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| When both turrets are deployed lightning shoots between them every second inflicting 100% Lightning Damage. | | When both turrets are deployed lightning shoots between them every second inflicting 100% Lightning Damage. |
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− | Note: Lightning range unknown, possibly infinite. Lightning does not work between more than first two turrets places on field. | + | Note: Lightning range unknown, possibly infinite. Lightning does not work between more than first two turrets placed on field. |
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| <span style="color:grey">''Level Requirement: 12'' | | <span style="color:grey">''Level Requirement: 12'' |
Latest revision as of 22:49, 7 September 2019
The Ability Tree of Hector.
Notations
- Ability level 1 attributes
- Ability level 2 attributes
- Ability level 3 attributes
Passive Trait
Each enemy that is affected by at leastone damage over time or debuff in range around you grants you increased critical chance.
- Critical Chance 0.5% (1%) (1.5%)
- Range 6m
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- Range Increased
- Range +1m
Level Requirement: 1
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- Range Increased
- Range +1m
Level Requirement: 3
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- Range Increased
- Range +1m
Level Requirement: 3
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Each time you score a critical hit heal for 2% max health.
Level Requirement: 3
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Primary Attack
Shoot your primary weapon shot from the hip. Damage falls off after half of therange.
- Range 10m
- Angle 30 degrees
- 100% Physical Damage up to 4m
- 10% Damage falloff for every 0.5m after 4m range
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Deal double damage to large enemies. Deal half damage to small enemies.
Level Requirement: 1
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Hitting targets on full health deals 25% more damage.
Level Requirement: 1
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Spread increased by 5 degrees
Level Requirement: 1
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Secondary Attack
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Dragonbreath Shells ( RMB ) Single aimed shoot that damages all enemies in line. Hold the ability button to empower it.
- Fire DMG 200%
- Range 15m
- Cooldown 5s
- 80% reduced move speed when aiming/empowering.
- Empower: +50% DMG, +1sec cooldown and +1 scrap per 0.5 sec RMB hold. Maximum empower timer 3 sec.
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Move
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Dodge Roll ( Shift ) Character rolls in the direction he is facing. Each roll reloads his weapon.
- Range 750
- Duration 0.5s
- Cooldown 5s
- Scrap Cost: -100 (Hector replenishes all of his resource)
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Abilities
Flamethrower
Spew flames in front of you scorching all enemies with sunfire damage. Move at reduced move speed.
- Sunfire Damage per second 200% (240%) (280%)
- Range 5m
- Angle 20 degrees
- Duration 3.5s
- Cooldown 10S
- Resource Cost 25
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Also applies Burn Dot for 5 seconds.
DoT Sunfire Damage per Second +25%
Level Requirement: 1
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Also applies Burn Dot for 5 seconds.
DoT Sunfire Damage per Second +25%
Level Requirement: 1
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Also applies Burn Dot for 5 seconds.
DoT Sunfire Damage per Second +25%
Level Requirement: 1
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Each enemy killed by the Flamethrower explodes for 100% Sunfire Damage in 4m Radius.
Level Requirement: 1
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Flamethrower also applies Fear.
Fear duration +1s
Level Requirement: 2
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Flamethrower also applies Fear.
Fear duration +1s
Level Requirement: 4
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Flamethrower also applies Fear.
Fear duration +1s
Level Requirement: 6
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Double the range. Cannot move while casting.
Level Requirement: 8
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Duration Increased
Duration +1s
Level Requirement: 1
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Duration Increased
Duration +1s
Level Requirement: 4
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Duration Increased
Duration +1s
Level Requirement: 4
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Spend all resource and gain +2% sunfire damage bonus per additional resource point spent.
Level Requirement: 4
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2-Rats
Throw one of your rat pets at a targeted spot and make him deploy a turret to damage enemies. This ability has 2 charges.
- Physical DMG 70% (90%) (110%)
- Turret range 8m
- Duration 6s
- Cooldown 12s
- Resource Cost 30
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Turrets also apply Slow on hit.
Slow +10%
Slow duration +1s
Level Requirement: 5
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Turrets also apply Slow on hit.
Slow +10%
Slow duration +1s
Level Requirement: 7
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Turrets also apply Slow on hit.
