The Ability Tree of Hector.
Notations
- Ability level 1 attributes
- Ability level 2 attributes
- Ability level 3 attributes
Passive Trait
Each enemy that is affected by at leastone damage over time or debuff in range around you grants you increased critical chance.
- Critical Chance 0.5% (1%) (1.5%)
- Range 6m
|
- Range Increased
- Range +1m
Level Requirement: 3
|
- Range Increased
- Range +1m
Level Requirement: 3
|
- Range Increased
- Range +1m
Level Requirement: 3
|
Each time you score a critical hit heal for 2% max health.
Level Requirement: 3
|
Primary Attack
Shoot your primary weapon shot from the hip. Damage falls off after half of therange.
- Range 10m
- Angle 30 degrees
- 100% Physical Damage up to 4m
- 10% Damage falloff for every 0.5m after
- 4m range
|
Deal double damage to large enemies. Deal half damage to small enemies.
Level Requirement: 1
|
Hitting targets on full health deals 25% more damage.
Level Requirement: 1
|
Spread increased by 5 degrees
Level Requirement: 1
|
Secondary Attack
|
Dragonbreath Shells ( RMB ) Single aimed shoot that damages all enemies in line. Hold the ability button to empower it.
- Fire DMG 200%
- Range 15m
- Cooldown 5s
- 80% reduced move speed when aiming/empowering.
- Empower: +50% DMG, +1sec cooldown and +1 scrap per 0.5 sec RMB hold. Maximum empower timer 3 sec.
|
Move
|
Dodge Roll ( Shift ) Character rolls in the direction he is facing. Each roll reloads his weapon.
- Range 750
- Duration 0.5s
- Cooldown 5s
- Scrap Cost: -100 (Hector replenishes all of his resource)
|
Abilities
Flamethrower
Spew flames in front of you scorching all enemies With sunfire damage. Move at reduced move speed.
- Sunfire Damage per second 200% (240%) (280%)
- Range 5m
- Angle 20 degrees
- Duration 3.5s
- Cooldown 10S
- Resource Cost 25
|
Also applies Burn Dot for 5 seconds.
DoT Sunfire Damage per Second +25%
Level Requirement: 1
|
Also applies Burn Dot for 5 seconds.
DoT Sunfire Damage per Second +25%
Level Requirement: 1
|
Also applies Burn Dot for 5 seconds.
DoT Sunfire Damage per Second +25%
Level Requirement: 1
|
Each enemy killed by the Flamethrower explodes for 100% Sunfire Damage in 4m Radius.
Level Requirement: 1
|
Flamethrower also applies Fear.
Fear duration +1s
Level Requirement: 4
|
Flamethrower also applies Fear.
Fear duration +1s
Level Requirement: 4
|
Flamethrower also applies Fear.
Fear duration +1s
Level Requirement: 4
|
Double the range. Cannot move while casting.
Level Requirement: 8
|
Duration Increased
Duration +1s
Level Requirement: 4
|
Duration Increased
Duration +1s
Level Requirement: 4
|
Duration Increased
Duration +1s
Level Requirement: 4
|
Spend all resource and gain +2% sunfire damage bonus per additional resource point spent
Level Requirement: 4
|
2-Rats
Throw one of your rat pets at a targeted spot and make him deploy a turret to damage enemies. This ability has 2 charges.
- Physical DMG 70% (90%) (110%)
- Turret range 8m
- Duration 6s
- Cooldown 12s
- Resource Cost 30
|
Turrets also apply Slow on hit.
- Slow +10%
- Slow duration +1s
Level Requirement: 5
|
Turrets also apply Slow on hit.
- Slow +10%
- Slow duration +1s
Level Requirement: 7
|
Turrets also apply Slow on hit.
- Slow +10%
- Slow duration +1s
Level Requirement: 9
|
Each successful turret hit heals hector for 0.5% of max health
Level Requirement: 12
|
Duration increased
Duration +1s
Level Requirement: 6
|
Duration increased
Duration +1s
Level Requirement: 8
|
Duration increased
Duration +1s
Level Requirement: 10
|
When both turrets are deployed lightning shoots between them every second inflicting 100% Lightning Damage.
