Difference between revisions of "Elden Ability Tree"
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== Chilling Blade == | == Chilling Blade == | ||
+ | |||
+ | Equip a huge frost claymore and wreack havoc. Enhances Frost Blade and Ice Javelin attacks. | ||
+ | |||
+ | *Cooldown 26s | ||
+ | *Resource Cost 40 | ||
+ | *Duration 8s | ||
+ | |||
+ | Inflicts Frostbite | ||
+ | |||
+ | -- | ||
+ | |||
+ | Melee Stance: Frost Claymore is equiped as a melee weapon that changes primary attack. | ||
+ | |||
+ | *Cold DMG 150% (180%) (210%) | ||
+ | *Range 4m | ||
+ | *Number of attacks before shattering 5 | ||
+ | *Duration 8s | ||
+ | |||
+ | -- | ||
+ | |||
+ | Ranged Stance: Throw a sword into the ground to do area damage and then pull it to inflict damage and inflict Frostbite to all a targets in path. | ||
+ | |||
+ | *Cold DMG 300% (330%) (360%) | ||
+ | *Target AoE radius 4m | ||
+ | |||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
! rowspan="4"| [[File:EldenChillingBlade.png|60px]] | ! rowspan="4"| [[File:EldenChillingBlade.png|60px]] | ||
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Chop-Chop I]] |
− | + | Cooldown Reduced. | |
− | | [[File:Bonuses off Icon.png|50px| | + | |
− | + | Cooldown -2s | |
− | | [[File:Bonuses off Icon.png|50px| | + | |
− | + | ''Level Requirement: 18'' | |
− | | [[File:Abilities Modifiers off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Chop-Chop II]] |
− | + | Cooldown Reduced. | |
+ | |||
+ | Cooldown -2s | ||
+ | |||
+ | ''Level Requirement: 21'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Chop-Chop III]] | ||
+ | Cooldown Reduced. | ||
+ | |||
+ | Cooldown -2s | ||
+ | |||
+ | ''Level Requirement: 24'' | ||
+ | | [[File:Abilities Modifiers off Icon.png|50px|Centennial Ice]] | ||
+ | The sword never shatters on attacks. | ||
+ | |||
+ | ''Level Requirement: 24'' | ||
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|More Claymore I]] |
− | + | Melee Stance: Range Increased | |
− | | [[File:Bonuses off Icon.png|50px| | + | |
− | + | Range +0.5m | |
− | | [[File:Bonuses off Icon.png|50px| | + | |
− | + | -- | |
− | | [[File:Abilities Modifiers off Icon.png|50px| | + | |
− | + | Ranged Stance: Target AOE Range Increased | |
+ | |||
+ | *Target AoE radius +0.5m | ||
+ | |||
+ | ''Level Requirement: 20'' | ||
+ | | [[File:Bonuses off Icon.png|50px|More Claymore II]] | ||
+ | Melee Stance: Range Increased | ||
+ | |||
+ | Range +0.5m | ||
+ | |||
+ | -- | ||
+ | |||
+ | Ranged Stance: Target AOE Range Increased | ||
+ | |||
+ | *Target AoE radius +0.5m | ||
+ | |||
+ | ''Level Requirement: 23'' | ||
+ | | [[File:Bonuses off Icon.png|50px|More Claymore III]] | ||
+ | Melee Stance: Range Increased | ||
+ | |||
+ | Range +1m | ||
+ | |||
+ | -- | ||
+ | |||
+ | Ranged Stance: Target AOE Range Increased | ||
+ | |||
+ | *Target AoE radius +1m | ||
+ | |||
+ | ''Level Requirement: 23'' | ||
+ | | [[File:Abilities Modifiers off Icon.png|50px|Morana's Mercy]] | ||
+ | When thrown sword returns, heal for 15% of max health. | ||
+ | |||
+ | ''Level Requirement: 29'' | ||
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|The Long Sleep I]] |
− | + | Duration Increased. | |
− | | [[File:Bonuses off Icon.png|50px| | + | |
− | + | Duration +1s | |
− | | [[File:Bonuses off Icon.png|50px| | + | |
− | + | ''Level Requirement: 18'' | |
− | | [[File:Abilities Modifiers off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|The Long Sleep II]] |
− | + | Duration Increased. | |
+ | |||
+ | Duration +1s | ||
+ | |||
+ | ''Level Requirement: 20'' | ||
+ | | [[File:Bonuses off Icon.png|50px|The Long Sleep III]] | ||
+ | Duration Increased. | ||
+ | |||
+ | Duration +1s | ||
+ | |||
+ | ''Level Requirement: 20'' | ||
+ | | [[File:Abilities Modifiers off Icon.png|50px|Forever Frigid]] | ||
+ | For each enemy killed With Chilling Blade, duration is increased by 1s. | ||
+ | |||
+ | ''Level Requirement: 29'' | ||
|- | |- | ||
|} | |} |
Revision as of 21:19, 8 September 2019
The Ability Tree of Elden.
