Difference between revisions of "Istok Ability Tree"
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The [[Abilities#Ability Tree|Ability Tree]] of [[Istok]]. | The [[Abilities#Ability Tree|Ability Tree]] of [[Istok]]. | ||
+ | |||
+ | == Notations == | ||
+ | |||
+ | *<span style="color:green">''Ability level 1 attributes''</span> | ||
+ | *<span style="color:orange">''Ability level 2 attributes''</span> | ||
+ | *<span style="color:red">''Ability level 3 attributes''</span> | ||
+ | |||
+ | = Passive Trait = | ||
+ | |||
+ | {| | ||
+ | | [[File:IstokPassive-ThunderingBulwark.png|60px|left]] | ||
+ | | '''Thundering Bulwark'''<br>By receiving damage on his shields, Istok can build static charges which temporarily increase his damage. | ||
+ | |} | ||
= Primary Attack = | = Primary Attack = | ||
+ | |||
+ | A furious frontal attack With two-handed blunt weapon. | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
− | ! rowspan="4"| [[File:IstokForcefulSwing.png|60px]] | + | ! rowspan="4"| [[File:IstokForcefulSwing.png|60px|Forceful Swing]] |
|- | |- | ||
− | | [[File:Abilities Modifiers off Icon.png|50px| ]] | + | | [[File:Abilities Modifiers off Icon.png|50px|Charged Sermon]] |
+ | Each successful hit has 33% chance to generate 1 static charge. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
− | | [[File:Abilities Modifiers off Icon.png|50px| ]] | + | | [[File:Abilities Modifiers off Icon.png|50px|Clarity of Thought]] |
+ | Primary attack speed increased by 5% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
− | | [[File:Abilities Modifiers off Icon.png|50px| ]] | + | | [[File:Abilities Modifiers off Icon.png|50px|Protective Maneuvers]] |
+ | Each successful hit reduces cooldown of Shield of the Righteous by 0.4s. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
|} | |} | ||
+ | |||
+ | = Secondary Attack = | ||
+ | |||
+ | {| | ||
+ | | [[File:IstokThunderslam.png|60px|left]] | ||
+ | | '''Thunderslam ( RMB )'''<br>Massive frontal damage that deals lightning damage and slows enemies. | ||
+ | |} | ||
+ | |||
+ | = Move = | ||
+ | |||
+ | {| | ||
+ | | [[File:IstokShieldoftheRighteous.png|60px|left]] | ||
+ | | '''Shield of the Righteous ( Shift )'''<br>Gain a temporary shield and stun immunity for yourself, and a weaker shield for all allies in range.<br>All damage on any of the active shields generates static charges for Istok. | ||
+ | |} | ||
+ | |||
= Abilities = | = Abilities = | ||
+ | == Mace Throw == | ||
− | + | Throw the mace for a ranged attack; the mace then returns to your hand. | |
− | |||
− | |||
− | == == | + | *<span style="color:green">Physical Damage 120% <span style="color:orange">(150%) <span style="color:red">(180%) |
+ | *<span style="color:green">Range 8m | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
! rowspan="4"| [[File:IstokMaceThrow.png|60px]] | ! rowspan="4"| [[File:IstokMaceThrow.png|60px]] | ||
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Daze I]] |
+ | |||
+ | Mace Throw also stuns enemies. | ||
+ | |||
+ | Stun duration 1s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Daze II]] | ||
+ | |||
+ | Mace Throw also stuns enemies. | ||
+ | |||
+ | Stun duration 1s | ||
− | + | <span style="color:grey">''Level Requirement:xx'' | |
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Daze III]] |
− | + | Mace Throw also stuns enemies. | |
− | |||
− | + | Stun duration 1s | |
− | |||
− | + | <span style="color:grey">''Level Requirement:xx'' | |
+ | | [[File:Abilities Modifiers off Icon.png|50px|Charged]] | ||
+ | |||
+ | Gain 1 static charge per enemy affected on hammer return. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Long Arm I]] |
+ | |||
+ | Range Increased | ||
+ | |||
+ | Range 2m | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Long Arm II]] | ||
+ | |||
+ | Range Increased | ||
+ | |||
+ | Range 2m | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Long Arm III]] | ||
+ | |||
+ | Range Increased | ||
− | + | Range 2m | |
− | |||
− | + | <span style="color:grey">''Level Requirement:xx'' | |
− | | [[File: | + | | [[File:Abilities Modifiers off Icon.png|50px|Blunt Trauma]] |
− | + | Gain additional charge of Mace Throw. | |
− | |||
− | + | <span style="color:grey">''Level Requirement:xx'' | |
