Difference between revisions of "Hector Ability Tree"

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Shoot your primary weapon shot from the hip. Damage falls off after half of therange.
 
Shoot your primary weapon shot from the hip. Damage falls off after half of therange.
  
*Range 10m
+
*<span style="color:green">Range 10m
*Angle 30 degrees
+
*<span style="color:green">Angle 30 degrees
 
+
*<span style="color:green">100% Physical Damage up to 4m
100% Physical Damage up to 4m
+
*<span style="color:green">10% Damage falloff for every 0.5m after
 
+
*<span style="color:green">4m range
*10% Damage falloff for every 0.5m after
 
*4m range
 
  
 
{| class="wikitable" style="text-align: center;"
 
{| class="wikitable" style="text-align: center;"

Revision as of 14:55, 4 September 2019

The Ability Tree of Hector.

Notations

  • Ability level 1 attributes
  • Ability level 2 attributes
  • Ability level 3 attributes

Passive Trait

Each enemy that is affected by at leastone damage over time or debuff in range around you grants you increased critical chance.

  • Critical Chance 0.5% (1%) (1.5%)
  • Range 6m
Combat Opportunist
Got You To Look I
  • Range Increased
  • Range +1m

Level Requirement: 3

Got You To Look II
  • Range Increased
  • Range +1m

Level Requirement: 3

Got You To Look III
  • Range Increased
  • Range +1m

Level Requirement: 3

Gloating With Glee

Each time you score a critical hit heal for 2% max health.


Level Requirement: 3

Primary Attack

Shoot your primary weapon shot from the hip. Damage falls off after half of therange.

  • Range 10m
  • Angle 30 degrees
  • 100% Physical Damage up to 4m
  • 10% Damage falloff for every 0.5m after
  • 4m range
Buckshot
Big Game Hunter

Deal double damage to large enemies. Deal half damage to small enemies.

Level Requirement: 1

Instagib

Hitting targets on full health deals 25% more damage.

Level Requirement: 1

Get Down!

Spread increased by 5 degrees

Level Requirement: 1

Secondary Attack

HectorDragonbreathShells.png
Dragonbreath Shells ( RMB )
Single aimed shoot that damages all enemies in line. Hold the ability button to empower it.
  • Fire DMG 200%
  • Range 15m
  • Cooldown 5s

80% reduced move speed when aiming/empowering.

Empower: +50% DMG, +1sec cooldown and +1 scrap per 0.5 sec RMB hold. Maximum empower timer 3 sec.

Move

HectorDodgeRoll.png
Dodge Roll ( Shift )
Character rolls in the direction he is facing. Each roll reloads his weapon.
  • Range 750
  • Duration 0.5s
  • Cooldown 5s

Scrap Cost: -100 (Hector replenishes all of his resource)

Abilities

Flamethrower

Spew flames in front of you scorching all enemies With sunfire damage. Move at reduced move speed.

  • Sunfire Damage per second 200% (240%) (280%)
  • Range 5m
  • Angle 20 degrees
  • Duration 3.5s
  • Cooldown 10S
  • Resource Cost 25
HectorFlamethrower.png
Pour this over it! I

Also applies Burn Dot for 5 seconds.

DoT Sunfire Damage per Second +25%

Level Requirement: 1

Pour this over it! II

Also applies Burn Dot for 5 seconds.

DoT Sunfire Damage per Second +25%

Level Requirement: 1

Pour this over it! III

Also applies Burn Dot for 5 seconds.

DoT Sunfire Damage per Second +25%

Level Requirement: 1

Sorry - Not Sorry

Each enemy killed by the Flamethrower explodes for 100% Sunfire Damage in 4m Radius.

Level Requirement: 1

Fireworks I

Flamethrower also applies Fear.

Fear duration +1s

Level Requirement: 4

Fireworks II

Flamethrower also applies Fear.

Fear duration +1s

Level Requirement: 4

Fireworks III

Flamethrower also applies Fear.

Fear duration +1s

Level Requirement: 4

Light them up

Double the range. Cannot move while casting.

Level Requirement: 8

More Juicel I

Duration Increased

Duration +1s

Level Requirement: 4

More Juicel II

Duration Increased

Duration +1s

Level Requirement: 4

More Juicel III

Duration Increased

Duration +1s

Level Requirement: 4

Crispy

Spend all resource and gain +2% sunfire damage bonus per additional resource point spent

Level Requirement: 4

2-Rats

Throw one of your rat pets at a targeted spot and make him deploy a turret to damage enemies. This ability has 2 charges.

  • Physical DMG 70% (90%) (110%)
  • Turret range 8m
  • Duration 6s
  • Cooldown 12s
  • Resource Cost 30
Hector2-Rats.png
Grime and Dirt I

Turrets also apply Slow on hit.

  • Slow +10%
  • Slow duration +1s

Level Requirement: 9

Grime and Dirt II

Turrets also apply Slow on hit.

  • Slow +10%
  • Slow duration +1s

Level Requirement: 9

Grime and Dirt III

Turrets also apply Slow on hit.

  • Slow +10%
  • Slow duration +1s

Level Requirement: 9

The Nibbler

Each successful turret hit heals hector for 0.5% of max health

Level Requirement: 12

Ratatat! I

Duration increased

Duration +1s

Level Requirement: 8

Ratatat! II

Duration increased

Duration +1s

Level Requirement: 8

Ratatat! III

Duration increased

Duration +1s

Level Requirement: 8

Mad Inventor

When both turrets are deployed lightning shoots between them every second inflicting 100% Lightning Damage.

Level Requirement: 12

Bonus Cheese I

Cooldown reduced

Cooldown -1s

Level Requirement: 5

Bonus Cheese II

Cooldown reduced

Cooldown -1s

Level Requirement: 5

Bonus Cheese III

Cooldown reduced

Cooldown -1s

Level Requirement: 5

No Rats Harmed

Turret Explodes on expiration dealing 250% Sunfire Damage in 4m range.

Level Requirement: 7

Oil Spill

Hector throws an oil flask on the ground to create an oil puddle that slows enemies.

  • Slow 75%
  • Target AoE radius 2.5m
  • Duration 7s (8s) (9s)
  • Cooldown 15s
  • Resource Cost 20
HectorOilSPill.png
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Scrap-o-Tron

Quickly construct a mighty Scrap-O-Tron. Hector cant move while in Scrap-O-Tron and and gains access to new devastating attacks. Recast to exit Scrap-O-Tron.

  • Duration 8s
  • Cooldown 30s
  • Resource Cost 50

Knockback

--

Bolt Thrower - Primary Attack:

  • Physical DMG 15% (18%) (21%)
  • Range 12m
  • Attacks per second 6

--

Mortar - Secondary Attack

  • Bonus Sunfire Damage 380% (430%) (480%)
  • Target AoE radius 4m
  • Cooldown 2.5s
HectorScrap-O-Tron.png
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RATpair Gizmo

Launch a rat that operates a small flying machine.lt choses a nearest ally (or You) and heals them untill they reach full HP, or until the drone expires.

  • Percentage of Maximum Health healed per second 2%
  • Duration 8s (10s) (12s)
  • Cooldown 22s
  • Resource Cost 35
HectorRATpairGizmo.png
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Dirty Bomb

Throw an exploding device on the ground which explodes after short duration damaging enemies in the area. Recast ability at any point in time to instantly shoot it and detonate it.

  • Fire DMG 300% (350%) (400%)
  • Target AoE radius 3m
  • Explosion Delay 5s
  • Cooldown 12s
  • Resource Cost 30
HectorDirtyBomb.png
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