Morokh Ability Tree

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The Ability Tree of Morokh.

Passive Trait[edit]

MorokhPassive-CurseofMorokh.png
Curse of Morohk
Every primary attack inflicts "Curse of Morokh" on all targets hit.

Primary Attack[edit]

A quick primary 3-hit combo that deals damage and generates soul essence.

Sinister Cleave
Exploit Weakness

When hitting enemies With affected With Curse of Morokh you have +5% critical hit chance per stack.

Shadow

Every third primary attack lowers cooldown of Shadow Step by 0.5s

Power

Every primary attack hit has 20% chance to apply additional Curse of Morokh stack.

Secondary Attack[edit]

MorokhTheGreatCleave.png
The Great Cleave ( RMB )
A massive frontal hit that deals damage, generates extra Soul Essence, and resets cooldown of Harvest.

Move[edit]

MorokhShadowStep.png
Shadow Step ( Shift )
Become ethereal and gain increased movement speed, while being able to run through enemies for a short time.
Every enemy touched gets infected with "Curse of Morokh".

Abilities[edit]

  • Ability level 1 attributes
  • Ability level 2 attributes
  • Ability level 3 attributes

Harvest[edit]

Blink to target location and deal AOE damage.

  • Physical Damage 400% (450%) (500%)
  • Target AOE Radius 3m
MorokhHarvest.png
The Great Harvest I

Increased AOE Radius Range 0.6m

The Great Harvest II

Increased AOE Radius Range 0.6m

The Great Harvest III

Increased AOE Radius Range 0.6m

The Terror

Double Damage on enemies affected by Fear.

Ephemeral I

Gain invulnerability after landing Harvest. (Needs to hit enemy)

Duration 0.5s

Ephemeral II

Gain invulnerability after landing Harvest. (Needs to hit enemy)

Duration 0.5s

Ephemeral III

Gain invulnerability after landing Harvest. (Needs to hit enemy)

Duration 0.5s

Phantasm

Leaves a phantom copy of Morokh that hits all enemies in AOE radius With another Harvest after 0.6s

Curse of the Reaper I

Harvest also applies stacks of Curse of Morokh in 12m radius on Harvest cast to all enemies.

Additional Curse of Morokh stacks 1

Curse of the Reaper II

Harvest also applies stacks of Curse of Morokh in 12m radius on Harvest cast to all enemies.

Additional Curse of Morokh stacks 1

Curse of the Reaper III

Harvest also applies stacks of Curse of Morokh in 12m radius on Harvest cast to all enemies.

Additional Curse of Morokh stacks 1

Umbral Corruption

Harvest does Poison damage instead of Physical.

Horrible Visage[edit]

Inflict low damage and fear all targets in range.

  • Physical Damage 50%
  • Fear Duration 3s (4s) (5s)
  • Range 5m
MorokHorribleVisage.png
The Horror I

Range increased.

Range 1m

The Horror II

Range increased.

Range 1m

The Horror III

Range increased.

Range 1m

A Mess Of Things

Feared enemies explode on death for 200% Poison Damage.

Heart-stopper I

Damage Increased.

Damage 20%

Heart-stopper II

Damage Increased.

Damage 20%

Heart-stopper III

Damage Increased.

Damage 20%

Mass Hysteria

After fear duration ends, a Iesser fear - lasting half duration - is cast from each enemy in 3m radius.

No Escape II

Fearing enemies also grants increased movement speed for 4s.

Increased movement speed 10%

No Escape II

Fearing enemies also grants increased movement speed for 4s.

Increased movement speed 10%

No Escape III

Fearing enemies also grants increased movement speed for 4s.

Increased movement speed 10%

Know No Fear

On cast gain 5% to physical and all elemental resistances + 3% physical and all elemental resistances per enemy feared. Duration: 4s.

Soul Drain[edit]

Inflict bleeding damage overtime to all enemies around.

  • Physical Damage 80%
  • 120% physical damage every second for 6 seconds
MorokhSoulDrain.png
Soul Leech II

Soul Drain also heals you for every enemy affected.

Heal bonus per enemy affected 20%

Soul Leech II

Soul Drain also heals you for every enemy affected.

Heal bonus per enemy affected 20%

Soul Leech III

Soul Drain also heals you for every enemy affected.