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Gentle Giant I]] |
+ | |||
+ | Hammer size increased | ||
− | + | Hammer size increase 15% | |
− | |||
− | + | <span style="color:grey">''Level Requirement:xx'' | |
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Gentle Giant II]] |
− | + | Hammer size increased | |
− | |||
− | + | Hammer size increase 15% | |
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Gentle Giant III]] | ||
+ | |||
+ | Hammer size increased | ||
+ | |||
+ | Hammer size increase 15% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Abilities Modifiers off Icon.png|50px|Way of the Hammer]] | ||
+ | |||
+ | Mace shoots Lightnings at random enemies while flying. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
|} | |} | ||
− | == == | + | == Taunt == |
+ | |||
+ | Taunt all enemies around you and force them to focus- attack you. | ||
+ | |||
+ | *<span style="color:green">Physical Damage 20% | ||
+ | *<span style="color:green">Range 8m | ||
+ | *<span style="color:green">Taunt Duration 3s <span style="color:orange">(4s) <span style="color:red">(5s) | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
! rowspan="4"| [[File:IstokTaunt.png|60px]] | ! rowspan="4"| [[File:IstokTaunt.png|60px]] | ||
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|A Lesson of Pain I]] |
+ | |||
+ | Damage Increased | ||
+ | |||
+ | Physical Damage 20% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Bonuses off Icon.png|50px|A Lesson of Pain II]] | ||
+ | |||
+ | Damage Increased | ||
+ | |||
+ | Physical Damage 20% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Bonuses off Icon.png|50px|A Lesson of Pain III]] | ||
+ | |||
+ | Damage Increased | ||
− | + | Physical Damage 20% | |
− | |||
− | + | <span style="color:grey">''Level Requirement:xx'' | |
− | | [[File: | + | | [[File:Abilities Modifiers off Icon.png|50px|Exploit Weakness]] |
− | + | Taunted targets receive double damage from Thunderslam. | |
− | |||
− | + | <span style="color:grey">''Level Requirement:xx'' | |
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Booming Voice I]] |
+ | |||
+ | AOE radius increased | ||
+ | |||
+ | Range 2m | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Booming Voice II]] | ||
+ | |||
+ | AOE radius increased | ||
+ | |||
+ | Range 2m | ||
− | + | <span style="color:grey">''Level Requirement:xx'' | |
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Booming Voice III]] |
− | + | AOE radius increased | |
− | |||
− | + | Range 2m | |
− | |||
− | + | <span style="color:grey">''Level Requirement:xx'' | |
+ | | [[File:Abilities Modifiers off Icon.png|50px|A lesson of Triumph]] | ||
+ | |||
+ | Gain 1 static charge for each enemy that dies while Taunted. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Prolong I]] |
+ | |||
+ | Each primary attack on Taunted targets increases duration. | ||
+ | |||
+ | Duration added per attack 0.2s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Prolong II]] | ||
+ | |||
+ | Each primary attack on Taunted targets increases duration. | ||
+ | |||
+ | Duration added per attack 0.2s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Prolong III]] | ||
+ | |||
+ | Each primary attack on Taunted targets increases duration. | ||
− | + | Duration added per attack 0.2s | |
− | |||
− | + | <span style="color:grey">''Level Requirement:xx'' | |
− | | [[File: | + | | [[File:Abilities Modifiers off Icon.png|50px|Control]] |
− | + | Once the taunt ends, all taunted enemies are stunned for 1 sceond. | |
− | |||
− | + | <span style="color:grey">''Level Requirement:xx'' | |
|- | |- | ||
|} | |} | ||
− | == == | + | == Overpower == |
+ | |||
+ | Hit all enemies around you and heal yourself for each enemy affected. | ||
+ | |||
+ | *<span style="color:green">Physical Damage 275% <span style="color:orange">(325%) <span style="color:red">(375%) | ||
+ | *<span style="color:green">Heal percentage of max health per sec 6% | ||
+ | *<span style="color:green">Heal bonus per enemy affected 2% | ||
+ | *<span style="color:green">Range 3.5m | ||
+ | *<span style="color:green">Heals for additional 2% per enemy if enemy affected by Taunt. | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
− | ! rowspan="4"| [[ | + | ! rowspan="4"| [[File:IstokOverpower.png|60px]] |
