Difference between revisions of "Istok Ability Tree"

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Latest revision as of 21:16, 15 September 2019

The Ability Tree of Istok.

Notations[edit]

  • Ability level 1 attributes
  • Ability level 2 attributes
  • Ability level 3 attributes

Passive Trait[edit]

IstokPassive-ThunderingBulwark.png
Thundering Bulwark
By receiving damage on his shields, Istok can build static charges which temporarily increase his damage.

Primary Attack[edit]

A furious frontal attack With two-handed blunt weapon.

Forceful Swing
Charged Sermon

Each successful hit has 33% chance to generate 1 static charge.

Level Requirement:xx

Clarity of Thought

Primary attack speed increased by 5%

Level Requirement:xx

Protective Maneuvers

Each successful hit reduces cooldown of Shield of the Righteous by 0.4s.

Level Requirement:xx

Secondary Attack[edit]

IstokThunderslam.png
Thunderslam ( RMB )
Massive frontal damage that deals lightning damage and slows enemies.

Move[edit]

IstokShieldoftheRighteous.png
Shield of the Righteous ( Shift )
Gain a temporary shield and stun immunity for yourself, and a weaker shield for all allies in range.
All damage on any of the active shields generates static charges for Istok.


Abilities[edit]

Mace Throw[edit]

Throw the mace for a ranged attack; the mace then returns to your hand.

  • Physical Damage 120% (150%) (180%)
  • Range 8m
IstokMaceThrow.png
Daze I

Mace Throw also stuns enemies.

Stun duration 1s

Level Requirement:xx

Daze II

Mace Throw also stuns enemies.

Stun duration 1s

Level Requirement:xx

Daze III

Mace Throw also stuns enemies.

Stun duration 1s

Level Requirement:xx

Charged

Gain 1 static charge per enemy affected on hammer return.

Level Requirement:xx

Long Arm I

Range Increased

Range 2m

Level Requirement:xx

Long Arm II

Range Increased

Range 2m

Level Requirement:xx

Long Arm III

Range Increased

Range 2m

Level Requirement:xx

Blunt Trauma

Gain additional charge of Mace Throw.

Level Requirement:xx

Gentle Giant I

Hammer size increased

Hammer size increase 15%

Level Requirement:xx

Gentle Giant II

Hammer size increased

Hammer size increase 15%

Level Requirement:xx

Gentle Giant III

Hammer size increased

Hammer size increase 15%

Level Requirement:xx

Way of the Hammer

Mace shoots Lightnings at random enemies while flying.

Level Requirement:xx

Taunt[edit]

Taunt all enemies around you and force them to focus- attack you.

  • Physical Damage 20%
  • Range 8m
  • Taunt Duration 3s (4s) (5s)
IstokTaunt.png
A Lesson of Pain I

Damage Increased

Physical Damage 20%

Level Requirement:xx

A Lesson of Pain II

Damage Increased

Physical Damage 20%

Level Requirement:xx

A Lesson of Pain III

Damage Increased

Physical Damage 20%

Level Requirement:xx

Exploit Weakness

Taunted targets receive double damage from Thunderslam.

Level Requirement:xx

Booming Voice I

AOE radius increased

Range 2m

Level Requirement:xx

Booming Voice II

AOE radius increased

Range 2m

Level Requirement:xx

Booming Voice III

AOE radius increased

Range 2m

Level Requirement:xx

A lesson of Triumph

Gain 1 static charge for each enemy that dies while Taunted.

Level Requirement:xx

Prolong I

Each primary attack on Taunted targets increases duration.

Duration added per attack 0.2s

Level Requirement:xx

Prolong II

Each primary attack on Taunted targets increases duration.

Duration added per attack 0.2s

Level Requirement:xx

Prolong III

Each primary attack on Taunted targets increases duration.

Duration added per attack 0.2s

Level Requirement:xx

Control

Once the taunt ends, all taunted enemies are stunned for 1 sceond.

Level Requirement:xx

Overpower[edit]

Hit all enemies around you and heal yourself for each enemy affected.

  • Physical Damage 275% (325%) (375%)
  • Heal percentage of max health per sec 6%
  • Heal bonus per enemy affected 2%
  • Range 3.5m
  • Heals for additional 2% per enemy if enemy affected by Taunt.
IstokOverpower.png
Far Reaching I

Radius Increase

Range 0.7m

Level Requirement:xx

Far Reaching II

Radius Increase

Range 0.7m

Level Requirement:xx

Far Reaching III

Radius Increase

Range 0.7m

Level Requirement:xx

Restoration of Calm

Gain static charge equal to percentage of health healed.

Level Requirement:xx

Mend I

Base Heal Increase

Heal percentage of Max Health 1%

Level Requirement:xx

Mend II

Base Heal Increase

Heal percentage of Max Health 1%

Level Requirement:xx

Mend III

Base Heal Increase

Heal percentage of Max Health 1%

Level Requirement:xx

Perun's Blessing

Lightning strikes each enemy affected by Taunt for 100% lightning damage.

