Valeria Ability Tree

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The Ability Tree of Valeria.

Primary Attack

Continual barrage of crossbow fire.

  • Attacks per Second 4
  • Range 900

Hold LMB to do continous damage.

60% reduced move speed when shooting barrage

Barrage
Evasive Manouvers

While using Barrage gain +10% chance to dodge.

Rain of Pain

While in combat gain +1% critical chance for each 5s of continuos barrage. Stacks 10 times. Lose stacks after 2 seconds of not attacking with Barrage.

Wits and Wisdom

While in combat for each Ss of continuous Barrage reduce cooldown of Jump Out by 1s.

Abilities

  • Ability level 1 attributes
  • Ability level 2 attributes
  • Ability level 3 attributes

True Shot

A powerful line shot that deals damage dependant on the enemy's current health.

  • Percentage of Enemy Health removed for non Boss type enemies 40% (45%) (50%)
  • Physical Damage 600%
  • Physical damage to boss type enemies 0.5 (1)
ValeriaTrueshot.png
Bolt of Wounding I

Trueshot also slows targets

Slow 10% Slow Duration 3s

Bolt of Wounding II

Trueshot also slows targets

Slow 10% Slow Duration 1s

Bolt of Wounding III

Trueshot also slows targets

Slow 10% Slow Duration 1s

Equilibrium

Instead of fixed non-boss enemy damage deal 50% of boss damage to all enemies.

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Bolt size increased

Bolt size increase 15%

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Bolt size increased

Bolt size increase 15%

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Bolt size increased

Bolt size increase 15%

Clutch

If Trueshot hits more than 3 enemies root all enemies for 3 seconds.

A Thousand Cuts I

Trueshot also decreases targets physical damage reduction for 5 seconds.

Physical damage reduction -10%

A Thousand Cuts II

Trueshot also decreases targets physical damage reduction for 5 seconds.

Physical damage reduction -10%

A Thousand Cuts III

Trueshot also decreases targets physical damage reduction for 5 seconds.

Physical damage reduction -10%

Spreadshot

Each enemy affected has a 75% chance to shoot a Iesser arrow for 50% physical damage towards random enemy.

Leash Trap

Shoot a bolt into the ground. The bolt leashes all enemies in the area so they cannot move until this leash expires.

  • Target AOE Radius 2m
  • Trap Duration 3s
  • Duration 1s (2s)
ValeriaLeashTrap.png
Slow Burn I

Leash Trap also does Sunfire Damage over time.

Sunfire Damage per second 40%

Slow Burn II

Leash Trap also does Sunfire Damage over time.

Sunfire Damage per second 40%

Slow Burn III

Leash Trap also does Sunfire Damage over time.

Sunfire Damage per second 40%

Nothing Remains

Trap detonates for 200% sunfire upon expiration.

Iron Trap I

AOE Radius Increased

Range 0.5m

Iron Trap II

AOE Radius Increased

Range 0.5m

Iron Trap III

AOE Radius Increased

Range 0.5m

The Weight of Failure

Each trapped enemy that dies prolongs duration of the trap for 0.5s for all enemies affected.

Efficient Hunter I

Cooldown decreased

Cooldown -1s

Efficient Hunter II

Cooldown decreased

Cooldown -1s

Efficient Hunter III

Cooldown decreased

Cooldown -1s

Quickening

For each enemy trapped gain +7% move speed for 3 seconds.

Bond

Bind yourself to an enemy to apply damage over time to it.

  • Physical damage per second 80%
  • Duration 6s (7s)
  • Duration 1s
ValeriaBond.png
Crestfallen I

Bond slows enemies that intersect it.

  • Slow 30%
  • Slow Duration 3s
Crestfallen II

Bond slows enemies that intersect it.

  • Slow 10%
  • Slow Duration 1s
Crestfallen III

Bond slows enemies that intersect it.

  • Slow 10%
  • Slow Duration 1s
Helping Hand

Bond can also be cast on an Ally. It grants 25% Damage

Increased for both and heals received affect both allies.

Focused Shots I

Also gain critical hit chance while Bond is active.

Critical Chance 2%

Focused Shots II

Also gain critical hit chance while Bond is active.

Critical Chance 2%

Focused Shots III

Also gain critical hit chance while Bond is active.

