Hector Ability Tree

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The Ability Tree of Hector.

Notations[edit]

  • Ability level 1 attributes
  • Ability level 2 attributes
  • Ability level 3 attributes

Passive Trait[edit]

Each enemy that is affected by at leastone damage over time or debuff in range around you grants you increased critical chance.

  • Critical Chance 0.5% (1%) (1.5%)
  • Range 6m
Combat Opportunist
Got You To Look I
  • Range Increased
  • Range +1m

Level Requirement: 1

Got You To Look II
  • Range Increased
  • Range +1m

Level Requirement: 3

Got You To Look III
  • Range Increased
  • Range +1m

Level Requirement: 3

Gloating With Glee

Each time you score a critical hit heal for 2% max health.


Level Requirement: 3

Primary Attack[edit]

Shoot your primary weapon shot from the hip. Damage falls off after half of therange.

  • Range 10m
  • Angle 30 degrees
  • 100% Physical Damage up to 4m
  • 10% Damage falloff for every 0.5m after 4m range
Buckshot
Big Game Hunter

Deal double damage to large enemies. Deal half damage to small enemies.

Level Requirement: 1

Instagib

Hitting targets on full health deals 25% more damage.

Level Requirement: 1

Get Down!

Spread increased by 5 degrees

Level Requirement: 1

Secondary Attack[edit]

HectorDragonbreathShells.png
Dragonbreath Shells ( RMB )
Single aimed shoot that damages all enemies in line. Hold the ability button to empower it.
  • Fire DMG 200%
  • Range 15m
  • Cooldown 5s
  • 80% reduced move speed when aiming/empowering.
  • Empower: +50% DMG, +1sec cooldown and +1 scrap per 0.5 sec RMB hold. Maximum empower timer 3 sec.

Move[edit]

HectorDodgeRoll.png
Dodge Roll ( Shift )
Character rolls in the direction he is facing. Each roll reloads his weapon.
  • Range 750
  • Duration 0.5s
  • Cooldown 5s
  • Scrap Cost: -100 (Hector replenishes all of his resource)

Abilities[edit]

Flamethrower[edit]

Spew flames in front of you scorching all enemies with sunfire damage. Move at reduced move speed.

  • Sunfire Damage per second 200% (240%) (280%)
  • Range 5m
  • Angle 20 degrees
  • Duration 3.5s
  • Cooldown 10S
  • Resource Cost 25
HectorFlamethrower.png
Pour this over it! I

Also applies Burn Dot for 5 seconds.

DoT Sunfire Damage per Second +25%

Level Requirement: 1

Pour this over it! II

Also applies Burn Dot for 5 seconds.

DoT Sunfire Damage per Second +25%

Level Requirement: 1

Pour this over it! III

Also applies Burn Dot for 5 seconds.

DoT Sunfire Damage per Second +25%

Level Requirement: 1

Sorry - Not Sorry

Each enemy killed by the Flamethrower explodes for 100% Sunfire Damage in 4m Radius.

Level Requirement: 1

Fireworks I

Flamethrower also applies Fear.

Fear duration +1s

Level Requirement: 2

Fireworks II

Flamethrower also applies Fear.

Fear duration +1s

Level Requirement: 4

Fireworks III

Flamethrower also applies Fear.

Fear duration +1s

Level Requirement: 6

Light them up

Double the range. Cannot move while casting.

Level Requirement: 8

More Juicel I

Duration Increased

Duration +1s

Level Requirement: 1

More Juicel II

Duration Increased

Duration +1s

Level Requirement: 4

More Juicel III

Duration Increased

Duration +1s

Level Requirement: 4

Crispy

Spend all resource and gain +2% sunfire damage bonus per additional resource point spent.

Level Requirement: 4

2-Rats[edit]

Throw one of your rat pets at a targeted spot and make him deploy a turret to damage enemies. This ability has 2 charges.

  • Physical DMG 70% (90%) (110%)
  • Turret range 8m
  • Duration 6s
  • Cooldown 12s
  • Resource Cost 30
Hector2-Rats.png
Grime and Dirt I

Turrets also apply Slow on hit.

Slow +10%

Slow duration +1s

Level Requirement: 5

Grime and Dirt II

Turrets also apply Slow on hit.

Slow +10%

Slow duration +1s

Level Requirement: 7

Grime and Dirt III

Turrets also apply Slow on hit.

Slow +10%

Slow duration +1s

Level Requirement: 9

The Nibbler

Each successful turret hit heals hector for 0.5% of max health.

Level Requirement: 12

Ratatat! I

Duration increased

Duration +1s

Level Requirement: 6

Ratatat! II

Duration increased

Duration +1s

Level Requirement: 8

Ratatat! III

Duration increased

Duration +1s

Level Requirement: 10

Mad Inventor

When both turrets are deployed lightning shoots between them every second inflicting 100% Lightning Damage.

