Difference between revisions of "Stats"

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m (Proofread. Beyond the first instance of a bracketed link, brackets are no longer needed and looks messy. Capitalized Legendary and removed "flavor text". Relocated note about attack types and added link to Maths page.)
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==== Strength ====
 
==== Strength ====
  
Determines the Hero's physical prowess. Every point of strength increases Attack Damage and Critical Attack Damage.
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Determines the [[Heroes|Hero]]'s physical prowess. Every point of strength increases Attack Damage and Critical Attack Damage.
  
 
==== Dexterity ====
 
==== Dexterity ====
  
Determines how swift and agile the [[Heroes|Hero]] is. Every point of Dexterity increases Critical Strike Chance and Evasion Rating.
+
Determines how swift and agile the Hero is. Every point of Dexterity increases Critical Strike Chance and Evasion Rating.
  
 
==== Intelligence ====
 
==== Intelligence ====
  
Determines the [[Hero]]'s willpower. Every point of Intelligence increases Spell Damage and Critical Spell Damage.
+
Determines the Hero's willpower. Every point of Intelligence increases Spell Damage and Critical Spell Damage.
  
 
==== Fortitude ====
 
==== Fortitude ====
  
Determines the overall resilience of the [[Hero]]. Every point of Fortitude increases Life and Armor rating.
+
Determines the overall resilience of the Hero. Every point of Fortitude increases Life and Armor rating.
  
 
=== '''Offensive''' ===
 
=== '''Offensive''' ===
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==== DPS ====
 
==== DPS ====
  
Average damage the [[Hero]] per second.
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Average damage the Hero does per second on a unit with no armor or resistance.
  
==== Average Attack Damage ====
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==== Attack Damage ====
  
Attack Damage is the amount of damage the hero deals out with all of their Attack-type attacks. [[Hero]] damage is divided into two types - Attack Damage and Spell Damage. Attack Damage is determined by Strength, while Spell Damage is determined by Intelligence.
+
Attack Damage is the amount of damage the Hero deals out with all of their Attack-type attacks. Attack Damage is determined by Strength.  
  
 
==== Critical Attack Chance ====
 
==== Critical Attack Chance ====
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==== Critical Attack Damage ====
 
==== Critical Attack Damage ====
  
How much bonus damage the [[Hero]] inflicts with Attack type critical strikes.
+
How much bonus damage the Hero inflicts with Attack type critical strikes.
  
 
==== Attack Speed Bonus ====
 
==== Attack Speed Bonus ====
  
Multiplies the [[Hero]]'s base attack speed.
+
Multiplies the Hero's base attack speed.
  
 
==== Spell Damage ====
 
==== Spell Damage ====
  
Spell Damage is the amount of damage the hero deals with all of their Spell-type attacks. Hero damage is divided into two type - Attack Damage and Spell Damage. Attack Damage is determined by Strength, while Spell Damage is determined by Intelligence.
+
Spell Damage is the amount of damage the Hero deals with all of their Spell-type attacks. Spell Damage is determined by Intelligence.
  
 
==== Critical Spell Damage ====
 
==== Critical Spell Damage ====
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==== Life ====
 
==== Life ====
  
How much damage the [[Hero]] can soak up without perishing.
+
How much damage the Hero can soak up without perishing.
  
 
==== Armor Rating ====
 
==== Armor Rating ====
  
Armor Rating determines the amount of Physical Damage Reduction the [[Hero]] has.
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Armor Rating determines the amount of Physical Damage Reduction the Hero has.
  
 
==== Physical Damage Reduction ====
 
==== Physical Damage Reduction ====
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==== Evasion Rating ====
 
==== Evasion Rating ====
  
Evasion Rating determines the chance to dodge attacks directed at the [[Hero]].
+
Evasion Rating determines the chance to dodge attacks directed at the Hero.
  
 
==== Chance to Dodge ====
 
==== Chance to Dodge ====
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==== Gold Drop Chance ====
 
==== Gold Drop Chance ====
  
Bonus to the base amount of Gold dropped during runs.
+
Bonus to the base amount of Gold dropped from units.
  
