Difference between revisions of "Hector Ability Tree"
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Percentage of Maximum Health healed per second +2% | Percentage of Maximum Health healed per second +2% | ||
− | ''Level Requirement: 12'' | + | <span style="color:grey">''Level Requirement: 12'' |
| [[File:Bonuses off Icon.png|50px|Hangover Cure II]] | | [[File:Bonuses off Icon.png|50px|Hangover Cure II]] | ||
When you enter oil Spill receive heal over time for 5 seconds. | When you enter oil Spill receive heal over time for 5 seconds. | ||
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Percentage of Maximum Health healed per second +2% | Percentage of Maximum Health healed per second +2% | ||
− | ''Level Requirement: 12'' | + | <span style="color:grey">''Level Requirement: 12'' |
| [[File:Bonuses off Icon.png|50px|Hangover Cure III]] | | [[File:Bonuses off Icon.png|50px|Hangover Cure III]] | ||
When you enter oil Spill receive heal over time for 5 seconds. | When you enter oil Spill receive heal over time for 5 seconds. | ||
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Percentage of Maximum Health healed per second +2% | Percentage of Maximum Health healed per second +2% | ||
− | ''Level Requirement: 12'' | + | <span style="color:grey">''Level Requirement: 12'' |
| [[File:Abilities Modifiers off Icon.png|50px|Yuck!]] | | [[File:Abilities Modifiers off Icon.png|50px|Yuck!]] | ||
Enemies that leave the oil spill remain covered in oil for 3 seconds and can be ignited by any non-primary attack ability that deals Sunfire Damage for a 100% Sunfire | Enemies that leave the oil spill remain covered in oil for 3 seconds and can be ignited by any non-primary attack ability that deals Sunfire Damage for a 100% Sunfire | ||
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Damage explosion with a radius of 3m. | Damage explosion with a radius of 3m. | ||
− | ''Level Requirement: 14'' | + | <span style="color:grey">''Level Requirement: 14'' |
|- | |- | ||
| [[File:Bonuses off Icon.png|50px|Oil Skating I]] | | [[File:Bonuses off Icon.png|50px|Oil Skating I]] | ||
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*Bonus Movement Speed Duration +5s | *Bonus Movement Speed Duration +5s | ||
− | ''Level Requirement: 10'' | + | <span style="color:grey">''Level Requirement: 10'' |
| [[File:Bonuses off Icon.png|50px|Oil Skating II]] | | [[File:Bonuses off Icon.png|50px|Oil Skating II]] | ||
Entering Oil Spill grants Ss movement speed buff. | Entering Oil Spill grants Ss movement speed buff. | ||
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*Bonus Movement Speed Duration +5s | *Bonus Movement Speed Duration +5s | ||
− | ''Level Requirement: 10'' | + | <span style="color:grey">''Level Requirement: 10'' |
| [[File:Bonuses off Icon.png|50px|Oil Skating II]] | | [[File:Bonuses off Icon.png|50px|Oil Skating II]] | ||
Entering Oil Spill grants Ss movement speed buff. | Entering Oil Spill grants Ss movement speed buff. | ||
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*Bonus Movement Speed Duration +5s | *Bonus Movement Speed Duration +5s | ||
− | ''Level Requirement: 10'' | + | <span style="color:grey">''Level Requirement: 10'' |
| [[File:Abilities Modifiers off Icon.png|50px|Action Hero]] | | [[File:Abilities Modifiers off Icon.png|50px|Action Hero]] | ||
Oil can be ignited by being hit by any non-primary attack ability that deals Sunfire Damage. Ingition deals 300% Sunfire Damage and inflicts burn that deals 50% Sunfire Damage every second for 5 seconds. Burn remains even after leaving ignited oil spill. | Oil can be ignited by being hit by any non-primary attack ability that deals Sunfire Damage. Ingition deals 300% Sunfire Damage and inflicts burn that deals 50% Sunfire Damage every second for 5 seconds. Burn remains even after leaving ignited oil spill. | ||
− | ''Level Requirement: 14'' | + | <span style="color:grey">''Level Requirement: 14'' |
|- | |- | ||
| [[File:Bonuses off Icon.png|50px|Tar and feathers I]] | | [[File:Bonuses off Icon.png|50px|Tar and feathers I]] | ||
