Difference between revisions of "Hector Ability Tree"
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*<span style="color:green">Angle 30 degrees | *<span style="color:green">Angle 30 degrees | ||
*<span style="color:green">100% Physical Damage up to 4m | *<span style="color:green">100% Physical Damage up to 4m | ||
− | *<span style="color:green">10% Damage falloff for every 0.5m after | + | *<span style="color:green">10% Damage falloff for every 0.5m after 4m range |
− | |||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
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== Flamethrower == | == Flamethrower == | ||
− | Spew flames in front of you scorching all enemies | + | Spew flames in front of you scorching all enemies with sunfire damage. Move at reduced move speed. |
*<span style="color:green">Sunfire Damage per second 200% <span style="color:orange">(240%) <span style="color:red">(280%) | *<span style="color:green">Sunfire Damage per second 200% <span style="color:orange">(240%) <span style="color:red">(280%) | ||
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<span style="color:grey">''Level Requirement: 4'' | <span style="color:grey">''Level Requirement: 4'' | ||
| [[File:Abilities Modifiers off Icon.png|50px|Crispy]] | | [[File:Abilities Modifiers off Icon.png|50px|Crispy]] | ||
− | Spend all resource and gain +2% sunfire damage bonus per additional resource point spent | + | Spend all resource and gain +2% sunfire damage bonus per additional resource point spent. |
<span style="color:grey">''Level Requirement: 4'' | <span style="color:grey">''Level Requirement: 4'' | ||
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<span style="color:grey">''Level Requirement: 9'' | <span style="color:grey">''Level Requirement: 9'' | ||
| [[File:Abilities Modifiers off Icon.png|50px|The Nibbler]] | | [[File:Abilities Modifiers off Icon.png|50px|The Nibbler]] | ||
− | Each successful turret hit heals hector for 0.5% of max health | + | Each successful turret hit heals hector for 0.5% of max health. |
<span style="color:grey">''Level Requirement: 12'' | <span style="color:grey">''Level Requirement: 12'' | ||
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<span style="color:grey">''Level Requirement: 10'' | <span style="color:grey">''Level Requirement: 10'' | ||
| [[File:Abilities Modifiers off Icon.png|50px|Mad Inventor]] | | [[File:Abilities Modifiers off Icon.png|50px|Mad Inventor]] | ||
− | When both turrets are deployed lightning shoots between them every second inflicting 100% Lightning Damage. | + | When both turrets are deployed lightning shoots between them every second inflicting 100% Lightning Damage. |
+ | |||
+ | Note: Lightning range unknown, possibly infinite. Lightning does not work between more than first two turrets placed on field. | ||
<span style="color:grey">''Level Requirement: 12'' | <span style="color:grey">''Level Requirement: 12'' | ||
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|- | |- | ||
| [[File:Bonuses off Icon.png|50px|Oil Skating I]] | | [[File:Bonuses off Icon.png|50px|Oil Skating I]] | ||
− | Entering Oil Spill grants | + | Entering Oil Spill grants 5s movement speed buff. |
+ | |||
+ | Bonus Movement Speed +15% | ||
− | + | Bonus Movement Speed Duration +5s | |
− | |||
<span style="color:grey">''Level Requirement: 10'' | <span style="color:grey">''Level Requirement: 10'' | ||
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Entering Oil Spill grants Ss movement speed buff. | Entering Oil Spill grants Ss movement speed buff. | ||
− | + | Bonus Movement Speed +15% | |
− | + | ||
+ | Bonus Movement Speed Duration +5s | ||
<span style="color:grey">''Level Requirement: 12'' | <span style="color:grey">''Level Requirement: 12'' | ||
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Entering Oil Spill grants Ss movement speed buff. | Entering Oil Spill grants Ss movement speed buff. | ||
− | + | Bonus Movement Speed +15% | |
− | + | ||
+ | Bonus Movement Speed Duration +5s | ||
<span style="color:grey">''Level Requirement: 14'' | <span style="color:grey">''Level Requirement: 14'' | ||
| [[File:Abilities Modifiers off Icon.png|50px|Action Hero]] | | [[File:Abilities Modifiers off Icon.png|50px|Action Hero]] | ||
− | Oil can be ignited by being hit by any non-primary attack ability that deals Sunfire Damage. | + | Oil can be ignited by being hit by any non-primary attack ability that deals Sunfire Damage. Ignition deals 300% Sunfire Damage and inflicts burn that deals 50% Sunfire Damage every second for 5 seconds. Burn remains even after leaving ignited oil spill. |