Note: Lightning range unknown, possibly infinite. Lightning does not work between more than first two turrets placed on field.

Level Requirement: 12

Bonus Cheese I

Cooldown reduced

Cooldown -1s

Level Requirement: 5

Bonus Cheese II

Cooldown reduced

Cooldown -1s

Level Requirement: 5

Bonus Cheese III

Cooldown reduced

Cooldown -1s

Level Requirement: 5

No Rats Harmed

Turret Explodes on expiration dealing 250% Sunfire Damage in 4m range.

Level Requirement: 7

Oil Spill[edit]

Hector throws an oil flask on the ground to create an oil puddle that slows enemies.

  • Slow 75%
  • Target AoE radius 2.5m
  • Duration 7s (8s) (9s)
  • Cooldown 15s
  • Resource Cost 20
HectorOilSPill.png
Hangover Cure I

When you enter oil Spill receive heal over time for 5 seconds.

Percentage of Maximum Health healed per second +2%

Level Requirement: 8

Hangover Cure II

When you enter oil Spill receive heal over time for 5 seconds.

Percentage of Maximum Health healed per second +2%

Level Requirement: 10

Hangover Cure III

When you enter oil Spill receive heal over time for 5 seconds.

Percentage of Maximum Health healed per second +2%

Level Requirement: 12

Yuck!

Enemies that leave the oil spill remain covered in oil for 3 seconds and can be ignited by any non-primary attack ability that deals Sunfire Damage for a 100% Sunfire

Damage explosion with a radius of 3m.

Level Requirement: 14

Oil Skating I

Entering Oil Spill grants 5s movement speed buff.

Bonus Movement Speed +15%

Bonus Movement Speed Duration +5s

Level Requirement: 10

Oil Skating II

Entering Oil Spill grants Ss movement speed buff.

Bonus Movement Speed +15%

Bonus Movement Speed Duration +5s

Level Requirement: 12

Oil Skating II

Entering Oil Spill grants Ss movement speed buff.

Bonus Movement Speed +15%

Bonus Movement Speed Duration +5s

Level Requirement: 14

Action Hero

Oil can be ignited by being hit by any non-primary attack ability that deals Sunfire Damage. Ignition deals 300% Sunfire Damage and inflicts burn that deals 50% Sunfire Damage every second for 5 seconds. Burn remains even after leaving ignited oil spill.

Level Requirement: 14

Tar and feathers I

Ability gains an additional charge.

Additional Charge +1

Level Requirement: 8

Tar and feathers II

Ability gains an additional charge.

Additional Charge +1

Level Requirement: 10

Tar and feathers III

Ability gains an additional charge.

Additional Charge +1

Level Requirement: 10

Burning Bridges

For each active Oil Spill gain +3% Critical Chance

Level Requirement: 10

Scrap-o-Tron[edit]

Quickly construct a mighty Scrap-O-Tron. Hector cant move while in Scrap-O-Tron and and gains access to new devastating attacks. Recast to exit Scrap-O-Tron.

  • Duration 8s
  • Cooldown 30s
  • Resource Cost 50

Knockback

--

Bolt Thrower - Primary Attack:

  • Physical DMG 15% (18%) (21%)
  • Range 12m
  • Attacks per second 6

--

Mortar - Secondary Attack

  • Bonus Sunfire Damage 380% (430%) (480%)
  • Target AoE radius 4m
  • Cooldown 2.5s
HectorScrap-O-Tron.png
Now With Caltropsl I

Bolt Thrower and Mortar also inflict Slow

Slow +30%

Slow duration +3s

Level Requirement: 10

Now With Caltropsl II

Bolt Thrower and Mortar also inflict Slow

Slow +10%

Slow duration +1s

Level Requirement: 12

Now With Caltropsl III

Bolt Thrower and Mortar also inflict Slow

Slow +10%

Slow duration +1s

Level Requirement: 12

You're going down With me!

Scrap-O-Tron explodes upon expiration for Sunfire Damage equaled to 80% Sunfire Damage multiplied by the duration of Scrap-O-Tron. Range of explosion is 8m.

Level Requirement: 18

Sturdy Structure I

Impvoved Damage reduction while in Scrap-O-Tron

Damage Reduction +15%

Level Requirement: 14

Sturdy Structure II

Impvoved Damage reduction while in Scrap-O-Tron

Damage Reduction +15%

Level Requirement: 14

Sturdy Structure III

Impvoved Damage reduction while in Scrap-O-Tron

Damage Reduction +15%

Level Requirement: 14

It's got a good spread.

