Difference between revisions of "Elden Ability Tree"
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== Passive Trait == | == Passive Trait == | ||
− | Using Frozen Edge or Ice Javelin also switches your stance to melee / ranged. Different stances alter your other abilities. Every time you switch stance gain increased movement speed for a short duration. | + | Using Frozen Edge or Ice Javelin also switches your stance to melee/ranged. Different stances alter your other abilities. Every time you switch stance, you gain increased movement speed for a short duration. |
*<span style="color:green">Bonus Movement Speed 5% <span style="color:orange">(10%) <span style="color:red">(15%) | *<span style="color:green">Bonus Movement Speed 5% <span style="color:orange">(10%) <span style="color:red">(15%) | ||
− | *<span style="color:green">Duration | + | *<span style="color:green">Duration 6s |
Many abilities apply Frostbite or Freeze debuffs. | Many abilities apply Frostbite or Freeze debuffs. | ||
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*<span style="color:green">Duration: 4.5s | *<span style="color:green">Duration: 4.5s | ||
*<span style="color:green">Max Stacks: 4 | *<span style="color:green">Max Stacks: 4 | ||
− | *<span style="color:green">Applying | + | *<span style="color:green">Applying 5th stack removes all Frostbite stacks and applies Freeze. |
<span style="color:#46fbf0 ">'''Freeze''' | <span style="color:#46fbf0 ">'''Freeze''' | ||
*<span style="color:green">Inflicts Stun | *<span style="color:green">Inflicts Stun | ||
*<span style="color:green">Duration: 3s | *<span style="color:green">Duration: 3s | ||
− | *<span style="color:green">If enemy is immune to Stun then apply 20% Slow and 10% attack speed slow. | + | *<span style="color:green">If the enemy is immune to Stun then apply 20% Slow and 10% attack speed slow. |
*<span style="color:green">Affects bosses. | *<span style="color:green">Affects bosses. | ||
− | *<span style="color:green">Killing enemies | + | *<span style="color:green">Killing enemies with Freeze heals Elden for 3% of his max HP. |
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
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|- | |- | ||
| [[File:Bonuses off Icon.png|50px|Cool Mind I]] | | [[File:Bonuses off Icon.png|50px|Cool Mind I]] | ||
− | Every | + | Every time you switch stance, regenerates resources. |
Resource Gain +1 | Resource Gain +1 | ||
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<span style="color:grey">''Level Requirement: 1'' | <span style="color:grey">''Level Requirement: 1'' | ||
| [[File:Bonuses off Icon.png|50px|Cool Mind II]] | | [[File:Bonuses off Icon.png|50px|Cool Mind II]] | ||
− | Every | + | Every time you switch stance, regenerates resources. |
Resource Gain +1 | Resource Gain +1 | ||
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<span style="color:grey">''Level Requirement: 3'' | <span style="color:grey">''Level Requirement: 3'' | ||
| [[File:Bonuses off Icon.png|50px|Cool Mind III]] | | [[File:Bonuses off Icon.png|50px|Cool Mind III]] | ||
− | Every | + | Every time you switch stance, regenerates resources. |
Resource Gain +1 | Resource Gain +1 | ||
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= Primary Attack = | = Primary Attack = | ||
− | A quick sword melee slash, that can | + | A quick sword melee slash, that can target small group of enemies. |
Switches your stance to Melee. | Switches your stance to Melee. | ||
*<span style="color:green">Physical DMG 70% | *<span style="color:green">Physical DMG 70% | ||
− | Switches your stance to Melee | + | Switches your stance to Melee. |
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
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|- | |- | ||
| [[File:Abilities Modifiers off Icon.png|50px|Cold-cut]] | | [[File:Abilities Modifiers off Icon.png|50px|Cold-cut]] | ||