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Far Reaching I]] |
+ | |||
+ | Radius Increase | ||
+ | |||
+ | Range 0.7m | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Far Reaching II]] | ||
+ | |||
+ | Radius Increase | ||
− | + | Range 0.7m | |
− | |||
− | + | <span style="color:grey">''Level Requirement:xx'' | |
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Far Reaching III]] |
− | + | Radius Increase | |
− | |||
− | + | Range 0.7m | |
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Abilities Modifiers off Icon.png|50px|Restoration of Calm ]] | ||
+ | |||
+ | Gain static charge equal to percentage of health healed. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Mend I]] |
+ | |||
+ | Base Heal Increase | ||
+ | |||
+ | Heal percentage of Max Health 1% | ||
− | + | <span style="color:grey">''Level Requirement:xx'' | |
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Mend II]] |
− | + | Base Heal Increase | |
− | |||
− | + | Heal percentage of Max Health 1% | |
− | |||
− | + | <span style="color:grey">''Level Requirement:xx'' | |
+ | | [[File:Bonuses off Icon.png|50px|Mend III]] | ||
+ | |||
+ | Base Heal Increase | ||
+ | |||
+ | Heal percentage of Max Health 1% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Abilities Modifiers off Icon.png|50px|Perun's Blessing ]] | ||
+ | |||
+ | Lightning strikes each enemy affected by Taunt for 100% lightning damage. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Wound Exploit I]] |
+ | |||
+ | Heal increased per Enemy Hit | ||
+ | |||
+ | Heal bonus per enemy affected 0% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Wound Exploit II]] | ||
+ | |||
+ | Heal increased per Enemy Hit | ||
+ | |||
+ | Heal bonus per enemy affected 0% | ||
− | + | <span style="color:grey">''Level Requirement:xx'' | |
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Wound Exploit III]] |
− | + | Heal increased per Enemy Hit | |
− | |||
− | + | Heal bonus per enemy affected 1% | |
− | |||
− | + | <span style="color:grey">''Level Requirement:xx'' | |
+ | | [[File:Abilities Modifiers off Icon.png|50px|Mass Mend]] | ||
+ | |||
+ | All heals are also applied to allies in a lom radius. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
|} | |} | ||
− | == == | + | == Thunderfist == |
+ | |||
+ | Summon a gigantic fist from the ground that deals massive damage. | ||
+ | |||
+ | *<span style="color:green">Physical Damage 700% <span style="color:orange">(800%) <span style="color:red">(900%) | ||
+ | *<span style="color:green">Range 3m | ||
+ | *<span style="color:green">250% Bonus Damage on targets affected by FRAILTY | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
− | ! rowspan="4"| [[ | + | ! rowspan="4"| [[File:IstokThunderfist.png|60px]] |
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Behemoth I]] |
+ | |||
+ | Increased radius | ||
+ | |||
+ | Range 0.5m | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Behemoth II]] | ||
+ | |||
+ | Increased radius | ||
+ | |||
+ | Range 0.5m | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Behemoth III]] | ||
− | + | Increased radius | |
− | |||
− | + | Range 0.5m | |
− | |||
− | + | <span style="color:grey">''Level Requirement:xx'' | |
− | | [[File:Abilities Modifiers off Icon.png|50px| | + | | [[File:Abilities Modifiers off Icon.png|50px|Cry Thunder ]] |
− | + | Thunderfist does Lightning damage instead of physical. | |
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Fatal Focus I]] |
+ | |||
+ | Also consumes static charge to deal additional damage. | ||
+ | |||
+ | Damage bonus per static charge 0% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Fatal Focus II]] | ||
+ | |||
+ | Also consumes static charge to deal additional damage. | ||
− | + | Damage bonus per static charge 0% | |
− | |||
− | + | <span style="color:grey">''Level Requirement:xx'' | |
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Fatal Focus III]] |
− | + | Also consumes static charge to deal additional damage. | |
− | |||
− | + | Damage bonus per static charge 0% | |
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Abilities Modifiers off Icon.png|50px|Mortality ]] | ||
+ | |||
+ | If more than 6 enemies are killed by Thunderfist, it can be recast within 3 seconds, at no mana cost. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Efficiency I]] |