Contents
Notations
- Ability level 1 attributes
- Ability level 2 attributes
- Ability level 3 attributes
Passive Trait
Using Frozen Edge or Ice Javelin also switches your stance to melee / ranged. Different stances alter your other abilities. Every time you switch stance gain increased movement speed for a short duration.
- Bonus Movement Speed 5% (10%) (15%)
- Duration 6
Many abilities apply Frostbite or Freeze debuffs.
Frostbite
- Slows movement speed of enemies by 20%
- Decreases enemy attack speed by 10%
- Duration: 4.5s
- Max Stacks: 4
- Applying Sth stack removes all Frostbite stacks and applies Freeze.
Freeze
- Inflicts Stun
- Duration: 3s
- If enemy is immune to Stun then apply 20% Slow and 10% attack speed slow.
- Affects bosses.
- Killing enemies With Freeze heals Elden for 3% of his max HP.
Primary Attack
A quick sword melee slash, that can targets small group of enemies. Switches your stance to Melee.
- Physical DMG 70%
Switches your stance to Melee
Secondary Attack
Ice Javelin ( RMB ) A ranged target attack that passes through enemies, deals damage and applies Frostbite. Switches your stance to Ranged.
Switches your stance to Ranged. |
Move
Sleet Slide ( Shift ) Dash in the movement direction, interrupting any current ability. Frostbite -- Melee stance: Apply Frostbite to enemies you pass through.
-- Ranged stance: Vault out of danger, and leave an ice clone. Clone explodes when hit, or automatically after ashort duration inflicting Frostbite to affected enemies.
|
Abilities
Impalement
After a short delay, summon icicles from the ground that apply Freeze instantly and deal damage to affected enemies.
- Cold DMG 200% (240%) (280%)
- Freeze Duration 3s
- Cooldown 12s
- Resource Cost 40
Inflicts Freeze
--
Melee stance: Spikes are summoned in a ring.
- Range 3m
- Width 1m
--
Ranged stance: Spikes are summoned ina line.
- Range 9m
- Width 1.5m
Shatter
Inflict damage to enemies in radius. Removes 1 Frostbite from affected enemies. If an enemy had Freeze, Shatter removes it and applies (maximum) stacks of Frostbite.
- Cold DMG 240% (280%) (320%)
- Percentage of Maximum Health healed for each Frostbite or Freeze removed 0.5%
- Cooldown 12s
- Resource Cost 25
--
Melee stance: Affects enemies around you.
- Range 4m
--
Ranged stance: Target an area at your cursor.
- Target AoE radius 2m
Glacier Armor
Conjure a frost shield that reduces incoming damage for a short duration.
- Duration 4s (5s) (6s)
- Physical Damage Reduction 25%
- Cooldown 14s
- Resource Cost 20
Melee attackers gain 1 Frostbite.
--
Melee stance: Upon expiration, shield deals damage around You.
- Cold DMG 100%
- Range 4m
--
Ranged stance: Your movement speed is increased.
- Bonus Movement Speed 20%
Hammerfall
Summon a huge hammer and slam the ground in front of you. Same in both stances.
- Cold DMG 650% (730%) (810%)
- Range 5m
- Cooldown 24s
- Resource Cost 60
Frost Comet
Bring down frost comets to inflict cold pain on a single target for a short duration.
- Cold Damage per Comet 100% (130%) (160%)
- Duration 4s
- Cooldown 14s
- Resource Cost 35
1 Comet each second
Chilling Blade
Equip a huge frost claymore and wreack havoc. Enhances Frost Blade and Ice Javelin attacks.
- Cooldown 26s
- Resource Cost 40
- Duration 8s
Inflicts Frostbite
--
Melee Stance: Frost Claymore is equiped as a melee weapon that changes primary attack.
- Cold DMG 150% (180%) (210%)
- Range 4m
- Number of attacks before shattering 5
- Duration 8s
--
Ranged Stance: Throw a sword into the ground to do area damage and then pull it to inflict damage and inflict Frostbite to all a targets in path.
- Cold DMG 300% (330%) (360%)
- Target AoE radius 4m