Difference between revisions of "Stats"
Line 76: | Line 76: | ||
=== '''Defensive''' === | === '''Defensive''' === | ||
− | ==== | + | {| class="wikitable" style="text-align:center;" |
− | + | |- | |
− | How much damage the Hero can soak up without perishing. | + | ! scope="col" |Stat |
− | + | ! scope="col" |Description | |
− | + | ! scope="col" |Main Stat | |
− | + | |- | |
− | + | | Life | |
− | + | | How much damage the Hero can soak up without perishing. | |
− | + | | FORT | |
− | + | |- | |
− | + | | Armor Rating | |
− | + | | Determines the amount of ''Physical Damage Reduction Stat'' the Hero has. | |
− | Evasion Rating determines the | + | | FORT |
− | + | |- | |
− | + | | Evasion Rating | |
− | + | | Evasion Rating determines the ''Chance to Dodge [Stat]'' attacks directed at the Hero. | |
− | + | | DEX | |
− | + | |- | |
− | + | | Elemental Resistances | |
− | + | | Amount of damage negated from Fire, Lightning, Poison, and Cold type sources. | |
− | Amount of damage negated from | + | | None |
− | + | |} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=== '''Adventure''' === | === '''Adventure''' === |
Revision as of 13:41, 5 May 2019
Overview
Stats are brought up using the stat icon below when opening up the inventory. It is important to use this when changing items on a character because the overall effect of the change in stats of the item will affect the power of the Hero being played.
Will bring up:
Hero Stats
Main Stats
Stat | Description | Affect on other Stats |
---|---|---|
Strength | Determines the Hero's physical prowess. Every point of strength increases Attack Damage and Critical Attack Damage. | TBD |
Dexterity | Determines how swift and agile the Hero is. Every point of Dexterity increases Critical Strike Chance and Evasion Rating. | TBD |
Intelligence | Determines the Hero's willpower. Every point of Intelligence increases Spell Damage and Critical Spell Damage. | TBD |
Fortitude | Determines the overall resilience of the Hero. Every point of Fortitude increases Life and Armor rating. | TBD |
Offensive
Stat | Description | Main Stat |
---|---|---|
DPS | Average damage the Hero does per second on a unit with no armor or resistance. | INT/STR |
Attack Damage | Amount of damage the Hero deals out with all of their Attack-type attacks. | STR |
Critical Attack Chance | A chance to inflict bonus damage on a successful hit. | DEX |
Critical Attack Damage | How much bonus damage the Hero inflicts with Attack type critical strikes. | STR |
Attack Speed Bonus | Multiplies the Hero's base attack speed. | |
Spell Damage | Amount of damage the Hero deals with all of their Spell-type attacks. | INT |
Critical Spell Damage | How much bonus damage the Hero inflicts with Spell type critical strikes. | INT |
Defensive
Stat | Description | Main Stat |
---|---|---|
Life | How much damage the Hero can soak up without perishing. | FORT |
Armor Rating | Determines the amount of Physical Damage Reduction Stat the Hero has. | FORT |
Evasion Rating | Evasion Rating determines the Chance to Dodge [Stat] attacks directed at the Hero. | DEX |
Elemental Resistances | Amount of damage negated from Fire, Lightning, Poison, and Cold type sources. | None |
Adventure
Movement Speed
Bonus to the character's base Movement Speed. The maximum Movement Speed Bonus is 15%.
Gold Drop Chance
Bonus to the base amount of Gold dropped from units.
Magic Item Find Chance
Bonus to the base chance of finding an item of Magic rarity or higher.
Weapon and Item Stats
Hero Stats
Weapons and items, as well as some temporary buffs, can give increases to base Hero stats.
Armor Rating and Bonus %
Increase to the base Armor Rating by a set amount or percentage.
Attack DMG Bonus %
Increase to the base Attack Damage by a percentage.
Health/Bonus Health
Increase to base life by a set amount or percentage.
Critical Ability DMG
Increase to the base Critical Attack Damage stat by percentage.
Element DMG and Bonus %
Increase to base elemental damage type by a set amount or percentage.
Elemental Resistance
Items can give resistance percentage increases to a particular type of elemental damage.
Physical DMG and Bonus %
Increase to base physical damage by a set amount or percentage.
Legendary Item Bonus
This is a particular flavor text added to Legendaries that give a bonus based on certain conditions.
Additional Notes
Damage Types
Hero damage is divided into two types - Attack Damage and Spell Damage. These types combine according to a damage and defense schema to determine the Hero's overall DPS.