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| *<span style="color:green">Physical damage reduction 5% <span style="color:orange">(10%) <span style="color:red">(15%) | | *<span style="color:green">Physical damage reduction 5% <span style="color:orange">(10%) <span style="color:red">(15%) |
| *<span style="color:green">Elemental resistances 5% <span style="color:orange">(10%) <span style="color:red">(15%) | | *<span style="color:green">Elemental resistances 5% <span style="color:orange">(10%) <span style="color:red">(15%) |
− | *<span style="color:green">Cooldown: 18s
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| {| class="wikitable" style="text-align: center;" | | {| class="wikitable" style="text-align: center;" |
Revision as of 15:27, 17 September 2019
The Ability Tree of Kingewtich.
Notations
- Ability level 1 attributes
- Ability level 2 attributes
- Ability level 3 attributes
Passive Trait
After using any of the abilities gain a temporary buff that increases damage of next primary attack. This effect does not stack.
- Damage Bonus 100%
- Duration 3s (4s) (5s)
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Primary Attack leeches life while Warrior's Focus is active.
- Percentage of Maximum Health converted to healing + 7%
- Life Leech per Hit +3%
Level Requirement: 1
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Primary Attack leeches life while Warrior's Focus is active.
- Percentage of Maximum Health converted to healing + 7%
- Life Leech per Hit +3%
Level Requirement: 3
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Primary Attack leeches life while Warrior's Focus is active.
- Percentage of Maximum Health converted to healing + 7%
- Life Leech per Hit +3%
Level Requirement: 3
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Converts Primary Attack Damage to Sunfire while Warrior's Focus is active
Level Requirement: 3
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Primary Attack
A furious frontal attack With two-handed
axe.
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Last Combo hit grants 10% crit chance buff for 6 seconds. Stacks 3 times.
Level Requirement: 1
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Hitting an unharmed enemy With the primary attack gives a 30% chance to stun for 1s.
Level Requirement: 1
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Each Combo hit grants 5% physical damage reduction and 5% to elemental resists for 6 seconds. Stacks 4 times.
Level Requirement: 1
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Secondary Attack
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Powerslam ( RMB ) Overhead AOE power slam that deals massive AOE damage and generates 10 fury per enemy hit.
- Physical DMG 350%
- Target AoE radius 3m
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Move
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Dash ( Shift ) Dash through enemies and leave a fiery trail on the ground that damages enemies.
- Range 8m
- Sunfire Damage per second 20%
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Abilities
Kubura
Fire the Kubura twice, dealing damage in frontal cone.
- Physical Damage per Hit 100% (130%) (160%)
- Range 6m
- Angle 20 degrees
- Cooldown 7s
- Resource Cost 20
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Kubura also inficts a Slow effect
Slow Duration 3s
Slow 10%
Level Requirement: 1
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Kubura also inficts a Slow effect
Slow Duration 1s
Slow 10%
Level Requirement: 3
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Kubura also inficts a Slow effect
Slow Duration 1s
Slow 10%
Level Requirement: 5
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Kubura shoots 4 times at increased attack speed.
Cannot move while casting.
Level Requirement: 5
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Increased Range on the Kubura
Range 1.5m
Level Requirement: 3
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Increased Range on the Kubura
Range 1.5m
Level Requirement: 5
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Increased Range on the Kubura
Range 1.5m
Level Requirement: 7
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When Kubura crits gain 50% attack speed bonus for 6 seconds.
Level Requirement: 8
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Increased Spread on the Kubura
Angle 5 degrees
Level Requirement: 1
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Increased Spread on the Kubura
Angle 5 degrees
Level Requirement: 3
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Increased Spread on the Kubura
Angle 5 degrees
Level Requirement: 5
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Converts Kubura to single target shot that deals triple damage.
Level Requirement: 7
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Whirlwind
Begin a melee whirlwind, dealing damage for a few seconds to all nearby enemies.
- Physical Damage per Hit 60% (80%) (100%)
- Range 3.2m
- Duration 2.7s
- Number of Hits 7
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Increased number of hits.
Number of Hits 1
Level Requirement: 5
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Increased number of hits.
Number of Hits 1
Level Requirement: 5
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Increased number of hits.
Number of Hits 1
Level Requirement: 5
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Deal double damage to targets With Slow.
Level Requirement: 10
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Increased movement speed during whirlwind.
Increased movement speed 20%
Level Requirement: 7
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Increased movement speed during whirlwind.
Increased movement speed 20%
Level Requirement: 9
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Increased movement speed during whirlwind.
Increased movement speed 20%
Level Requirement: 11
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Each critical hit of whirlwind heals you for 0.5% of max health.
Level Requirement: 13
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Increased range.
Range 0.5m
Level Requirement: 5
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Increased range.
Range 0.5m
Level Requirement: 7
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Increased range.
Range 0.5m
Level Requirement: 9
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Travel less than 3m during whirlwind to reset whirlwind cooldown.
Level Requirement: 11
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Stomp
Jump forward and stomp the ground, damaging enemies.
- Physical Damage 200% (240%) (280%)
- Target AOE Radius 2m
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Stomp also inflicts stun.