Level Requirement: 12
|
Cooldown reduced
Cooldown -1s
Level Requirement: 5
|
Cooldown reduced
Cooldown -1s
Level Requirement: 5
|
Cooldown reduced
Cooldown -1s
Level Requirement: 5
|
Turret Explodes on expiration dealing 250% Sunfire Damage in 4m range.
Level Requirement: 7
|
Oil Spill
Hector throws an oil flask on the ground to create an oil puddle that slows enemies.
- Slow 75%
- Target AoE radius 2.5m
- Duration 7s (8s) (9s)
- Cooldown 15s
- Resource Cost 20
|
When you enter oil Spill receive heal over time for 5 seconds.
Percentage of Maximum Health healed per second +2%
Level Requirement: 8
|
When you enter oil Spill receive heal over time for 5 seconds.
Percentage of Maximum Health healed per second +2%
Level Requirement: 10
|
When you enter oil Spill receive heal over time for 5 seconds.
Percentage of Maximum Health healed per second +2%
Level Requirement: 12
|
Enemies that leave the oil spill remain covered in oil for 3 seconds and can be ignited by any non-primary attack ability that deals Sunfire Damage for a 100% Sunfire
Damage explosion with a radius of 3m.
Level Requirement: 14
|
Entering Oil Spill grants Ss movement speed buff.
- Bonus Movement Speed +15%
- Bonus Movement Speed Duration +5s
Level Requirement: 10
|
Entering Oil Spill grants Ss movement speed buff.
- Bonus Movement Speed +15%
- Bonus Movement Speed Duration +5s
Level Requirement: 12
|
Entering Oil Spill grants Ss movement speed buff.
- Bonus Movement Speed +15%
- Bonus Movement Speed Duration +5s
Level Requirement: 14
|
Oil can be ignited by being hit by any non-primary attack ability that deals Sunfire Damage. Ingition deals 300% Sunfire Damage and inflicts burn that deals 50% Sunfire Damage every second for 5 seconds. Burn remains even after leaving ignited oil spill.
Level Requirement: 14
|
Ability gains an additional charge.
Additional Charge +1
Level Requirement: 8
|
Ability gains an additional charge.
Additional Charge +1
Level Requirement: 10
|
Ability gains an additional charge.
Additional Charge +1
Level Requirement: 10
|
For each active Oil Spill gain +3% Critical Chance
Level Requirement: 10
|
Scrap-o-Tron
Quickly construct a mighty Scrap-O-Tron. Hector cant move while in Scrap-O-Tron and and gains access to new devastating attacks. Recast to exit Scrap-O-Tron.
- Duration 8s
- Cooldown 30s
- Resource Cost 50
Knockback
--
Bolt Thrower - Primary Attack:
- Physical DMG 15% (18%) (21%)
- Range 12m
- Attacks per second 6
--
Mortar - Secondary Attack
- Bonus Sunfire Damage 380% (430%) (480%)
- Target AoE radius 4m
- Cooldown 2.5s
|
aaaaaa
|
aaaaaa
|
aaaaaa
|
bbbbbb
|
cccccc
|
cccccc
|
cccccc
|
dddddd
|
eeeeee
|
eeeeee
|
eeeeee
|
ffffff
|
RATpair Gizmo
Launch a rat that operates a small flying machine.lt choses a nearest ally (or You) and heals them untill they reach full HP, or until the drone expires.
- Percentage of Maximum Health healed per second 2%
- Duration 8s (10s) (12s)
- Cooldown 22s
- Resource Cost 35
|
aaaaaa
|
aaaaaa
|
aaaaaa
|
bbbbbb
|
cccccc
|
cccccc
|
cccccc
|
dddddd
|
eeeeee
|
eeeeee
|
eeeeee
|
ffffff
|
Dirty Bomb
Throw an exploding device on the ground which explodes after short duration damaging enemies in the area. Recast ability at any point in time to instantly shoot it and detonate it.
- Fire DMG 300% (350%) (400%)
- Target AoE radius 3m
- Explosion Delay 5s
- Cooldown 12s
- Resource Cost 30
|
aaaaaa
|
aaaaaa
|
aaaaaa
|
bbbbbb
|
cccccc
|
cccccc
|
cccccc
|
dddddd
|
eeeeee
|
eeeeee
|
eeeeee
|
ffffff
|