Difference between revisions of "Stats"
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Latest revision as of 20:17, 8 October 2019
General stats are shown when opening a Hero's Inventory (default "I" key):
In-depth stats are brought up using the stat icon when opening up the inventory. It is important to use this when changing items on a character because the overall effect of the change in stats of the item will affect the power of the Hero being played.
The stat icon will bring up:
As of patch 0.1.3.40056, item values as displayed in the inventory are WRONG. An item must be looked at in the crafting bench to show its proper values. The bench values are used in the calculation of all stats beyond base stats with no gear equipped.
|Stat||Description||Affect on other Stats|
|Strength||Determines the Hero's physical prowess. Every point of strength increases Attack Damage and Critical Damage.||Every 5 points = 1% bonus Attack Damage|
Every 5 points = 1% Critical Attack Damage
|Dexterity||Determines how swift and agile the Hero is. Every point of Dexterity increases Critical Strike Chance and Critical damage reduction.||Every 5 points = 1% Critical Hit Chance|
Every 5 points = 1% Critical damage reduction
|Intelligence||Determines the Hero's willpower. Every point of Intelligence increases Spell Damage and Astral shield.||Every 5 points = 1% Spell Damage Bonus|
Every 5 points = 1% Astral shield capacity
|Fortitude||Determines the overall resilience of the Hero. Every point of Fortitude increases Life and Armor rating.||Every 1 point = 4 Life|
Every 5 points = 1% Armor
Hero damage is divided into two types - Attack Damage and Spell Damage based on Hero main stat. The damage and defense schema determine the Hero's overall DPS.
|DPS||Average damage the Hero does per second on a unit with no armor or resistance.||INT/STR|
|Attack Damage||Amount of damage the Hero deals out with all of their Attack-type attacks.||STR|
|Critical Attack Chance||A chance to inflict bonus damage on a successful hit.||DEX|
|Critical Attack Damage||How much bonus damage the Hero inflicts with Attack type critical strikes.||STR|
|Attack Speed Bonus||Multiplies the Hero's base attack speed.|
|Spell Damage||Amount of damage the Hero deals with all of their Spell-type attacks.||INT|
|Life||How much damage the Hero can soak up without perishing.||FORT|
|Armor Rating||Determines the amount of Physical Damage Reduction Stat the Hero has.||FORT|
|Critical Damage reduction||Reduces the amount of critical damage received by the enemy.||DEX|
|Elemental Resistances||Amount of damage negated from Fire, Lightning, Poison, and Cold type sources.||None|
- Total Life (Displayed Value in Stat Sheet) = Life + (Life*(Bonus Health %/100)) + Bonus Health
- Armor Rating (rounded up to the nearest 10) = SUM[Item Armor Rating] + (SUM[Item Armor Rating]*(Fort*0.002))
For Physical Damage Reduction the values are as follows:
- 2% physical damage reduction = 15 armour
- 3% physical damage reduction = 30 armour
- 4% physical damage reduction = 50 armour
- 5% physical damage reduction = 75 armour
- 6% physical damage reduction = 105 armour
- 7% physical damage reduction = 140 armour...
- 90% physical damage reduction = 20475 armour
|Movement Speed||Bonus to the character's base Movement Speed. The maximum Movement Speed Bonus is 15%.||Gear|
|Gold Drop Chance||Bonus to the base amount of Gold dropped from units.||Pet|
|Magic Item Find Chance||Bonus to the base chance of finding an item of Magic rarity or higher.||Not implemented|
Weapon and Item Stats
|Hero Stats||Weapons and items, as well as some temporary buffs, can give increases to base Hero stats.|
|Armor Rating and Bonus %||Increase to the base Armor Rating by a set amount or percentage.|
|Attack/Spell DMG Bonus %||Increase to the base Attack or Spell Damage by a percentage.|
|Health/Bonus Health||Increase to base life by a set amount or percentage.|
|Critical DMG %||Increase to the base Critical Damage stat by percentage.|
|Element DMG and Bonus %||Increase to base elemental damage type by a set amount or percentage.|
|Elemental Resistance||Items can give resistance percentage increases to a particular type of elemental damage.|
|Physical DMG and Bonus %||Increase to base physical damage by a set amount or percentage.|
|Legendary Item Bonus||This is a particular flavor text added to Legendaries that give a bonus based on artifacts used in the creation of the Legendary item|
Experience is increasing by killings Enemies.
There is no low level limit. Which mean that even if you are level 29, a level 2 enemy will still give you experiences.
As for now the level limit is of 30.
|Level||Experience recquired to level up|
According to the current XP recquired, it seems the equation is an exponential of the approximative formula :
Experience recquires = 319*e(0.223*Level)
If we extrapolate we can aproximate the next experience recquired for level 50 :
|Level||Experience recquired to level up extrapolation|