Difference between revisions of "Anya Ability Tree"
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Last combo hit has 20% chance to cause enemies to explode when dying for 100% physical damage in 3m radius. | Last combo hit has 20% chance to cause enemies to explode when dying for 100% physical damage in 3m radius. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
| [[File:Abilities Modifiers off Icon.png|50px|Quick Fix]] | | [[File:Abilities Modifiers off Icon.png|50px|Quick Fix]] | ||
Each Combo hit reduces Vitality Rush cooldown by 0.3s | Each Combo hit reduces Vitality Rush cooldown by 0.3s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
| [[File:Abilities Modifiers off Icon.png|50px|Blood Clot]] | | [[File:Abilities Modifiers off Icon.png|50px|Blood Clot]] | ||
Last combo hit has 20% chance to spawn blood fragment. | Last combo hit has 20% chance to spawn blood fragment. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
|} | |} | ||
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| '''Vitality Rush ( Shift )'''<br>Dash through enemies and leech health from them. | | '''Vitality Rush ( Shift )'''<br>Dash through enemies and leech health from them. | ||
|} | |} | ||
+ | |||
+ | = Abilities = | ||
== Bloodsucker == | == Bloodsucker == | ||
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Life Leech 1% | Life Leech 1% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Infusion II]] | | [[File:Bonuses off Icon.png|50px|Infusion II]] | ||
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Life Leech 1% | Life Leech 1% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Infusion III]] | | [[File:Bonuses off Icon.png|50px|Infusion III]] | ||
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Life Leech 1% | Life Leech 1% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Abilities Modifiers off Icon.png|50px|Blood Force]] | | [[File:Abilities Modifiers off Icon.png|50px|Blood Force]] | ||
If an enemy is hit twice With the same bat and it does not die, it drops a blood fragment. | If an enemy is hit twice With the same bat and it does not die, it drops a blood fragment. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
| [[File:Bonuses off Icon.png|50px|Animalistic Speed I]] | | [[File:Bonuses off Icon.png|50px|Animalistic Speed I]] | ||
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Increased movement speed 1% | Increased movement speed 1% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Animalistic Speed II]] | | [[File:Bonuses off Icon.png|50px|Animalistic Speed II]] | ||
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Increased movement speed 1% | Increased movement speed 1% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Animalistic Speed III]] | | [[File:Bonuses off Icon.png|50px|Animalistic Speed III]] | ||
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Increased movement speed 1% | Increased movement speed 1% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Abilities Modifiers off Icon.png|50px|Panic]] | | [[File:Abilities Modifiers off Icon.png|50px|Panic]] | ||
Recast bloodsucker to detonate it and fear all enemies for 4s. | Recast bloodsucker to detonate it and fear all enemies for 4s. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
| [[File:Bonuses off Icon.png|50px|A bite from beyond I]] | | [[File:Bonuses off Icon.png|50px|A bite from beyond I]] | ||
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Range 1m | Range 1m | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|A bite from beyond II]] | | [[File:Bonuses off Icon.png|50px|A bite from beyond II]] | ||
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Range 1m | Range 1m | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|A bite from beyond III]] | | [[File:Bonuses off Icon.png|50px|A bite from beyond III]] | ||
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Range 1m | Range 1m | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Abilities Modifiers off Icon.png|50px|Extreme Gore]] | | [[File:Abilities Modifiers off Icon.png|50px|Extreme Gore]] | ||
Double Damage to targets affected With Bleed. | Double Damage to targets affected With Bleed. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
|} | |} | ||
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Swarm Duration 1s | Swarm Duration 1s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Decay II]] | | [[File:Bonuses off Icon.png|50px|Decay II]] | ||
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Swarm Duration 1s | Swarm Duration 1s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Decay III]] | | [[File:Bonuses off Icon.png|50px|Decay III]] | ||
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Swarm Duration 1s | Swarm Duration 1s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Abilities Modifiers off Icon.png|50px|Spawn of Darkness]] | | [[File:Abilities Modifiers off Icon.png|50px|Spawn of Darkness]] | ||
When the swarm expires, one Level 1 Bloodsucker spawns from it center, and flies towards nearest living enemy. | When the swarm expires, one Level 1 Bloodsucker spawns from it center, and flies towards nearest living enemy. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
| [[File:Bonuses off Icon.png|50px|For the Swarm I]] | | [[File:Bonuses off Icon.png|50px|For the Swarm I]] | ||
