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| Duration +1s | | Duration +1s |
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− | <span style="color:grey">''Level Requirement: 15'' | + | <span style="color:grey">''Level Requirement: 17'' |
| | [[File:Abilities Modifiers off Icon.png|50px|The Cold Took Them]] | | | [[File:Abilities Modifiers off Icon.png|50px|The Cold Took Them]] |
| Each comet also applies frostbite. | | Each comet also applies frostbite. |
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| Fear duration +1s | | Fear duration +1s |
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− | <span style="color:grey">''Level Requirement: 17'' | + | <span style="color:grey">''Level Requirement: 19'' |
| | [[File:Bonuses off Icon.png|50px|Frozen With Fear III]] | | | [[File:Bonuses off Icon.png|50px|Frozen With Fear III]] |
| Frostcomet also inflicts Fear. | | Frostcomet also inflicts Fear. |
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| Fear duration +1s | | Fear duration +1s |
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− | <span style="color:grey">''Level Requirement: 17'' | + | <span style="color:grey">''Level Requirement: 21'' |
| | [[File:Abilities Modifiers off Icon.png|50px|Sovereign of Frost]] | | | [[File:Abilities Modifiers off Icon.png|50px|Sovereign of Frost]] |
| Each comet also deals half of its base damage to all targets in 3m radius. | | Each comet also deals half of its base damage to all targets in 3m radius. |
Revision as of 21:13, 8 September 2019
The Ability Tree of Elden.
Notations
- Ability level 1 attributes
- Ability level 2 attributes
- Ability level 3 attributes
Passive Trait
Using Frozen Edge or Ice Javelin also switches your stance to melee / ranged. Different stances alter your other abilities. Every time you switch stance gain increased movement speed for a short duration.
- Bonus Movement Speed 5% (10%) (15%)
- Duration 6
Many abilities apply Frostbite or Freeze debuffs.
Frostbite
- Slows movement speed of enemies by 20%
- Decreases enemy attack speed by 10%
- Duration: 4.5s
- Max Stacks: 4
- Applying Sth stack removes all Frostbite stacks and applies Freeze.
Freeze
- Inflicts Stun
- Duration: 3s
- If enemy is immune to Stun then apply 20% Slow and 10% attack speed slow.
- Affects bosses.
- Killing enemies With Freeze heals Elden for 3% of his max HP.
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Every time time you switch stance regenerate resource.
Resource Gain +1
Level Requirement: 1
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Every time time you switch stance regenerate resource.
Resource Gain +1
Level Requirement: 3
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Every time time you switch stance regenerate resource.
Resource Gain +1
Level Requirement: 3
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Switching stance removes all CC debuffs
Level Requirement: 3
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Primary Attack
A quick sword melee slash, that can targets small group of enemies.
Switches your stance to Melee.
Switches your stance to Melee
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Heal 1% of max health per hit when attacking enemies with Freeze
Level Requirement: 1
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Deals additional 50% damage as Cold to enemies affected by Freeze.
Level Requirement: 1
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Each succesfull hit has 25% chance to apply Frostbite to enemies.
Level Requirement: 1
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Secondary Attack
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Ice Javelin ( RMB ) A ranged target attack that passes through enemies, deals damage and applies Frostbite. Switches your stance to Ranged.
Switches your stance to Ranged.
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Move
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Sleet Slide ( Shift ) Dash in the movement direction, interrupting any current ability.
Frostbite
--
Melee stance: Apply Frostbite to enemies you pass through.
--
Ranged stance: Vault out of danger, and leave an ice clone. Clone explodes when hit, or automatically after ashort duration inflicting Frostbite to affected enemies.
- Vault Range 4m
- Double the amount of healing if Health is below 3s
- Ice Clone Duration 9m
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Abilities
Impalement
After a short delay, summon icicles from the ground that apply Freeze instantly and deal damage to affected enemies.
- Cold DMG 200% (240%) (280%)
- Freeze Duration 3s
- Cooldown 12s
- Resource Cost 40
Inflicts Freeze
--
Melee stance: Spikes are summoned in a ring.
--
Ranged stance: Spikes are summoned ina line.
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Melee Stance range increased
Range +0.5m
Level Requirement: 1
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Melee Stance range increased
Range +0.5m
Level Requirement: 1
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Melee Stance range increased
Range +0.5m
Level Requirement: 2
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Any enemy killed by Impalement heals all allies for 1% of their max health.
Level Requirement: 3
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Ranged Stance range increased
Range +0.5m
Level Requirement: 2
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Ranged Stance range increased
Range +0.5m
Level Requirement: 4
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Ranged Stance range increased
Range +0.5m
Level Requirement: 6
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Impalement leaves a freezing mist on the ground that deals 50% cold damage each second for 4 seconds.
Level Requirement: 8
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Freeze Duration increased
Freeze Duration +0.5s
Level Requirement: 1
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Freeze Duration increased
Freeze Duration +0.5s
Level Requirement: 3
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Freeze Duration increased
Freeze Duration +0.5s
Level Requirement: 5
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Instantly release a frost wave that deals 100% Cold Damage and applies Root for 2s to all enemies.
Level Requirement: 7
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Shatter
Inflict damage to enemies in radius. Removes 1 Frostbite from affected enemies. If an enemy had Freeze, Shatter removes it and applies (maximum) stacks of Frostbite.
- Cold DMG 240% (280%) (320%)
- Percentage of Maximum Health healed for each Frostbite or Freeze removed 0.5%
- Cooldown 12s
- Resource Cost 25
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Melee stance: Affects enemies around you.