 
==== Magic Item Find Chance ====
 
==== Magic Item Find Chance ====
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=== Hero stats ===
 
=== Hero stats ===
  
Weapons and items can give increases to main Hero stats.
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Weapons and items, as well as some temporary buffs, can give increases to base Hero stats.
  
 
=== Armor Rating and Bonus %===
 
=== Armor Rating and Bonus %===
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=== Legendary Item Bonus ===
 
=== Legendary Item Bonus ===
  
This is a particular flavor text added to legendaries that give a bonus based on certain conditions.
+
This is a particular flavor text added to Legendaries that give a bonus based on certain conditions.
 +
 
 +
== Additional Notes ==
 +
 
 +
==== Damage Types ====
 +
 
 +
Hero damage is divided into two types - Attack Damage and Spell Damage. These types combine according to a [[Maths|damage and defense schema]] to determine the Hero's overall DPS.

Revision as of 01:53, 25 April 2019

Hero Stats

Characterstats.png

Main Stats

Strength

Determines the Hero's physical prowess. Every point of strength increases Attack Damage and Critical Attack Damage.

Dexterity

Determines how swift and agile the Hero is. Every point of Dexterity increases Critical Strike Chance and Evasion Rating.

Intelligence

Determines the Hero's willpower. Every point of Intelligence increases Spell Damage and Critical Spell Damage.

Fortitude

Determines the overall resilience of the Hero. Every point of Fortitude increases Life and Armor rating.

Offensive

DPS

Average damage the Hero does per second on a unit with no armor or resistance.

Attack Damage

Attack Damage is the amount of damage the Hero deals out with all of their Attack-type attacks. Attack Damage is determined by Strength.

Critical Attack Chance

A chance to inflict bonus damage on a successful hit.

Critical Attack Damage

How much bonus damage the Hero inflicts with Attack type critical strikes.

Attack Speed Bonus

Multiplies the Hero's base attack speed.

Spell Damage

Spell Damage is the amount of damage the Hero deals with all of their Spell-type attacks. Spell Damage is determined by Intelligence.

Critical Spell Damage

How much bonus damage the Hero inflicts with Spell type critical strikes.

Defensive

Life

How much damage the Hero can soak up without perishing.

Armor Rating

Armor Rating determines the amount of Physical Damage Reduction the Hero has.

Physical Damage Reduction

Evasion Rating

Evasion Rating determines the chance to dodge attacks directed at the Hero.

Chance to Dodge

Chance for the Hero to dodge an incoming attack and negate it completely.

Fire Resistance

Amount of damage negated from a Fire type source.

Lightning Resistance

Amount of damage negated from a Lightning type source.

Poison Resistance

Amount of damage negated from a Poison type source.

Cold Resistance

Amount of damage negated from a Cold type source.

Adventure

Movement Speed

Bonus to the character's base Movement Speed. The maximum Movement Speed Bonus is 15%.

Gold Drop Chance

Bonus to the base amount of Gold dropped from units.

Magic Item Find Chance

Bonus to the base chance of finding an item of Magic rarity or higher.

Weapon and Item Stats

Hero stats

Weapons and items, as well as some temporary buffs, can give increases to base Hero stats.

Armor Rating and Bonus %

Increase to the base Armor Rating by a set amount or percentage.

Attack DMG Bonus %

Increase to the base Attack Damage by a percentage.

Health/Bonus Health

Increase to base life by a set amount or percentage.

Critical Ability DMG

Increase to the base Critical Attack Damage stat by percentage.

Element DMG and Bonus %

Increase to base elemental damage type by a set amount or percentage.

Elemental Resistance

Items can give resistance percentage increases to a particular type of elemental damage.

Physical DMG and Bonus %

Increase to base physical damage by a set amount or percentage.

Legendary Item Bonus

This is a particular flavor text added to Legendaries that give a bonus based on certain conditions.

Additional Notes

Damage Types

Hero damage is divided into two types - Attack Damage and Spell Damage. These types combine according to a damage and defense schema to determine the Hero's overall DPS.