Difference between revisions of "Materials"

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Materials are used in the creation and reforging of [[items]]. Each material can have one or multiple effects on an item. Materials are broken down into <span style="color:#0000FF">'''Rare'''</span>, <span style="color:#FF00FF">'''Epic'''</span>, and <span style="color:#FF8000">'''Legendary'''</span> categories much like [[items]].
+
Materials are used in the creation and reforging of [[items]]. Each material can have one or multiple effects on an item. Materials are broken down into <span style="color:#99CCFF">'''Rare'''</span>, <span style="color:#d147a3">'''Epic'''</span>, and <span style="color:#FF8000">'''Legendary'''</span> categories much like [[items]].
  
 
Materials are broken down into four sub-categories based on [[stats|attributes]] they change on an item:
 
Materials are broken down into four sub-categories based on [[stats|attributes]] they change on an item:
Line 12: Line 12:
 
* The list below is for Normal [[Difficulty]] only; increasing [[difficulty]] will add materials from other regions or simply increase the amount dropped of the same materials
 
* The list below is for Normal [[Difficulty]] only; increasing [[difficulty]] will add materials from other regions or simply increase the amount dropped of the same materials
 
* [[Missions]] should always be completed fully to ensure full loot drops
 
* [[Missions]] should always be completed fully to ensure full loot drops
* Areas and Missions in the table do not correspond to each other
 
* Higher chance does not gauruntee a better result due to RNG drop rates
 
  
 
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{| class="wikitable sortable" style="text-align: center;"
 
{| class="wikitable sortable" style="text-align: center;"
 
|-
 
|-
! scope="col" style="width: 100px;" |Icon
+
! scope="col" |Icon
! scope="col" |Item<br>Name
+
! scope="col" |Item Name
 
! score="col" |Type
 
! score="col" |Type
 
! |Area(s) Found
 
! |Area(s) Found
! scope="col" class="unsortable"|High Drop Chance Mission
+
! scope="col" class="unsortable"|Lore
 
|-
 
|-
| [[File:Sturdy_Tools.png]]
+
| [[File:Sturdy-Tools.png]]
| <span style="color:#0000FF">'''Sturdy Tools'''</span>
+
| <span style="color:#99CCFF">'''Sturdy Tools'''</span>
 
| STR
 
| STR
 
| Igman
 
| Igman
 +
| ''A poor craftsman blames his tools when he only has himself to blame. Sturdy tools make quick work of any base materials and help a master craftsman construct marvelous works.''
 
|-
 
|-
| [[File:Construction_Part.png]]
+
| [[File:Construction-Part.png]]
| <span style="color:#0000FF">'''Construction Part'''</span>
+
| <span style="color:#99CCFF">'''Construction Part'''</span>
 
| STR
 
| STR
 
| Karadol<br>Adria
 
| Karadol<br>Adria
 +
| ''The basic building blocks for any construction are combined and extended to make new shapes and forms. These can be further built upon by master masons.''
 
|-
 
|-
| [[File:Structural_Renforcement.png]]
+
| [[File:Weapon-Fragment.png]]
| <span style="color:#0000FF">'''Structural Reinforcement'''</span>
+
| <span style="color:#d147a3">'''Weapon Fragment'''</span>
| STR
 
| Deliblat
 
|-
 
| [[File:Weapon_Fragment.png]]
 
| <span style="color:#FF00FF">'''Weapon Fragment'''</span>
 
 
| STR
 
| STR
 
| Igman
 
| Igman
| [[Patrol|Terror Comes From Within]]<br>[[Patrol|From the Ground Up]]
+
| ''A broken blade fit only to be reforged. In the meantime, it serves as a reminder of what may befall a warrior who relies too much on shoddy worksmanship.''
 
