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Revision as of 08:14, 27 July 2019
The Ability Tree of Istok.
Primary Attack
A furious frontal attack With two-handed blunt weapon.
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Each successful hit has 33% chance to generate 1 static charge.
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Primary attack speed increased by 5%
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Each successful hit reduces cooldown of Shield of the Righteous by 0.4s.
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Abilities
- Ability level 1 attributes
- Ability level 2 attributes
- Ability level 3 attributes
Mace Throw
Throw the mace for a ranged attack; the mace then returns to your hand.
- Physical Damage 120% (150%) (180%)
- Range 8m
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Mace Throw also stuns enemies.
Stun duration 1s
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Mace Throw also stuns enemies.
Stun duration 1s
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Mace Throw also stuns enemies.
Stun duration 1s
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Gain 1 static charge per enemy affected on hammer return.
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Range Increased
Range 2m
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Range Increased
Range 2m
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Range Increased
Range 2m
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Gain additional charge of Mace Throw.
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Hammer size increased
Hammer size increase 15%
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Hammer size increased
Hammer size increase 15%
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Hammer size increased
Hammer size increase 15%
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Mace shoots Lightnings at random enemies while flying.
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Taunt
Taunt all enemies around you and force them to focus- attack you.
- Physical Damage 20%
- Range 8m
- Taunt Duration 3s (4s) (5s)
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Damage Increased
Physical Damage 20%
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Damage Increased
Physical Damage 20%
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Damage Increased
Physical Damage 20%
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Taunted targets receive double damage from Thunderslam.
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AOE radius increased
Range 2m
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AOE radius increased
Range 2m
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AOE radius increased
Range 2m
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Gain 1 static charge for each enemy that dies while Taunted.
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Each primary attack on Taunted targets increases duration.
Duration added per attack 0.2s
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Each primary attack on Taunted targets increases duration.
Duration added per attack 0.2s
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Each primary attack on Taunted targets increases duration.
Duration added per attack 0.2s
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Once the taunt ends, all taunted enemies are stunned for 1 sceond.
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Overpower
Hit all enemies around you and heal yourself for each enemy affected.
- Physical Damage 275% (325%) (375%)
- Heal percentage of max health per sec 6%
- Heal bonus per enemy affected 2%
- Range 3.5m
- Heals for additional 2% per enemy if enemy affected by Taunt.
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Radius Increase
Range 0.7m
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Radius Increase
Range 0.7m
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Radius Increase
Range 0.7m
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Gain static charge equal to percentage of health healed.
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Base Heal Increase
Heal percentage of Max Health 1%
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Base Heal Increase
Heal percentage of Max Health 1%
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Base Heal Increase
Heal percentage of Max Health 1%
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Lightning strikes each enemy affected by Taunt for 100% lightning damage.
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Heal increased per Enemy Hit
Heal bonus per enemy affected 0%
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Heal increased per Enemy Hit
Heal bonus per enemy affected 0%
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Heal increased per Enemy Hit
Heal bonus per enemy affected 1%
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All heals are also applied to allies in a lom radius.
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Thunderfist
Summon a gigantic fist from the ground that deals massive damage.
- Physical Damage 700% (800%) (900%)
- Range 3m
- 250% Bonus Damage on targets affected by FRAILTY
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Increased radius
Range 0.5m
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Increased radius
Range 0.5m
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Increased radius
Range 0.5m
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Thunderfist does Lightning damage instead of physical.
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Also consumes static charge to deal additional damage.
Damage bonus per static charge 0%
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Also consumes static charge to deal additional damage.
Damage bonus per static charge 0%
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Also consumes static charge to deal additional damage.
Damage bonus per static charge 0%
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If more than 6 enemies are killed by Thunderfist, it can be recast within 3 seconds, at no mana cost.
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Cooldown reduced
Cooldown -2s
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Cooldown reduced
Cooldown -2s
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Cooldown reduced
Cooldown -2s
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Thunderfist creates a tremor in an 8m radius that lasts for 5 seconds and slows by 60%.
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Rolling Mountain
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Sacred Ground
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