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Range 1m | Range 1m | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|For the Swarm II]] | | [[File:Bonuses off Icon.png|50px|For the Swarm II]] | ||
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Range 1m | Range 1m | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|For the Swarm III]] | | [[File:Bonuses off Icon.png|50px|For the Swarm III]] | ||
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Range 1m | Range 1m | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Abilities Modifiers off Icon.png|50px|Vortex]] | | [[File:Abilities Modifiers off Icon.png|50px|Vortex]] | ||
When swarm expires it pulls all enemies in lom radius towards it. | When swarm expires it pulls all enemies in lom radius towards it. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
| [[File:Bonuses off Icon.png|50px|Protection of Flesh I]] | | [[File:Bonuses off Icon.png|50px|Protection of Flesh I]] | ||
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Elemental resistances 10% | Elemental resistances 10% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Protection of Flesh II]] | | [[File:Bonuses off Icon.png|50px|Protection of Flesh II]] | ||
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Elemental resistances 10% | Elemental resistances 10% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Protection of Flesh III]] | | [[File:Bonuses off Icon.png|50px|Protection of Flesh III]] | ||
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Elemental resistances 10% | Elemental resistances 10% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Abilities Modifiers off Icon.png|50px|Rejuvenation]] | | [[File:Abilities Modifiers off Icon.png|50px|Rejuvenation]] | ||
When swarm expires it heals you and all allies in lom radius for 10% of their max health. | When swarm expires it heals you and all allies in lom radius for 10% of their max health. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
|} | |} | ||
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Root Duration 2s | Root Duration 2s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Sticky Blood II]] | | [[File:Bonuses off Icon.png|50px|Sticky Blood II]] | ||
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Root Duration 2s | Root Duration 2s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Sticky Blood III]] | | [[File:Bonuses off Icon.png|50px|Sticky Blood III]] | ||
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Root Duration 2s | Root Duration 2s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Abilities Modifiers off Icon.png|50px|Piercer]] | | [[File:Abilities Modifiers off Icon.png|50px|Piercer]] | ||
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Instead it passes through all enemies. | Instead it passes through all enemies. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
| [[File:Bonuses off Icon.png|50px|Fountain of Youth I]] | | [[File:Bonuses off Icon.png|50px|Fountain of Youth I]] | ||
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Blood Fragments generated 1 | Blood Fragments generated 1 | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Fountain of Youth II]] | | [[File:Bonuses off Icon.png|50px|Fountain of Youth II]] | ||
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Blood Fragments generated 1 | Blood Fragments generated 1 | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Fountain of Youth III]] | | [[File:Bonuses off Icon.png|50px|Fountain of Youth III]] | ||
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Blood Fragments generated 1 | Blood Fragments generated 1 | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Abilities Modifiers off Icon.png|50px|Bloodchill Explosion]] | | [[File:Abilities Modifiers off Icon.png|50px|Bloodchill Explosion]] | ||
Each blood fragment that is generated by Bloodbolt explodes after 2s for 80% Cold Damage. | Each blood fragment that is generated by Bloodbolt explodes after 2s for 80% Cold Damage. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
| [[File:Bonuses off Icon.png|50px|Longevity II]] | | [[File:Bonuses off Icon.png|50px|Longevity II]] | ||
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Health Cost -4% | Health Cost -4% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Longevity II]] | | [[File:Bonuses off Icon.png|50px|Longevity II]] | ||
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Health Cost -4% | Health Cost -4% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Longevity III]] | | [[File:Bonuses off Icon.png|50px|Longevity III]] | ||
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Health Cost -4% | Health Cost -4% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Abilities Modifiers off Icon.png|50px|Carnage]] | | [[File:Abilities Modifiers off Icon.png|50px|Carnage]] | ||
Bloodbolt gains 3 charges. | Bloodbolt gains 3 charges. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
|} | |} | ||
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Range 0.4m | Range 0.4m | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Pulse II]] | | [[File:Bonuses off Icon.png|50px|Pulse II]] | ||
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Range 0.4m | Range 0.4m | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Pulse III]] | | [[File:Bonuses off Icon.png|50px|Pulse III]] | ||
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Range 0.4m | Range 0.4m | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Abilities Modifiers off Icon.png|50px|Heart-throb]] | | [[File:Abilities Modifiers off Icon.png|50px|Heart-throb]] | ||