|-
 
|-
| [[File:Armor_Segment.png]]
+
| [[File:Armor-Segment.png]]
| <span style="color:#FF00FF">'''Armor Segment'''</span>
+
| <span style="color:#d147a3">'''Armor Segment'''</span>
 
| STR
 
| STR
 
| Karadol<br>Adria
 
| Karadol<br>Adria
| [[Assassinations|Count Plamen]]<br>[[Patrol|Dire Straits and Dire Tidings]]
+
| ''A discarded piece of armor may still be put to good use. Until it's built into something else, it may serve as a cooking vessel.''
|-
 
| [[File:Architectural_Element.png]]
 
| <span style="color:#FF00FF">'''Architectural Element'''</span>
 
| STR
 
| Deliblat
 
| [[Assassinations|Pas the Biter]]<br>[[Assassinations|Mistress of Anton]]
 
 
|-
 
|-
| [[File:Ancient_Relic.png]]
+
| [[File:Ancient-Relic.png]]
 
| <span style="color:#FF8000">'''Ancient Relic'''</span>
 
| <span style="color:#FF8000">'''Ancient Relic'''</span>
 
| STR
 
| STR
 
| Igman
 
| Igman
 +
| ''The sages say these ancient relics had an ornamental function. They have no way of explaining the hungry whine it produces when tapped with a copper rod. Nor the blood-red glint it gets when exposed to sunlight.''
 
|-
 
|-
| [[File:Ancestral_Artifact.png]]
+
| [[File:Ancestral-Artifact.png]]
 
| <span style="color:#FF8000">'''Ancestral Artifact'''</span>
 
| <span style="color:#FF8000">'''Ancestral Artifact'''</span>
 
| STR
 
| STR
 
| Karadol<br>Adria
 
| Karadol<br>Adria
 +
| ''Some say these ancient idols represent old, forgotten gods. Others say that they represent inhabitants of a world from beyond the stars who appeared in drunk shamans' visions. Others still claim to know the truth, but deem it too terrible to utter.''
 
|-
 
|-
| [[File:Mighty_Aegis.png]]
+
| [[File:Jagged-Belt.png]]
| <span style="color:#FF8000">'''Mighty Aegis'''</span>
+
| <span style="color:#99CCFF">'''Jagged Pelt'''</span>
| STR
 
| Deliblat
 
|-
 
| [[File:Jagged_Pelt.png]]
 
| <span style="color:#0000FF">'''Jagged Belt'''</span>
 
 
| DEX
 
| DEX
 
| Igman
 
| Igman
 +
| ''There's more than one way to skin a rabbit. Most are wrong. The results are these flawed, but still useful pelts.''
 
|-
 
|-
| [[File:Resilient_Wood.png]]
+
| [[File:Resilient-Wood.png]]
| <span style="color:#0000FF">'''Resilient Wood'''</span>
+
| <span style="color:#99CCFF">'''Resilient Wood'''</span>
 
| DEX
 
| DEX
 
| Karadol<br>Adria
 
| Karadol<br>Adria
 +
| ''Some trees are imbued with preternatural toughness. They tend to grow in old graveyards, and are harvested at a cost. Still, the cost is overshadowed by its value.''
 
|-
 
|-
| [[File:Infused_Leather.png]]
+
| [[File:Growing-Raiment.png]]
| <span style="color:#0000FF">'''Infused Leather'''</span>
+
| <span style="color:#d147a3">'''Growing Raiment'''</span>
| DEX
 
| Deliblat
 
|-
 
| [[File:Growing_Raiment.png]]
 
| <span style="color:#FF00FF">'''Growing Raiment'''</span>
 
 
| DEX
 
| DEX
 
| Igman
 
| Igman
 +
| ''What looks on the surface like fine cloth left to dry in the briar patch for far too long is, in fact, a happy marriage of human craftsmanship and wild forest magic. Use it wisely.''
 
