Difference between revisions of "Elden Ability Tree"

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Equip a huge frost claymore and wreack havoc. Enhances Frost Blade and Ice Javelin attacks.
 
Equip a huge frost claymore and wreack havoc. Enhances Frost Blade and Ice Javelin attacks.
  
*Cooldown 26s
+
*<span style="color:green">Cooldown 26s
*Resource Cost 40
+
*<span style="color:green">Resource Cost 40
*Duration 8s
+
*<span style="color:green">Duration 8s
  
 
Inflicts Frostbite
 
Inflicts Frostbite
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Melee Stance: Frost Claymore is equiped as a melee weapon that changes primary attack.
 
Melee Stance: Frost Claymore is equiped as a melee weapon that changes primary attack.
  
*Cold DMG 150% (180%) (210%)
+
*<span style="color:green">Cold DMG 150% <span style="color:orange">(180%) <span style="color:red">(210%)
*Range 4m
+
*<span style="color:green">Range 4m
*Number of attacks before shattering 5
+
*<span style="color:green">Number of attacks before shattering 5
*Duration 8s
+
*<span style="color:green">Duration 8s
  
 
--
 
--
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Ranged Stance: Throw a sword into the ground to do area damage and then pull it to inflict damage and inflict Frostbite to all a targets in path.
 
Ranged Stance: Throw a sword into the ground to do area damage and then pull it to inflict damage and inflict Frostbite to all a targets in path.
  
*Cold DMG 300% (330%) (360%)
+
*<span style="color:green">Cold DMG 300% <span style="color:orange">(330%) <span style="color:red">(360%)
*Target AoE radius 4m
+
*<span style="color:green">Target AoE radius 4m
  
  
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Cooldown -2s
 
Cooldown -2s
  
''Level Requirement: 18''
+
<span style="color:grey">''Level Requirement: 18''
 
| [[File:Bonuses off Icon.png|50px|Chop-Chop II]]
 
| [[File:Bonuses off Icon.png|50px|Chop-Chop II]]
 
Cooldown Reduced.
 
Cooldown Reduced.
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Cooldown -2s
 
Cooldown -2s
  
''Level Requirement: 21''
+
<span style="color:grey">''Level Requirement: 21''
 
| [[File:Bonuses off Icon.png|50px|Chop-Chop III]]
 
| [[File:Bonuses off Icon.png|50px|Chop-Chop III]]
 
Cooldown Reduced.
 
Cooldown Reduced.
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Cooldown -2s
 
Cooldown -2s
  
''Level Requirement: 24''
+
<span style="color:grey">''Level Requirement: 24''
 
| [[File:Abilities Modifiers off Icon.png|50px|Centennial Ice]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Centennial Ice]]
 
The sword never shatters on attacks.
 
The sword never shatters on attacks.
  
''Level Requirement: 24''
+
<span style="color:grey">''Level Requirement: 24''
 
|-
 
|-
 
| [[File:Bonuses off Icon.png|50px|More Claymore I]]
 
| [[File:Bonuses off Icon.png|50px|More Claymore I]]
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*Target AoE radius +0.5m
 
*Target AoE radius +0.5m
  
''Level Requirement: 20''
+
<span style="color:grey">''Level Requirement: 20''
 
| [[File:Bonuses off Icon.png|50px|More Claymore II]]
 
| [[File:Bonuses off Icon.png|50px|More Claymore II]]
 
Melee Stance: Range Increased
 
Melee Stance: Range Increased
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*Target AoE radius +0.5m
 
*Target AoE radius +0.5m
  
''Level Requirement: 23''
+
<span style="color:grey">''Level Requirement: 23''
 
| [[File:Bonuses off Icon.png|50px|More Claymore III]]
 
| [[File:Bonuses off Icon.png|50px|More Claymore III]]
 
Melee Stance: Range Increased
 
Melee Stance: Range Increased
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*Target AoE radius +1m
 
*Target AoE radius +1m
  
''Level Requirement: 23''
+
<span style="color:grey">''Level Requirement: 23''
 
| [[File:Abilities Modifiers off Icon.png|50px|Morana's Mercy]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Morana's Mercy]]
 
When thrown sword returns, heal for 15% of max health.
 
