat that inflicts damage to all enemies it passes through and then returns to the caster, healing it for every enemy hit.

  • Physical Damage 200% (250%) (300%)
  • Range 8m
  • Width 3m
  • Life Leech 3%
AnyaBloodsucker.png
Infusion I

Additional Life Leech per enemy hit.

Life Leech 1%

Level Requirement:xx

Infusion II

Additional Life Leech per enemy hit.

Life Leech 1%


Level Requirement:xx

Infusion III

Additional Life Leech per enemy hit.

Life Leech 1%


Level Requirement:xx

Blood Force

If an enemy is hit twice With the same bat and it does not die, it drops a blood fragment.

Level Requirement:xx

Animalistic Speed I

Gain move speed buff for 5 seconds for each enemy hit.

Increased movement speed 1%


Level Requirement:xx

Animalistic Speed II

Gain move speed buff for 5 seconds for each enemy hit.

Increased movement speed 1%


Level Requirement:xx

Animalistic Speed III

Gain move speed buff for 5 seconds for each enemy hit.

Increased movement speed 1%


Level Requirement:xx

Panic

Recast bloodsucker to detonate it and fear all enemies for 4s.

Level Requirement:xx

A bite from beyond I

Range increased

Range 1m

Level Requirement:xx

A bite from beyond II

Range increased

Range 1m

Level Requirement:xx

A bite from beyond III

Range increased

Range 1m

Level Requirement:xx

Extreme Gore

Double Damage to targets affected With Bleed.

Level Requirement:xx

Swarm

Summon a swarm of bats that inflicts bleed and to any enemy that enters the area.

  • Physical Damage 80% (100%) (120%)
  • Target AOE Radius 2.5m
  • Swarm Duration 5s
AnyaSwarm.png
Decay I

Swarm also inflicts Slow.

Slow 10%

Swarm Duration 1s


Level Requirement:xx

Decay II

Swarm also inflicts Slow.

Slow 10%

Swarm Duration 1s


Level Requirement:xx

Decay III

Swarm also inflicts Slow.

Slow 10%

Swarm Duration 1s


Level Requirement:xx

Spawn of Darkness

When the swarm expires, one Level 1 Bloodsucker spawns from it center, and flies towards nearest living enemy.

Level Requirement:xx

For the Swarm I

AOE Radius Increased

Range 1m

Level Requirement:xx

For the Swarm II

AOE Radius Increased

Range 1m

Level Requirement:xx

For the Swarm III

AOE Radius Increased

Range 1m

Level Requirement:xx

Vortex

When swarm expires it pulls all enemies in lom radius towards it.

Level Requirement:xx

Protection of Flesh I

All allies receive physical and elemental resistances when standing in the Swarm.

Physical damage reduction 10%

Elemental resistances 10%

Level Requirement:xx

Protection of Flesh II

All allies receive physical and elemental resistances when standing in the Swarm.

Physical damage reduction 10%

Elemental resistances 10%

Level Requirement:xx

Protection of Flesh III

All allies receive physical and elemental resistances when standing in the Swarm.

Physical damage reduction 10%

Elemental resistances 10%

Level Requirement:xx

Rejuvenation

When swarm expires it heals you and all allies in lom radius for 10% of their max health.

Level Requirement:xx

Bloodbolt

Expend your own blood andcest a powerful projectile that explodes for small AOE when it hits an enemy. The projectile explodes leaving blood fragments on the ground

  • Physical Damage 300% (340%) (380%)
  • Range 10m
  • Blood Fragments generated 5
  • Health Cost: 20% of maximum health
AnyaBloodbolt.png
Sticky Blood I

Bloodbolt also roots enemies.

Root Duration 2s

Level Requirement:xx

Sticky Blood II

Bloodbolt also roots enemies.

Root Duration 2s

Level Requirement:xx

Sticky Blood III

Bloodbolt also roots enemies.

Root Duration 2s

Level Requirement:xx

Piercer

Bloodbolt does not explode when hitting an enemy.

Instead it passes through all enemies.

Level Requirement:xx

Fountain of Youth I

Additional Blood fragments generated.

Blood Fragments generated 1

Level Requirement:xx

Fountain of Youth II

Additional Blood fragments generated.

Blood Fragments generated 1

Level Requirement:xx

Fountain of Youth III

Additional Blood fragments generated.

Blood Fragments generated 1

Level Requirement:xx

Bloodchill Explosion

Each blood fragment that is generated by Bloodbolt explodes after 2s for 80% Cold Damage.

Level Requirement:xx

Longevity II

Health Cost Decreased

Health Cost -4%

Level Requirement:xx

Longevity II

Health Cost Decreased

Health Cost -4%

Level Requirement:xx

Longevity III

Health Cost Decreased

Health Cost -4%

Level Requirement:xx

Carnage

Bloodbolt gains 3 charges.