Critical Chance 2%

Unbroken Bond

Enemy interesecting Bond do not shorten the duration any more.

Parasite I

Bond also heals you exponentinally for the duration, if cast on an enemy.

Heal percentage of max health per sec 0%

Parasite II

Bond also heals you exponentinally for the duration, if cast on an enemy.

Heal percentage of max health per sec 0%

Parasite III

Bond also heals you exponentinally for the duration, if cast on an enemy.

Heal percentage of max health per sec 0%

Reign of Fire

While bond is active gain +50% Sunfire Damage Bonus and Primary Attack deals Sunfire damage.

Shadow Twin

Summon a static shadow-clone of yourself that mimics your primary attacks and follows your lead.

  • Health 20%
  • Duration 6s (7s) (8s)

Summoning Shadow Twin instantly refreshes Bursting Shot cooldown.

ValeriaShadowTwin.png
Fatal Attraction I

Shadow Twin also Taunts enemies

  • Taunt Duration 1s
  • Range 3m
Fatal Attraction II

Shadow Twin also Taunts enemies

  • Taunt Duration 1s
  • Range 3m
Fatal Attraction III

Shadow Twin also Taunts enemies

  • Taunt Duration 1s
  • Range 3m
Mimicry

Shadow Twin replicates Bursting Shot and Trueshot attacks.

Delusion I

Shadow Twin health increased

Health 10%

Delusion II

Shadow Twin health increased

Health 10%

Delusion III

Shadow Twin health increased

Health 10%

Inner Fire

Shadow Twin explodes on death causing 500% sunfire damage.

Get good I

Cooldown decreased

Cooldown -2s

Get good II

Cooldown decreased

Cooldown -2s

Get good III

Cooldown decreased

Cooldown -2s

Blur

Both Valeria and her Shadow-Twin gain 20% chance to dodge while Shadow Twin is active.

Smoke Bomb

Throw a smoke bomb that deals low physical damage and blinds all enemies in radius.

  • Physical damage per second 40%
  • Target AOE Radius 3m
  • Duration 4s (5s) (6s)
60px
Hinder I

Enemies also have their movement speed slowed

Slow 20%

Hinder II

Enemies also have their movement speed slowed

Slow 20%

Hinder III

Enemies also have their movement speed slowed

Slow 20%

Nimble

Entering the Smoke resets cooldown of a single "Jump Out" Charge.

Darkness Falls I

Radius Increased

Range 0.5m

Darkness Falls II

Radius Increased

Range 0.5m

Darkness Falls III

Radius Increased

Range 0.5m

Shrapnel

Upon exploding smoke bomb ricochets and makes additional 4 random Iesser bombs With 50% Iesser radius.

Sleeping Gas I

If enemies are standing in the smoke when it expires, they receive a Stun.

Stun duration 0.5s

Sleeping Gas II

If enemies are standing in the smoke when it expires, they receive a Stun.

Stun duration 0.5s

Sleeping Gas III

If enemies are standing in the smoke when it expires, they receive a Stun.

Stun duration 0.5s

Shadow Kill

Hitting any smoke With primary attack or Jump Out damages all targets standing in the smoke for 20% Sunfire Damage per hit.

Chakram

Throw a chakram that travels at moderate speed in zig-zag direction of the cast and damages enemies it goes through.

  • Physical damage per second 50% (60%) (70%)
  • Range 8m
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Sleight of Hand I

Ability gains an additional charge.

Number of Chakrams Added 1

Sleight of Hand II

Ability gains an additional charge.

Number of Chakrams Added 1

Sleight of Hand III

Ability gains an additional charge.

Number of Chakrams Added 1

Flurry of Blades

Chakram spirals outward, instead of traveling in a line.

Long Shot I

Range Increased

Range 2m

Long Shot II

Range Increased

Range 2m

Long Shot III

Range Increased

Range 2m

Callback

Chakram returns to you once it reaches max distance.

Devastation I

Upon reaching max range, the chakram spins in place for a short duration.

Spin Duration 1.5s

Devastation II

Upon reaching max range, the chakram spins in place for a short duration.

Spin Duration 1.5s

Devastation III

Upon reaching max range, the chakram spins in place for a short duration.

Spin Duration 1.5s

Death Star

Chakram deals Sunfire Damage instead of Physical Damage.