When thrown sword returns, heal for 15% of max health.
  
''Level Requirement: 29''
+
<span style="color:grey">''Level Requirement: 29''
 
|-
 
|-
 
| [[File:Bonuses off Icon.png|50px|The Long Sleep I]]
 
| [[File:Bonuses off Icon.png|50px|The Long Sleep I]]
Line 680: Line 680:
 
Duration +1s
 
Duration +1s
  
''Level Requirement: 18''
+
<span style="color:grey">''Level Requirement: 18''
 
| [[File:Bonuses off Icon.png|50px|The Long Sleep II]]
 
| [[File:Bonuses off Icon.png|50px|The Long Sleep II]]
 
Duration Increased.
 
Duration Increased.
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Duration +1s
 
Duration +1s
  
''Level Requirement: 20''
+
<span style="color:grey">''Level Requirement: 20''
 
| [[File:Bonuses off Icon.png|50px|The Long Sleep III]]
 
| [[File:Bonuses off Icon.png|50px|The Long Sleep III]]
 
Duration Increased.
 
Duration Increased.
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Duration +1s
 
Duration +1s
  
''Level Requirement: 20''
+
<span style="color:grey">''Level Requirement: 20''
 
| [[File:Abilities Modifiers off Icon.png|50px|Forever Frigid]]
 
| [[File:Abilities Modifiers off Icon.png|50px|Forever Frigid]]
 
For each enemy killed With Chilling Blade, duration is increased by 1s.
 
For each enemy killed With Chilling Blade, duration is increased by 1s.
  
''Level Requirement: 29''
+
<span style="color:grey">''Level Requirement: 29''
 
|-
 
|-
 
|}
 
|}

Revision as of 21:19, 8 September 2019

The Ability Tree of Elden.

Notations

  • Ability level 1 attributes
  • Ability level 2 attributes
  • Ability level 3 attributes

Passive Trait

Using Frozen Edge or Ice Javelin also switches your stance to melee / ranged. Different stances alter your other abilities. Every time you switch stance gain increased movement speed for a short duration.

  • Bonus Movement Speed 5% (10%) (15%)
  • Duration 6

Many abilities apply Frostbite or Freeze debuffs.

Frostbite

  • Slows movement speed of enemies by 20%
  • Decreases enemy attack speed by 10%
  • Duration: 4.5s
  • Max Stacks: 4
  • Applying Sth stack removes all Frostbite stacks and applies Freeze.

Freeze

  • Inflicts Stun
  • Duration: 3s
  • If enemy is immune to Stun then apply 20% Slow and 10% attack speed slow.
  • Affects bosses.
  • Killing enemies With Freeze heals Elden for 3% of his max HP.
Frost Savant
Cool Mind I

Every time time you switch stance regenerate resource.

Resource Gain +1

Level Requirement: 1

Cool Mind II

Every time time you switch stance regenerate resource.

Resource Gain +1

Level Requirement: 3

Cool Mind III

Every time time you switch stance regenerate resource.

Resource Gain +1

Level Requirement: 3

Slippery Fellow

Switching stance removes all CC debuffs

Level Requirement: 3

Primary Attack

A quick sword melee slash, that can targets small group of enemies. Switches your stance to Melee.

  • Physical DMG 70%

Switches your stance to Melee

Frozen Edge
Cold-cut

Heal 1% of max health per hit when attacking enemies with Freeze

Level Requirement: 1

Cracked Ice

Deals additional 50% damage as Cold to enemies affected by Freeze.

Level Requirement: 1

Snowball Effect

Each succesfull hit has 25% chance to apply Frostbite to enemies.