Heal bonus per enemy affected 20%

Disease

If an enemy With Bleed from Soul Drain dies, it applies Curse of Moroks stack to all enemies in 4m radius.

Tomented Existence I

Duration Increased

Duration 1s

Tomented Existence II

Duration Increased

Duration 1s

Tomented Existence III

Duration Increased

Duration 1s

Regenerating Curse

Consume all Curse of Morokh stacks and heal for 2% per stack consumed.

Soulspike I

Double amount of healing if health is below 30%.

Health 10%

Soulspike II

Double amount of healing if health is below 30%.

Health 10%

Soulspike III

Double amount of healing if health is below 30%.

Health 10%

Sharing Is Caring

Any healing from Soul Drain also affect allies in 10m radius.

The Reaping[edit]

Empower your weapon with bonus poison damage. Your primary and secondary attacks do additional damage as poison.

  • Damage added as Poison 50% (70%) (90%)
MorokhReaping.png
Shadow Leeches I

Reaping also grants life leech on Primary and Secondary attack.

Life Leech 20%

Shadow Leeches II

Reaping also grants life leech on Primary and Secondary attack.

Life Leech 20%

Shadow Leeches III

Reaping also grants life leech on Primary and Secondary attack.

Life Leech 20%

Powerful Shadow

Reaping deals 50% more poison damage if you are above 90% health.

Massive Curse I

Reaping grants additional stacks of Curse of Morokh to primary attack.

Additional Curse of Morokh stacks 1

Massive Curse II

Reaping grants additional stacks of Curse of Morokh to primary attack.

Additional Curse of Morokh stacks 1

Massive Curse III

Reaping grants additional stacks of Curse of Morokh to primary attack.

Additional Curse of Morokh stacks 1

Tactical Torment

Each successful Primary and Secondary attack on at least 1 target lowers cooldown of all abilities by 1s.

Prolonged Pain I

Duration Increased

Duration 1s

Prolonged Pain II

Duration Increased

Duration 1s

Prolonged Pain III

Duration Increased

Duration 1s

Critical Pain

Double Damage on on targets below 50% health.

Limbo[edit]

Morokh creates a do e that traps enemies in another reality, greatly slowing time, reducing movement and attack and projectile speed. All characters outside the Limbo are unaffected by characters inside the limbo. Characters can enter Limbo at a times.

  • Duration 5s
  • Range 4m
  • Duration 1 (2)
Morokh Limbo.png
Extension I

Radius Increased

Range 1m

Extension II

Radius Increased

Range 1m

Extension III

Radius Increased

Range 1m

Dread Punishment

If Enemies are stuck in Limbo, each primary attack on those enemies stacks Curse of Morokh. Up to 5 stacks.

Essence I

Each enemy caught in Limbo heals You.

Essence II

Each enemy caught in Limbo heals You.

Essence III

Each enemy caught in Limbo heals You.

Soulfeast

All heals from Limbo are also received by all allies in 12m radius around Morokh.

Timelapse I

Cooldown Reduced

Cooldown -1s

Timelapse II

Cooldown Reduced

Cooldown -1s

Timelapse III

Cooldown Reduced

Cooldown -1s

Impeding Doom

Upon expiration, Limbo explodes for 500% Poison Damage

Decay[edit]

Corrupt targeted ground causing damage and movement speed slow over time to all enemies.

  • Physical damage per second 80%
  • Slow 40%
  • Target AOE Radius 4m
  • Duration 9s
Morokh Decay.png
Decompose I

Increases damage per second.

Physical Damage 20%

Decompose II

Increases damage per second.

Physical Damage 20%

Decompose III

Increases damage per second.

Physical Damage 20%

Claws Of The Dead

On activation, all enemies are rooted first for 3 seconds.

Hindering Blight I

Also reduces enemy attack speed

Enemy Attack Speed reduction -15%

Hindering Blight II

Also reduces enemy attack speed

Enemy Attack Speed reduction -15%

Hindering Blight III

Also reduces enemy attack speed

Enemy Attack Speed reduction -15%

Fester I

Radius Increased

Range 1m

Fester II

Radius Increased

Range 1m

Fester III

Radius Increased

Range 1m

Undead Sustenance

Any ability cast while standing inside Decay heals you for 1% of max health.