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Additional Charge +1 | Additional Charge +1 | ||
− | ''Level Requirement: 10'' | + | <span style="color:grey">''Level Requirement: 10'' |
| [[File:Bonuses off Icon.png|50px|Tar and feathers II]] | | [[File:Bonuses off Icon.png|50px|Tar and feathers II]] | ||
Ability gains an additional charge. | Ability gains an additional charge. | ||
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Additional Charge +1 | Additional Charge +1 | ||
− | ''Level Requirement: 10'' | + | <span style="color:grey">''Level Requirement: 10'' |
| [[File:Bonuses off Icon.png|50px|Tar and feathers III]] | | [[File:Bonuses off Icon.png|50px|Tar and feathers III]] | ||
Ability gains an additional charge. | Ability gains an additional charge. | ||
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Additional Charge +1 | Additional Charge +1 | ||
− | ''Level Requirement: 10'' | + | <span style="color:grey">''Level Requirement: 10'' |
| [[File:Abilities Modifiers off Icon.png|50px|Burning Bridges]] | | [[File:Abilities Modifiers off Icon.png|50px|Burning Bridges]] | ||
For each active Oil Spill gain +3% Critical Chance | For each active Oil Spill gain +3% Critical Chance | ||
− | ''Level Requirement: 10'' | + | <span style="color:grey">''Level Requirement: 10'' |
|- | |- | ||
|} | |} |
Revision as of 15:02, 4 September 2019
The Ability Tree of Hector.
Contents
Notations
- Ability level 1 attributes
- Ability level 2 attributes
- Ability level 3 attributes
Passive Trait
Each enemy that is affected by at leastone damage over time or debuff in range around you grants you increased critical chance.
- Critical Chance 0.5% (1%) (1.5%)
- Range 6m
Primary Attack
Shoot your primary weapon shot from the hip. Damage falls off after half of therange.
- Range 10m
- Angle 30 degrees
- 100% Physical Damage up to 4m
- 10% Damage falloff for every 0.5m after
- 4m range
Secondary Attack
Dragonbreath Shells ( RMB ) Single aimed shoot that damages all enemies in line. Hold the ability button to empower it.
|
Move
Dodge Roll ( Shift ) Character rolls in the direction he is facing. Each roll reloads his weapon.
|
Abilities
Flamethrower
Spew flames in front of you scorching all enemies With sunfire damage. Move at reduced move speed.
- Sunfire Damage per second 200% (240%) (280%)
- Range 5m
- Angle 20 degrees
- Duration 3.5s
- Cooldown 10S
- Resource Cost 25
2-Rats
Throw one of your rat pets at a targeted spot and make him deploy a turret to damage enemies. This ability has 2 charges.
- Physical DMG 70% (90%) (110%)
- Turret range 8m
- Duration 6s
- Cooldown 12s
- Resource Cost 30
Oil Spill
Hector throws an oil flask on the ground to create an oil puddle that slows enemies.
- Slow 75%
- Target AoE radius 2.5m
- Duration 7s (8s) (9s)
- Cooldown 15s
- Resource Cost 20
Scrap-o-Tron
Quickly construct a mighty Scrap-O-Tron. Hector cant move while in Scrap-O-Tron and and gains access to new devastating attacks. Recast to exit Scrap-O-Tron.
- Duration 8s
- Cooldown 30s
- Resource Cost 50
Knockback
--
Bolt Thrower - Primary Attack:
- Physical DMG 15% (18%) (21%)
- Range 12m
- Attacks per second 6
--
Mortar - Secondary Attack
- Bonus Sunfire Damage 380% (430%) (480%)
- Target AoE radius 4m
- Cooldown 2.5s
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RATpair Gizmo
Launch a rat that operates a small flying machine.lt choses a nearest ally (or You) and heals them untill they reach full HP, or until the drone expires.
- Percentage of Maximum Health healed per second 2%
- Duration 8s (10s) (12s)
- Cooldown 22s
- Resource Cost 35
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Dirty Bomb
Throw an exploding device on the ground which explodes after short duration damaging enemies in the area. Recast ability at any point in time to instantly shoot it and detonate it.
- Fire DMG 300% (350%) (400%)
- Target AoE radius 3m
- Explosion Delay 5s
- Cooldown 12s
- Resource Cost 30
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