Difference between revisions of "Maths"

From Pagan Online Wiki
Jump to navigation Jump to search
m (→‎Basics: removed first "attack" and replaced with "player skill" to remove confusion with other "attack" words)
Line 2: Line 2:
  
 
== Basics ==
 
== Basics ==
All ATTACKs are an ABILITY which is affected by both SOURCE and TYPE.<br>  
+
All player skills are an ABILITY which is affected by both SOURCE and TYPE.<br>  
 
SOURCE of an ability can be ATTACK or SPELL.<br>
 
SOURCE of an ability can be ATTACK or SPELL.<br>
 
TYPE of an ability can be physical, fire, cold, poison, lightning.<br>  
 
TYPE of an ability can be physical, fire, cold, poison, lightning.<br>  

Revision as of 00:15, 24 April 2019

This page exists purely to reveal the calculations behind damage, defense, and resistance.

Basics

All player skills are an ABILITY which is affected by both SOURCE and TYPE.
SOURCE of an ability can be ATTACK or SPELL.
TYPE of an ability can be physical, fire, cold, poison, lightning.
ABILITIES with an ATTACK SOURCE benefits from Bonus ATTACK Damage (henceforth “DMG”) stat which is derived from Strength and any ability that has a SPELL source benefits from Bonus SPELL DMG stat which is derived from Intelligence.
Something that is an ATTACK can be of any element (fire, cold, lightning, poison, physical).
Something that is a SPELL can also be of any element.

Ability with ATTACK source = SUM(FLAT_DAMAGE stats) * SUM(percentage based ATTACK bonus DMG stats)
Ability with SPELL source = SUM(FLAT_DAMAGE stats) * SUM(percentage based SPELL bonus DMG stats)

Raw Calculations

Attack Damage = (Σphysical * (1+ Σattack bonus DMG(%)) * (1+ Σphysicalbonus(%)) + (Σsunfire * (1+Σ attack bonus DMG(%)) * (1 + Σsunfire bonus(%)) + (Σcold * (1+ Σ attack bonus DMG(%)) * (1+ Σcold bonus(%)) + (Σpoison * (1+ Σ attack bonus DMG(%)) * (1+ Σpoison bonus(%)) + (Σlightning * (1+ Σ attack bonus DMG(%)) * (1+Σlightning bonus(%))

Spell Damage = (Σphysical * (1+ Σspell bonus DMG(%)) * (1+ Σphysical bonus(%)) + (Σsunfire * (1+Σ spell bonus DMG(%)) * (1 + Σsunfire bonus(%)) + (Σcold * (1+ Σ spell bonus DMG(%)) * (1+ Σcold bonus(%)) + (Σpoison * (1+ Σ spell bonus DMG(%)) * (1+ Σpoison bonus(%)) + (Σlightning * (1+ Σ spell bonus DMG(%)) * (1+Σlightning bonus(%)

Setup

LMB - Your primary attack relies on the above Raw Calculations. When you equip a weapon you get some stats and the game collects all of your flat DMG stats and sums them, then multiplies them by sum of all your % based bonuses to calculate final DMG.

All other abilities are calculated differently (see examples)

Everything that is PHYSICAL DMG is calculated vs ARMOR (%PHYSICAL DMG reduction)
Everything else is calculated vs RESISTANCE type

Critical Damage

GLOBAL Crit Chance is based on dexterity. When a Crit occurs it calculates ATTACK and SPELL Critical DMG bonuses in two functions.
Crit DMG = (Normal DMG * Critical DMG Bonus)

Examples

  • Istok - LMB ability is an ATTACK based ability that does PHYSICAL damage.
  • Anya - LMB ability is a SPELL base ability that does PHYSICAL damage.
  • Istok - RMB ability is ATTACK based ability that does LIGHTNING damage
  • Lukian - LMB ability is a SPELL base ability that does LIGHTNING damage
  • Kingewitch - SPACE ability is an ATTACK based ability that does PHYSICAL
  • Anya - MMB ability is a SPELL based ability that does PHYSICAL
  • If you have weapon that does 20 physical DMG, and +5 poison flat DMG stat with +20% poison DMG bonus.
- Your LMB attack will do total of 26 DMG: 20 PHYSICAL and 6 POISON.
- Your SPACE ability that does 300% physical DMG will do total 60 DMG.... and POISON will not affect it.
  • Sunfire DMG and Sunfire Bonus DMG% will only boost abilities that do Sunfire DMG.
  • (Lukian Weapon Damage + Σsunfire flat DMG) * (1+Σ spell bonus DMG(%)) * (1 + Σsunfire bonus(%))

Notes

MIGHT is a rough number which simplifies the calculations and provides a general show of your overall battle strength. It does not consider min-maxed stats.