Level Requirement: 1

Secondary Attack

EldenIceJavelin.png
Ice Javelin ( RMB )
A ranged target attack that passes through enemies, deals damage and applies Frostbite. Switches your stance to Ranged.
  • Cold DMG 50%

Switches your stance to Ranged.

Move

EldenSleetSlide.png
Sleet Slide ( Shift )
Dash in the movement direction, interrupting any current ability.

Frostbite

--

Melee stance: Apply Frostbite to enemies you pass through.

  • Range 6m

--

Ranged stance: Vault out of danger, and leave an ice clone. Clone explodes when hit, or automatically after ashort duration inflicting Frostbite to affected enemies.

  • Vault Range 4m
  • Double the amount of healing if Health is below 3s
  • Ice Clone Duration 9m

Abilities

Impalement

After a short delay, summon icicles from the ground that apply Freeze instantly and deal damage to affected enemies.

  • Cold DMG 200% (240%) (280%)
  • Freeze Duration 3s
  • Cooldown 12s
  • Resource Cost 40

Inflicts Freeze

--

Melee stance: Spikes are summoned in a ring.

  • Range 3m
  • Width 1m

--

Ranged stance: Spikes are summoned ina line.

  • Range 9m
  • Width 1.5m
EldenImpalement.png
Frozen Wasteland I

Melee Stance range increased

Range +0.5m

Level Requirement: 1

Frozen Wasteland II

Melee Stance range increased

Range +0.5m

Level Requirement: 1

Frozen Wasteland III

Melee Stance range increased

Range +0.5m

Level Requirement: 2

Ever-winter

Any enemy killed by Impalement heals all allies for 1% of their max health.

Level Requirement: 3

Deathtrail I

Ranged Stance range increased

Range +0.5m

Level Requirement: 2

Deathtrail II

Ranged Stance range increased

Range +0.5m

Level Requirement: 4

Deathtrail III

Ranged Stance range increased

Range +0.5m

Level Requirement: 6

The White Death

Impalement leaves a freezing mist on the ground that deals 50% cold damage each second for 4 seconds.

Level Requirement: 8

Perfmafrost I

Freeze Duration increased

Freeze Duration +0.5s

Level Requirement: 1

Perfmafrost II

Freeze Duration increased

Freeze Duration +0.5s

Level Requirement: 3

Perfmafrost III

Freeze Duration increased

Freeze Duration +0.5s

Level Requirement: 5

Frost Nova

Instantly release a frost wave that deals 100% Cold Damage and applies Root for 2s to all enemies.

Level Requirement: 7

Shatter

Inflict damage to enemies in radius. Removes 1 Frostbite from affected enemies. If an enemy had Freeze, Shatter removes it and applies (maximum) stacks of Frostbite.

  • Cold DMG 240% (280%) (320%)
  • Percentage of Maximum Health healed for each Frostbite or Freeze removed 0.5%
  • Cooldown 12s
  • Resource Cost 25

--

Melee stance: Affects enemies around you.

  • Range 4m

--

Ranged stance: Target an area at your cursor.

  • Target AoE radius 2m
EldenShatter.png
Frozen Fort I

Heal increased

Percentage of Maximum Health healed for each Frostbite or Freeze removed +0.5%

Level Requirement: 5

Frozen Fort II

Heal increased

Percentage of Maximum Health healed for each Frostbite or Freeze removed +0.5%

Level Requirement: 5

Frozen Fort III

Heal increased

Percentage of Maximum Health healed for each Frostbite or Freeze removed +0.5%

Level Requirement: 5

Chili Pill

Reduce cooldowns of all abilities by O.75s for every removed Frostbite and Freeze

Level Requirement: 5

Piece By Piece I

Ranged Stance Radius increased

Target AoE radius +1m

Level Requirement: 6

Piece By Piece II

Ranged Stance Radius increased

Target AoE radius +1m

Level Requirement: 8

Piece By Piece III

Ranged Stance Radius increased

Target AoE radius +1m

Level Requirement: 10

Blood ln The Snow

Gain 5% Increased Damage for 6s for every removed Frostbite and Freeze. Stacks up to 10 times.