− | + | Heals 1% of max health per hit when attacking enemies with Freeze | |
<span style="color:grey">''Level Requirement: 1'' | <span style="color:grey">''Level Requirement: 1'' | ||
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|- | |- | ||
| [[File:Abilities Modifiers off Icon.png|50px|Snowball Effect]] | | [[File:Abilities Modifiers off Icon.png|50px|Snowball Effect]] | ||
− | Each | + | Each successful hit has 25% chance to apply Frostbite to enemies. |
<span style="color:grey">''Level Requirement: 1'' | <span style="color:grey">''Level Requirement: 1'' | ||
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{| | {| | ||
| [[File:EldenIceJavelin.png|60px|left]] | | [[File:EldenIceJavelin.png|60px|left]] | ||
− | | '''Ice Javelin ( RMB )'''<br>A ranged target attack that passes through enemies, deals damage and applies Frostbite. Switches your stance to Ranged. | + | | '''Ice Javelin (RMB)'''<br>A ranged target attack that passes through enemies, deals damage and applies Frostbite. Switches your stance to Ranged. |
*<span style="color:green">Cold DMG 50% | *<span style="color:green">Cold DMG 50% | ||
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{| | {| | ||
| [[File:EldenSleetSlide.png|60px|left]] | | [[File:EldenSleetSlide.png|60px|left]] | ||
− | | '''Sleet Slide ( Shift )'''<br>Dash in the movement direction, interrupting any current ability. | + | | '''Sleet Slide (Shift)'''<br>Dash in the movement direction, interrupting any current ability. |
Frostbite | Frostbite | ||
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-- | -- | ||
− | Melee stance: | + | Melee stance: Applies Frostbite to enemies you pass through. |
*<span style="color:green">Range 6m | *<span style="color:green">Range 6m | ||
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-- | -- | ||
− | Ranged stance: Vault out of danger, and leave an ice clone. Clone explodes when hit, or automatically after | + | Ranged stance: Vault out of danger, and leave an ice clone. Clone explodes when hit, or automatically after a short duration inflicting Frostbite to affected enemies. |
*<span style="color:green">Vault Range 4m | *<span style="color:green">Vault Range 4m | ||
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-- | -- | ||
− | Ranged stance: Spikes are summoned | + | Ranged stance: Spikes are summoned in a line. |
*<span style="color:green">Range 9m | *<span style="color:green">Range 9m | ||
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<span style="color:grey">''Level Requirement: 8'' | <span style="color:grey">''Level Requirement: 8'' | ||
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Permafrost I]] |
Freeze Duration increased | Freeze Duration increased | ||
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-- | -- | ||
− | Ranged stance: | + | Ranged stance: Targets an area at your cursor. |
*<span style="color:green">Target AoE radius 2m | *<span style="color:green">Target AoE radius 2m | ||
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<span style="color:grey">''Level Requirement: 5'' | <span style="color:grey">''Level Requirement: 5'' | ||
| [[File:Abilities Modifiers off Icon.png|50px|Chili Pill]] | | [[File:Abilities Modifiers off Icon.png|50px|Chili Pill]] | ||
− | Reduce cooldowns of all abilities by | + | Reduce cooldowns of all abilities by 0.75s for every removed Frostbite and Freeze |
<span style="color:grey">''Level Requirement: 5'' | <span style="color:grey">''Level Requirement: 5'' | ||
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<span style="color:grey">''Level Requirement: 10'' | <span style="color:grey">''Level Requirement: 10'' | ||
| [[File:Abilities Modifiers off Icon.png|50px|Blood ln The Snow]] | | [[File:Abilities Modifiers off Icon.png|50px|Blood ln The Snow]] | ||
− | Gain 5% | + | Gain 5% increased Damage for 6s for every removed Frostbite and Freeze. Stacks up to 10 times. |
<span style="color:grey">''Level Requirement: 12'' | <span style="color:grey">''Level Requirement: 12'' | ||
