Difference between revisions of "Stats"

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Hero damage is divided into two types - Attack Damage and Spell Damage based on Hero main stat. These types combine according to a [[Maths|damage and defense schema]] to determine the Hero's overall DPS.
 
Hero damage is divided into two types - Attack Damage and Spell Damage based on Hero main stat. These types combine according to a [[Maths|damage and defense schema]] to determine the Hero's overall DPS.
 
  
 
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Revision as of 13:44, 5 May 2019

Overview

Stats are brought up using the stat icon below when opening up the inventory. It is important to use this when changing items on a character because the overall effect of the change in stats of the item will affect the power of the Hero being played.

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Will bring up:

Statchange.png

Hero Stats

Characterstats.png

Main Stats

Stat Description Affect on other Stats
Strength Determines the Hero's physical prowess. Every point of strength increases Attack Damage and Critical Attack Damage. TBD
Dexterity Determines how swift and agile the Hero is. Every point of Dexterity increases Critical Strike Chance and Evasion Rating. TBD
Intelligence Determines the Hero's willpower. Every point of Intelligence increases Spell Damage and Critical Spell Damage. TBD
Fortitude Determines the overall resilience of the Hero. Every point of Fortitude increases Life and Armor rating. TBD

Offensive

Hero damage is divided into two types - Attack Damage and Spell Damage based on Hero main stat. These types combine according to a damage and defense schema to determine the Hero's overall DPS.

Stat Description Main Stat
DPS Average damage the Hero does per second on a unit with no armor or resistance. INT/STR
Attack Damage Amount of damage the Hero deals out with all of their Attack-type attacks. STR
Critical Attack Chance A chance to inflict bonus damage on a successful hit. DEX
Critical Attack Damage How much bonus damage the Hero inflicts with Attack type critical strikes. STR
Attack Speed Bonus Multiplies the Hero's base attack speed.
Spell Damage Amount of damage the Hero deals with all of their Spell-type attacks. INT
Critical Spell Damage How much bonus damage the Hero inflicts with Spell type critical strikes. INT

Defensive

Stat Description Main Stat
Life How much damage the Hero can soak up without perishing. FORT
Armor Rating Determines the amount of Physical Damage Reduction Stat the Hero has. FORT
Evasion Rating Evasion Rating determines the Chance to Dodge [Stat] attacks directed at the Hero. DEX
Elemental Resistances Amount of damage negated from Fire, Lightning, Poison, and Cold type sources. None

Adventure

Stat Description Obtained Via
Movement Speed Bonus to the character's base Movement Speed. The maximum Movement Speed Bonus is 15%. Gear
Gold Drop Chance Bonus to the base amount of Gold dropped from units. Pet
Magic Item Find Chance Bonus to the base chance of finding an item of Magic rarity or higher. Not implemented

Weapon and Item Stats

Hero Stats

Weapons and items, as well as some temporary buffs, can give increases to base Hero stats.

Armor Rating and Bonus %

Increase to the base Armor Rating by a set amount or percentage.

Attack DMG Bonus %

Increase to the base Attack Damage by a percentage.

Health/Bonus Health

Increase to base life by a set amount or percentage.

Critical Ability DMG

Increase to the base Critical Attack Damage stat by percentage.

Element DMG and Bonus %

Increase to base elemental damage type by a set amount or percentage.

Elemental Resistance

Items can give resistance percentage increases to a particular type of elemental damage.

Physical DMG and Bonus %

Increase to base physical damage by a set amount or percentage.

Legendary Item Bonus

This is a particular flavor text added to Legendaries that give a bonus based on certain conditions.