<span style="color:grey">''Level Requirement: 14'' | <span style="color:grey">''Level Requirement: 14'' | ||
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! rowspan="4"| [[File:HectorScrap-O-Tron.png|60px]] | ! rowspan="4"| [[File:HectorScrap-O-Tron.png|60px]] | ||
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Now With Caltropsl I]] |
− | + | Bolt Thrower and Mortar also inflict Slow | |
− | | [[File:Bonuses off Icon.png|50px| | + | |
− | + | Slow +30% | |
− | | [[File:Bonuses off Icon.png|50px| | + | |
− | + | Slow duration +3s | |
− | | [[File:Abilities Modifiers off Icon.png|50px| | + | |
− | + | <span style="color:grey">''Level Requirement: 10'' | |
+ | | [[File:Bonuses off Icon.png|50px|Now With Caltropsl II]] | ||
+ | Bolt Thrower and Mortar also inflict Slow | ||
+ | |||
+ | Slow +10% | ||
+ | |||
+ | Slow duration +1s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement: 12'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Now With Caltropsl III]] | ||
+ | Bolt Thrower and Mortar also inflict Slow | ||
+ | |||
+ | Slow +10% | ||
+ | |||
+ | Slow duration +1s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement: 12'' | ||
+ | | [[File:Abilities Modifiers off Icon.png|50px|You're going down With me!]] | ||
+ | Scrap-O-Tron explodes upon expiration for Sunfire Damage equaled to 80% Sunfire Damage multiplied by the duration of Scrap-O-Tron. Range of explosion is 8m. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement: 18'' | ||
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Sturdy Structure I]] |
− | + | Impvoved Damage reduction while in Scrap-O-Tron | |
− | | [[File:Bonuses off Icon.png|50px| | + | |
− | + | Damage Reduction +15% | |
− | | [[File:Bonuses off Icon.png|50px| | + | |
− | + | <span style="color:grey">''Level Requirement: 14'' | |
− | | [[File:Abilities Modifiers off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Sturdy Structure II]] |
− | + | Impvoved Damage reduction while in Scrap-O-Tron | |
+ | |||
+ | Damage Reduction +15% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement: 14'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Sturdy Structure III]] | ||
+ | Impvoved Damage reduction while in Scrap-O-Tron | ||
+ | |||
+ | Damage Reduction +15% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement: 14'' | ||
+ | | [[File:Abilities Modifiers off Icon.png|50px|It's got a good spread.]] | ||
+ | Gain a "Cluster Shot" ability while Scrap-O-Tron is active. Deal 200% Sunfire in a 5m cone, and knock yourself in the opposite direction. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement: 18'' | ||
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|I got thisl I]] |
− | + | Each enemy killed while in Scrap-O-Tron increases Scrap-O-Tron and all active turrets duration | |
− | | [[File:Bonuses off Icon.png|50px| | + | |
− | + | Bonus Duration per kill +0.2s | |
− | | [[File:Bonuses off Icon.png|50px| | + | |
− | + | <span style="color:grey">''Level Requirement: 10'' | |
− | | [[File:Abilities Modifiers off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|I got thisl II]] |
− | + | Each enemy killed while in Scrap-O-Tron increases Scrap-O-Tron and all active turrets duration | |
+ | |||
+ | Bonus Duration per kill +0.2s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement: 13'' | ||
+ | | [[File:Bonuses off Icon.png|50px|I got thisl III]] | ||
+ | Each enemy killed while in Scrap-O-Tron increases Scrap-O-Tron and all active turrets duration | ||
+ | |||
+ | Bonus Duration per kill +0.2s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement: 16'' | ||
+ | | [[File:Abilities Modifiers off Icon.png|50px|Rodent Revelry]] | ||
+ | Scrap-O-Tron also boosts 2-Rats. Every turret receives: | ||
+ | *+200% Attack Speed for 2-Rats | ||
+ | *+6m Range | ||
+ | *Hector takes over control over turret aim | ||
+ | *Set Turret Remaining duration to 8s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement: 19'' | ||
|- | |- | ||
|} | |} | ||
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== RATpair Gizmo == | == RATpair Gizmo == | ||
− | Launch a rat that operates a small flying machine.lt | + | Launch a rat that operates a small flying machine. lt chooses a nearest ally (or you) and heals them until they reach full HP, or until the drone expires. |
*<span style="color:green">Percentage of Maximum Health healed per second 2% | *<span style="color:green">Percentage of Maximum Health healed per second 2% | ||