Level Requirement:xx

Heartbeat

Summon a huge beating heart that explodes after a short period, dealing massive damage in the area around it. Hitting the heart with primary attacks makes the effect more powerful.

  • Physical Damage 400% (460%) (520%)
  • Target AOE Radius 5m
  • Each Primary hit delays heart explosion by 0.2s, increases total damage by 50%
AnyaHeartbeat.png
Pulse I

Each primary hit also expands the radius.

Range 0.4m

Level Requirement:xx

Pulse II

Each primary hit also expands the radius.

Range 0.4m

Level Requirement:xx

Pulse III

Each primary hit also expands the radius.

Range 0.4m

Level Requirement:xx

Heart-throb

Double damage to targets afflicted by STUN.

Level Requirement:xx

Heavy Heart I

Each primary hit also roots enemies.

Root Duration 0.3s

Level Requirement:xx

Heavy Heart II

Each primary hit also roots enemies.

Root Duration 0.3s

Level Requirement:xx

Heavy Heart III

Each primary hit also roots enemies.

Root Duration 0.3s

Level Requirement:xx

Restoration

Heartbeat explosion heals you and all allies for 50% of max health.

Level Requirement:xx

Warmth I

Each primary hit heals you and all allies.

Heal bonus per enemy affected 1%

Level Requirement:xx

Warmth II

Each primary hit heals you and all allies.

Heal bonus per enemy affected 1%

Level Requirement:xx

Warmth III

Each primary hit heals you and all allies.

Heal bonus per enemy affected 1%

Level Requirement:xx

Mass Effect

After casting Heartbeat, you can recast it for 3s to spawn another heart.

Level Requirement:xx

Blood Spikes

Summon blood spikes from the ground to impale enemies, inflicting stun and low damage over time.

  • Physical damage per second 40%
  • Range 5m
  • Duration 3s (5s) (7s)
  • Max Impaled Enemies 5
Anya Blood Spikes.png
Gore Tentacles I

Increased Radius

Range 1m

Level Requirement:xx

Gore Tentacles II

Increased Radius

Range 1m

Level Requirement:xx

Gore Tentacles III

Increased Radius

Range 1m

Level Requirement:xx

Sanguine Protection

Gain +5% physical damage reduction and +5% to all elemental resists for the duration of Blood Spikes for each enemy impaled.

Level Requirement:xx

Mass Murder I

Max Impaled Enemies Increased

Max Impaled Enemies 1

Level Requirement:xx

Mass Murder II

Max Impaled Enemies Increased

Max Impaled Enemies 1

Level Requirement:xx

Mass Murder III

Max Impaled Enemies Increased

Max Impaled Enemies 1

Level Requirement:xx

Cold Blooded

After Blood Spikes retract the ground freezes and deals 100% Cold Damage each second for 4 seconds.

Level Requirement:xx

Pain and Suffering I

Damage Further increased

Physical Damage 20%

Level Requirement:xx

Pain and Suffering II

Damage Further increased

Physical Damage 20%

Level Requirement:xx

Pain and Suffering III

Damage Further increased

Physical Damage 20%

Level Requirement:xx

Bloodfreeze

Instead of stunning all enemies for a duration, instantly deal 400% Cold Damage to all enemies.

Level Requirement:xx

Altar of Gore

Impale single enemy on a blood spear and make a blood altar out of it. Enemy is stunned for the duration and receives continuous damage while all allies in the radius leech health.

  • Enemy Max Health Damage 6% (9%) (12%)
  • Life Leech 3% (5%) (7%)
  • Range 8m
  • Duration 5s
Anya Altar of Gore.png
Quick Lashes I

Attack speed increased during life leech

Attack Speed Bonus 3%

Level Requirement:xx

Quick Lashes II

Attack speed increased during life leech

Attack Speed Bonus 3%

Level Requirement:xx

Quick Lashes III

Attack speed increased during life leech

Attack Speed Bonus 3%

Level Requirement:xx

Sustenance

If enemy dies while impaled all allies are healed instantly for 10% of their max health.

Level Requirement:xx

All About Range I

Radius Increased

Range 1.5m

Level Requirement:xx

All About Range II

Radius Increased

Range 1.5m

Level Requirement:xx

All About Range III

Radius Increased

Range 1.5m

Level Requirement:xx

Bloody Efficiency

Blood Altar gains 1 additinal charge.

Level Requirement:xx

Sanguine Longevity II

Duration Increased

Duration 1s

Level Requirement:xx

Sanguine Longevity II

Duration Increased

Duration 1s

Level Requirement:xx

Sanguine Longevity III

Duration Increased

Duration 1s

Level Requirement:xx

Corruption of Gore

If an enemy dies while impaled it explodes for 450% Cold Damage, affecting all enemies in the Blood Atar radius.

Level Requirement:xx