Level Requirement:xx

Wound Exploit I

Heal increased per Enemy Hit

Heal bonus per enemy affected 0%

Level Requirement:xx

Wound Exploit II

Heal increased per Enemy Hit

Heal bonus per enemy affected 0%

Level Requirement:xx

Wound Exploit III

Heal increased per Enemy Hit

Heal bonus per enemy affected 1%

Level Requirement:xx

Mass Mend

All heals are also applied to allies in a lom radius.

Level Requirement:xx

Thunderfist[edit]

Summon a gigantic fist from the ground that deals massive damage.

  • Physical Damage 700% (800%) (900%)
  • Range 3m
  • 250% Bonus Damage on targets affected by FRAILTY
IstokThunderfist.png
Behemoth I

Increased radius

Range 0.5m

Level Requirement:xx

Behemoth II

Increased radius

Range 0.5m

Level Requirement:xx

Behemoth III

Increased radius

Range 0.5m

Level Requirement:xx

Cry Thunder

Thunderfist does Lightning damage instead of physical.

Level Requirement:xx

Fatal Focus I

Also consumes static charge to deal additional damage.

Damage bonus per static charge 0%

Level Requirement:xx

Fatal Focus II

Also consumes static charge to deal additional damage.

Damage bonus per static charge 0%

Level Requirement:xx

Fatal Focus III

Also consumes static charge to deal additional damage.

Damage bonus per static charge 0%

Level Requirement:xx

Mortality

If more than 6 enemies are killed by Thunderfist, it can be recast within 3 seconds, at no mana cost.

Level Requirement:xx

Efficiency I

Cooldown reduced

Cooldown -2s

Level Requirement:xx

Efficiency II

Cooldown reduced

Cooldown -2s

Level Requirement:xx

Efficiency III

Cooldown reduced

Cooldown -2s

Level Requirement:xx

Aftershock

Thunderfist creates a tremor in an 8m radius that lasts for 5 seconds and slows by 60%.

Level Requirement:xx

Rolling Mountain[edit]

Charge in a target direction, dealing massive damage and stunning the first target hit

  • Physical Damage 250% (300%) (350%)
  • Stun duration 1s
  • Range 10m
Istok Rolling Mountain.png
Not so Slow I

Cooldown reduced

Cooldown -1s

Level Requirement:xx

Not so Slow II

Cooldown reduced

Cooldown -1s

Level Requirement:xx

Not so Slow III

Cooldown reduced

Cooldown -1s

Level Requirement:xx

Bull Rush

Charge does not stop at first enemy hit, instead it goes through all enemies.

Level Requirement:xx

Dazing Hit I

Stun Duration Increased

Stun duration 1s

Level Requirement:xx

Dazing Hit II

Stun Duration Increased

Stun duration 1s

Level Requirement:xx

Dazing Hit III

Stun Duration Increased

Stun duration 1s

Level Requirement:xx

Mountain Mastery

Rolling Mountain gains 1 additional charge.


Level Requirement:xx

Brace for Impact I

Additional enemies stunned in 4m radius around the primary target.

Number of Enemies Stunned 1

Level Requirement:xx

Brace for Impact II

Additional enemies stunned in 4m radius around the primary target.

Number of Enemies Stunned 1

Level Requirement:xx

Brace for Impact III

Additional enemies stunned in 4m radius around the primary target.

Number of Enemies Stunned 1

Level Requirement:xx

Discharge

If Shield of the Righteous is active, it explodes upon contant with an enemyand inflicts 400% Lightning

Damage to all enemies in 6m radius.

Level Requirement:xx

Sacred Ground[edit]

Create a protective area on the ground that grants healing and damage resist bonuses to all allies.

  • Heal percentage of max health per sec 0% (1%) (2%)
  • Physical damage reduction 10%
  • Elemental resistances 10%
  • Duration 6s
  • Range 5m
Istok Sacred Ground.png
Safety I

Increased duration.

Duration 1s

Level Requirement:xx

Safety II

Increased duration.

Duration 1s

Level Requirement:xx

Safety III

Increased duration.

Duration 1s

Level Requirement:xx

Holy Thunderforce

Deals 60% Ligtning Damage each second to all enemies and DOUBLE to UNDEAD and DEMONIC.

Level Requirement:xx

Sanctum I

Radius Increased

Range 1m

Level Requirement:xx

Sanctum II

Radius Increased

Range 1m

Level Requirement:xx

Sanctum III

Radius Increased

Range 1m

Level Requirement:xx

Blessings of the Order

Increases Physical Damage Reduction and All Elemental

Resists by another +15%

Level Requirement:xx

Battle Readiness I

Also restores resource per second.

Resource restored per second 1

Level Requirement:xx

Battle Readiness II

Also restores resource per second.

Resource restored per second 1

Level Requirement:xx

Battle Readiness III

Also restores resource per second.

Resource restored per second 1

Level Requirement:xx

Lightning Frenzy

Casting any damage ability while standing in the sacred ground converts it to Lightning Damage. It also grants +300% Lightning Damage Bonus.

Level Requirement:xx