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! rowspan="4"| [[File:HectorRATpairGizmo.png|60px]] | ! rowspan="4"| [[File:HectorRATpairGizmo.png|60px]] | ||
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Back off, buddy I]] |
− | + | Flying gizmo also periodically zaps enemies in 4m range for 30% Lightning damage. | |
− | | [[File:Bonuses off Icon.png|50px| | + | |
− | + | Number of enemies zapped +1 | |
− | | [[File:Bonuses off Icon.png|50px| | + | |
− | + | <span style="color:grey">''Level Requirement: 15'' | |
− | | [[File:Abilities Modifiers off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Back off, buddy II]] |
− | + | Flying gizmo also periodically zaps enemies in 4m range for 30% Lightning damage. | |
+ | |||
+ | Number of enemies zapped +1 | ||
+ | |||
+ | <span style="color:grey">''Level Requirement: 17'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Back off, buddy III]] | ||
+ | Flying gizmo also periodically zaps enemies in 4m range for 30% Lightning damage. | ||
+ | |||
+ | Number of enemies zapped +1 | ||
+ | |||
+ | <span style="color:grey">''Level Requirement: 20'' | ||
+ | | [[File:Abilities Modifiers off Icon.png|50px|Ejectl Eject!]] | ||
+ | Upon expiration Flying Gizmo explodes to stun all enemies in 4m range for 2 seconds. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement: 20'' | ||
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Pick it up, nibbler! I]] |
− | + | Cooldown reduced | |
− | | [[File:Bonuses off Icon.png|50px| | + | |
− | + | Cooldown -2s | |
− | | [[File:Bonuses off Icon.png|50px| | + | |
− | + | <span style="color:grey">''Level Requirement: 17'' | |
− | | [[File:Abilities Modifiers off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Pick it up, nibbler! II]] |
− | + | Cooldown reduced | |
+ | |||
+ | Cooldown -2s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement: 17'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Pick it up, nibbler! III]] | ||
+ | Cooldown reduced | ||
+ | |||
+ | Cooldown -2s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement: 20'' | ||
+ | | [[File:Abilities Modifiers off Icon.png|50px|Everyone gets a Sip!]] | ||
+ | You can now recast the drone to chose it's healing target. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement: 23'' | ||
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Have another sip I]] |
− | + | Heal further increased. | |
− | | [[File:Bonuses off Icon.png|50px| | + | |
− | + | Percentage of Maximum Health healed per second +0.5% | |
− | | [[File:Bonuses off Icon.png|50px| | + | |
− | + | <span style="color:grey">''Level Requirement: 15'' | |
− | | [[File:Abilities Modifiers off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Have another sip II]] |
− | + | Heal further increased. | |
+ | |||
+ | Percentage of Maximum Health healed per second +0.5% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement: 15'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Have another sip III]] | ||
+ | Heal further increased. | ||
+ | |||
+ | Percentage of Maximum Health healed per second +0.5% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement: 17'' | ||
+ | | [[File:Abilities Modifiers off Icon.png|50px|Crack open the good stuff]] | ||
+ | The drone also restores it's targets resource at 5 per second rate. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement: 17'' | ||
|- | |- | ||
|} | |} | ||
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! rowspan="4"| [[File:HectorDirtyBomb.png|60px]] | ! rowspan="4"| [[File:HectorDirtyBomb.png|60px]] | ||
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Happy Holidays I]] |
− | + | Cooldown Reduced | |
− | | [[File:Bonuses off Icon.png|50px| | + | |
− | + | Cooldown -1s | |
− | | [[File:Bonuses off Icon.png|50px| | + | |
− | + | <span style="color:grey">''Level Requirement: 18'' | |
− | | [[File:Abilities Modifiers off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Happy Holidays II]] |
− | + | Cooldown Reduced | |
+ | |||
+ | Cooldown -1s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement: 20'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Happy Holidays III]] | ||
+ | Cooldown Reduced | ||
+ | |||
+ | Cooldown -1s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement: 22'' | ||
+ | | [[File:Abilities Modifiers off Icon.png|50px|Watch this!]] | ||
+ | Upon explosion, a piece of dirty bomb ricochets to random location to create a secondary dirty bomb. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement: 29'' | ||
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Don't worry, it's super safe I]] |
− | + | Target AOE Range increased | |