+ | |||
+ | Cooldown reduced | ||
+ | |||
+ | Cooldown -2s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Efficiency II]] | ||
+ | |||
+ | Cooldown reduced | ||
+ | |||
+ | Cooldown -2s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Efficiency III]] | ||
+ | |||
+ | Cooldown reduced | ||
− | + | Cooldown -2s | |
− | |||
− | + | <span style="color:grey">''Level Requirement:xx'' | |
− | | [[File: | + | | [[File:Abilities Modifiers off Icon.png|50px|Aftershock ]] |
− | + | Thunderfist creates a tremor in an 8m radius that lasts for 5 seconds and slows by 60%. | |
− | |||
− | + | <span style="color:grey">''Level Requirement:xx'' | |
|- | |- | ||
|} | |} | ||
− | == == | + | == Rolling Mountain == |
+ | |||
+ | Charge in a target direction, dealing massive damage and stunning the first target hit | ||
+ | |||
+ | *<span style="color:green">Physical Damage 250% <span style="color:orange">(300%) <span style="color:red">(350%) | ||
+ | *<span style="color:green">Stun duration 1s | ||
+ | *<span style="color:green">Range 10m | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
− | ! rowspan="4"| [[ | + | ! rowspan="4"| [[File:Istok Rolling Mountain.png|60px]] |
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Not so Slow I]] |
+ | |||
+ | Cooldown reduced | ||
+ | |||
+ | Cooldown -1s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Not so Slow II]] | ||
+ | |||
+ | Cooldown reduced | ||
+ | |||
+ | Cooldown -1s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Not so Slow III]] | ||
+ | |||
+ | Cooldown reduced | ||
− | + | Cooldown -1s | |
− | |||
− | + | <span style="color:grey">''Level Requirement:xx'' | |
− | | [[File: | + | | [[File:Abilities Modifiers off Icon.png|50px|Bull Rush]] |
− | + | Charge does not stop at first enemy hit, instead it goes through all enemies. | |
− | |||
− | + | <span style="color:grey">''Level Requirement:xx'' | |
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Dazing Hit I]] |
+ | |||
+ | Stun Duration Increased | ||
+ | |||
+ | Stun duration 1s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Dazing Hit II]] | ||
+ | |||
+ | Stun Duration Increased | ||
+ | |||
+ | Stun duration 1s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Dazing Hit III]] | ||
− | + | Stun Duration Increased | |
− | |||
− | + | Stun duration 1s | |
− | |||
− | + | <span style="color:grey">''Level Requirement:xx'' | |
− | | [[File:Abilities Modifiers off Icon.png|50px| | + | | [[File:Abilities Modifiers off Icon.png|50px|Mountain Mastery ]] |
− | + | Rolling Mountain gains 1 additional charge. | |
+ | |||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Brace for Impact I]] |
+ | |||
+ | Additional enemies stunned in 4m radius around the primary target. | ||
+ | |||
+ | Number of Enemies Stunned 1 | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Brace for Impact II]] | ||
+ | |||
+ | Additional enemies stunned in 4m radius around the primary target. | ||
+ | |||
+ | Number of Enemies Stunned 1 | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Brace for Impact III]] | ||
+ | |||
+ | Additional enemies stunned in 4m radius around the primary target. | ||
+ | |||
+ | Number of Enemies Stunned 1 | ||
− | + | <span style="color:grey">''Level Requirement:xx'' | |
− | | [[File: | + | | [[File:Abilities Modifiers off Icon.png|50px|Discharge]] |
− | + | If Shield of the Righteous is active, it explodes upon contant with an enemyand inflicts 400% Lightning | |
− | |||
− | + | Damage to all enemies in 6m radius. | |
− | |||
− | + | <span style="color:grey">''Level Requirement:xx'' | |
|- | |- | ||
|} | |} | ||
− | == == | + | == Sacred Ground == |
+ | |||
+ | Create a protective area on the ground that grants healing and damage resist bonuses to all allies. | ||
+ | |||
+ | *<span style="color:green">Heal percentage of max health per sec 0% <span style="color:orange">(1%) <span style="color:red">(2%) | ||
+ | *<span style="color:green">Physical damage reduction 10% | ||
+ | *<span style="color:green">Elemental resistances 10% | ||
+ | *<span style="color:green">Duration 6s | ||
+ | *<span style="color:green">Range 5m | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