--
Ranged stance: Target an area at your cursor.
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Heal increased
Percentage of Maximum Health healed for each Frostbite or Freeze removed +0.5%
Level Requirement: 5
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Heal increased
Percentage of Maximum Health healed for each Frostbite or Freeze removed +0.5%
Level Requirement: 5
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Heal increased
Percentage of Maximum Health healed for each Frostbite or Freeze removed +0.5%
Level Requirement: 5
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Reduce cooldowns of all abilities by O.75s for every removed Frostbite and Freeze
Level Requirement: 5
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Ranged Stance Radius increased
Target AoE radius +1m
Level Requirement: 6
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Ranged Stance Radius increased
Target AoE radius +1m
Level Requirement: 8
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Ranged Stance Radius increased
Target AoE radius +1m
Level Requirement: 10
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Gain 5% Increased Damage for 6s for every removed Frostbite and Freeze. Stacks up to 10 times.
Level Requirement: 12
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Melee Stance Radius increased
Range +1m
Level Requirement: 5
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Melee Stance Radius increased
Range +1m
Level Requirement: 5
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Melee Stance Radius increased
Range +1m
Level Requirement: 7
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Restore 10% of Astral Shield instantly for every removed Frostbite and Freeze
Level Requirement: 10
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Glacier Armor
Conjure a frost shield that reduces incoming damage for a short duration.
- Duration 4s (5s) (6s)
- Physical Damage Reduction 25%
- Cooldown 14s
- Resource Cost 20
Melee attackers gain 1 Frostbite.
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Melee stance: Upon expiration, shield deals damage around You.
--
Ranged stance: Your movement speed is increased.
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Attackers in melee range also receive cold damage.
Cold Damage per attack +20%
Level Requirement: 8
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Attackers in melee range also receive cold damage.
Cold Damage per attack +20%
Level Requirement: 8
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Attackers in melee range also receive cold damage.
Cold Damage per attack +20%
Level Requirement: 10
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Glacier Armor also grants 50% to all resistances.
Level Requirement: 12
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Ranged Stance movement speed further increased.
Bonus Movement Speed +7%
Level Requirement: 9
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Ranged Stance movement speed further increased.
Bonus Movement Speed +7%
Level Requirement: 11
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Ranged Stance movement speed further increased.
Bonus Movement Speed +7%
Level Requirement: 13
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Any attack received to Glacier Armor has 20% chance to trigger a Frost Nova centered on the attacker. Frost Nova deals 200% Cold Damage in 4m range.
Level Requirement: 14
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Further Increase Physical Damage Reduction
Physical Damage Reduction +5%
Level Requirement: 8
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Further Increase Physical Damage Reduction
Physical Damage Reduction +5%
Level Requirement: 10
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Further Increase Physical Damage Reduction
Physical Damage Reduction +5%
Level Requirement: 12
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Apply Iesser Glacier Armor to all allies. It has same duration but half the efficency.
Level Requirement: 12
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Hammerfall
Summon a huge hammer and slam the ground in front of you. Same in both stances.
- Cold DMG 650% (730%) (810%)
- Range 5m
- Cooldown 24s
- Resource Cost 60
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Range Increased
Range +1m
Level Requirement: 10
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Range Increased
Range +1m
Level Requirement: 12
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Range Increased
Range +1m
Level Requirement: 12
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If enemy is affected by Freeze deal double damage to that enemy.
Level Requirement: 12
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Gain movement speed increase for 5 seconds upon using Hammerfall.
- Bonus Movement Speed +10%
- Bonus Movement Speed Duration +5s
Level Requirement: 12
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Gain movement speed increase for 5 seconds upon using Hammerfall.
- Bonus Movement Speed +10%
- Bonus Movement Speed Duration +5s
Level Requirement: 14
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Gain movement speed increase for 5 seconds upon using Hammerfall.
- Bonus Movement Speed +10%
- Bonus Movement Speed Duration +5s
Level Requirement: 16
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Huge Frost meteor instantly lands at the impact point. It deals 250% Cold Damage and inflicts 2 stacks of Frostbite.
Level Requirement: 18
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Cooldown decreased
Cooldown -1s
Level Requirement: 10
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Cooldown decreased
Cooldown -1s
Level Requirement: 12
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Cooldown decreased
Cooldown -1s
Level Requirement: 14
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Gain 1 additional charge of Hammerfall.
Level Requirement: 16
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Frost Comet
Bring down frost comets to inflict cold pain on a single target for a short duration.
- Cold Damage per Comet 100% (130%) (160%)
- Duration 4s
- Cooldown 14s
- Resource Cost 35
1 Comet each second
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Duration Increased.
Duration +1s
Level Requirement: 15
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Duration Increased.
Duration +1s
Level Requirement: 15
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Duration Increased.
Duration +1s
Level Requirement: 17
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Each comet also applies frostbite.
Level Requirement: 19
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Frostcomet also inflicts Fear.
Fear duration +1s
Level Requirement: 17
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Frostcomet also inflicts Fear.
Fear duration +1s
Level Requirement: 19
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Frostcomet also inflicts Fear.
Fear duration +1s
Level Requirement: 21
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Each comet also deals half of its base damage to all targets in 3m radius.
Level Requirement: 25
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Resource cost reduced.
Resource Cost -5
Level Requirement: 15
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Resource cost reduced.
Resource Cost -5
Level Requirement: 15
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Resource cost reduced.
Resource Cost -5
Level Requirement: 15
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Gain 1 additional charge of Frostcomet
Level Requirement: 15
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Chilling Blade
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