Double damage to targets afflicted by STUN. | Double damage to targets afflicted by STUN. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
| [[File:Bonuses off Icon.png|50px|Heavy Heart I]] | | [[File:Bonuses off Icon.png|50px|Heavy Heart I]] | ||
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Root Duration 0.3s | Root Duration 0.3s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Heavy Heart II]] | | [[File:Bonuses off Icon.png|50px|Heavy Heart II]] | ||
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Root Duration 0.3s | Root Duration 0.3s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Heavy Heart III]] | | [[File:Bonuses off Icon.png|50px|Heavy Heart III]] | ||
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Root Duration 0.3s | Root Duration 0.3s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Abilities Modifiers off Icon.png|50px|Restoration]] | | [[File:Abilities Modifiers off Icon.png|50px|Restoration]] | ||
Heartbeat explosion heals you and all allies for 50% of max health. | Heartbeat explosion heals you and all allies for 50% of max health. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
| [[File:Bonuses off Icon.png|50px|Warmth I]] | | [[File:Bonuses off Icon.png|50px|Warmth I]] | ||
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Heal bonus per enemy affected 1% | Heal bonus per enemy affected 1% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Warmth II]] | | [[File:Bonuses off Icon.png|50px|Warmth II]] | ||
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Heal bonus per enemy affected 1% | Heal bonus per enemy affected 1% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Warmth III]] | | [[File:Bonuses off Icon.png|50px|Warmth III]] | ||
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Heal bonus per enemy affected 1% | Heal bonus per enemy affected 1% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Abilities Modifiers off Icon.png|50px|Mass Effect]] | | [[File:Abilities Modifiers off Icon.png|50px|Mass Effect]] | ||
After casting Heartbeat, you can recast it for 3s to spawn another heart. | After casting Heartbeat, you can recast it for 3s to spawn another heart. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
|} | |} | ||
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Range 1m | Range 1m | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Gore Tentacles II]] | | [[File:Bonuses off Icon.png|50px|Gore Tentacles II]] | ||
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Range 1m | Range 1m | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Gore Tentacles III]] | | [[File:Bonuses off Icon.png|50px|Gore Tentacles III]] | ||
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Range 1m | Range 1m | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Abilities Modifiers off Icon.png|50px|Sanguine Protection]] | | [[File:Abilities Modifiers off Icon.png|50px|Sanguine Protection]] | ||
Gain +5% physical damage reduction and +5% to all elemental resists for the duration of Blood Spikes for each enemy impaled. | Gain +5% physical damage reduction and +5% to all elemental resists for the duration of Blood Spikes for each enemy impaled. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
| [[File:Bonuses off Icon.png|50px|Mass Murder I]] | | [[File:Bonuses off Icon.png|50px|Mass Murder I]] | ||
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Max Impaled Enemies 1 | Max Impaled Enemies 1 | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Mass Murder II]] | | [[File:Bonuses off Icon.png|50px|Mass Murder II]] | ||
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Max Impaled Enemies 1 | Max Impaled Enemies 1 | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Mass Murder III]] | | [[File:Bonuses off Icon.png|50px|Mass Murder III]] | ||
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Max Impaled Enemies 1 | Max Impaled Enemies 1 | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Abilities Modifiers off Icon.png|50px|Cold Blooded]] | | [[File:Abilities Modifiers off Icon.png|50px|Cold Blooded]] | ||
After Blood Spikes retract the ground freezes and deals 100% Cold Damage each second for 4 seconds. | After Blood Spikes retract the ground freezes and deals 100% Cold Damage each second for 4 seconds. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
| [[File:Bonuses off Icon.png|50px|Pain and Suffering I]] | | [[File:Bonuses off Icon.png|50px|Pain and Suffering I]] | ||
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Physical Damage 20% | Physical Damage 20% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Pain and Suffering II]] | | [[File:Bonuses off Icon.png|50px|Pain and Suffering II]] | ||
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Physical Damage 20% | Physical Damage 20% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Pain and Suffering III]] | | [[File:Bonuses off Icon.png|50px|Pain and Suffering III]] | ||
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Physical Damage 20% | Physical Damage 20% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Abilities Modifiers off Icon.png|50px|Bloodfreeze]] | | [[File:Abilities Modifiers off Icon.png|50px|Bloodfreeze]] | ||