Level Requirement: 12

Shudder I

Melee Stance Radius increased

Range +1m

Level Requirement: 5

Shudder II

Melee Stance Radius increased

Range +1m

Level Requirement: 5

Shudder III

Melee Stance Radius increased

Range +1m

Level Requirement: 7

Cold Blooded

Restore 10% of Astral Shield instantly for every removed Frostbite and Freeze

Level Requirement: 10

Glacier Armor

Conjure a frost shield that reduces incoming damage for a short duration.

  • Duration 4s (5s) (6s)
  • Physical Damage Reduction 25%
  • Cooldown 14s
  • Resource Cost 20

Melee attackers gain 1 Frostbite.

--

Melee stance: Upon expiration, shield deals damage around You.

  • Cold DMG 100%
  • Range 4m

--

Ranged stance: Your movement speed is increased.

  • Bonus Movement Speed 20%
EldenGlacierArmor.png
Think Again I

Attackers in melee range also receive cold damage.

Cold Damage per attack +20%

Level Requirement: 8

Think Again II

Attackers in melee range also receive cold damage.

Cold Damage per attack +20%

Level Requirement: 8

Think Again III

Attackers in melee range also receive cold damage.

Cold Damage per attack +20%

Level Requirement: 10

Winter Soldier

Glacier Armor also grants 50% to all resistances.

Level Requirement: 12

Hailstorm I

Ranged Stance movement speed further increased.

Bonus Movement Speed +7%

Level Requirement: 9

Hailstorm II

Ranged Stance movement speed further increased.

Bonus Movement Speed +7%

Level Requirement: 11

Hailstorm III

Ranged Stance movement speed further increased.

Bonus Movement Speed +7%

Level Requirement: 13

Vengeance of the Dark Queen

Any attack received to Glacier Armor has 20% chance to trigger a Frost Nova centered on the attacker. Frost Nova deals 200% Cold Damage in 4m range.

Level Requirement: 14

Iceberg I

Further Increase Physical Damage Reduction

Physical Damage Reduction +5%

Level Requirement: 8

Iceberg II

Further Increase Physical Damage Reduction

Physical Damage Reduction +5%

Level Requirement: 10

Iceberg III

Further Increase Physical Damage Reduction

Physical Damage Reduction +5%

Level Requirement: 12

Body Heat

Apply Iesser Glacier Armor to all allies. It has same duration but half the efficency.

Level Requirement: 12

Hammerfall

Summon a huge hammer and slam the ground in front of you. Same in both stances.

  • Cold DMG 650% (730%) (810%)
  • Range 5m
  • Cooldown 24s
  • Resource Cost 60
EldenHammerfall.png
Look Here I

Range Increased

Range +1m

Level Requirement: 10

Look Here II

Range Increased

Range +1m

Level Requirement: 12

Look Here III

Range Increased

Range +1m

Level Requirement: 12

Shattered Sculpture

If enemy is affected by Freeze deal double damage to that enemy.

Level Requirement: 12

No Escape I

Gain movement speed increase for 5 seconds upon using Hammerfall.

  • Bonus Movement Speed +10%
  • Bonus Movement Speed Duration +5s

Level Requirement: 12

No Escape II

Gain movement speed increase for 5 seconds upon using Hammerfall.

  • Bonus Movement Speed +10%
  • Bonus Movement Speed Duration +5s

Level Requirement: 14

No Escape III

Gain movement speed increase for 5 seconds upon using Hammerfall.

  • Bonus Movement Speed +10%
  • Bonus Movement Speed Duration +5s

Level Requirement: 16

Ice Age

Huge Frost meteor instantly lands at the impact point. It deals 250% Cold Damage and inflicts 2 stacks of Frostbite.