Slow +10%
Slow duration +1s
Level Requirement: 9
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Each successful turret hit heals hector for 0.5% of max health.
Level Requirement: 12
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Duration increased
Duration +1s
Level Requirement: 6
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Duration increased
Duration +1s
Level Requirement: 8
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Duration increased
Duration +1s
Level Requirement: 10
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When both turrets are deployed lightning shoots between them every second inflicting 100% Lightning Damage.
Note: Lightning range unknown, possibly infinite. Lightning does not work between more than first two turrets placed on field.
Level Requirement: 12
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Cooldown reduced
Cooldown -1s
Level Requirement: 5
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Cooldown reduced
Cooldown -1s
Level Requirement: 5
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Cooldown reduced
Cooldown -1s
Level Requirement: 5
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Turret Explodes on expiration dealing 250% Sunfire Damage in 4m range.
Level Requirement: 7
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Oil Spill
Hector throws an oil flask on the ground to create an oil puddle that slows enemies.
- Slow 75%
- Target AoE radius 2.5m
- Duration 7s (8s) (9s)
- Cooldown 15s
- Resource Cost 20
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When you enter oil Spill receive heal over time for 5 seconds.
Percentage of Maximum Health healed per second +2%
Level Requirement: 8
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When you enter oil Spill receive heal over time for 5 seconds.
Percentage of Maximum Health healed per second +2%
Level Requirement: 10
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When you enter oil Spill receive heal over time for 5 seconds.
Percentage of Maximum Health healed per second +2%
Level Requirement: 12
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Enemies that leave the oil spill remain covered in oil for 3 seconds and can be ignited by any non-primary attack ability that deals Sunfire Damage for a 100% Sunfire
Damage explosion with a radius of 3m.
Level Requirement: 14
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Entering Oil Spill grants 5s movement speed buff.
Bonus Movement Speed +15%
Bonus Movement Speed Duration +5s
Level Requirement: 10
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Entering Oil Spill grants Ss movement speed buff.
Bonus Movement Speed +15%
Bonus Movement Speed Duration +5s
Level Requirement: 12
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Entering Oil Spill grants Ss movement speed buff.
Bonus Movement Speed +15%
Bonus Movement Speed Duration +5s
Level Requirement: 14
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Oil can be ignited by being hit by any non-primary attack ability that deals Sunfire Damage. Ignition deals 300% Sunfire Damage and inflicts burn that deals 50% Sunfire Damage every second for 5 seconds. Burn remains even after leaving ignited oil spill.
Level Requirement: 14
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Ability gains an additional charge.
Additional Charge +1
Level Requirement: 8
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Ability gains an additional charge.
Additional Charge +1
Level Requirement: 10
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Ability gains an additional charge.
Additional Charge +1
Level Requirement: 10
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For each active Oil Spill gain +3% Critical Chance
Level Requirement: 10
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Scrap-o-Tron
Quickly construct a mighty Scrap-O-Tron. Hector cant move while in Scrap-O-Tron and and gains access to new devastating attacks. Recast to exit Scrap-O-Tron.
- Duration 8s
- Cooldown 30s
- Resource Cost 50
Knockback
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Bolt Thrower - Primary Attack:
- Physical DMG 15% (18%) (21%)
- Range 12m
- Attacks per second 6
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Mortar - Secondary Attack
- Bonus Sunfire Damage 380% (430%) (480%)
- Target AoE radius 4m
- Cooldown 2.5s
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Bolt Thrower and Mortar also inflict Slow
Slow +30%
Slow duration +3s
Level Requirement: 10
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Bolt Thrower and Mortar also inflict Slow
Slow +10%
Slow duration +1s
Level Requirement: 12
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Bolt Thrower and Mortar also inflict Slow
Slow +10%
Slow duration +1s
Level Requirement: 12
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Scrap-O-Tron explodes upon expiration for Sunfire Damage equaled to 80% Sunfire Damage multiplied by the duration of Scrap-O-Tron. Range of explosion is 8m.