|-
 
|-
| [[File:Living_Plate.png]]
+
| [[File:Living-Plate.png]]
| <span style="color:#FF00FF">'''Living Plate'''</span>
+
| <span style="color:#d147a3">'''Living Plate'''</span>
 
| DEX
 
| DEX
 
| Karadol<br>Adria
 
| Karadol<br>Adria
| [[Expedition|And Yet We Perservere]]
+
| ''Only a person who's never dined with gulls or crows might question the wisdom of having a barbed edge on a plate from which they eat their meals.''
|-
 
| [[File:Arboreal_Shard.png]]
 
| <span style="color:#FF00FF">'''Arboreal Shard'''</span>
 
| DEX
 
| Deliblat
 
| [[Expedition|The Golden Guard]]
 
 
|-
 
|-
| [[File:Slyvan_Coat.png]]
+
| [[File:Sylvan-Coat.png]]
 
| <span style="color:#FF8000">'''Sylvan Coat'''</span>
 
| <span style="color:#FF8000">'''Sylvan Coat'''</span>
 
| DEX
 
| DEX
 
| Igman
 
| Igman
 +
| ''This protective garment employs ancient wards and weird energies of nature's dynamic forces to bolster the defense of the wearer.''
 
|-
 
|-
| [[File:Druidic_Garment.png]]
+
| [[File:Druidic-Garment.png]]
 
| <span style="color:#FF8000">'''Druidic Garment'''</span>
 
| <span style="color:#FF8000">'''Druidic Garment'''</span>
 
| DEX
 
| DEX
 
| Karadol<br>Adria
 
| Karadol<br>Adria
 +
| ''There is nothing that embodies the fusion of fine Veela craftsmanship and the wild magic of nature better than a druidic garment. The secret of their production was thought lost, until a woodsman found it written in copper ink on the bark of a birch.''
 
|-
 
|-
| [[File:Ranger_Gear.png]]
+
| [[File:Energy-Orb.png]]
| <span style="color:#FF8000">'''Ranger's Gear'''</span>
+
| <span style="color:#99CCFF">'''Energy Orb'''</span>
| DEX
 
| Deliblat
 
|-
 
| [[File:Energy_Orb.png]]
 
| <span style="color:#0000FF">'''Energy Orb'''</span>
 
 
| INT
 
| INT
 
| Igman
 
| Igman
 +
| ''Even the lowly Adept can summon enough spellcasting ability to form simple balls of arcane energy. It takes an Arcanist of more advanced spell mastery to contain said energy into a coherent and stable shape, thus forming an Energy Orb.''
 
|-
 
|-
| [[File:Captured_Lightning.png]]
+
| [[File:Captured-Lightning.png]]
| <span style="color:#0000FF">'''Captured Lightning'''</span>
+
| <span style="color:#99CCFF">'''Captured Lightning'''</span>
 
| INT
 
| INT
 
| Karadol<br>Adria
 
| Karadol<br>Adria
 +
| ''The gods do not look favorably on those mortals who attempt to harness the power of the elements, and will usually punish any such transgression with force. Occasionally, however, they will be impressed by the skill or resolve needed for such an undertaking, and will allow the mortal to save a fraction of the elemental power within a container such as a bottle or jar.''
 
|-
 
|-
| [[File:Crystallized_Fire.png]]
+
| [[File:Bottled-Gale.png]]
| <span style="color:#0000FF">'''Crystallized Fire'''</span>
+
| <span style="color:#d147a3">'''Bottled Gale'''</span>
| INT
 
| Deliblat
 
|-
 
| [[File:Bottled_Gale.png]]
 
| <span style="color:#FF00FF">'''Bottled Gale'''</span>
 
 
| INT
 
| INT
 
| Igman
 
| Igman
 +
| ''The old saying goes "Man cannot harness the wind, only ride it". This has been proven wrong by those who dared brave the wrath of the gods and, using sorcery, trap the brute force of a gale in a mundane item such as a bottle.''
 