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-- | -- | ||
− | Melee stance: Upon expiration, shield deals damage around | + | Melee stance: Upon expiration, shield deals damage around you. |
*<span style="color:green">Cold DMG 100% | *<span style="color:green">Cold DMG 100% | ||
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<span style="color:grey">''Level Requirement: 12'' | <span style="color:grey">''Level Requirement: 12'' | ||
| [[File:Abilities Modifiers off Icon.png|50px|Body Heat]] | | [[File:Abilities Modifiers off Icon.png|50px|Body Heat]] | ||
− | Apply Iesser Glacier Armor to all allies. It has same duration but half the | + | Apply Iesser Glacier Armor to all allies. It has the same duration but half the efficiency. |
<span style="color:grey">''Level Requirement: 12'' | <span style="color:grey">''Level Requirement: 12'' | ||
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<span style="color:grey">''Level Requirement: 12'' | <span style="color:grey">''Level Requirement: 12'' | ||
| [[File:Abilities Modifiers off Icon.png|50px|Shattered Sculpture]] | | [[File:Abilities Modifiers off Icon.png|50px|Shattered Sculpture]] | ||
− | If enemy is affected by Freeze | + | If the enemy is affected by Freeze, deals double damage to that enemy. |
<span style="color:grey">''Level Requirement: 12'' | <span style="color:grey">''Level Requirement: 12'' | ||
|- | |- | ||
| [[File:Bonuses off Icon.png|50px|No Escape I]] | | [[File:Bonuses off Icon.png|50px|No Escape I]] | ||
− | Gain movement speed increase for | + | Gain movement speed increase for 5s upon using Hammerfall. |
*Bonus Movement Speed +10% | *Bonus Movement Speed +10% | ||
*Bonus Movement Speed Duration +5s | *Bonus Movement Speed Duration +5s | ||
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<span style="color:grey">''Level Requirement: 12'' | <span style="color:grey">''Level Requirement: 12'' | ||
| [[File:Bonuses off Icon.png|50px|No Escape II]] | | [[File:Bonuses off Icon.png|50px|No Escape II]] | ||
− | Gain movement speed increase for | + | Gain movement speed increase for 5s upon using Hammerfall. |
*Bonus Movement Speed +10% | *Bonus Movement Speed +10% | ||
*Bonus Movement Speed Duration +5s | *Bonus Movement Speed Duration +5s | ||
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<span style="color:grey">''Level Requirement: 14'' | <span style="color:grey">''Level Requirement: 14'' | ||
| [[File:Bonuses off Icon.png|50px|No Escape III]] | | [[File:Bonuses off Icon.png|50px|No Escape III]] | ||
− | Gain movement speed increase for | + | Gain movement speed increase for 5s upon using Hammerfall. |
*Bonus Movement Speed +10% | *Bonus Movement Speed +10% | ||
*Bonus Movement Speed Duration +5s | *Bonus Movement Speed Duration +5s | ||
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== Frost Comet == | == Frost Comet == | ||
− | + | Brings down frost comets to inflict cold pain on a single target for a short duration. | |
*<span style="color:green">Cold Damage per Comet 100% <span style="color:orange">(130%) <span style="color:red">(160%) | *<span style="color:green">Cold Damage per Comet 100% <span style="color:orange">(130%) <span style="color:red">(160%) | ||
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|- | |- | ||
| [[File:Bonuses off Icon.png|50px|Frozen With Fear I]] | | [[File:Bonuses off Icon.png|50px|Frozen With Fear I]] | ||
− | + | Frost comet also inflicts Fear. | |
Fear duration +1s | Fear duration +1s | ||
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<span style="color:grey">''Level Requirement: 17'' | <span style="color:grey">''Level Requirement: 17'' | ||
| [[File:Bonuses off Icon.png|50px|Frozen With Fear II]] | | [[File:Bonuses off Icon.png|50px|Frozen With Fear II]] | ||
− | + | Frost comet also inflicts Fear. | |
Fear duration +1s | Fear duration +1s | ||