Level Requirement: 18

Dead-set I

Cooldown decreased

Cooldown -1s

Level Requirement: 10

Dead-set II

Cooldown decreased

Cooldown -1s

Level Requirement: 12

Dead-set III

Cooldown decreased

Cooldown -1s

Level Requirement: 14

Avalanche

Gain 1 additional charge of Hammerfall.

Level Requirement: 16

Frost Comet

Bring down frost comets to inflict cold pain on a single target for a short duration.

  • Cold Damage per Comet 100% (130%) (160%)
  • Duration 4s
  • Cooldown 14s
  • Resource Cost 35

1 Comet each second

EldenFrostComet.png
Storm Without End I

Duration Increased.

Duration +1s

Level Requirement: 15

Storm Without End II

Duration Increased.

Duration +1s

Level Requirement: 15

Storm Without End III

Duration Increased.

Duration +1s

Level Requirement: 17

The Cold Took Them

Each comet also applies frostbite.

Level Requirement: 19

Frozen With Fear I

Frostcomet also inflicts Fear.

Fear duration +1s

Level Requirement: 17

Frozen With Fear II

Frostcomet also inflicts Fear.

Fear duration +1s

Level Requirement: 19

Frozen With Fear III

Frostcomet also inflicts Fear.

Fear duration +1s

Level Requirement: 21

Sovereign of Frost

Each comet also deals half of its base damage to all targets in 3m radius.

Level Requirement: 25

Hail To The Queen I

Resource cost reduced.

Resource Cost -5

Level Requirement: 15

Hail To The Queen II

Resource cost reduced.

Resource Cost -5

Level Requirement: 15

Hail To The Queen III

Resource cost reduced.

Resource Cost -5

Level Requirement: 15

...you're willing to sacrifice.

Gain 1 additional charge of Frostcomet

Level Requirement: 15

Chilling Blade

Equip a huge frost claymore and wreack havoc. Enhances Frost Blade and Ice Javelin attacks.

  • Cooldown 26s
  • Resource Cost 40
  • Duration 8s

Inflicts Frostbite

--

Melee Stance: Frost Claymore is equiped as a melee weapon that changes primary attack.

  • Cold DMG 150% (180%) (210%)
  • Range 4m
  • Number of attacks before shattering 5
  • Duration 8s

--

Ranged Stance: Throw a sword into the ground to do area damage and then pull it to inflict damage and inflict Frostbite to all a targets in path.

  • Cold DMG 300% (330%) (360%)
  • Target AoE radius 4m


EldenChillingBlade.png
Chop-Chop I

Cooldown Reduced.

Cooldown -2s

Level Requirement: 18

Chop-Chop II

Cooldown Reduced.

Cooldown -2s

Level Requirement: 21

Chop-Chop III

Cooldown Reduced.

Cooldown -2s

Level Requirement: 24

Centennial Ice

The sword never shatters on attacks.

Level Requirement: 24

More Claymore I

Melee Stance: Range Increased

Range +0.5m

--

Ranged Stance: Target AOE Range Increased

  • Target AoE radius +0.5m

Level Requirement: 20

More Claymore II

Melee Stance: Range Increased

Range +0.5m

--

Ranged Stance: Target AOE Range Increased

  • Target AoE radius +0.5m

Level Requirement: 23

More Claymore III

Melee Stance: Range Increased

Range +1m

--

Ranged Stance: Target AOE Range Increased

  • Target AoE radius +1m

Level Requirement: 23

Morana's Mercy

When thrown sword returns, heal for 15% of max health.

Level Requirement: 29

The Long Sleep I

Duration Increased.

Duration +1s

Level Requirement: 18

The Long Sleep II

Duration Increased.

Duration +1s

Level Requirement: 20

The Long Sleep III

Duration Increased.

Duration +1s

Level Requirement: 20

Forever Frigid

For each enemy killed With Chilling Blade, duration is increased by 1s.

Level Requirement: 29