|-
 
|-
| [[File:Enchanted_Pyre.png]]
+
| [[File:Enchanted-Pyre.png]]
| <span style="color:#FF00FF">'''Enchanted Pyre'''</span>
+
| <span style="color:#d147a3">'''Enchanted Pyre'''</span>
 
| INT
 
| INT
 
| Karadol<br>Adria
 
| Karadol<br>Adria
| [[Defense|An Ambush in the Gloom]]
+
| ''The sheer difficulty and skill required for an arcanist to create an Energy Orb is daunting, and leaves a lot of room for catastrophic mistakes. Such mistakes can cause the energy within to seep through its magical bonds, eventually erupting in arcane fire and creating what is known as an Enchanted Pyre.''
|-
 
| [[File:Celestial_Light.png]]
 
| <span style="color:#FF00FF">'''Celestial Light'''</span>
 
| INT
 
| Deliblat
 
 
|-
 
|-
| [[File:Elemental_Force.png]]
+
| [[File:Elemental-Force.png]]
 
| <span style="color:#FF8000">'''Elemental Force'''</span>
 
| <span style="color:#FF8000">'''Elemental Force'''</span>
 
| INT
 
| INT
 
| Igman
 
| Igman
 +
| ''The struggle between the gods and the demonic forces has left parts of the world in tatters, the equilibrium between all the terrestrial elements in disarray. Repairing this damaged reality requires an Elemental Force, forged to combine the most vicious, potent aspects of each element into one arcane item. The ground shudders in its vicinity, and it is said to hold the flame of a thousand pyres and the power of a tsunami locked within.''
 
|-
 
|-
| [[File:Divine_Particle.png]]
+
| [[File:Divine-Particle.png]]
 
| <span style="color:#FF8000">'''Divine Particle'''</span>
 
| <span style="color:#FF8000">'''Divine Particle'''</span>
 
| INT
 
| INT
 
| Karadol<br>Adria
 
| Karadol<br>Adria
|-
+
| ''The greatest gift a mortal can get is the Divine Particle, a boon created of divine power and used almost exclusively to imbue magic items with energy that is unhindered by the constraints of mortal reality.''
| [[File:Cosmic_Spark.png]]
 
| <span style="color:#FF8000">'''Cosmic Spark'''</span>
 
| INT
 
| Deliblat
 
 
|-
 
|-
 
| [[File:Tissue.png]]
 
| [[File:Tissue.png]]
| <span style="color:#0000FF">'''Tissue'''</span>
+
| <span style="color:#99CCFF">'''Tissue'''</span>
 
| FOR
 
| FOR
 
| Igman
 
| Igman
 +
| ''An ominous incantation echoes beneath the grasping canopy of dark Karadol: "Through blood and dirt, triumph and pain, always save the flesh of the slain."''
 
|-
 
|-
 
| [[File:Bone.png]]
 
| [[File:Bone.png]]
| <span style="color:#0000FF">'''Bone'''</span>
+
| <span style="color:#99CCFF">'''Bone'''</span>
 
| FOR
 
| FOR
 
| Karadol<br>Adria
 
| Karadol<br>Adria
|-
+
| ''The Guardians of Mount Igman call it the Bones of the Earth, and they cherish precious stones and minerals - yet it is the bones of the enemy that may prove a more worthy ingredient for the forge.''
| [[File:Organ.png]]
 
| <span style="color:#0000FF">'''Organ'''</span>
 
| FOR
 
| Deliblat
 
 
|-
 
|-
 
| [[File:Limb.png]]
 
| [[File:Limb.png]]
| <span style="color:#FF00FF">'''Limb'''</span>
+
| <span style="color:#d147a3">'''Limb'''</span>
 
| FOR
 
| FOR
 
| Igman
 
| Igman
| [[Expedition|The Trees Speak of Malice]]
+
| ''The phrase "I will tear you limb from limb" has an entirely new level of terrifying when one considers certain limbs and remains can be used in rituals and forging of spells, and are regularly smuggled by shady rogues and item peddlers.''
 
|-
 
|-
 
| [[File:Brain.png]]
 
| [[File:Brain.png]]
| <span style="color:#FF00FF">'''Brain'''</span>
+
| <span style="color:#d147a3">'''Brain'''</span>
 
| FOR
 
| FOR
 
| Karadol<br>Adria
 
| Karadol<br>Adria
 +
| ''You don't need half a brain to figure out how to use organs for crafting magic items. Or do you?''
 