Stun duration 1s
Level Requirement: 8
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Stomp also inflicts stun.
Stun duration 1s
Level Requirement: 8
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Stomp also inflicts stun.
Stun duration 1s
Level Requirement: 10
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Double damage vs enemies on full health.
Level Requirement: 14
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Increased radius of impact.
Target AOE Radius 1m
Level Requirement: 10
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Increased radius of impact.
Target AOE Radius 1m
Level Requirement: 12
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Increased radius of impact.
Target AOE Radius 1m
Level Requirement: 14
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Release ring of fire on impact dealing 300% Sunfire Damage
Level Requirement: 14
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Gain physical damage reduction for every enemy hit for 3 seconds.
Damage Reduction per Enemy 2%
Gain physical damage reduction for every enemy hit for 3 seconds.
Level Requirement: 8
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Gain physical damage reduction for every enemy hit for 3 seconds.
Damage Reduction per Enemy 2%
Gain physical damage reduction for every enemy hit for 3 seconds.
Level Requirement: 8
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Gain physical damage reduction for every enemy hit for 3 seconds.
Damage Reduction per Enemy 2%
Gain physical damage reduction for every enemy hit for 3 seconds.
Level Requirement: 8
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Gain additional charge of Stomp.
Level Requirement: 8
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Execution
Unleash a massive frontal hit that instantly kills most enemies if they have less than a certain amount of health.
- Physical Damage 500% (600%) (700%)
- Range 7m
- Health threshold for instant-kill 50%
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Kill threshold increased.
Health threshold for instant-kill 5%
Level Requirement: 10
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Kill threshold increased.
Health threshold for instant-kill 5%
Level Requirement: 10
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Kill threshold increased.
Health threshold for instant-kill 5%
Level Requirement: 10
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Deals double damage vs enemies affected With Bleed.
Level Requirement: 13
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Range Increased
Range 1m
Level Requirement: 12
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Range Increased
Range 1m
Level Requirement: 14
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Range Increased
Range 1m
Level Requirement: 16
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Releases a flame wave that does 300% Sunfire Damage before the execute impact.
Level Requirement: 17
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Gain invulnerability after casting Execution.
Invulnerability duration 1s
Level Requirement: 12
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Gain invulnerability after casting Execution.
Invulnerability duration 1s
Level Requirement: 14
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Gain invulnerability after casting Execution.
Invulnerability duration 1s
Level Requirement: 16
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If Execution crits it can be recast for 3 seconds at O resource cost.
Level Requirement: 17
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FlameStrike
An axe swing that unleashes a wave of fire, hitting all enemies in line.
- Sunfire Damage 350% (390%) (430%)
- Width 2m
- Range 15m
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Wave width increased
Width 0.5m
Level Requirement: 15
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Wave width increased
Width 0.5m
Level Requirement: 16
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Wave width increased
Width 0.5m
Level Requirement: 17
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50% chance of cooldown reset when using Dash.
Level Requirement: 20
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Critical chance for Flamestrike increased
Critical Chance 10%
Level Requirement: 18
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Critical chance for Flamestrike increased
Critical Chance 10%
Level Requirement: 20
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Critical chance for Flamestrike increased
Critical Chance 10%
Level Requirement: 22
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Any enemy killed by Flamestrike explodes for 200% sunfire damage.
Level Requirement: 25
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Inflict burn for 50% sunfire damage each second.
Duration 2s
Inflict burn for 50% sunfire damage each second.
Level Requirement: 15
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Inflict burn for 50% sunfire damage each second.
Duration 2s
Inflict burn for 50% sunfire damage each second.
Level Requirement: 17
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Inflict burn for 50% sunfire damage each second.
Duration 2s
Inflict burn for 50% sunfire damage each second.
Level Requirement: 19
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Deals double damage to enemies affected With Stun.
Level Requirement: 23
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Judgement of Svarog
Summon a divine banner of Svarog from the skies which creates a divine area, inflicting low damage over time and granting protection for allies.
- Duration 6s
- Physical damage per second 60%
- Target AOE Radius 4m
- Physical damage reduction 5% (10%) (15%)
- Elemental resistances 5% (10%) (15%)
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Duration Increased
Duration 1s
Level Requirement: 18
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Duration Increased
Duration 1s
Level Requirement: 20
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Duration Increased
Duration 1s
Level Requirement: 22
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Each critical hit of the pulsing damage adds 1s duration. (up to 5s)
Level Requirement: 29
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Radius Increased.
Target AOE Radius 1m
Level Requirement: 21
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Radius Increased.
Target AOE Radius 1m
Level Requirement: 23
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Radius Increased.
Target AOE Radius 1m
Level Requirement: 25
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Prevent fatal blow and grant 2s total damage immunity once per cast.
Level Requirement: 27
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Damage Increased
Damage 20%
Level Requirement: 18
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Damage Increased
Damage 20%
Level Requirement: 20
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Damage Increased
Damage 20%
Level Requirement: 22
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Svarog's banner explode on expiration stunning everything for 4 seconds.
Level Requirement: 29
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