Materials
Revision as of 09:02, 6 September 2019 by TheShroudedOne (talk | contribs)
Materials are used in the creation and reforging of items. Each material can have one or multiple effects on an item. Materials are broken down into Rare, Epic, and Legendary categories much like items.
Materials are broken down into four sub-categories based on attributes they change on an item:
- STR - Strength - Overall Strength, Physical Damage, Fury Generation, Critical Hit Damage
- DEX - Dexterity - Overall Dexterity, Attack Speed, Critical Hit Chance, Movement Speed
- INT - Intelligence - Overall Intelligence, Spell Damage, Cooldown Reduction, Spell Resistance
- FOR - Defense (Fortitude) - Affect Overall Defense, Maximum Health, Armor, Regeneration
Based on these four sub-categories, items can roll multiple prefixes and suffixes. The higher the tier and crafting level of the player, the higher the statistics on the item.
Notes:
- The list below is for Normal Difficulty only; increasing difficulty will add materials from other regions or simply increase the amount dropped of the same materials
- Missions should always be completed fully to ensure full loot drops
- Areas and Missions in the table do not correspond to each other
- Higher chance does not guarantee a better result due to RNG drop rates
Icon | Item Name | Type | Area(s) Found | Lore |
---|---|---|---|---|
Sturdy Tools | STR | Igman | A poor craftsman blames his tools when he only has himself to blame. Sturdy tools make quick work of any base materials and help a master craftsman construct marvelous works. | |
Construction Part | STR | Karadol Adria |
The basic building blocks for any construction are combined and extended to make new shapes and forms. These can be further built upon by master masons. | |
Structural Reinforcement | STR | Deliblat | ||
Weapon Fragment | STR | Igman | Terror Comes From Within From the Ground Up | |
Armor Segment | STR | Karadol Adria |
Count Plamen Dire Straits and Dire Tidings | |
Architectural Element | STR | Deliblat | Pas the Biter Mistress of Anton | |
Ancient Relic | STR | Igman | The sages say these ancient relics had an ornamental function. They have no way of explaining the hungry whine it produces when tapped with a copper rod. Nor the blood-red glint it gets when exposed to sunlight. | |
Ancestral Artifact | STR | Karadol Adria |
Whispers in the Dark | |
Mighty Aegis | STR | Deliblat | Whispers in the Dark | |
Jagged Pelt | DEX | Igman | There's more than one way to skin a rabbit. Most are wrong. The results are these flawed, but still useful pelts. | |
Resilient Wood | DEX | Karadol Adria | ||
Infused Leather | DEX | Deliblat | ||
Growing Raiment | DEX | Igman | Zloran the Traitor | |
Living Plate | DEX | Karadol Adria |
Only a person who's never dined with gulls or crows might question the wisdom of having a barbed edge on a plate from which they eat their meals. | |
Arboreal Shard | DEX | Deliblat | The Golden Guard Shifting Sands | |
Sylvan Coat | DEX | Igman | ||
Druidic Garment | DEX | Karadol Adria |
There is nothing that embodies the fusion of fine Veela craftsmanship and the wild magic of nature better than a druidic garment. The secret of their production was thought lost, until a woodsman found it written in copper ink on the bark of a birch. | |
Ranger's Gear | DEX | Deliblat | ||
Energy Orb | INT | Igman | ||
Captured Lightning | INT | Karadol Adria | ||
Crystallized Fire | INT | Deliblat | ||
Bottled Gale | INT | Igman | The old saying goes "Man cannot harness the wind, only ride it". This has been proven wrong by those who dared brave the wrath of the gods and, using sorcery, trap the brute force of a gale in a mundane item such as a bottle. | |
Enchanted Pyre | INT | Karadol Adria |
The sheer difficulty and skill required for an arcanist to create an Energy Orb is daunting, and leaves a lot of room for catastrophic mistakes. Such mistakes can cause the energy within to seep through its magical bonds, eventually erupting in arcane fire and creating what is known as an Enchanted Pyre. | |
Celestial Light | INT | Deliblat | Pas the Biter | |
Elemental Force | INT | Igman | The struggle between the gods and the demonic forces has left parts of the world in tatters, the equilibrium between all the terrestrial elements in disarray. Repairing this damaged reality requires an Elemental Force, forged to combine the most vicious, potent aspects of each element into one arcane item. The ground shudders in its vicinity, and it is said to hold the flame of a thousand pyres and the power of a tsunami locked within. | |
Divine Particle | INT | Karadol Adria | ||
Cosmic Spark | INT | Deliblat | ||
Tissue | FOR | Igman | ||
Bone | FOR | Karadol Adria | ||
Organ | FOR | Deliblat | ||
Limb | FOR | Igman | The phrase "I will tear you limb from limb" has an entirely new level of terrifying when one considers certain limbs and remains can be used in rituals and forging of spells, and are regularly smuggled by shady rogues and item peddlers. | |
Brain | FOR | Karadol Adria |
You don't need half a brain to figure out how to use organs for crafting magic items. Or do you? | |
Spine | FOR | Deliblat | Shifting Sands | |
Animated Parts | FOR | Igman | The arcane deals with the natural and the unnatural, and nothing is more unearthly than the foul parts and organs of strange, demonic entities bundled together in a horrifying mess. However, the magical potency of such an abomination is undeniable. | |
Skeletal Construct | FOR | Karadol Adria |
Ancient shaman traditions speak of bone formations and blood rituals that, when utilized in the correct way, can summon frightening forces or imbue items with arcane energy. What was once tradition is now widely used in both alchemy and magic item smithing. | |
Biomass | FOR | Deliblat | And Yet We Perservere |