|-
 
|-
| [[File:Spine.png]]
+
| [[File:Animated-Parts.png]]
| <span style="color:#FF00FF">'''Spine'''</span>
 
| FOR
 
| Deliblat
 
|-
 
| [[File:Animated Parts.png]]
 
 
| <span style="color:#FF8000">'''Animated Parts'''</span>
 
| <span style="color:#FF8000">'''Animated Parts'''</span>
 
| FOR
 
| FOR
 
| Igman
 
| Igman
| [[Expedition|And Yet We Perservere]]
+
| ''The arcane deals with the natural and the unnatural, and nothing is more unearthly than the foul parts and organs of strange, demonic entities bundled together in a horrifying mess. However, the magical potency of such an abomination is undeniable.''
 
|-
 
|-
| [[File:Skeletal_Construct.png]]
+
| [[File:Skeletal-Construct.png]]
 
| <span style="color:#FF8000">'''Skeletal Construct'''</span>
 
| <span style="color:#FF8000">'''Skeletal Construct'''</span>
 
| FOR
 
| FOR
 
| Karadol<br>Adria
 
| Karadol<br>Adria
| [[Expedition|And Yet We Perservere]]
+
| ''Ancient shaman traditions speak of bone formations and blood rituals that, when utilized in the correct way, can summon frightening forces or imbue items with arcane energy. What was once tradition is now widely used in both alchemy and magic item smithing.''
|-
 
| [[File:Biomass.png]]
 
| <span style="color:#FF8000">'''Biomass'''</span>
 
| FOR
 
| Deliblat
 
| [[Expedition|And Yet We Perservere]]
 
 
|}
 
|}

Latest revision as of 08:25, 20 September 2019

Materials are used in the creation and reforging of items. Each material can have one or multiple effects on an item. Materials are broken down into Rare, Epic, and Legendary categories much like items.

Materials are broken down into four sub-categories based on attributes they change on an item:

  • STR - Strength - Overall Strength, Physical Damage, Fury Generation, Critical Hit Damage
  • DEX - Dexterity - Overall Dexterity, Attack Speed, Critical Hit Chance, Movement Speed
  • INT - Intelligence - Overall Intelligence, Spell Damage, Cooldown Reduction, Spell Resistance
  • FOR - Defense (Fortitude) - Affect Overall Defense, Maximum Health, Armor, Regeneration

Based on these four sub-categories, items can roll multiple prefixes and suffixes. The higher the tier and crafting level of the player, the higher the statistics on the item.

Notes:

  • The list below is for Normal Difficulty only; increasing difficulty will add materials from other regions or simply increase the amount dropped of the same materials
  • Missions should always be completed fully to ensure full loot drops