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<span style="color:grey">''Level Requirement: 19'' | <span style="color:grey">''Level Requirement: 19'' | ||
| [[File:Bonuses off Icon.png|50px|Frozen With Fear III]] | | [[File:Bonuses off Icon.png|50px|Frozen With Fear III]] | ||
− | + | Frost comet also inflicts Fear. | |
Fear duration +1s | Fear duration +1s | ||
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== Chilling Blade == | == Chilling Blade == | ||
− | + | Equips a huge frost claymore and wreaks havoc. Enhances Frost Blade and Ice Javelin attacks. | |
*<span style="color:green">Cooldown 26s | *<span style="color:green">Cooldown 26s | ||
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-- | -- | ||
− | Melee Stance: Frost Claymore is | + | Melee Stance: Frost Claymore is equipped as a melee weapon that changes the primary attack. |
*<span style="color:green">Cold DMG 150% <span style="color:orange">(180%) <span style="color:red">(210%) | *<span style="color:green">Cold DMG 150% <span style="color:orange">(180%) <span style="color:red">(210%) | ||
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-- | -- | ||
− | Ranged Stance: Throw a sword into the ground | + | Ranged Stance: Throw a sword into the ground for AoE damage and then pull it to inflict damage and inflict Frostbite to all targets in the path. |
*<span style="color:green">Cold DMG 300% <span style="color:orange">(330%) <span style="color:red">(360%) | *<span style="color:green">Cold DMG 300% <span style="color:orange">(330%) <span style="color:red">(360%) | ||
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|- | |- | ||
| [[File:Bonuses off Icon.png|50px|Chop-Chop I]] | | [[File:Bonuses off Icon.png|50px|Chop-Chop I]] | ||
− | Cooldown | + | Cooldown reduced. |
Cooldown -2s | Cooldown -2s | ||
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<span style="color:grey">''Level Requirement: 18'' | <span style="color:grey">''Level Requirement: 18'' | ||
| [[File:Bonuses off Icon.png|50px|Chop-Chop II]] | | [[File:Bonuses off Icon.png|50px|Chop-Chop II]] | ||
− | Cooldown | + | Cooldown reduced. |
Cooldown -2s | Cooldown -2s | ||
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<span style="color:grey">''Level Requirement: 21'' | <span style="color:grey">''Level Requirement: 21'' | ||
| [[File:Bonuses off Icon.png|50px|Chop-Chop III]] | | [[File:Bonuses off Icon.png|50px|Chop-Chop III]] | ||
− | Cooldown | + | Cooldown reduced. |
Cooldown -2s | Cooldown -2s | ||
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<span style="color:grey">''Level Requirement: 23'' | <span style="color:grey">''Level Requirement: 23'' | ||
| [[File:Abilities Modifiers off Icon.png|50px|Morana's Mercy]] | | [[File:Abilities Modifiers off Icon.png|50px|Morana's Mercy]] | ||
− | When thrown sword returns, | + | When thrown, the sword returns, healing for 15% of max health. |
<span style="color:grey">''Level Requirement: 29'' | <span style="color:grey">''Level Requirement: 29'' | ||
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<span style="color:grey">''Level Requirement: 20'' | <span style="color:grey">''Level Requirement: 20'' | ||
| [[File:Abilities Modifiers off Icon.png|50px|Forever Frigid]] | | [[File:Abilities Modifiers off Icon.png|50px|Forever Frigid]] | ||
− | For each enemy killed | + | For each enemy killed with Chilling Blade, the duration is increased by 1s. |
<span style="color:grey">''Level Requirement: 29'' | <span style="color:grey">''Level Requirement: 29'' | ||
|- | |- | ||
|} | |} |
Latest revision as of 18:20, 13 September 2019
The Ability Tree of Elden.
Contents
Notations
- Ability level 1 attributes
- Ability level 2 attributes
- Ability level 3 attributes
Passive Trait
Using Frozen Edge or Ice Javelin also switches your stance to melee/ranged. Different stances alter your other abilities. Every time you switch stance, you gain increased movement speed for a short duration.
