Difference between revisions of "Valeria Ability Tree"

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Latest revision as of 21:18, 15 September 2019

The Ability Tree of Valeria.

Notations

  • Ability level 1 attributes
  • Ability level 2 attributes
  • Ability level 3 attributes

Passive Trait

ValeriaPassive-Haste.png
Haste
Gain increased movement speed, primary attack speed and passive Focus gain after not taking damage for 6 seconds.

Primary Attack

Continual barrage of crossbow fire.

  • Attacks per Second 4
  • Range 900

Hold LMB to do continous damage.

60% reduced move speed when shooting barrage

Barrage
Evasive Manouvers

While using Barrage gain +10% chance to dodge.

Level Requirement:xx

Rain of Pain

While in combat gain +1% critical chance for each 5s of continuos barrage. Stacks 10 times. Lose stacks after 2 seconds of not attacking with Barrage.

Level Requirement:xx

Wits and Wisdom

While in combat for each Ss of continuous Barrage reduce cooldown of Jump Out by 1s.

Level Requirement:xx

Secondary Attack

ValeriaBurstingShot.png
Bursting Shot ( RMB )
A short-ranged quick shot that damages, pushes back, and slows enemies.
Bursting Shot generates Focus per enemy hit.

Move

ValeriaJumpOut.png
Jump Out ( Shift )
Jump out of danger. Jump Out has 2 charges that can be either used as 2 separate jumps, or by expending both charges during one jump.
If recast during the jump, it triggers an aerial attack that strikes all enemies in the targeted area.

Abilities

True Shot

A powerful line shot that deals damage dependant on the enemy's current health.

  • Percentage of Enemy Health removed for non Boss type enemies 40% (45%) (50%)
  • Physical Damage 600%
  • Physical damage to boss type enemies 0.5 (1)
ValeriaTrueshot.png
Bolt of Wounding I

Trueshot also slows targets

Slow 10% Slow Duration 3s

Level Requirement:xx

Bolt of Wounding II

Trueshot also slows targets

Slow 10% Slow Duration 1s

Level Requirement:xx

Bolt of Wounding III

Trueshot also slows targets

Slow 10% Slow Duration 1s

Level Requirement:xx

Equilibrium

Instead of fixed non-boss enemy damage deal 50% of boss damage to all enemies.

Level Requirement:xx

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Bolt size increased

Bolt size increase 15%

Level Requirement:xx

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Bolt size increased

Bolt size increase 15%

Level Requirement:xx

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Bolt size increased

Bolt size increase 15%

Level Requirement:xx

Clutch

If Trueshot hits more than 3 enemies root all enemies for 3 seconds.

Level Requirement:xx

A Thousand Cuts I

Trueshot also decreases targets physical damage reduction for 5 seconds.

Physical damage reduction -10%

Level Requirement:xx

A Thousand Cuts II

Trueshot also decreases targets physical damage reduction for 5 seconds.

Physical damage reduction -10%

Level Requirement:xx

A Thousand Cuts III

Trueshot also decreases targets physical damage reduction for 5 seconds.

Physical damage reduction -10%

Level Requirement:xx

Spreadshot

Each enemy affected has a 75% chance to shoot a Iesser arrow for 50% physical damage towards random enemy.

Level Requirement:xx

Leash Trap

Shoot a bolt into the ground. The bolt leashes all enemies in the area so they cannot move until this leash expires.

  • Target AOE Radius 2m
  • Trap Duration 3s
  • Duration 1s (2s)
ValeriaLeashTrap.png
Slow Burn I

Leash Trap also does Sunfire Damage over time.

Sunfire Damage per second 40%

Level Requirement:xx

Slow Burn II

Leash Trap also does Sunfire Damage over time.

Sunfire Damage per second 40%

Level Requirement:xx

Slow Burn III

Leash Trap also does Sunfire Damage over time.

Sunfire Damage per second 40%

Level Requirement:xx

Nothing Remains

Trap detonates for 200% sunfire upon expiration.

Level Requirement:xx

Iron Trap I

AOE Radius Increased

Range 0.5m

Level Requirement:xx

Iron Trap II

AOE Radius Increased

Range 0.5m

Level Requirement:xx

Iron Trap III

AOE Radius Increased

Range 0.5m

Level Requirement:xx

The Weight of Failure

Each trapped enemy that dies prolongs duration of the trap for 0.5s for all enemies affected.

Level Requirement:xx

Efficient Hunter I

Cooldown decreased

Cooldown -1s

Level Requirement:xx

Efficient Hunter II

Cooldown decreased

Cooldown -1s

Level Requirement:xx

Efficient Hunter III

Cooldown decreased

Cooldown -1s

Level Requirement:xx

Quickening

For each enemy trapped gain +7% move speed for 3 seconds.

Level Requirement:xx

Bond

Bind yourself to an enemy to apply damage over time to it.

  • Physical damage per second 80%
  • Duration 6s (7s)
  • Duration 1s
ValeriaBond.png
Crestfallen I

Bond slows enemies that intersect it.

  • Slow 30%
  • Slow Duration 3s

Level Requirement:xx

Crestfallen II

Bond slows enemies that intersect it.

  • Slow 10%
  • Slow Duration 1s

Level Requirement:xx

Crestfallen III

Bond slows enemies that intersect it.

  • Slow 10%
  • Slow Duration 1s

Level Requirement:xx

Helping Hand

Bond can also be cast on an Ally. It grants 25% Damage

Increased for both and heals received affect both allies.

Level Requirement:xx

Focused Shots I

Also gain critical hit chance while Bond is active.

