The Ability Tree of Kingewtich.
Primary Attack
A furious frontal attack With two-handed
axe.
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Last Combo hit grants 10% crit chance buff for 6 seconds. Stacks 3 times.
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Hitting an unharmed enemy With the primary attack gives a 30% chance to stun for 1s.
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Each Combo hit grants 5% physical damage reduction and 5% to elemental resists for 6 seconds. Stacks 4 times.
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Abilities
- Ability level 1 attributes
- Ability level 2 attributes
- Ability level 3 attributes
Kubura
Fire the Kubura twice, dealing damage in frontal cone.
- Physical Damage per Hit 100% (130%) (160%)
- Range 6m
- Angle 20 degrees
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Kubura also inficts a Slow effect
Slow Duration 3s
Slow 10%
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Kubura also inficts a Slow effect
Slow Duration 1s
Slow 10%
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Kubura also inficts a Slow effect
Slow Duration 1s
Slow 10%
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Kubura shoots 4 times at increased attack speed.
Cannot move while casting.
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Increased Range on the Kubura
Range 1.5m
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Increased Range on the Kubura
Range 1.5m
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Increased Range on the Kubura
Range 1.5m
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When Kubura crits gain 50% attack speed bonus for 6 seconds.
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Increased Spread on the Kubura
Angle 5 degrees
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Increased Spread on the Kubura
Angle 5 degrees
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Increased Spread on the Kubura
Angle 5 degrees
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Converts Kubura to single target shot that deals triple damage.
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Whirlwind
Begin a melee whirlwind, dealing damage for a few seconds to all nearby enemies.
- Physical Damage per Hit 60% (80%) (100%)
- Range 3.2m
- Duration 2.7s
- Number of Hits 7
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Increased number of hits.
Number of Hits 1
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Increased number of hits.
Number of Hits 1
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Increased number of hits.
Number of Hits 1
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Deal double damage to targets With Slow.
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Increased movement speed during whirlwind.
Increased movement speed 20%
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Increased movement speed during whirlwind.
Increased movement speed 20%
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Increased movement speed during whirlwind.
Increased movement speed 20%
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Each critical hit of whirlwind heals you for 0.5% of max health.
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Increased range.
Range 0.5m
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Increased range.
Range 0.5m
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Increased range.
Range 0.5m
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Travel less than 3m during whirlwind to reset whirlwind cooldown.
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Stomp
Jump forward and stomp the ground, damaging enemies.
- Physical Damage 200% (240%) (280%)
- Target AOE Radius 2m
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Stomp also inflicts stun.
Stun duration 1s
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Stomp also inflicts stun.
Stun duration 1s
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Stomp also inflicts stun.
Stun duration 1s
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Double damage vs enemies on full health.
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Increased radius of impact.
Target AOE Radius 1m
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Increased radius of impact.
Target AOE Radius 1m
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Increased radius of impact.
Target AOE Radius 1m
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Release ring of fire on impact dealing 300% Sunfire Damage
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Gain physical damage reduction for every enemy hit for 3 seconds.
Damage Reduction per Enemy 2%
Gain physical damage reduction for every enemy hit for 3 seconds.
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Gain physical damage reduction for every enemy hit for 3 seconds.
Damage Reduction per Enemy 2%
Gain physical damage reduction for every enemy hit for 3 seconds.
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Gain physical damage reduction for every enemy hit for 3 seconds.
Damage Reduction per Enemy 2%
Gain physical damage reduction for every enemy hit for 3 seconds.
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Gain additional charge of Stomp.
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Execution
Unleash a massive frontal hit that instantly kills most enemies if they have less than a certain amount of health.
- Physical Damage 500% (600%) (700%)
- Range 7m
- Health threshold for instant-kill 50%
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Kill threshold increased.
Health threshold for instant-kill 5%
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Kill threshold increased.
Health threshold for instant-kill 5%
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Kill threshold increased.
Health threshold for instant-kill 5%
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Deals double damage vs enemies affected With Bleed.
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Range Increased
Range 1m
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Range Increased
Range 1m
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Range Increased
Range 1m
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Releases a flame wave that does 300% Sunfire Damage before the execute impact.
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Gain invulnerability after casting Execution.
Invulnerability duration 1s
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Gain invulnerability after casting Execution.
Invulnerability duration 1s
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Gain invulnerability after casting Execution.
Invulnerability duration 1s
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If Execution crits it can be recast for 3 seconds at O resource cost.
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FlameStrike
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