Icon Item Name Type Area(s) Found Lore
Sturdy-Tools.png Sturdy Tools STR Igman A poor craftsman blames his tools when he only has himself to blame. Sturdy tools make quick work of any base materials and help a master craftsman construct marvelous works.
Construction-Part.png Construction Part STR Karadol
Adria
The basic building blocks for any construction are combined and extended to make new shapes and forms. These can be further built upon by master masons.
Weapon-Fragment.png Weapon Fragment STR Igman A broken blade fit only to be reforged. In the meantime, it serves as a reminder of what may befall a warrior who relies too much on shoddy worksmanship.
Armor-Segment.png Armor Segment STR Karadol
Adria
A discarded piece of armor may still be put to good use. Until it's built into something else, it may serve as a cooking vessel.
Ancient-Relic.png Ancient Relic STR Igman The sages say these ancient relics had an ornamental function. They have no way of explaining the hungry whine it produces when tapped with a copper rod. Nor the blood-red glint it gets when exposed to sunlight.
Ancestral-Artifact.png Ancestral Artifact STR Karadol
Adria
Some say these ancient idols represent old, forgotten gods. Others say that they represent inhabitants of a world from beyond the stars who appeared in drunk shamans' visions. Others still claim to know the truth, but deem it too terrible to utter.
Jagged-Belt.png Jagged Pelt DEX Igman There's more than one way to skin a rabbit. Most are wrong. The results are these flawed, but still useful pelts.
Resilient-Wood.png Resilient Wood DEX Karadol
Adria
Some trees are imbued with preternatural toughness. They tend to grow in old graveyards, and are harvested at a cost. Still, the cost is overshadowed by its value.
Growing-Raiment.png Growing Raiment DEX Igman What looks on the surface like fine cloth left to dry in the briar patch for far too long is, in fact, a happy marriage of human craftsmanship and wild forest magic. Use it wisely.
Living-Plate.png Living Plate DEX Karadol
Adria
Only a person who's never dined with gulls or crows might question the wisdom of having a barbed edge on a plate from which they eat their meals.
Sylvan-Coat.png Sylvan Coat DEX Igman This protective garment employs ancient wards and weird energies of nature's dynamic forces to bolster the defense of the wearer.
Druidic-Garment.png Druidic Garment DEX Karadol
Adria
There is nothing that embodies the fusion of fine Veela craftsmanship and the wild magic of nature better than a druidic garment. The secret of their production was thought lost, until a woodsman found it written in copper ink on the bark of a birch.
Energy-Orb.png Energy Orb INT Igman Even the lowly Adept can summon enough spellcasting ability to form simple balls of arcane energy. It takes an Arcanist of more advanced spell mastery to contain said energy into a coherent and stable shape, thus forming an Energy Orb.
Captured-Lightning.png Captured Lightning INT Karadol
Adria
The gods do not look favorably on those mortals who attempt to harness the power of the elements, and will usually punish any such transgression with force. Occasionally, however, they will be impressed by the skill or resolve needed for such an undertaking, and will allow the mortal to save a fraction of the elemental power within a container such as a bottle or jar.
Bottled-Gale.png Bottled Gale INT Igman The old saying goes "Man cannot harness the wind, only ride it". This has been proven wrong by those who dared brave the wrath of the gods and, using sorcery, trap the brute force of a gale in a mundane item such as a bottle.
Enchanted-Pyre.png Enchanted Pyre INT Karadol
Adria
The sheer difficulty and skill required for an arcanist to create an Energy Orb is daunting, and leaves a lot of room for catastrophic mistakes. Such mistakes can cause the energy within to seep through its magical bonds, eventually erupting in arcane fire and creating what is known as an Enchanted Pyre.
Elemental-Force.png Elemental Force INT Igman The struggle between the gods and the demonic forces has left parts of the world in tatters, the equilibrium between all the terrestrial elements in disarray. Repairing this damaged reality requires an Elemental Force, forged to combine the most vicious, potent aspects of each element into one arcane item. The ground shudders in its vicinity, and it is said to hold the flame of a thousand pyres and the power of a tsunami locked within.
Divine-Particle.png Divine Particle INT Karadol
Adria
The greatest gift a mortal can get is the Divine Particle, a boon created of divine power and used almost exclusively to imbue magic items with energy that is unhindered by the constraints of mortal reality.
Tissue.png Tissue FOR Igman An ominous incantation echoes beneath the grasping canopy of dark Karadol: "Through blood and dirt, triumph and pain, always save the flesh of the slain."
Bone.png Bone FOR Karadol
Adria
The Guardians of Mount Igman call it the Bones of the Earth, and they cherish precious stones and minerals - yet it is the bones of the enemy that may prove a more worthy ingredient for the forge.
Limb.png Limb FOR Igman The phrase "I will tear you limb from limb" has an entirely new level of terrifying when one considers certain limbs and remains can be used in rituals and forging of spells, and are regularly smuggled by shady rogues and item peddlers.
Brain.png Brain FOR Karadol
Adria
You don't need half a brain to figure out how to use organs for crafting magic items. Or do you?
Animated-Parts.png Animated Parts FOR Igman The arcane deals with the natural and the unnatural, and nothing is more unearthly than the foul parts and organs of strange, demonic entities bundled together in a horrifying mess. However, the magical potency of such an abomination is undeniable.
Skeletal-Construct.png Skeletal Construct FOR Karadol
Adria
Ancient shaman traditions speak of bone formations and blood rituals that, when utilized in the correct way, can summon frightening forces or imbue items with arcane energy. What was once tradition is now widely used in both alchemy and magic item smithing.