Critical Chance 2%

Level Requirement:xx

Focused Shots II

Also gain critical hit chance while Bond is active.

Critical Chance 2%

Level Requirement:xx

Focused Shots III

Also gain critical hit chance while Bond is active.

Critical Chance 2%

Level Requirement:xx

Unbroken Bond

Enemy interesecting Bond do not shorten the duration any more.

Level Requirement:xx

Parasite I

Bond also heals you exponentinally for the duration, if cast on an enemy.

Heal percentage of max health per sec 0%

Level Requirement:xx

Parasite II

Bond also heals you exponentinally for the duration, if cast on an enemy.

Heal percentage of max health per sec 0%

Level Requirement:xx

Parasite III

Bond also heals you exponentinally for the duration, if cast on an enemy.

Heal percentage of max health per sec 0%

Level Requirement:xx

Reign of Fire

While bond is active gain +50% Sunfire Damage Bonus and Primary Attack deals Sunfire damage.

Level Requirement:xx

Shadow Twin

Summon a static shadow-clone of yourself that mimics your primary attacks and follows your lead.

  • Health 20%
  • Duration 6s (7s) (8s)

Summoning Shadow Twin instantly refreshes Bursting Shot cooldown.

ValeriaShadowTwin.png
Fatal Attraction I

Shadow Twin also Taunts enemies

  • Taunt Duration 1s
  • Range 3m

Level Requirement:xx

Fatal Attraction II

Shadow Twin also Taunts enemies

  • Taunt Duration 1s
  • Range 3m

Level Requirement:xx

Fatal Attraction III

Shadow Twin also Taunts enemies

  • Taunt Duration 1s
  • Range 3m

Level Requirement:xx

Mimicry

Shadow Twin replicates Bursting Shot and Trueshot attacks.

Level Requirement:xx

Delusion I

Shadow Twin health increased

Health 10%

Level Requirement:xx

Delusion II

Shadow Twin health increased

Health 10%

Level Requirement:xx

Delusion III

Shadow Twin health increased

Health 10%

Level Requirement:xx

Inner Fire

Shadow Twin explodes on death causing 500% sunfire damage.

Level Requirement:xx

Get good I

Cooldown decreased

Cooldown -2s

Level Requirement:xx

Get good II

Cooldown decreased

Cooldown -2s

Level Requirement:xx

Get good III

Cooldown decreased

Cooldown -2s

Level Requirement:xx

Blur

Both Valeria and her Shadow-Twin gain 20% chance to dodge while Shadow Twin is active.

Level Requirement:xx

Smoke Bomb

Throw a smoke bomb that deals low physical damage and blinds all enemies in radius.

  • Physical damage per second 40%
  • Target AOE Radius 3m
  • Duration 4s (5s) (6s)
ValeriaSmokeBomb.png
Hinder I

Enemies also have their movement speed slowed

Slow 20%

Level Requirement:xx

Hinder II

Enemies also have their movement speed slowed

Slow 20%

Level Requirement:xx

Hinder III

Enemies also have their movement speed slowed

Slow 20%

Level Requirement:xx

Nimble

Entering the Smoke resets cooldown of a single "Jump Out" Charge.

Level Requirement:xx

Darkness Falls I

Radius Increased

Range 0.5m

Level Requirement:xx

Darkness Falls II

Radius Increased

Range 0.5m

Level Requirement:xx

Darkness Falls III

Radius Increased

Range 0.5m

Level Requirement:xx

Shrapnel

Upon exploding smoke bomb ricochets and makes additional 4 random Iesser bombs With 50% Iesser radius.

Level Requirement:xx

Sleeping Gas I

If enemies are standing in the smoke when it expires, they receive a Stun.

Stun duration 0.5s

Level Requirement:xx

Sleeping Gas II

If enemies are standing in the smoke when it expires, they receive a Stun.

Stun duration 0.5s

Level Requirement:xx

Sleeping Gas III

If enemies are standing in the smoke when it expires, they receive a Stun.

Stun duration 0.5s

Level Requirement:xx

Shadow Kill

Hitting any smoke With primary attack or Jump Out damages all targets standing in the smoke for 20% Sunfire Damage per hit.

Level Requirement:xx

Chakram

Throw a chakram that travels at moderate speed in zig-zag direction of the cast and damages enemies it goes through.

  • Physical damage per second 50% (60%) (70%)
  • Range 8m
ValeriaChakram.png
Sleight of Hand I

Ability gains an additional charge.

Number of Chakrams Added 1

Level Requirement:xx

Sleight of Hand II

Ability gains an additional charge.

Number of Chakrams Added 1

Level Requirement:xx

Sleight of Hand III

Ability gains an additional charge.

Number of Chakrams Added 1

Level Requirement:xx

Flurry of Blades

Chakram spirals outward, instead of traveling in a line.

Level Requirement:xx

Long Shot I

Range Increased

Range 2m

Level Requirement:xx

Long Shot II

Range Increased

Range 2m

Level Requirement:xx

Long Shot III

Range Increased

Range 2m

Level Requirement:xx

Callback

Chakram returns to you once it reaches max distance.

Level Requirement:xx

Devastation I

Upon reaching max range, the chakram spins in place for a short duration.

Spin Duration 1.5s

Level Requirement:xx

Devastation II

Upon reaching max range, the chakram spins in place for a short duration.

Spin Duration 1.5s

Level Requirement:xx

Devastation III

Upon reaching max range, the chakram spins in place for a short duration.

Spin Duration 1.5s

Level Requirement:xx

Death Star

Chakram deals Sunfire Damage instead of Physical Damage.

Level Requirement:xx