Instead of stunning all enemies for a duration, instantly deal 400% Cold Damage to all enemies. | Instead of stunning all enemies for a duration, instantly deal 400% Cold Damage to all enemies. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
|} | |} | ||
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Attack Speed Bonus 3% | Attack Speed Bonus 3% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Quick Lashes II]] | | [[File:Bonuses off Icon.png|50px|Quick Lashes II]] | ||
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Attack Speed Bonus 3% | Attack Speed Bonus 3% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Quick Lashes III]] | | [[File:Bonuses off Icon.png|50px|Quick Lashes III]] | ||
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Attack Speed Bonus 3% | Attack Speed Bonus 3% | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Abilities Modifiers off Icon.png|50px|Sustenance]] | | [[File:Abilities Modifiers off Icon.png|50px|Sustenance]] | ||
If enemy dies while impaled all allies are healed instantly for 10% of their max health. | If enemy dies while impaled all allies are healed instantly for 10% of their max health. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
| [[File:Bonuses off Icon.png|50px|All About Range I]] | | [[File:Bonuses off Icon.png|50px|All About Range I]] | ||
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Range 1.5m | Range 1.5m | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|All About Range II]] | | [[File:Bonuses off Icon.png|50px|All About Range II]] | ||
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Range 1.5m | Range 1.5m | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|All About Range III]] | | [[File:Bonuses off Icon.png|50px|All About Range III]] | ||
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Range 1.5m | Range 1.5m | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Abilities Modifiers off Icon.png|50px|Bloody Efficiency]] | | [[File:Abilities Modifiers off Icon.png|50px|Bloody Efficiency]] | ||
Blood Altar gains 1 additinal charge. | Blood Altar gains 1 additinal charge. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
| [[File:Bonuses off Icon.png|50px|Sanguine Longevity II]] | | [[File:Bonuses off Icon.png|50px|Sanguine Longevity II]] | ||
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Duration 1s | Duration 1s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Sanguine Longevity II]] | | [[File:Bonuses off Icon.png|50px|Sanguine Longevity II]] | ||
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Duration 1s | Duration 1s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Bonuses off Icon.png|50px|Sanguine Longevity III]] | | [[File:Bonuses off Icon.png|50px|Sanguine Longevity III]] | ||
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Duration 1s | Duration 1s | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
| [[File:Abilities Modifiers off Icon.png|50px|Corruption of Gore]] | | [[File:Abilities Modifiers off Icon.png|50px|Corruption of Gore]] | ||
If an enemy dies while impaled it explodes for 450% Cold Damage, affecting all enemies in the Blood Atar radius. | If an enemy dies while impaled it explodes for 450% Cold Damage, affecting all enemies in the Blood Atar radius. | ||
+ | |||
+ | <span style="color:grey">''Level Requirement:xx'' | ||
|- | |- | ||
|} | |} |
Latest revision as of 21:17, 15 September 2019
The Ability Tree of Anya.
Contents
Notations
- Ability level 1 attributes
- Ability level 2 attributes
- Ability level 3 attributes
Passive Trait
Blood Rite Slain enemies will drop a Blood Fragment that Anya can consume ( by walking near it ). Each Blood Fragment regenerates corrupted blood and health, and temporarily increases damage. |
Primary Attack
A furious long range whip combo.
Secondary Attack
Spinning Slash ( RMB ) Powerful 360 degree whip slash that deals damage and pushes enemies back. |
Move
Vitality Rush ( Shift ) Dash through enemies and leech health from them. |
Abilities
Bloodsucker
Send out a huge blood bat that inflicts damage to all enemies it passes through and then returns to the caster, healing it for every enemy hit.
- Physical Damage 200% (250%) (300%)
- Range 8m
- Width 3m
- Life Leech 3%
Swarm
Summon a swarm of bats that inflicts bleed and to any enemy that enters the area.
- Physical Damage 80% (100%) (120%)
- Target AOE Radius 2.5m
- Swarm Duration 5s
Bloodbolt
Expend your own blood andcest a powerful projectile that explodes for small AOE when it hits an enemy. The projectile explodes leaving blood fragments on the ground
- Physical Damage 300% (340%) (380%)
- Range 10m
- Blood Fragments generated 5
- Health Cost: 20% of maximum health
Heartbeat
Summon a huge beating heart that explodes after a short period, dealing massive damage in the area around it. Hitting the heart with primary attacks makes the effect more powerful.
- Physical Damage 400% (460%) (520%)
- Target AOE Radius 5m
- Each Primary hit delays heart explosion by 0.2s, increases total damage by 50%
Blood Spikes
Summon blood spikes from the ground to impale enemies, inflicting stun and low damage over time.
- Physical damage per second 40%
- Range 5m
- Duration 3s (5s) (7s)
- Max Impaled Enemies 5
Altar of Gore
Impale single enemy on a blood spear and make a blood altar out of it. Enemy is stunned for the duration and receives continuous damage while all allies in the radius leech health.
- Enemy Max Health Damage 6% (9%) (12%)
- Life Leech 3% (5%) (7%)
- Range 8m
- Duration 5s