Masha Ability Tree

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The Ability Tree of Masha.

Passive Trait[edit]

MashaPassive-DeadlyDance.png
Deadly Dance
All of Masha’s Evasion Rating is converted to Critical Spell Damage instead of Chance to Dodge.
Gain a chance to dodge while using primary attack.

Primary Attack[edit]

Combo of deadly dancing slashes. Every combo finisher resets cooldown of Tarot of Destiny.

Fourstep
Clairvoyance

Every combo finisher has 20% chance to Blind all enemies hit.

Butterfly Effect

Primary attack speed increased by 5%

Shuffle The Cards

Every combo finisher resets cooldown of Tarot of Destiny.

Secondary Attack[edit]

MashaBlindingResonance.png
Blinding Resonance ( RMB )
Fast attack that deals damage and blinds all enemies it hits.

Move[edit]

MashaTarotofDestiny.png
Tarot of Destiny ( Shift )
Throw a tarot card to a specific location. Recast to teleport to it and receive its buff.
After it expires it will return to Masha, damaging and blinding all enemies it hits.
With each returned tarot card, Masha gets a temporary damage buff to her primary attack.

Abilities[edit]

  • Ability level 1 attributes
  • Ability level 2 attributes
  • Ability level 3 attributes

Soundwave[edit]

Fire a cadence of flaming energy in a frontal cone, damaging all enemies in it.

  • Sunfire Damage 320% (370%) (420%)
  • Range 6m
  • Angle 25 degrees
MashaSoundwave.png
Song Of Flame I

Critical chance for SoundWave increased

Critical Chance 10%

Song Of Flame II

Critical chance for SoundWave increased

Critical Chance 10%

Song Of Flame III

Critical chance for SoundWave increased

Critical Chance 10%

Dazed And Confused

Deals double damage to enemies affected by Stun.

Louder Than Ever I

Increased Range

Range 1.5m

Louder Than Ever II

Increased Range

Range 1.5m

Louder Than Ever III

Increased Range

Range 1.5m

Tarot Of Immolation

If RED tarrot buff is active gain +50% Sunfire Damage Bonus and next Soundwave is always Sunfire Damage based.

Herald Of Destiny I

Increased Spread

Angle 5 degrees

Herald Of Destiny II

Increased Spread

Angle 5 degrees

Herald Of Destiny III

Increased Spread

Angle 5 degrees

Spirited Song

Soundwave resets cooldown of Tarot of Destiny

Bladestorm[edit]

Summon a bladestorm that encircles You, dealing continuous damage to all enemies. Recast to expand the storm.

  • Physical damage per second 150% (180%) (210%)
  • Range 2.5m
  • Expanded Range 5m
  • Duration 5s
MashaBladestorm.png
Storm Of Swords I

Expanded Range increased

Expanded Range 1m

Storm Of Swords II

Expanded Range increased

Expanded Range 1m

Storm Of Swords III

Expanded Range increased

Expanded Range 1m

Prophecy Of Doom

On expiration Bladestorm shoots a ring of blades outwards in 12m radius. Blades go through enemies and deal damage depending on the Tarot Buff used.

Red: 200% Sunfire damage every second Blue: 200% Cold damage every second Green: 200% Poison damage every second Orange: 200% Lightning damage every second

Dispirited I

Each enemy affected by Bladestorm also receives

Damage over Time for 4 seconds.

Physical damage per second 30%

Dispirited II

Each enemy affected by Bladestorm also receives

Damage over Time for 4 seconds.

Physical damage per second 30%

Dispirited III

Each enemy affected by Bladestorm also receives

Damage over Time for 4 seconds.

Physical damage per second 30%

Death At Her Command

Bladestorm now does not follow Masha, it stays in the place where it's cast.

Eversharp Edge I

Duration Increased

Duration 1s

Eversharp Edge II

Duration Increased

Duration 1s

Eversharp Edge III

Duration Increased

Duration 1s

Lethal Performance

After expanding Bladestorm recast it once more to contract it and stun all enemies for 5s.

Twirl[edit]

Dash forward in a flurry of deadly dance moves, damaging all enemies in your path.

  • Physical Damage 300% (350%) (400%)
  • Range 7m
  • Width 1m
MashaTwirl.png
Dance Of Eternity I

Range Increased

Range 1m

Dance Of Eternity II

Range Increased

Range 1m

Dance Of Eternity III

Range Increased

Range 1m

Trail Of Tears

Leave a trail of Blades that spin in place and damage all enemies for 50% physical damage per second for 3 seconds. Red Tarot buff affects damage type of blades.

