The Ability Tree of Morokh.
Primary Attack
A quick primary 3-hit combo that deals damage and generates soul essence.
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When hitting enemies With affected With Curse of Morokh you have +5% critical hit chance per stack.
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Every third primary attack lowers cooldown of Shadow Step by 0.5s
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Every primary attack hit has 20% chance to apply additional Curse of Morokh stack.
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Abilities
- Ability level 1 attributes
- Ability level 2 attributes
- Ability level 3 attributes
Harvest
Blink to target location and deal AOE damage.
- Physical Damage 400% (450%) (500%)
- Target AOE Radius 3m
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Increased AOE Radius Range 0.6m
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Increased AOE Radius Range 0.6m
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Increased AOE Radius Range 0.6m
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Double Damage on enemies affected by Fear.
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Gain invulnerability after landing Harvest. (Needs to hit enemy)
Duration 0.5s
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Gain invulnerability after landing Harvest. (Needs to hit enemy)
Duration 0.5s
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Gain invulnerability after landing Harvest. (Needs to hit enemy)
Duration 0.5s
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Leaves a phantom copy of Morokh that hits all enemies in AOE radius With another Harvest after 0.6s
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Harvest also applies stacks of Curse of Morokh in 12m radius on Harvest cast to all enemies.
Additional Curse of Morokh stacks 1
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Harvest also applies stacks of Curse of Morokh in 12m radius on Harvest cast to all enemies.
Additional Curse of Morokh stacks 1
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Harvest also applies stacks of Curse of Morokh in 12m radius on Harvest cast to all enemies.
Additional Curse of Morokh stacks 1
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Harvest does Poison damage instead of Physical.
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Horrible Visage
Inflict low damage and fear all targets in range.
- Physical Damage 50%
- Fear Duration 3s (4s) (5s)
- Range 5m
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Range increased.
Range 1m
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Range increased.
Range 1m
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Range increased.
Range 1m
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Feared enemies explode on death for 200% Poison Damage.
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Damage Increased.
Damage 20%
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Damage Increased.
Damage 20%
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Damage Increased.
Damage 20%
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After fear duration ends, a Iesser fear - lasting half duration - is cast from each enemy in 3m radius.
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Fearing enemies also grants increased movement speed for 4s.
Increased movement speed 10%
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Fearing enemies also grants increased movement speed for 4s.
Increased movement speed 10%
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Fearing enemies also grants increased movement speed for 4s.
Increased movement speed 10%
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On cast gain 5% to physical and all elemental resistances + 3% physical and all elemental resistances per enemy feared. Duration: 4s.
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Soul Drain
Inflict bleeding damage overtime to all enemies around.
- Physical Damage 80%
- 120% physical damage every second for 6 seconds
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Soul Drain also heals you for every enemy affected.
Heal bonus per enemy affected 20%
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Soul Drain also heals you for every enemy affected.
Heal bonus per enemy affected 20%
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Soul Drain also heals you for every enemy affected.
Heal bonus per enemy affected 20%
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If an enemy With Bleed from Soul Drain dies, it applies Curse of Moroks stack to all enemies in 4m radius.
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Duration Increased
Duration 1s
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Duration Increased
Duration 1s
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Duration Increased
Duration 1s
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Consume all Curse of Morokh stacks and heal for 2% per stack consumed.
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Double amount of healing if health is below 30%.
Health 10%
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Double amount of healing if health is below 30%.
Health 10%
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Double amount of healing if health is below 30%.
Health 10%
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Any healing from Soul Drain also affect allies in 10m radius.
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The Reaping
Empower your weapon with bonus poison damage. Your primary and secondary attacks do additional damage as poison.
- Damage added as Poison 50% (70%) (90%)
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Reaping also grants life leech on Primary and Secondary attack.
Life Leech 20%
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Reaping also grants life leech on Primary and Secondary attack.
Life Leech 20%
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Reaping also grants life leech on Primary and Secondary attack.
Life Leech 20%
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Reaping deals 50% more poison damage if you are above 90% health.
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Reaping grants additional stacks of Curse of Morokh to primary attack.
Additional Curse of Morokh stacks 1
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Reaping grants additional stacks of Curse of Morokh to primary attack.
Additional Curse of Morokh stacks 1
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Reaping grants additional stacks of Curse of Morokh to primary attack.
Additional Curse of Morokh stacks 1
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Each successful Primary and Secondary attack on at least 1 target lowers cooldown of all abilities by 1s.
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Duration Increased
Duration 1s
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Duration Increased
Duration 1s
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Duration Increased
Duration 1s
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Double Damage on on targets below 50% health.
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Limbo
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Decay
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