Level Requirement: 18
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Impvoved Damage reduction while in Scrap-O-Tron
Damage Reduction +15%
Level Requirement: 14
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Impvoved Damage reduction while in Scrap-O-Tron
Damage Reduction +15%
Level Requirement: 14
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Impvoved Damage reduction while in Scrap-O-Tron
Damage Reduction +15%
Level Requirement: 14
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Gain a "Cluster Shot" ability while Scrap-O-Tron is active. Deal 200% Sunfire in a 5m cone, and knock yourself in the opposite direction.
Level Requirement: 18
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Each enemy killed while in Scrap-O-Tron increases Scrap-O-Tron and all active turrets duration
Bonus Duration per kill +0.2s
Level Requirement: 10
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Each enemy killed while in Scrap-O-Tron increases Scrap-O-Tron and all active turrets duration
Bonus Duration per kill +0.2s
Level Requirement: 13
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Each enemy killed while in Scrap-O-Tron increases Scrap-O-Tron and all active turrets duration
Bonus Duration per kill +0.2s
Level Requirement: 16
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Scrap-O-Tron also boosts 2-Rats. Every turret receives:
- +200% Attack Speed for 2-Rats
- +6m Range
- Hector takes over control over turret aim
- Set Turret Remaining duration to 8s
Level Requirement: 19
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RATpair Gizmo
Launch a rat that operates a small flying machine. lt chooses a nearest ally (or you) and heals them until they reach full HP, or until the drone expires.
- Percentage of Maximum Health healed per second 2%
- Duration 8s (10s) (12s)
- Cooldown 22s
- Resource Cost 35
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Flying gizmo also periodically zaps enemies in 4m range for 30% Lightning damage.
Number of enemies zapped +1
Level Requirement: 15
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Flying gizmo also periodically zaps enemies in 4m range for 30% Lightning damage.
Number of enemies zapped +1
Level Requirement: 17
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Flying gizmo also periodically zaps enemies in 4m range for 30% Lightning damage.
Number of enemies zapped +1
Level Requirement: 20
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Upon expiration Flying Gizmo explodes to stun all enemies in 4m range for 2 seconds.
Level Requirement: 20
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Cooldown reduced
Cooldown -2s
Level Requirement: 17
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Cooldown reduced
Cooldown -2s
Level Requirement: 17
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Cooldown reduced
Cooldown -2s
Level Requirement: 20
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You can now recast the drone to chose it's healing target.
Level Requirement: 23
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Heal further increased.
Percentage of Maximum Health healed per second +0.5%
Level Requirement: 15
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Heal further increased.
Percentage of Maximum Health healed per second +0.5%
Level Requirement: 15
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Heal further increased.
Percentage of Maximum Health healed per second +0.5%
Level Requirement: 17
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The drone also restores it's targets resource at 5 per second rate.
Level Requirement: 17
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Dirty Bomb
Throw an exploding device on the ground which explodes after short duration damaging enemies in the area. Recast ability at any point in time to instantly shoot it and detonate it.
- Fire DMG 300% (350%) (400%)
- Target AoE radius 3m
- Explosion Delay 5s
- Cooldown 12s
- Resource Cost 30
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Cooldown Reduced
Cooldown -1s
Level Requirement: 18
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Cooldown Reduced
Cooldown -1s
Level Requirement: 20
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Cooldown Reduced
Cooldown -1s
Level Requirement: 22
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Upon explosion, a piece of dirty bomb ricochets to random location to create a secondary dirty bomb.
Level Requirement: 29
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Target AOE Range increased
Target AoE radius +0.5m
Level Requirement: 21
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Target AOE Range increased
Target AoE radius +0.5m
Level Requirement: 24
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Target AOE Range increased
Target AoE radius +0.5m
Level Requirement: 27
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The explosion also blinds enemies for 3 seconds.
Level Requirement: 29
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Dirty Bomb also aplies Sunfire Damage over time for 4 seconds.
Sunfire Damage per second +40%
Level Requirement: 18
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Dirty Bomb also aplies Sunfire Damage over time for 4 seconds.
Sunfire Damage per second +40%
Level Requirement: 20
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Dirty Bomb also aplies Sunfire Damage over time for 4 seconds.
Sunfire Damage per second +40%
Level Requirement: 20
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Dirty Bomb has +25% chance to crit
Level Requirement: 22
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