Flourish I

Width Increased

Width 0.5m

Flourish II

Width Increased

Width 0.5m

Flourish III

Width Increased

Width 0.5m

Vigor

Twirl gains 1 additional charge.

Feather Light I

Gain increased movement speed after Twirl for 3 seconds.

Increased movement speed 10%

Feather Light II

Gain increased movement speed after Twirl for 3 seconds.

Increased movement speed 10%

Feather Light III

Gain increased movement speed after Twirl for 3 seconds.

Increased movement speed 10%

Until You Drop

Depending on Tarot Buff used Twirl also inflicts damage over time to enemies for 4 seconds.

Red: 140% Sunfire damage every second Blue: 140% Cold damage every second Green: 140% Poison damage every second Orange: 140% Lightning damage every second

Doomsay[edit]

Curse a large area on the ground. Every enemy that steps in to the area gets marked with the "Curse of Chernobog". When an enemy marked With the "Curse of Chernobog" dies, all other enemies marked With the curse receive damage.

  • Range 7m
  • Poison Damage 100% (130%) (160%)
  • Duration 7s
MashaDoomsay.png
Sign Of Destruction I

Range of Cursed Ground increased

Range 1m

Sign Of Destruction II

Range of Cursed Ground increased

Range 1m

Sign Of Destruction III

Range of Cursed Ground increased

Range 1m

Voice Of The Voiceless

Every ally standing in the cursed arena receives +25% chance to dodge.

Twice-Cursed I

Duration Increased

Duration 1s

Twice-Cursed II

Duration Increased

Duration 1s

Twice-Cursed III

Duration Increased

Duration 1s

She Of The People

Any critical hit from doomsday damage heals Masha for 2% of max health.

Ominous Tidings I

Also stuns all enemies upon cast.

Stun duration 0.5s

Ominous Tidings II

Also stuns all enemies upon cast.

Stun duration 0.5s

Ominous Tidings III

Also stuns all enemies upon cast.

Stun duration 0.5s

Run And Cower

Instead of stunning enemies. All enemies are blinded for 5s.

Own The Stage[edit]

Create a zone in the ground, making yourself and all allies in it immune to CC. If you are standing in the zone at the end of the duration, an explosion is created that damages enemies.

  • Physical Damage 300%
  • Range 4m
  • Duration 5s (5,5s) (6s)
MashaOwnTheStage.png
Long Gait I

Radius Increased

Damage 0.5m

Long Gait II

Radius Increased

Damage 0.5m

Long Gait III

Radius Increased

Damage 0.5m

Rejuvenating Performance

If casting With any tarot buff, requirement for standing in the zone at the moment of expiration is removed.

One For The Ages I

Damage Further Increased

Physical Damage 30%

One For The Ages II

Damage Further Increased

Physical Damage 30%

One For The Ages III

Damage Further Increased

Physical Damage 30%

Dazzling Performance

If casting With any tarot buff, requirement for standing in the zone at the moment of expiration is removed.

Replay I

Decreases Spell cooldown.

Cooldown -1s

Replay II

Decreases Spell cooldown.

Cooldown -1s

Replay III

Decreases Spell cooldown.

Cooldown -1s

Sweeping Performance

All allies standing in the aura deal 30% bonus damage.

Tendon Slash[edit]

Crouch down, slicing enemies in a 3m circle, making them more vulnerable for 4s. Vulnerable enemies receive 30% more damage from all sources.

  • Physical Damage 200% (240%) (280%)
  • Range 3m
  • Vulnerability Duration 4s
  • Vulnerability: Enemies receive 30% more damage from all sources.
MashaTendonSlash.png
Hamstring I

Tendon Slash also inflicts Slow.

Slow Duration 1s

Slow 10%

Hamstring II

Tendon Slash also inflicts Slow.

Slow Duration 1s

Slow 10%

Hamstring III

Tendon Slash also inflicts Slow.

Slow Duration 1s

Slow 10%

Lethal Choreography

Casting Tendon Slash With any Tarot Buff resets cooldown of Twirl.

Critical Weakness I

Further increase vulnerability.

Damage Recieved 10%

Critical Weakness II

Further increase vulnerability.

Damage Recieved 10%

Critical Weakness III

Further increase vulnerability.

Damage Recieved 10%

Curse Your Name

Enemies remain vulnerable until they die.

Cripler I

Increase ability radius.

Range 0.5m

Cripler II

Increase ability radius.

Range 0.5m

Cripler III

Increase ability radius.

Range 0.5m

The Sting Of Truth

Primary Attacks on vulnerable enemies are always Critical attacks.