Gain a "Cluster Shot" ability while Scrap-O-Tron is active. Deal 200% Sunfire in a 5m cone, and knock yourself in the opposite direction.

Level Requirement: 18

I got thisl I

Each enemy killed while in Scrap-O-Tron increases Scrap-O-Tron and all active turrets duration

Bonus Duration per kill +0.2s

Level Requirement: 10

I got thisl II

Each enemy killed while in Scrap-O-Tron increases Scrap-O-Tron and all active turrets duration

Bonus Duration per kill +0.2s

Level Requirement: 13

I got thisl III

Each enemy killed while in Scrap-O-Tron increases Scrap-O-Tron and all active turrets duration

Bonus Duration per kill +0.2s

Level Requirement: 16

Rodent Revelry

Scrap-O-Tron also boosts 2-Rats. Every turret receives:

  • +200% Attack Speed for 2-Rats
  • +6m Range
  • Hector takes over control over turret aim
  • Set Turret Remaining duration to 8s

Level Requirement: 19

RATpair Gizmo[edit]

Launch a rat that operates a small flying machine. lt chooses a nearest ally (or you) and heals them until they reach full HP, or until the drone expires.

  • Percentage of Maximum Health healed per second 2%
  • Duration 8s (10s) (12s)
  • Cooldown 22s
  • Resource Cost 35
HectorRATpairGizmo.png
Back off, buddy I

Flying gizmo also periodically zaps enemies in 4m range for 30% Lightning damage.

Number of enemies zapped +1

Level Requirement: 15

Back off, buddy II

Flying gizmo also periodically zaps enemies in 4m range for 30% Lightning damage.

Number of enemies zapped +1

Level Requirement: 17

Back off, buddy III

Flying gizmo also periodically zaps enemies in 4m range for 30% Lightning damage.

Number of enemies zapped +1

Level Requirement: 20

Ejectl Eject!

Upon expiration Flying Gizmo explodes to stun all enemies in 4m range for 2 seconds.

Level Requirement: 20

Pick it up, nibbler! I

Cooldown reduced

Cooldown -2s

Level Requirement: 17

Pick it up, nibbler! II

Cooldown reduced

Cooldown -2s

Level Requirement: 17

Pick it up, nibbler! III

Cooldown reduced

Cooldown -2s

Level Requirement: 20

Everyone gets a Sip!

You can now recast the drone to chose it's healing target.

Level Requirement: 23

Have another sip I

Heal further increased.

Percentage of Maximum Health healed per second +0.5%

Level Requirement: 15

Have another sip II

Heal further increased.

Percentage of Maximum Health healed per second +0.5%

Level Requirement: 15

Have another sip III

Heal further increased.

Percentage of Maximum Health healed per second +0.5%

Level Requirement: 17

Crack open the good stuff

The drone also restores it's targets resource at 5 per second rate.

Level Requirement: 17

Dirty Bomb[edit]

Throw an exploding device on the ground which explodes after short duration damaging enemies in the area. Recast ability at any point in time to instantly shoot it and detonate it.

  • Fire DMG 300% (350%) (400%)
  • Target AoE radius 3m
  • Explosion Delay 5s
  • Cooldown 12s
  • Resource Cost 30
HectorDirtyBomb.png
Happy Holidays I

Cooldown Reduced

Cooldown -1s

Level Requirement: 18

Happy Holidays II

Cooldown Reduced

Cooldown -1s

Level Requirement: 20

Happy Holidays III

Cooldown Reduced

Cooldown -1s

Level Requirement: 22

Watch this!

Upon explosion, a piece of dirty bomb ricochets to random location to create a secondary dirty bomb.

Level Requirement: 29

Don't worry, it's super safe I

Target AOE Range increased

Target AoE radius +0.5m

Level Requirement: 21

Don't worry, it's super safe II

Target AOE Range increased

Target AoE radius +0.5m

Level Requirement: 24

Don't worry, it's super safe III

Target AOE Range increased

Target AoE radius +0.5m

Level Requirement: 27

Don't you dare close your eyes.

The explosion also blinds enemies for 3 seconds.

Level Requirement: 29

It's getting hot in here I

Dirty Bomb also aplies Sunfire Damage over time for 4 seconds.

Sunfire Damage per second +40%

Level Requirement: 18

It's getting hot in here II

Dirty Bomb also aplies Sunfire Damage over time for 4 seconds.

Sunfire Damage per second +40%

Level Requirement: 20

It's getting hot in here III

Dirty Bomb also aplies Sunfire Damage over time for 4 seconds.

Sunfire Damage per second +40%

Level Requirement: 20

Heads up!

Dirty Bomb has +25% chance to crit

Level Requirement: 22