− | ! rowspan="4"| [[ | + | ! rowspan="4"| [[File:Istok Sacred Ground.png|60px]] |
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Safety I]] |
+ | |||
+ | Increased duration. | ||
+ | |||
+ | Duration 1s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Safety II]] | ||
+ | |||
+ | Increased duration. | ||
+ | |||
+ | Duration 1s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Safety III]] | ||
+ | |||
+ | Increased duration. | ||
− | + | Duration 1s | |
− | |||
− | + | <span style="color:grey">''Level Requirement:xx'' | |
− | | [[File: | + | | [[File:Abilities Modifiers off Icon.png|50px|Holy Thunderforce]] |
− | + | Deals 60% Ligtning Damage each second to all enemies and DOUBLE to UNDEAD and DEMONIC. | |
− | |||
− | + | <span style="color:grey">''Level Requirement:xx'' | |
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Sanctum I]] |
+ | |||
+ | Radius Increased | ||
+ | |||
+ | Range 1m | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Sanctum II]] | ||
+ | |||
+ | Radius Increased | ||
+ | |||
+ | Range 1m | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Sanctum III]] | ||
− | + | Radius Increased | |
− | |||
− | + | Range 1m | |
− | |||
− | + | <span style="color:grey">''Level Requirement:xx'' | |
− | | [[File:Abilities Modifiers off Icon.png|50px| | + | | [[File:Abilities Modifiers off Icon.png|50px|Blessings of the Order ]] |
− | + | Increases Physical Damage Reduction and All Elemental | |
+ | |||
+ | Resists by another +15% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Battle Readiness I]] |
+ | |||
+ | Also restores resource per second. | ||
+ | |||
+ | Resource restored per second 1 | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Battle Readiness II]] | ||
+ | |||
+ | Also restores resource per second. | ||
+ | |||
+ | Resource restored per second 1 | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Battle Readiness III]] | ||
+ | |||
+ | Also restores resource per second. | ||
− | + | Resource restored per second 1 | |
− | |||
− | + | <span style="color:grey">''Level Requirement:xx'' | |
− | | [[File: | + | | [[File:Abilities Modifiers off Icon.png|50px|Lightning Frenzy ]] |
− | + | Casting any damage ability while standing in the sacred ground converts it to Lightning Damage. It also grants +300% Lightning Damage Bonus. | |
− | |||
− | + | <span style="color:grey">''Level Requirement:xx'' | |
|- | |- | ||
|} | |} |
Latest revision as of 21:16, 15 September 2019
The Ability Tree of Istok.
Contents
Notations
- Ability level 1 attributes
- Ability level 2 attributes
- Ability level 3 attributes
Passive Trait
Thundering Bulwark By receiving damage on his shields, Istok can build static charges which temporarily increase his damage. |
Primary Attack
A furious frontal attack With two-handed blunt weapon.
Secondary Attack
Thunderslam ( RMB ) Massive frontal damage that deals lightning damage and slows enemies. |
Move
Shield of the Righteous ( Shift ) Gain a temporary shield and stun immunity for yourself, and a weaker shield for all allies in range. All damage on any of the active shields generates static charges for Istok. |
Abilities
Mace Throw
Throw the mace for a ranged attack; the mace then returns to your hand.
- Physical Damage 120% (150%) (180%)
- Range 8m
Taunt
Taunt all enemies around you and force them to focus- attack you.
- Physical Damage 20%
- Range 8m
- Taunt Duration 3s (4s) (5s)
Overpower
Hit all enemies around you and heal yourself for each enemy affected.
- Physical Damage 275% (325%) (375%)
- Heal percentage of max health per sec 6%
- Heal bonus per enemy affected 2%
- Range 3.5m
- Heals for additional 2% per enemy if enemy affected by Taunt.
Thunderfist
Summon a gigantic fist from the ground that deals massive damage.
- Physical Damage 700% (800%) (900%)
- Range 3m
- 250% Bonus Damage on targets affected by FRAILTY
Rolling Mountain
Charge in a target direction, dealing massive damage and stunning the first target hit
- Physical Damage 250% (300%) (350%)
- Stun duration 1s
- Range 10m
Sacred Ground
Create a protective area on the ground that grants healing and damage resist bonuses to all allies.
- Heal percentage of max health per sec 0% (1%) (2%)
- Physical damage reduction 10%
- Elemental resistances 10%
- Duration 6s
- Range 5m