- Bonus Movement Speed 5% (10%) (15%)
- Duration 6s
Many abilities apply Frostbite or Freeze debuffs.
Frostbite
- Slows movement speed of enemies by 20%
- Decreases enemy attack speed by 10%
- Duration: 4.5s
- Max Stacks: 4
- Applying 5th stack removes all Frostbite stacks and applies Freeze.
Freeze
- Inflicts Stun
- Duration: 3s
- If the enemy is immune to Stun then apply 20% Slow and 10% attack speed slow.
- Affects bosses.
- Killing enemies with Freeze heals Elden for 3% of his max HP.
Primary Attack
A quick sword melee slash, that can target small group of enemies. Switches your stance to Melee.
- Physical DMG 70%
Switches your stance to Melee.
Secondary Attack
Ice Javelin (RMB) A ranged target attack that passes through enemies, deals damage and applies Frostbite. Switches your stance to Ranged.
Switches your stance to Ranged. |
Move
Sleet Slide (Shift) Dash in the movement direction, interrupting any current ability. Frostbite -- Melee stance: Applies Frostbite to enemies you pass through.
-- Ranged stance: Vault out of danger, and leave an ice clone. Clone explodes when hit, or automatically after a short duration inflicting Frostbite to affected enemies.
|
Abilities
Impalement
After a short delay, summon icicles from the ground that apply Freeze instantly and deal damage to affected enemies.
- Cold DMG 200% (240%) (280%)
- Freeze Duration 3s
- Cooldown 12s
- Resource Cost 40
Inflicts Freeze
--
Melee stance: Spikes are summoned in a ring.
- Range 3m
- Width 1m
--
Ranged stance: Spikes are summoned in a line.
- Range 9m
- Width 1.5m
Shatter
Inflict damage to enemies in radius. Removes 1 Frostbite from affected enemies. If an enemy had Freeze, Shatter removes it and applies (maximum) stacks of Frostbite.
- Cold DMG 240% (280%) (320%)
- Percentage of Maximum Health healed for each Frostbite or Freeze removed 0.5%
- Cooldown 12s
- Resource Cost 25
--
Melee stance: Affects enemies around you.
- Range 4m
--
Ranged stance: Targets an area at your cursor.
- Target AoE radius 2m
Glacier Armor
Conjure a frost shield that reduces incoming damage for a short duration.
- Duration 4s (5s) (6s)
- Physical Damage Reduction 25%
- Cooldown 14s
- Resource Cost 20
Melee attackers gain 1 Frostbite.
--
Melee stance: Upon expiration, shield deals damage around you.
- Cold DMG 100%
- Range 4m
--
Ranged stance: Your movement speed is increased.
- Bonus Movement Speed 20%
Hammerfall
Summon a huge hammer and slam the ground in front of you. Same in both stances.
- Cold DMG 650% (730%) (810%)
- Range 5m
- Cooldown 24s
- Resource Cost 60
Frost Comet
Brings down frost comets to inflict cold pain on a single target for a short duration.
- Cold Damage per Comet 100% (130%) (160%)
- Duration 4s
- Cooldown 14s
- Resource Cost 35
1 Comet each second
Chilling Blade
Equips a huge frost claymore and wreaks havoc. Enhances Frost Blade and Ice Javelin attacks.
- Cooldown 26s
- Resource Cost 40
- Duration 8s
Inflicts Frostbite
--
Melee Stance: Frost Claymore is equipped as a melee weapon that changes the primary attack.
- Cold DMG 150% (180%) (210%)
- Range 4m
- Number of attacks before shattering 5
- Duration 8s
--
Ranged Stance: Throw a sword into the ground for AoE damage and then pull it to inflict damage and inflict Frostbite to all targets in the path.
- Cold DMG 300% (330%) (360%)
- Target AoE radius 4m