Difference between revisions of "Stats"
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==== Strength ==== | ==== Strength ==== | ||
− | Determines the Hero's physical prowess. Every point of strength increases Attack Damage and Critical Attack Damage. | + | Determines the [[Heroes|Hero]]'s physical prowess. Every point of strength increases Attack Damage and Critical Attack Damage. |
==== Dexterity ==== | ==== Dexterity ==== | ||
− | Determines how swift and agile the | + | Determines how swift and agile the Hero is. Every point of Dexterity increases Critical Strike Chance and Evasion Rating. |
==== Intelligence ==== | ==== Intelligence ==== | ||
− | Determines the | + | Determines the Hero's willpower. Every point of Intelligence increases Spell Damage and Critical Spell Damage. |
==== Fortitude ==== | ==== Fortitude ==== | ||
− | Determines the overall resilience of the | + | Determines the overall resilience of the Hero. Every point of Fortitude increases Life and Armor rating. |
=== '''Offensive''' === | === '''Offensive''' === | ||
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==== DPS ==== | ==== DPS ==== | ||
− | Average damage the | + | Average damage the Hero does per second on a unit with no armor or resistance. |
− | ==== | + | ==== Attack Damage ==== |
− | Attack Damage is the amount of damage the | + | Attack Damage is the amount of damage the Hero deals out with all of their Attack-type attacks. Attack Damage is determined by Strength. |
==== Critical Attack Chance ==== | ==== Critical Attack Chance ==== | ||
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==== Critical Attack Damage ==== | ==== Critical Attack Damage ==== | ||
− | How much bonus damage the | + | How much bonus damage the Hero inflicts with Attack type critical strikes. |
==== Attack Speed Bonus ==== | ==== Attack Speed Bonus ==== | ||
− | Multiplies the | + | Multiplies the Hero's base attack speed. |
==== Spell Damage ==== | ==== Spell Damage ==== | ||
− | Spell Damage is the amount of damage the | + | Spell Damage is the amount of damage the Hero deals with all of their Spell-type attacks. Spell Damage is determined by Intelligence. |
==== Critical Spell Damage ==== | ==== Critical Spell Damage ==== | ||
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==== Life ==== | ==== Life ==== | ||
− | How much damage the | + | How much damage the Hero can soak up without perishing. |
==== Armor Rating ==== | ==== Armor Rating ==== | ||
− | Armor Rating determines the amount of Physical Damage Reduction the | + | Armor Rating determines the amount of Physical Damage Reduction the Hero has. |
==== Physical Damage Reduction ==== | ==== Physical Damage Reduction ==== | ||
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==== Evasion Rating ==== | ==== Evasion Rating ==== | ||
− | Evasion Rating determines the chance to dodge attacks directed at the | + | Evasion Rating determines the chance to dodge attacks directed at the Hero. |
==== Chance to Dodge ==== | ==== Chance to Dodge ==== | ||
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==== Gold Drop Chance ==== | ==== Gold Drop Chance ==== | ||
− | Bonus to the base amount of Gold dropped | + | Bonus to the base amount of Gold dropped from units. |
==== Magic Item Find Chance ==== | ==== Magic Item Find Chance ==== | ||
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=== Hero stats === | === Hero stats === | ||
− | Weapons and items can give increases to | + | Weapons and items, as well as some temporary buffs, can give increases to base Hero stats. |
=== Armor Rating and Bonus %=== | === Armor Rating and Bonus %=== | ||
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=== Legendary Item Bonus === | === Legendary Item Bonus === | ||
− | This is a particular flavor text added to | + | This is a particular flavor text added to Legendaries that give a bonus based on certain conditions. |
+ | |||
+ | == Additional Notes == | ||
+ | |||
+ | ==== Damage Types ==== | ||
+ | |||
+ | Hero damage is divided into two types - Attack Damage and Spell Damage. These types combine according to a [[Maths|damage and defense schema]] to determine the Hero's overall DPS. |
Revision as of 01:53, 25 April 2019
Contents
Hero Stats
Main Stats
Strength
Determines the Hero's physical prowess. Every point of strength increases Attack Damage and Critical Attack Damage.
Dexterity
Determines how swift and agile the Hero is. Every point of Dexterity increases Critical Strike Chance and Evasion Rating.
Intelligence
Determines the Hero's willpower. Every point of Intelligence increases Spell Damage and Critical Spell Damage.
Fortitude
Determines the overall resilience of the Hero. Every point of Fortitude increases Life and Armor rating.
Offensive
DPS
Average damage the Hero does per second on a unit with no armor or resistance.
Attack Damage
Attack Damage is the amount of damage the Hero deals out with all of their Attack-type attacks. Attack Damage is determined by Strength.
Critical Attack Chance
A chance to inflict bonus damage on a successful hit.
Critical Attack Damage
How much bonus damage the Hero inflicts with Attack type critical strikes.
Attack Speed Bonus
Multiplies the Hero's base attack speed.
Spell Damage
Spell Damage is the amount of damage the Hero deals with all of their Spell-type attacks. Spell Damage is determined by Intelligence.
Critical Spell Damage
How much bonus damage the Hero inflicts with Spell type critical strikes.
Defensive
Life
How much damage the Hero can soak up without perishing.
Armor Rating
Armor Rating determines the amount of Physical Damage Reduction the Hero has.
Physical Damage Reduction
Evasion Rating
Evasion Rating determines the chance to dodge attacks directed at the Hero.
Chance to Dodge
Chance for the Hero to dodge an incoming attack and negate it completely.
Fire Resistance
Amount of damage negated from a Fire type source.
Lightning Resistance
Amount of damage negated from a Lightning type source.
Poison Resistance
Amount of damage negated from a Poison type source.
Cold Resistance
Amount of damage negated from a Cold type source.
Adventure
Movement Speed
Bonus to the character's base Movement Speed. The maximum Movement Speed Bonus is 15%.
Gold Drop Chance
Bonus to the base amount of Gold dropped from units.
Magic Item Find Chance
Bonus to the base chance of finding an item of Magic rarity or higher.
Weapon and Item Stats
Hero stats
Weapons and items, as well as some temporary buffs, can give increases to base Hero stats.
Armor Rating and Bonus %
Increase to the base Armor Rating by a set amount or percentage.
Attack DMG Bonus %
Increase to the base Attack Damage by a percentage.
Health/Bonus Health
Increase to base life by a set amount or percentage.
Critical Ability DMG
Increase to the base Critical Attack Damage stat by percentage.
Element DMG and Bonus %
Increase to base elemental damage type by a set amount or percentage.
Elemental Resistance
Items can give resistance percentage increases to a particular type of elemental damage.
Physical DMG and Bonus %
Increase to base physical damage by a set amount or percentage.
Legendary Item Bonus
This is a particular flavor text added to Legendaries that give a bonus based on certain conditions.
Additional Notes
Damage Types
Hero damage is divided into two types - Attack Damage and Spell Damage. These types combine according to a damage and defense schema to determine the Hero's overall DPS.