− | | [[File:Bonuses off Icon.png|50px| | + | |
− | + | Target AoE radius +0.5m | |
− | | [[File:Bonuses off Icon.png|50px| | + | |
− | + | <span style="color:grey">''Level Requirement: 21'' | |
− | | [[File:Abilities Modifiers off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|Don't worry, it's super safe II]] |
− | + | Target AOE Range increased | |
+ | |||
+ | Target AoE radius +0.5m | ||
+ | |||
+ | <span style="color:grey">''Level Requirement: 24'' | ||
+ | | [[File:Bonuses off Icon.png|50px|Don't worry, it's super safe III]] | ||
+ | Target AOE Range increased | ||
+ | |||
+ | Target AoE radius +0.5m | ||
+ | |||
+ | <span style="color:grey">''Level Requirement: 27'' | ||
+ | | [[File:Abilities Modifiers off Icon.png|50px|Don't you dare close your eyes.]] | ||
+ | The explosion also blinds enemies for 3 seconds. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement: 29'' | ||
|- | |- | ||
− | | [[File:Bonuses off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|It's getting hot in here I]] |
− | + | Dirty Bomb also aplies Sunfire Damage over time for 4 seconds. | |
− | | [[File:Bonuses off Icon.png|50px| | + | |
− | + | Sunfire Damage per second +40% | |
− | | [[File:Bonuses off Icon.png|50px| | + | |
− | + | <span style="color:grey">''Level Requirement: 18'' | |
− | | [[File:Abilities Modifiers off Icon.png|50px| | + | | [[File:Bonuses off Icon.png|50px|It's getting hot in here II]] |
− | + | Dirty Bomb also aplies Sunfire Damage over time for 4 seconds. | |
+ | |||
+ | Sunfire Damage per second +40% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement: 20'' | ||
+ | | [[File:Bonuses off Icon.png|50px|It's getting hot in here III]] | ||
+ | Dirty Bomb also aplies Sunfire Damage over time for 4 seconds. | ||
+ | |||
+ | Sunfire Damage per second +40% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement: 20'' | ||
+ | | [[File:Abilities Modifiers off Icon.png|50px|Heads up!]] | ||
+ | Dirty Bomb has +25% chance to crit | ||
+ | |||
+ | <span style="color:grey">''Level Requirement: 22'' | ||
|- | |- | ||
|} | |} |
Latest revision as of 22:49, 7 September 2019
The Ability Tree of Hector.
Contents
Notations
- Ability level 1 attributes
- Ability level 2 attributes
- Ability level 3 attributes
Passive Trait
Each enemy that is affected by at leastone damage over time or debuff in range around you grants you increased critical chance.
- Critical Chance 0.5% (1%) (1.5%)
- Range 6m
Primary Attack
Shoot your primary weapon shot from the hip. Damage falls off after half of therange.
- Range 10m
- Angle 30 degrees
- 100% Physical Damage up to 4m
- 10% Damage falloff for every 0.5m after 4m range
Secondary Attack
Dragonbreath Shells ( RMB ) Single aimed shoot that damages all enemies in line. Hold the ability button to empower it.
|
Move
Dodge Roll ( Shift ) Character rolls in the direction he is facing. Each roll reloads his weapon.
|
Abilities
Flamethrower
Spew flames in front of you scorching all enemies with sunfire damage. Move at reduced move speed.
- Sunfire Damage per second 200% (240%) (280%)
- Range 5m
- Angle 20 degrees
- Duration 3.5s
- Cooldown 10S
- Resource Cost 25
2-Rats
Throw one of your rat pets at a targeted spot and make him deploy a turret to damage enemies. This ability has 2 charges.
- Physical DMG 70% (90%) (110%)
- Turret range 8m
- Duration 6s
- Cooldown 12s
- Resource Cost 30
Oil Spill
Hector throws an oil flask on the ground to create an oil puddle that slows enemies.
- Slow 75%
- Target AoE radius 2.5m
- Duration 7s (8s) (9s)
- Cooldown 15s
- Resource Cost 20
Scrap-o-Tron
Quickly construct a mighty Scrap-O-Tron. Hector cant move while in Scrap-O-Tron and and gains access to new devastating attacks. Recast to exit Scrap-O-Tron.
- Duration 8s
- Cooldown 30s
- Resource Cost 50
Knockback
--
Bolt Thrower - Primary Attack:
- Physical DMG 15% (18%) (21%)
- Range 12m
- Attacks per second 6
--
Mortar - Secondary Attack
- Bonus Sunfire Damage 380% (430%) (480%)
- Target AoE radius 4m
- Cooldown 2.5s
RATpair Gizmo
Launch a rat that operates a small flying machine. lt chooses a nearest ally (or you) and heals them until they reach full HP, or until the drone expires.
- Percentage of Maximum Health healed per second 2%
- Duration 8s (10s) (12s)
- Cooldown 22s
- Resource Cost 35
Dirty Bomb
Throw an exploding device on the ground which explodes after short duration damaging enemies in the area. Recast ability at any point in time to instantly shoot it and detonate it.
- Fire DMG 300% (350%) (400%)
- Target AoE radius 3m
- Explosion Delay 5s
- Cooldown 12s
- Resource Cost 30